Trying to figure out our stat priorities now. No matter what I do I can't seem to break the 120k dps mark. Nothing I've had drop has really been an upgrade, at best a side grade or something that was like 40% increased toughness and extra healing for a 2% dps loss. So I'm trying to figure out what I need to focus on, nothing in AH currently has net gains over my current gear and I handle Torment 2 pretty alright and 3 gets really rough (4, 5 and 6 are basically untouchable).
Do we need to focus on crit damage now more? Crit chance? Raw dex? I'm baffled since nothing I'm finding really gives me bonuses or positives to anything (and I'm not finding much due to the abysmally slow clear times).
i forget the optimum ratio for chc/chd i for some reason thinks it a 1/10 ratio. you can play with it Paragon points. Not sure how many you have though.
Trying to figure out our stat priorities now. No matter what I do I can't seem to break the 120k dps mark. Nothing I've had drop has really been an upgrade, at best a side grade or something that was like 40% increased toughness and extra healing for a 2% dps loss.
Have you thought about using big gains in toughness to cut out defensive skill choices in favor of more offensive ones? Whenever I make a big jump in toughness, I think about whether I can drop, e.g., Seize the Initiative for Combination Strike.
Trying to figure out our stat priorities now. No matter what I do I can't seem to break the 120k dps mark. Nothing I've had drop has really been an upgrade, at best a side grade or something that was like 40% increased toughness and extra healing for a 2% dps loss.
Have you thought about using big gains in toughness to cut out defensive skill choices in favor of more offensive ones? Whenever I make a big jump in toughness, I think about whether I can drop, e.g., Seize the Initiative for Combination Strike.
As it stands right now the only defensive ability I run with is blinding flash (though technically Scorpion Sting on LTK is sort-of defensive).
I see. The link you provided is currently showing you running MoC: Intimidation, Seize the Initiative, and Blinding Flash: Replenishing Light, so I thought I'd mention it.
As far as I know, crit and crit damage are still the most powerful stats, they are just much more scarce now.
I see. The link you provided is currently showing you running MoC: Intimidation, Seize the Initiative, and Blinding Flash: Replenishing Light, so I thought I'd mention it.
As far as I know, crit and crit damage are still the most powerful stats, they are just much more scarce now.
Yea I run replenishing light mostly for the spirit bonus, I basically jump in dump spirit on LTK, then palm as many things as possible, pop blinding flash for almost full spirit and then dump LTK as fast as I can spend the Spirit. Is there something better to be running on MoC than Intimidation for the bonus passive damage damage?
I guess I don't see bonus spirit generation as more offensive than defensive (Though I suppose it can go either way because of +life on spirit spent etc).
Also what I've been reading is the Crit Chance:Damage ratio is 1:8. So I believe I'm pretty close.
Don't forget that you can get a lot of leverage from +% ele enhancements on gear. It won't show up on your sheet dps, but it will be there. For my monk, I've been focusing on attack speed, so I can build spirit faster and get off more spenders. The extra hits also helps with my LoH.
Yea I've had bad luck with weapon drops; those two I'm using now were actually small dps losses (2-3% each) for like 25-30% bumps in toughness plus useful passives so figured it was worth it.
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Do we need to focus on crit damage now more? Crit chance? Raw dex? I'm baffled since nothing I'm finding really gives me bonuses or positives to anything (and I'm not finding much due to the abysmally slow clear times).
Profile:http://us.battle.net/d3/en/profile/axi0m-1480/hero/2257827
NOTE: Shows my res there as much lower than in game (might have logged out while toying with different gear) I normally am around 650-700 res all.
Thanks!
Yea if my math is right I'm at 203% crit damage so hmmm...
As far as I know, crit and crit damage are still the most powerful stats, they are just much more scarce now.
I guess I don't see bonus spirit generation as more offensive than defensive (Though I suppose it can go either way because of +life on spirit spent etc).
Also what I've been reading is the Crit Chance:Damage ratio is 1:8. So I believe I'm pretty close.
Intimidation reduces the damage enemies do to you; Overawe increases the passive damage you do to them.