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    posted a message on Best damage build in game?
    I just got my WD to 60 today and was finally able to throw on some gear I had been saving while trying out some new stuff in 1.0.4 and holy crap!
    http://us.battle.net/d3/en/calculator/witch-doctor#SZUdVe!ZYW!cbcYcZ
    http://us.battle.net/d3/en/profile/Manquistador-1395/hero/10981084
    The only thing I have bought is the weapon, and that was just to see how high I could get my dps. My max is capping at close to 60k. I have no idea what the highest DPS is, but if you change up my build to this: http://us.battle.net/d3/en/calculator/witch-doctor#SZUdVY!dYW!cbcYcZ you would be able to get 40% damage increase combined with a 50% Intelligence increase. With Soul Harvest no other class can even come close to touching that high of a main stat.

    Even if it isn't the highest possible dps build it seems to be pretty effective. I am really liking Ghost Bombs huge AOE, and Haunt is a good single target that even goes through walls. Sacrifice is always loads of fun when it clears a screen as well.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Issues with Crit (and Attack Speed)
    This is the kind of stuff that I wanted answered in the game guide, and based off a lot of the responses that blizzard got from the fansites it seemed like a large amount of people wanted to know actual game mechanics, and not the BS that they gave us.

    Hopefully they get on that stuff sooner than later.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Male vs Female
    I don't like my heroes to have Parkinson's so I will be going with the female.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on What are you listening to right now?
    Pandora Nas station. Currently U Don't Know by Jay-Z
    Posted in: Off-Topic
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    posted a message on +Skill Item Modifiers Confirmed
    Well I am guessing that you are only going to see skill affixes on class specific weaponry, which is how it was in D2 I believe. That should cut down on the code amount to make at least every skill have 2 affix.
    Posted in: Diablo III General Discussion
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    posted a message on +Skill Item Modifiers Confirmed
    I hope that this just applies to skills in general and not a specific runed skill. That would take away a lot of customization.
    Posted in: Diablo III General Discussion
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    posted a message on Top DPS
    I got all my guys to 60+ pretty easily even with my DH that is gold find and my WD that is magic find. High is my Monk that is about 76 dps.
    Posted in: PvP Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net/d3/en/calculator/monk#QVWZcg!YXg!bZcYba

    My solo monk build.

    There is the 3 hit combo strike that I will be using as I dash around to different enemies to avoid damage and being surrounded. Using LTK and SSS to kill elites and priorities as I get down in health will not only deal tons of damage, but also help heal me to sustain my fighting potential longer. Because I view it as a solo build there is no mantra because I don't think the effects are great enough when used by only 1 person. Would probably have the Enchantress by my side for additional crowd control help.
    Posted in: Diablo III General Discussion
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    posted a message on MF Witch Doctor
    I would think this applies to your companion as well when playing by yourself. Blizz definitely wants to make things much simpler for everyone to understand. If they make it so your hero is the only unit that the extra magic find will proc for that would be the opposite of the direction they are trying to go.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Woah furious charge.........
    I think it is perfectly viable to have both Leap Attack and Furious Charge. I like mobility, personally, so since both have cooldowns I would want both to move around the battlefield every 5 seconds or so. Both abilities have specific situations where one will be better than the other, so I don't think you can really go wrong with having both.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Hardcore Arena would you do it?
    I would never be able to commit to a risk like that. I hate it when I lose marines in SC2. Losing my hero that I spent hours building a relationship with would be too brutal.
    Posted in: Hardcore Discussion
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    posted a message on I should be given a key
    RABBLE RABBLE RABBLE

    ME NEED BETA KEY!!

    RABBLE RABBLE RABBLE
    Posted in: Diablo III General Discussion
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    posted a message on Solo Monk Build
    Quote from deleo

    Im more curious as to how you think you will survive alone, when you have no dodge, no armor buffs par Seize the initiative and no -dmg modifiers on enemies. I think you should invest in more defensive passives / procs if this build is aimed at solo-ing hard content.
    Transendance wont prolly keep up with the incoming damage stream.

    I probably should have included follower builds as well. http://us.battle.net/d3/en/calculator/follower#0000!1000!1011

    I would use either the Enchantress of the Scoundrel for some extra damage types and disables.

    Most of my damage mitigation comes from me avoiding enemies. I will be constantly using Dashing Strike to shift positions as I focus on ranged attackers first, and the melee ones should be slowed enough that I don't have to worry about them getting to me until after I have dealt with the priority targets.

    Also, I will be looking to get +Dexterity items which will increase my dodge.

    You do make a good point about -damage modifiers though, I might look at swapping Crippling Wave with Concussion in for Deadly Reach to help survivability.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Solo Monk Build
    Quote from Sarinis_Isiltra

    First come first Passives:

    I would sacrifice Fleet Footed for Seize of the Initiative. Why? Since You have Dashing Strike You can sacrifice mobility over survivability. Imagine situation in where on every screen You have 20 enemies(i'm guessing), You stand Your ground and now ...This Passive somehow wastes himself since Dashing strike does the hard work for You. - You just need to develop in Yourself reading of the battlefield - where to Dash in order to run/ strike/ ect and You end up with original taken "Fleet Footed" passive replaced with similiar skill that give You additional defense.

    Transcendencion - Its great for You since You will be spamming Dashing Strike, Lashing Tail Kick, Seven Sided Strike But... You need to think for a second - do You want heal once over time for more hp or small portions of health during battle. I would've chosen the both.How?
    Dashing Strike and Seven Sided Strike in order for small portions of healing and second get Wave of Light(with any kind of rune only not the gold one since You want something similiar to "breath of life") skill but as spirit spender. So Lashing tail out .. Wave of light in.
    Dashing strike 15 spirit
    7 sided attack 50 spirit
    Wave of light 100 spirit
    x 118.6 life

    Nice gamma of healing - versatile as much as it can be for You to decide whenever use one soft or hardcore healing (I understand the main dps as spirit generator will still come from Exploding Palm - cool stuff ;) )

    Six Sense - Great stuff but very Item-Build-depended. If You will lack of proper items that would increase Your dex reconsider using this passive as "Changeable" that You will be changing it to adapt onto the battlefield.
    - Guardian Path
    - One With Everything
    - Near Death Experience

    On the top last change - Since You're not using Combination Strike as a Passive I would stick with two spirit generates - Way of a Hundred Fists (1) (2) and Exploding Palm (3) And put in this slot mantra of Evasion (if Guardian Path for more dodge), Mantra of Conviction - or another Mantra. You find suitable for Your build.
    May Ytar guides You

    Edit: some cosmetic changes to the text

    You make a good point about Fleet of Foot. I just wasn't sure if I would need to be repositioning myself after using Dashing Strike to make sure that I keep enemies in front of me to make sure my generators are getting the most out of their AOE.

    Sixth Sense is obviously item dependent. If I am getting crap for drops then I am going to have to go another option, but I do like the idea of having a fairly high crit chance for this build.

    As for swapping Wave of Light in for Lashing Tail Kick, I am not sure if it would be all that more useful. The way I have LTK runed might actually deal more damage per spirit spent than WoL, since it is straight line that goes pretty far. I just am not familiar enough with WoL right now to know if it would be superior. Also, LTK casts pretty quick, so I could get 3 off and still get about the same heal as WoL.

    I am not a big fan of Mantras in a solo build. In this build, after laying down my first combo I would probably just use Hundred Fists followed by 2 attacks with Deadly Reach to soften enemies next to the one with Exploding Palm on it so there is a better chance that the burn effect will chain. If I had low + crit chance then I would probably just switch Sixth Sense for Combination Strike anyways.

    Thanks for the input, always nice to see how other people think.
    Posted in: Monk: The Inner Sanctuary
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