This is the most straightforward way of maxing out on crit chance and magic find on the Barbarian.
The crit chance comes from Hammer of the Ancients, Overpower and Revenge skills, which all increases Crit Chance to some degree. A combo of Revenge -> Overpower -> Hammer gives Hammer a 25% chance to crit.
For passives, Weapons Master (Axe) and Ruthless gives a combined total of +15% Crit Chance and +50% Crit Damage.
This totals a fully setup Hammer combo at a 40% crit chance. Pretty good odds.
And when Hammer crits it has a 10% chance to cause enemies to drop them items. Threatening Shout adds an additonal 15%, totaling 25%. The Shout plus Tough As Nails also buffs the character's defense to an acceptable level.
Set up for the full combo would require 15 seconds in between (Threatening Shout and Overpower both have a cooldown of 15 seconds), which I feel is a small weakness in the build. However I think Frenzy, Hammer and Revenge is more than enough to handle the stragglers you did not kill with your first combo.
Please leave some feedback about the build and how we can improve on it.
EDIT 1: Changed Battle Rage to Revenge as per Denka's advice.
This build looks really good (although I'm still a D3 noob so I'm not critiquing it). The idea of 40% and extra MF might be bringing me around to the Barb camp.
How does the increased chance to drop "treasure" work though? Is it the same stat as magic find, like does it just stack on top of your current MF? Or does it make it more likely that drops will happen, without effecting magic find?
This build looks really good (although I'm still a D3 noob so I'm not critiquing it). The idea of 40% and extra MF might be bringing me around to the Barb camp.
How does the increased chance to drop "treasure" work though? Is it the same stat as magic find, like does it just stack on top of your current MF? Or does it make it more likely that drops will happen, without effecting magic find?
That's a good question. Truth is I don't know. If i were to hazard a guess though it would be that it's independent of the magic find from items, since the wording is different (one is chance to drop additional items and the other is chance to find magical items).
That's a good question. Truth is I don't know. If i were to hazard a guess though it would be that it's independent of the magic find from items, since the wording is different (one is chance to drop additional items and the other is chance to find magical items).
15% of dropping additional treasure means that, in a long run, you're killing 15% more monsters, having more chance to drop good stuff.
So I gather it's actually better than Magic Find, assuming it follows the D2 model of diminshing returns for items higher than magic.
Great, thanks for the info guys. Why do you think Barb has the treasure finding abilities? Are they just continuing on from Find Item in D2? I initially thought they've given him that to compensate for being a less effective MFer, but I just read about how all the classes will be fairly equal MFers in D3.
Great, thanks for the info guys. Why do you think Barb has the treasure finding abilities? Are they just continuing on from Find Item in D2? I initially thought they've given him that to compensate for being a less effective MFer, but I just read about how all the classes will be fairly equal MFers in D3.
Might have to do with the fact that he puts himself in much more danger in order to kill stuff. Then again I thought that was what the damage reduction was for.
But then again, it's only 3 skills that offer such advantages, 1 of which (Battle Rage) provides really minimal Item Find stats.
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This is the most straightforward way of maxing out on crit chance and magic find on the Barbarian.
The crit chance comes from Hammer of the Ancients, Overpower and Revenge skills, which all increases Crit Chance to some degree. A combo of Revenge -> Overpower -> Hammer gives Hammer a 25% chance to crit.
For passives, Weapons Master (Axe) and Ruthless gives a combined total of +15% Crit Chance and +50% Crit Damage.
This totals a fully setup Hammer combo at a 40% crit chance. Pretty good odds.
And when Hammer crits it has a 10% chance to cause enemies to drop them items. Threatening Shout adds an additonal 15%, totaling 25%. The Shout plus Tough As Nails also buffs the character's defense to an acceptable level.
Set up for the full combo would require 15 seconds in between (Threatening Shout and Overpower both have a cooldown of 15 seconds), which I feel is a small weakness in the build. However I think Frenzy, Hammer and Revenge is more than enough to handle the stragglers you did not kill with your first combo.
Please leave some feedback about the build and how we can improve on it.
EDIT 1: Changed Battle Rage to Revenge as per Denka's advice.
Will change in a sec.
How does the increased chance to drop "treasure" work though? Is it the same stat as magic find, like does it just stack on top of your current MF? Or does it make it more likely that drops will happen, without effecting magic find?
That's a good question. Truth is I don't know. If i were to hazard a guess though it would be that it's independent of the magic find from items, since the wording is different (one is chance to drop additional items and the other is chance to find magical items).
So I gather it's actually better than Magic Find, assuming it follows the D2 model of diminshing returns for items higher than magic.
Agreed for both.
Might have to do with the fact that he puts himself in much more danger in order to kill stuff. Then again I thought that was what the damage reduction was for.
But then again, it's only 3 skills that offer such advantages, 1 of which (Battle Rage) provides really minimal Item Find stats.