I'm currently using a combination of gruesome feast + grasp of the dead (death is life) for significant dmg boost. Coupled with harringtons my sheet dps reaches approximately 4.6m (when moving). I reach this dps level regularly in certain maps where there are plenty of clickables.
Downside of the build:
1. If i die right after I cast FA, or if my FA runs out of things to hit for a while, the cooldown on FA is substantial and my dps drops significantly. So, great for a high density environment but no good otherwise.
2. Once harringtons is made redundant in greater rifts, I intend to replace with the witching hour, but this seems like a downgrade in dps.
Anyone else using a different gear set up or build which they think is more dps efficient without the downside of the long cooldown between scarce mobs?
I suspect that a FS build with toads/bats as the FS generator will mean that hexing pants will have to go.
I'm not actually a fan of the kukri anymore. Though I definitely wouldn't get rid of it - since 2.1 is bringing back Fetish army to not be a waste of a slot. http://eu.battle.net/d3/en/profile/boxsalesman-2767/hero/14558394 This is the WD I'm copying for my build. He can clear T6 with complete ease.
Your bracers are nothing special - and just using the 3pc isn't going to be a loss. You'll have a gain in damage if you're using a different ring. There's at least 3 or 4 rings better than RoRG, assuming you take out the set bonuses. Tall Man's + SoJ is my goal, atm. I have a RoRG for when 2.1 hits, and I go back to Zuni, though.
Sychophants are just downright amazing. Through and through one of the best passives for damage in the game. They cap at 15 - which is more than double of your FA, and they are easy to keep up full time. This would strike your issue of between fight CDs. Addled Toad(with Rhen'ho) or Rain of toads(without rhen'ho) are very powerful ways to keep it up. With Rhen'Ho, Addled toads is a LOT of CC, as well, making T6 and later Greater Rifts much safer for you and your army. Both now and 2.1, Rhen'Ho is going to be the go-to weapon for pet doctors.
I really don't like hexing pants on non-movement skills. There's a dozen leg/feet 2pc sets you can use, like Cains, or one of the WD sets, that all offer a substantial amount of int(500) or attack speed(+8%) which both directly increase your pets damage.
Haringtons for Rifts, Witching hour for Greater Rifts.
Of course it's a downgrade, nothing outside of possibly a 3-4k 1 handed weapon would give the same DPS boost as a good harringtons and a large amount of clickables. Some are saying the new season belt is going to be BiS in GR's but I highly doubt it. Witching Hour is goign to be BiS for lower tier GRs but when you start getting much higher you will need survivability as jailer one shots you otherwise amongst other unavoidable damage like the thunder initial spawn (not orbital) and a few monster abilities not to mention votex packs with ground AoE that your not using the correct immunity ammy for.
As for build, most run with fetish sycophants using rain of toads to generate them, which RoT you pick depends on your weapon choice and not using FA. However in GR's people are using both and dropping garg due to how it's taken a massive nerfing down from (for me personally) 270 mill crits on elites with BBV up on live down to 50-75 million crits on elites with BBV, same gear, same spec same buffs, no leg gems. The change has made garg less of a 'I WIN' button on elites, he still hits pretty hard, but not as much on live and thus becomes an optional skill rather than mandatory. What they replace the garg with varies from person to person so I would advise doing a PTR copy yourself and test out what works best for you.
You could look into dropping Grasp for toads and then swapping over gruesome feast for Fetish Sycophants. You would have to swap out your pants for something else, maybe a cains + boots combo for more attack speed considering you would be having 15 more little beasties to use it.
You could replace garg with Soul Harvest + Vengeful Spirit (physical) unless it's been changed on PTR for a damage boost and int boost, doing so using spirit walk to limit danger to yourself at higher difficulties in GRs. I've not tested this but it would work decently with your +phys%.
Just some thoughts, Not tested on PTR and not taking into account leg gems as they are in flux currently thus take what I have written with a grain of salt and test for yourself on the PTR with your gear.
Also I hate you for having the SMK...however I feel sorry for you because it rolled with a native socket...I'm sorry man
First, sorry for my English and the hijacking, but I have similar doubts that the OP.
Actually, I run a classic FS pet with Moj (99% pet damage), TMF, RoRG, Strongarm Bracers, 2 Augilds (shoulder and chest), 2 jades (trousers and boots) and ToTD.
I have no TaT, so I go with a IAS, CC, CHD and 20% fire MageFist.
I have no Renho or Sunkeeper, so I go with a near perfect TF.
I only play solo, and I clear T3 rifs quickly, and T4 in a no efficient way, but I almost never die.
Yerterday I got an average SMK (2.200 dps), with 33% CHD and socket, and I had an unused hexing pants.
So, I want to try changing from FS to FA, quitting the RoT for FA and changing the FS passive for Gruesome Feast, for example.
With:
Moj (99% pet damage), TMF, RoRG, Strongarm Bracers, Magefist, 2 Augilds (shoulder and chest), hexing pants, SMK and ToTD.
A lot of people say that is the most boring build, running all the time, but I want al least give it a chance.
It is also said that you may have cooldown problems for your FA in low density rifs.
Any advice? Is it worth it? Is it really soooo boring? Will I be able to do T4 efficiently or even jump to T5?
Or is it better to drop hexin pants and Gargantuan, and have FS and FA and use the RoT?
There you have it, as good as it gets. Tribal Rites is optional but that's what the top WD's not using silly exploits on test have been running. As far as gear goes: SMK / MoJ / Ukathapian / Taskers / Hexing Pants / Tal'Rasha chest / Witching Hour / Tall Man's Finger / SoJ (Int+Crit+Crit Hit Dmg+Elite) / Strongarms / Jade boots+Shoulders
Full out damage / attack speed only CDR in headslot and on shoulders and Gargantuan Damage on gear.
Uh i forgot this thing about losing the fetish army because of low density riffs. I found a solution to that and it's working fairly well for me. Basically when i realize that i can't refresh fetish army cooldown i just stand still, wearing hexing pants, lowering my own dps. That works because you have to hit enemies more often than normal in order to kill them, and hitting more often means to lower the cooldown of FA and BBV. Hope that helps!
That's a really good tip!
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Just wanted to check what build people are using for their fully geared WD.
Here is my profile: http://us.battle.net/d3/en/profile/Helios-1460/hero/49518392
I have the basic pieces of bear - MoJ, TnT, SMK and Hexing pants.
I'm currently using a combination of gruesome feast + grasp of the dead (death is life) for significant dmg boost. Coupled with harringtons my sheet dps reaches approximately 4.6m (when moving). I reach this dps level regularly in certain maps where there are plenty of clickables.
Downside of the build:
1. If i die right after I cast FA, or if my FA runs out of things to hit for a while, the cooldown on FA is substantial and my dps drops significantly. So, great for a high density environment but no good otherwise.
2. Once harringtons is made redundant in greater rifts, I intend to replace with the witching hour, but this seems like a downgrade in dps.
Anyone else using a different gear set up or build which they think is more dps efficient without the downside of the long cooldown between scarce mobs?
I suspect that a FS build with toads/bats as the FS generator will mean that hexing pants will have to go.
Interested to hear your thoughts.
Your bracers are nothing special - and just using the 3pc isn't going to be a loss. You'll have a gain in damage if you're using a different ring. There's at least 3 or 4 rings better than RoRG, assuming you take out the set bonuses. Tall Man's + SoJ is my goal, atm. I have a RoRG for when 2.1 hits, and I go back to Zuni, though.
Sychophants are just downright amazing. Through and through one of the best passives for damage in the game. They cap at 15 - which is more than double of your FA, and they are easy to keep up full time. This would strike your issue of between fight CDs. Addled Toad(with Rhen'ho) or Rain of toads(without rhen'ho) are very powerful ways to keep it up. With Rhen'Ho, Addled toads is a LOT of CC, as well, making T6 and later Greater Rifts much safer for you and your army. Both now and 2.1, Rhen'Ho is going to be the go-to weapon for pet doctors.
I really don't like hexing pants on non-movement skills. There's a dozen leg/feet 2pc sets you can use, like Cains, or one of the WD sets, that all offer a substantial amount of int(500) or attack speed(+8%) which both directly increase your pets damage.
Haringtons for Rifts, Witching hour for Greater Rifts.
Of course it's a downgrade, nothing outside of possibly a 3-4k 1 handed weapon would give the same DPS boost as a good harringtons and a large amount of clickables. Some are saying the new season belt is going to be BiS in GR's but I highly doubt it. Witching Hour is goign to be BiS for lower tier GRs but when you start getting much higher you will need survivability as jailer one shots you otherwise amongst other unavoidable damage like the thunder initial spawn (not orbital) and a few monster abilities not to mention votex packs with ground AoE that your not using the correct immunity ammy for.
As for build, most run with fetish sycophants using rain of toads to generate them, which RoT you pick depends on your weapon choice and not using FA. However in GR's people are using both and dropping garg due to how it's taken a massive nerfing down from (for me personally) 270 mill crits on elites with BBV up on live down to 50-75 million crits on elites with BBV, same gear, same spec same buffs, no leg gems. The change has made garg less of a 'I WIN' button on elites, he still hits pretty hard, but not as much on live and thus becomes an optional skill rather than mandatory. What they replace the garg with varies from person to person so I would advise doing a PTR copy yourself and test out what works best for you.
You could look into dropping Grasp for toads and then swapping over gruesome feast for Fetish Sycophants. You would have to swap out your pants for something else, maybe a cains + boots combo for more attack speed considering you would be having 15 more little beasties to use it.
You could replace garg with Soul Harvest + Vengeful Spirit (physical) unless it's been changed on PTR for a damage boost and int boost, doing so using spirit walk to limit danger to yourself at higher difficulties in GRs. I've not tested this but it would work decently with your +phys%.
Just some thoughts, Not tested on PTR and not taking into account leg gems as they are in flux currently thus take what I have written with a grain of salt and test for yourself on the PTR with your gear.
Also I hate you for having the SMK...however I feel sorry for you because it rolled with a native socket...I'm sorry man
Actually, I run a classic FS pet with Moj (99% pet damage), TMF, RoRG, Strongarm Bracers, 2 Augilds (shoulder and chest), 2 jades (trousers and boots) and ToTD.
I have no TaT, so I go with a IAS, CC, CHD and 20% fire MageFist.
I have no Renho or Sunkeeper, so I go with a near perfect TF.
I only play solo, and I clear T3 rifs quickly, and T4 in a no efficient way, but I almost never die.
Yerterday I got an average SMK (2.200 dps), with 33% CHD and socket, and I had an unused hexing pants.
So, I want to try changing from FS to FA, quitting the RoT for FA and changing the FS passive for Gruesome Feast, for example.
I read this post:
http://eu.battle.net/d3/en/forum/topic/10494862287?page=1
And I want to try something like this:
http://eu.battle.net/d3/en/calculator/witch-doctor#YlUTQP!RTYW!YbYbbY
With:
Moj (99% pet damage), TMF, RoRG, Strongarm Bracers, Magefist, 2 Augilds (shoulder and chest), hexing pants, SMK and ToTD.
A lot of people say that is the most boring build, running all the time, but I want al least give it a chance.
It is also said that you may have cooldown problems for your FA in low density rifs.
Any advice? Is it worth it? Is it really soooo boring? Will I be able to do T4 efficiently or even jump to T5?
Or is it better to drop hexin pants and Gargantuan, and have FS and FA and use the RoT?
There you have it, as good as it gets. Tribal Rites is optional but that's what the top WD's not using silly exploits on test have been running. As far as gear goes: SMK / MoJ / Ukathapian / Taskers / Hexing Pants / Tal'Rasha chest / Witching Hour / Tall Man's Finger / SoJ (Int+Crit+Crit Hit Dmg+Elite) / Strongarms / Jade boots+Shoulders
Full out damage / attack speed only CDR in headslot and on shoulders and Gargantuan Damage on gear.
If you plan on running higher grifts, I'd suggest using String of Ears for your belt.