• 0

    posted a message on ddos attack by Lizard Squad
    If he had a strong enough stress tester, it could hit the Government webpage off. He was probably using more than one tester.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.1 very soon, what you think?
    Quote from TheLordOfTerror
    Quote from SuchFear

    I'm not going to type out every existing problem, you said comment on what you think about 2.1 being released. I said what I think. I'm not a Diablo 3 developer.
    That's exactly the response I've expected... I'm going to give you a chance though - 3 things, with 3 basic and simple solutions. Go ahead, show that you're not just another whiner and that you can be constructive in your criticism. It doesn't hurt, I promise!

    Here's an example - 3 things I wish patch 2.1 fixed:
    1. I don't like that every class goes for main stat + vit in terms of attributes, I wish they buffed secondary stats' bonuses for other classes, so that you could actually benefit from getting some dexterity as a Barbarian.
    2. I don't like that there's not a lot of bounty variety - I wish they added more fun things to do while playing bounties, like for example changed the boss bounties to teleport you directly to boss' lair, but make the fight itself much more difficult to differentiate this type of bounty from the others (by not having the player run around the map).
    3. I don't like that emeralds are simply the best in weapon socket - I wish they greatly buffed other options to make them more competitive.

    Go ahead - what are the 3 things you wish the 2.1 would fix?


    Quote from BalintkadikkheSo we dont have to wait more days, only a few hours?
    Most likely - yes.
    They have addressed all of your suggestions already, try to come up with a new complaint. And #2 is like overhauling the entire game design for attributes, not going to happen.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on 2.1 very soon, what you think?
    I'm not going to type out every existing problem, you said comment on what you think about 2.1 being released. I said what I think. I'm not a Diablo 3 developer.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on 2.1 very soon, what you think?
    It's just the same old same old, couple new things, new class changes.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on 2.1 very soon, what you think?
    2.1 is indeed scheduled for late tonight into tomorrow and you stating that firebirds is relatively correct but every class uses their set. That's why they made them.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Boon of the Hoarder
    Ya, it's just a design flaw.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New buff for Explosive Blast?
    Shame that it wasn't actually reduced, would of opened up more room for toughness/ damage.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on A HC wizards perspective
    Quote from Blayreau
    It is a ranged class, thus able to deal damage while risking taking damage. At least less than a melee class. Wizards have the problems you mentioned but I don't think they will be bad for grifts.

    And mandatory skills/passives aren't a problem if the few skills left can carry the class DPS-wise. At the moment, the real problem is damage, not survivability. The wizard doesn't have enough damage, so you have to sacrifice a lot of survivability to compensate that lack of DPS. It is a problem because the class can play with less skills, and it's not fair when you see other classes, but each class has its mandatory spells, be it for DPS or survivability (Akarat Champion Horse, Sentry Vault, Spirit Walk, etc...). It's not that bad.
    Wizard main problem is everything. Damage output and toughness suck. Channeling spells with get you killed every time. We have one pet and it needs a lot of work to compete.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on The Wand of Woh Perception.
    Quote from The_Reverend
    The perception of Wand of Woh is that it does massive damage, which is just plain wrong. It's strong on ptr, with firebirds and 60% cdr t6 is cake. As mentioned pushing past GR25 things really, really begin to hurt. Around GR30 most things one shot you and even elites have 2B hp and take forever to kill with WoW/EB.
    Not really, all you need is unity and firebirds and you should be able to get past 25 pretty easily. It all depends on how efficient you are playing and all the skills you are using.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on First Rhen'ho. How to enchant?
    I actually found that on my Wizard (sadly) and I really liked it. Goodluck and save for the new gift thing!
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Long Live Wizard!
    Quote from Limdul

    Quote from Hatelock

    I just wish they would give us more abilities that deal fire damage. Seems silly the 6 set bonus only works on fire and then give us so few ways to deal fire damage (although i think every wiz would agree that it would be more fun and allow for amazing build diversity if they dropped the whole firebird set must be fire based stuff). Giving a single rune for AT/disintegrate that dealt fire damage I think would open up a lot more builds as right now while I think we scale much better we are still basically forced into mm conflag (less you have a WoW)
    Instead of giving the 2 major arcane spells a fire rune maybe it would make sense to grant some buffs to Arcane Orb - Scorcs, the jumping heatwave and meteor?

    There are actually quite a lot of fire spells.. It's just that they all suck for some reason.

    @SuchFear: Maybe you should make another thread complaining about the droprate of Wand of Woh.
    Or not, I already did, and also, firebirds is pretty strong right now, long live wizards!
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Long Live Wizard!
    Quote from h0lyshadow
    Firebird now works great, the sinergy with WoW is awesome and that's what its designed for.
    If it's for the Wand of Woh they better fix the drop rate...LOL
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Need Advice Rerolling Xephirian
    Quote from avelollo91

    Today, while hunting for a WoW, I was lucky enaugh to drop a very nice Xephirian Amulet (http://us.battle.net/d3/en/item/xephirian-amulet):

    +20% fire damage
    633 int
    7% AS
    86 % CHD

    +27.478 from globes

    I need some help figuring out how to properly reroll it; i guess it boils down to either:

    AS -> CHC
    Int -> CHC
    AS -> Socket (obv considering 2.1 gems)

    I will wait for 2.1 before taking any decision, expecially as I'm still hoping that Blizzard will allowRamaldini's Gift to be used on Rings&Amus, but I would like to know what you guys think.

    Playing MM/Archon right now but I'm probably going for SS/Firebird (assuming they fix Hydra) in 2.1, unless i can find a WoW.


    Thanks in advance!

    Profile for reference:http://eu.battle.net/d3/en/profile/Lorenzo-2398/hero/35387163
    I would't worry about a socket in that nice thing. I would roll Attack Speed to Crit Chance or if you want, socket. My choice would be Crit Chance.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on I've just realized that firebird bonus is (sadly) broken.
    Quote from jazz1984

    Tbh, i think the bonus will see its fair share of abuse if it stays like "until they die"
    What abuse? We are the 2nd to worst class there is, you can't change that. Blizzard won't change that..
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on I've just realized that firebird bonus is (sadly) broken.
    (This is broken, because conflage refreshes it)




    • " Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
    • After reaching 3000% damage per second, the enemy will burn until they die "
    Working as they intend it to. The enemy WILL burn until it's dead, no matter what once it hits 3,000%.
    Posted in: Wizard: The Ancient Repositories
  • To post a comment, please or register a new account.