It seems to me like exploding palm could be used similar to how corpse explosion was used in D2 for quick leveling (cow runs). Do you think this will be viable in D3? What other skills would you use in this kind of build?
It seems to me like exploding palm could be used similar to how corpse explosion was used in D2 for quick leveling (cow runs). Do you think this will be viable in D3? What other skills would you use in this kind of build?
Exploding palm only procs if the target dies during the DoT. If they don't... than no explosion.
It will be very viable is my bet, however youll need some killing power to get it rolling on some mobpacks. But once its rolling its gonna be funtimes. Golden runestone, or indigo will make it far more interesting either giving you a big chunk of spirit per explosion, this making it easier trying to trigger the next, or spreading the bleed so you have 5 potential explosions ( 5 it was right? )
It is 5 yes, but we aren't sure yet if only the original target explodes if it dies, or if the additional 5 targets also explode.. if they do it will be an insanely overpowered skill as it would deal 180% of the mobs max HP in a huge chaining explosion .. I will still be using it either way for a free 195%wd area bleed which is good enough for me.. and because the explosion damage is based on the mobs HP it will never lose potency as the mobs get harder.. however it isn't the best base damaging skill we have or hit multiple mobs on the base hits like other spirit gens do.. so in the beginning levels it is a fairly slow skill to kill with..
Your main targets will obviously be the mobs with higher HPs.. like the Unburied.. and also ones like Grotesque can be fun since they explode twice.. once for the palm charge.. and then their normal death explosion
it will be a great skill in the later levels especially if you go with fast attack speeds and don't worry about your damage.. the faster the better to get the targets marked quickly.. and the more mobile you are the better your chances of survival for setting the charge and getting out of the pack.. here's an example build
It is 5 yes, but we aren't sure yet if only the original target explodes if it dies, or if the additional 5 targets also explode.. if they do it will be an insanely overpowered skill as it would deal 180% of the mobs max HP in a huge chaining explosion .. I will still be using it either way for a free 195%wd area bleed which is good enough for me.. and because the explosion damage is based on the mobs HP it will never lose potency as the mobs get harder.. however it isn't the best base damaging skill we have or hit multiple mobs on the base hits like other spirit gens do.. so in the beginning levels it is a fairly slow skill to kill with..
Your main targets will obviously be the mobs with higher HPs.. like the Unburied.. and also ones like Grotesque can be fun since they explode twice.. once for the palm charge.. and then their normal death explosion
it will be a great skill in the later levels especially if you go with fast attack speeds and don't worry about your damage.. the faster the better to get the targets marked quickly.. and the more mobile you are the better your chances of survival for setting the charge and getting out of the pack.. here's an example build
I thought we did know this and of the 5 units if any die while the effect is on they will explode. So technically once 1 explodes there could be a cascade effect where it causes 1 or more of the other 4 targets to explode. Also if you mark people with th palm and then use lashing tail kick for knock-back you could literally be launching bombs into crowds. Search for videos of runed exploding palm on the you-tube.
It's a pretty fast skill, the first two attacks although only dealing 100%dmg each are faster (or just as fast as) than any other first and second attacks on generators. In later difficulties it really depends on the rune to make it viable against beefy units. If you use indigo then it will always be good from AOE bleeding whenever. If you use the obsidian rune it could also be something that is always useful to weaken beefy and boss units. The other runes mean that the most valuable traits of the skill are realized after you wait until you spot enemies that are close to death. I'd stick with obsidian or indigo to keep it something that is always very useful.
Exploding palm will be great for leveling; looks to be a really solid dot/aoe ability. With Crimson rune you can extend the dot to 7 secs to make sure the explosions take place or you can do what I plan to do and use Indigo rune with exploding palm and keep the 3rd strike for when the mob is low on health. The big groups are gonna be fuuuunnn.
Exploding palm is going to be used simply because it is one of the coolest abilities in the game. The graphics are awesome and creating a bomb out of an enemy is one of the funnest things you can do. I think that there will be lots of uses for the skill itself. Everyone seems to be worrying about using it on the big targets first, but if you use it to take out the weaker enemies before they can mob you so you have time to work on a tough target without any distractions that seems really useful. In groups I feel like you should have people that focus priorities and people that focus the general mob, and depending on what rune you take EP can be used for both those tasks.
Exploding palms is a really great skill in my opinion. The only drawback I can see to it is enemies in later gameplay as well as difficulties. There is a video ( I cant find it sadly) of there being an enemy that can shield itself from damage with this shell like shield. With its defence up it could very well negate the DoT and the explosion. I don't mind the new animation for the explosion, sure we all wish it was that little bit bigger. The new animation has a better visual display of just how big the blast is. Witch may be why they changed it.
Yeah this skill definitely have its purpose in end game/inferno characters. I would recommend not using this spell through normal and nightmare coz imo mobs there will die much faster from weapon dmg based spirit generators such as sweeping wind and crippling wave. Talking from my diablo 2 experience, if mobs get 2 hard to kill, then exploding palm should do the trick, kill 2-3 guys with this, and the rest are sure to fall quickly.
You know what bothers me about exploding palm? where is all the blood....In that Blizz-con monk footage, and when the announced him, they're were huge explosions of blood. It was almost the only reason why I fell in such love with the monk....I really worry they took that awesome animation out....*sad face*
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Exploding palm only procs if the target dies during the DoT. If they don't... than no explosion.
Your main targets will obviously be the mobs with higher HPs.. like the Unburied.. and also ones like Grotesque can be fun since they explode twice.. once for the palm charge.. and then their normal death explosion
it will be a great skill in the later levels especially if you go with fast attack speeds and don't worry about your damage.. the faster the better to get the targets marked quickly.. and the more mobile you are the better your chances of survival for setting the charge and getting out of the pack.. here's an example build
http://us.battle.net/d3/en/calculator/monk#UiRWTS!WbX!YcZYYc
I thought we did know this and of the 5 units if any die while the effect is on they will explode. So technically once 1 explodes there could be a cascade effect where it causes 1 or more of the other 4 targets to explode. Also if you mark people with th palm and then use lashing tail kick for knock-back you could literally be launching bombs into crowds. Search for videos of runed exploding palm on the you-tube.
It's a pretty fast skill, the first two attacks although only dealing 100%dmg each are faster (or just as fast as) than any other first and second attacks on generators. In later difficulties it really depends on the rune to make it viable against beefy units. If you use indigo then it will always be good from AOE bleeding whenever. If you use the obsidian rune it could also be something that is always useful to weaken beefy and boss units. The other runes mean that the most valuable traits of the skill are realized after you wait until you spot enemies that are close to death. I'd stick with obsidian or indigo to keep it something that is always very useful.
Shit late for class g2g....