I use to run physical but after a lot of testing with both physical and fire (with fire i tested taskers/hexing/cindercoat), I find that fire - cindercoat to be the best set up. The kill times between taskers/hexing/cindercoat are all relatively similar with the sentries. The advantage of the cindercoat is that it allows you to fire more yourself from the fire reduction.
And no, as long as you hit 1.46 aps you are fine. Taskers are not required (and less optimal than cindercoat) for fire by any means. Unless you reach unrealistic breakpoints, taskers will only grant you more regular sentry shots, they dont increase the amount of multishot or cluster arrow shots.
If you said you tested many fire and many physical builds, what do you think is the best physical build? I'm thinking of actually gearing up my DH next (as it's the only class that's not on T5/6 yet), but I have an insanely well-rolled physical amulet and I have an irrational dislike towards fire (because everyone goes fire I just think it's boring). Would be awesome to get your opinion on that... I know fire is better with regard to that thread, but if there's a physical build that "kind of comes close" it'd be fine as my physical amulet might even make up for the difference ;-)
As long as physical spenders stay comparatively weak, clearly fire. Shooting stars is simply bad if its not ST. The rockets don't do AoE and can hit barrels instead of mobs, may hit completely irrelevant ones normally dying to AoE and the AoE component is worse than fire versions. Pet dmg is a thing, yes, but also only ST for the msot part and not even half as good as wd pets, tasker won't let them go nuts.
Spitfire sentry and arsenal are fire and so the rocket thing is much more capable on the fire side as in boh cases the rockets are more useful as in shooting stars. LfB and CB are both incredibly strong spenders and especially CB can make good use of grenadier for increased AoE range, easier ahndling and more output.
Cindercoat in addition offers the natural fire dmg for your sentries and you, while additionally gives you another big boost thorugh massive rcr on sentires, CA, MS and possibly vault with trail of cinders. As it is also fully possible and viable to go with grenadier + ballistics you can create rampage builds which are much more terrifying on AoE and similar on ST compared tp physical.
Only ST physical can truly win out and ST is too much a niche to be generally better, for now that is.
- Just wanted to pop in to mention that the cinder rcr does affect trail of cinders vault - which is great for travel coupled with the perfection passive and - as an aside - if you have a haunt of vaxo/danetta's revenge. I think I have 45 disc (my char is decked out in phsy stuff atm) but I can get quite a few vaults off before running empty which is nice for bounty runs or whatever.
Thank you for that link, very helpful!
If you said you tested many fire and many physical builds, what do you think is the best physical build? I'm thinking of actually gearing up my DH next (as it's the only class that's not on T5/6 yet), but I have an insanely well-rolled physical amulet and I have an irrational dislike towards fire (because everyone goes fire I just think it's boring). Would be awesome to get your opinion on that... I know fire is better with regard to that thread, but if there's a physical build that "kind of comes close" it'd be fine as my physical amulet might even make up for the difference ;-)
Two spenders hexing is probably better (if you can stand wearing them). Unless your using calamity trying to hit the 2.76 breakpoint.