People are always saying how runewords made builds possible, but having not played too much d2, my question is how?
Were there certain types of relatively accessible runewords that could unlock cool combinations of stats unique to that runeword or what was it?
Thanks, I'm just trying to see what people are talking about
Enigme ruined the game , didn't open up new builds , all the old builds could be played without the Teleport from Enigma.
Few runewords allowed totally new builds , Whirlwind assassins is one.
So essentially it's because it made items give skills from other classes. I'm planning out the design of an rpg I'm going to make, and thus was wondering why this system people say is so cool, is so cool.
If the runewords were just uniques like the other greens and oranges, would it be the same thing or is the fact that you can craft/control (kind of) which unique you're getting affect their awesomeness?
They were awesome cause they were really overpowered.
But the only one that I can think of now that actually made builds possible is the assasin whirlwind claw. All the others were just comfort functions ( enigma = teleport for everybody ) or big damage boosts. And then there were the ones which gave you auras for free, they were really often used for mercs.
But none of them were necessary to play or opened up new builds that were impossible before.
So essentially it's because it made items give skills from other classes. I'm planning out the design of an rpg I'm going to make, and thus was wondering why this system people say is so cool, is so cool.
If the runewords were just uniques like the other greens and oranges, would it be the same thing or is the fact that you can craft/control (kind of) which unique you're getting affect their awesomeness?
Runewords opened up alot of itemization options , White items with different sockets and Ethereal or normal , superior and different stat requirements and armor , made runewords very interesting , specially that it can be accumulated over time aswell.
So essentially it's because it made items give skills from other classes. I'm planning out the design of an rpg I'm going to make, and thus was wondering why this system people say is so cool, is so cool.
If the runewords were just uniques like the other greens and oranges, would it be the same thing or is the fact that you can craft/control (kind of) which unique you're getting affect their awesomeness?
Runewords opened up alot of itemization options , White items with different sockets and Ethereal or normal , superior and different stat requirements and armor , made runewords very interesting , specially that it can be accumulated over time aswell.
Yea, so it was like a semi-predictable progression meter for yourself, like I need 2 more Zod runes then I can make this sweet sword, which will unlock a cool build. To summarize (so far from what ppl have said I think):
White items became more valuable
Sockets became more important
Semi-predictable, measurable progress on getting a new item
Cool cross-class skills
Generally overpowered
A nice crafting system, more fun then collection 100 blue shards or whatever and pressing make 5 of this item?
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Were there certain types of relatively accessible runewords that could unlock cool combinations of stats unique to that runeword or what was it?
Thanks, I'm just trying to see what people are talking about
Few runewords allowed totally new builds , Whirlwind assassins is one.
If the runewords were just uniques like the other greens and oranges, would it be the same thing or is the fact that you can craft/control (kind of) which unique you're getting affect their awesomeness?
But the only one that I can think of now that actually made builds possible is the assasin whirlwind claw. All the others were just comfort functions ( enigma = teleport for everybody ) or big damage boosts. And then there were the ones which gave you auras for free, they were really often used for mercs.
But none of them were necessary to play or opened up new builds that were impossible before.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
Runewords opened up alot of itemization options , White items with different sockets and Ethereal or normal , superior and different stat requirements and armor , made runewords very interesting , specially that it can be accumulated over time aswell.