How important is off hand damage? I have a well rolled non ancient nats in oh and a well rolled balefire in mainhand. Will upgrading to an ancient nats on my oh be worth spending my bloods on?
This one kind of ties in to the first question. If i get a nice ancient nats bow, will i be better off using a non ancient calamity stat stick in oh or my balefire?
How important is off hand damage? I have a well rolled non ancient nats in oh and a well rolled balefire in mainhand. Will upgrading to an ancient nats on my oh be worth spending my bloods on?
This one kind of ties in to the first question. If i get a nice ancient nats bow, will i be better off using a non ancient calamity stat stick in oh or my balefire?
Thanks again, im liking this build alot
Off hand damage only impacts Strafe and Evasive Fire's damage.
How do you keep so still with strafe while still shooting EF at the enemies? I've been told it's basically stutter stepping which is not something I was familiar with so I googled it and all the videos I found don't really deal with a skill that forces you to move like strafe.
How do you keep so still with strafe while still shooting EF at the enemies? I've been told it's basically stutter stepping which is not something I was familiar with so I googled it and all the videos I found don't really deal with a skill that forces you to move like strafe.
Thanks!
After I use EF at monsters, I move the cursor back immediately. This prevents me moving forward. So it looks like that I'm still.
You can also just tap the shift key and left click (or whatever button u use for covering), but need a good keyboard and mouse that can take multiple inputs at once. I need to get a better keyboard mouse since i use the space bar to move. I constantly desync and it seems to affect the mouse as well with a saitek eclipse II and logitec mx518 mouse combo.
I have a logitec 602 and its better but dont like the form as much. I can hold the right click down (strafe) on it, cast an evasive and the strafe continues. On the 518 i have to release/repress the right click to restart the strafe after casting evasive
"A fun and easy test for your keyboard's N-Key rollover ability is to hold down both shift keys and try to type in the following:
the quick brown fox jumps right over the lazy dog"
Nailed a 51 down last week, horrid rift lots of chargers/jailer. I'm no dh expert but I've tried this and ue and I like this better solo. The burst from rov is crazy and the knock back is really handy for survival, where ue just seems to feel flat. I still need a few more gear adjustments but this is a ton of fun, and hard to play, which makes it more fun.
Generally, I recommend Nats to anyone who likes an active playstyle, but be prepared to juggle a lot of force walk/stop while strafing and keeping your hatred topped off. This is one of those builds that is really fun to play once everything clicks into place...
agree with ya, but i don't like how the whole build is viable just because of that silly belt
I recently got a pretty good mara's amulet and my hellfire has low CHD and steady aim... so I was wondering how valuable steady aim actually is, does it count as a seperate modifier against the 400% from nat's bonus, or is it additive to it (similar to how taeguk gets calculated with steady aim)?
Awesome, thank you for posting this! Your gear doesn't show up, though.
His gear looks like this:
Hmm ... the forum seems to be bugged lol.
How important is off hand damage? I have a well rolled non ancient nats in oh and a well rolled balefire in mainhand. Will upgrading to an ancient nats on my oh be worth spending my bloods on?
This one kind of ties in to the first question. If i get a nice ancient nats bow, will i be better off using a non ancient calamity stat stick in oh or my balefire?
Thanks again, im liking this build alot
Off hand damage only impacts Strafe and Evasive Fire's damage.
By mistake, rolled again %CDR and got 9% now <_<, very hard and expensive to roll the min-max dmg
Evasive fire more. Watch his vids and see how often he uses it
Season 11 Necromancer vids: https://www.youtube.com/c/RavennWo
How do you keep so still with strafe while still shooting EF at the enemies? I've been told it's basically stutter stepping which is not something I was familiar with so I googled it and all the videos I found don't really deal with a skill that forces you to move like strafe.
Thanks!
After I use EF at monsters, I move the cursor back immediately. This prevents me moving forward. So it looks like that I'm still.
You can also just tap the shift key and left click (or whatever button u use for covering), but need a good keyboard and mouse that can take multiple inputs at once. I need to get a better keyboard mouse since i use the space bar to move. I constantly desync and it seems to affect the mouse as well with a saitek eclipse II and logitec mx518 mouse combo.
I have a logitec 602 and its better but dont like the form as much. I can hold the right click down (strafe) on it, cast an evasive and the strafe continues. On the 518 i have to release/repress the right click to restart the strafe after casting evasive
"A fun and easy test for your keyboard's N-Key rollover ability is to hold down both shift keys and try to type in the following:
the quick brown fox jumps right over the lazy dog"
Hue hue:) Here's my 52 run. I had awesome mobs and worst boss possible for me...
https://www.youtube.com/embed/SEUoHkXXQQg
Do you know that someone has finished GR 61 by using this build?
Add GR 56 Video.
Nailed a 51 down last week, horrid rift lots of chargers/jailer. I'm no dh expert but I've tried this and ue and I like this better solo. The burst from rov is crazy and the knock back is really handy for survival, where ue just seems to feel flat. I still need a few more gear adjustments but this is a ton of fun, and hard to play, which makes it more fun.
agree with ya, but i don't like how the whole build is viable just because of that silly belt
Season 7 Hardcore Demon Huntard #14 @ GR78
Unhallowed Essence Multishot Guide
I recently got a pretty good mara's amulet and my hellfire has low CHD and steady aim... so I was wondering how valuable steady aim actually is, does it count as a seperate modifier against the 400% from nat's bonus, or is it additive to it (similar to how taeguk gets calculated with steady aim)?
I don't think steady aim is necessary. Archery is also a good choice.