Well, I was farming bounties and I had an idea similar to the tiered rifts. What if in a way timed bounties were implemented just like cursed chests. The timed bounties would be a step up from the existing bounties and would be more difficult therefore more rewarding. Another thought would be bounties dedicated to rift fragments and would be even more difficult but even more rewarding, maybe could also be timed or more rewarding as the difficulty is increased. One more thought I had was the time it takes to complete every bounty in a group or solo, it would be very nice being rewarded differently according to these factors. I for one am getting sick of the current bounties because they are all the same and take roughly the same time to farm and the same items/# of rift fragments are waiting for you every time.
Adding one more thing, what if there was a weekly or daily challenge that awarded rift fragments...Like for an example.
Complete x amount of bounties and you will be rewarded x amount of rift fragments. (Changes via difficulty)
Adding one more thing, what if there was a weekly or daily challenge that awarded rift fragments...Like for an example.
Complete x amount of bounties and you will be rewarded x amount of rift fragments. (Changes via difficulty)
Thanks for reading!
I tend to do bounties on my own, it's my slow down and unwind area. Rifts are the "crazy as all hell, get out of the way" place...
And I tend to pick and poke more, and look for materials etc. The things I did back when there was only a storyline mode.
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