As we now know, we will fight 2 bosses. Exactly how this is going to work is supposed to be a fun surprise for the players.
However, how do you think the fights will work? Is there maybe one for each act?
I hope that they will take the last boss with the one that feels most natural to place with him.
Ideas to how this could work!
Diablo + Rakanoth:
Diablo will keep all his abilities as well as Rakanoth, no new abilities are added but Rakanoth will enter the Shadow realm in the same way as Diablo when you get sent there. Neither he nor Diablo will hide while you fight your own clones. Rakanoth maintain all his abilities in that world.
The Terror Realm will be activated when Diablo reaches 60% HP or Rakanoth reaches 5% HP.
Rakanoth's HP will be increased, but not higher than Diablo's HP (Which might be increased too)
Both will see huge increases in damage.
Azmodan + Cydea:
Cydea will still summon spiderlings, slow (but in bigger areas) you etc, like she already does. Upon reaching a certain % of HP she will summon massive amounts of spiderlings.In addition Azmodan will still use his laser, fireballs, summon minions etc, and he won't stop doing this during the magma floor phase. He is more likely to target players slowed by Cydea for his fireballs (can be a bad and good thing).
Upon reaching 0.1% HP Cydea will escape and summon much larger amounts of spiderlings and succubus, but no longer slow making sure it wont get harder but not a lot easier either (should still be a bit easier though), until Azmodan is dead, his death will drain her last bit of HP finishing the encounter. If Azomdan dies first then Cydea won't ever escape and simply die, however she will drink Azmodan's blood or something like that, empowering her so it will be easier, but not a lot easier (like if you killed Cydea first). Like in the last fight, Cydea will get more HP, not as much as Azmodan, but he will probably get more HP himself. Both will see huge increases in damage.
Belial + Maghda:
Maghda will still be Belial's tool.
The fight starts with an upper platform (like in the belial fight) where Belial and Maghda is hiding while summoning berserkers and serpents. After killing enough of these Belial will come down, Maghda will still be hiding on the platform but is now shooting her insects at the players. Upon reaching 10% HP Belial will go back to the platform (which is at the center of the room) and will force Maghda down.
During this phase, anytime either Belial or Maghda reaches 75% , 50% 25% or 0.1% HP, he/she will be shielded. When both are at one of those values, adds will be summoned and by the deaths of theese adds (both berserkers and serpents) the shield will be removed, adds will not be summoned during the 0.1% HP shield. Belial and Maghda attacks just like they do in their original fights during this phase, maybe with a few added spells (meteors for Belial).
Both will have their HP and damage dramatically increased and will be about equal in HP.
The Butcher + The Warden
I know what you are thinking: Warden isn't a "boss". Well, as I saw it there is more reason for Warden to be here than Leoric, but it could even be that butcher must be replaced with Leoric because he don't have any relation to other bosses than Mahgda.
Both will keep their abilities, butcher won't be stunned after he have done a charge. Dangerous floor will still be there. Warden will cast Jailer twice as often. Nothing stops you from instant nuking down one like at the other bosses ^^
Drastic increases to HP and damage of course.
This is act I, so the fight will be easier than the other acts. However, Warden's jailer together with a boss like Butcher where you need to dodge a lot of attacks and dont stand on burning floor can be quite interesting I think (hope).
This is mainly how I imagine things to work out (bosses abilities working to make each other stronger - teamplay from their side). However, who said we are limited to just Diablo 3 bosses?
Cool, I'm guessing you have played the new patch and have finished building the infernal machine, can you share some more details with us?
To the OP: good post, will be interesting to see how this turns out.
Thanks
Also, I think what he meant was that "the design in the OP isn't fun" or "the wall of text isn't fun"
Personally, if they are calling something an uber boss, I wouldn't want it to be something any1 (I'm not talking about players, but about certain geared characters) can access. However, making it so no one can access it would be boring too.
So while most of the damage and HP is increased in this, its not the point that 1 mistake = 1 death. It's much more like you can make a mistake or two when you are geared to be fighting uber bosses, but if you just entered inferno 2 days ago, this might not be doable for you.
At the same time I wanted it to feel epic, and like the bosses teamed together to fight you (like we often team together to fight them! :D) providing each other perks and teamwork in order to down the final boss: "Nephalem boss"
That's also why Warden and Butcher isn't doing as much team work as the other bosses, this is entry lvl. Or the "Noob bosses" (Not saying in any way that people only in act I are noobs)
I hope they bring siegebreaker and ghom into this.
Most other bosses had some kind of introduction before you fought it. Exceptions being Iskatu (can you consider that a boss) and Rakanoth. Siegebreaker especially just appeared, then died, and that was all. Very much the same for Ghom, mentioned that a demon (never more specific than that) was in the keep, you find it and kill it as if it were just a normal mob.
I really think Ghom+someone would be awesome or belial+someone.
Also maybe with someone next to him Azmodan's encounter will be more fun to do I always found that encounter boring.
The Realm of Discord - Defeat the King of the Dead and the Merciless Witch! (Leoric + Maghda?)
The Realm of Chaos - Defeat the Foul Desecrator and the Vile Executioner! (Ghom + Rakanoth or Warden?)
The Realm of Turmoil - Defeat the Savage Behemoth and the Undying One! (Siegebreaker + Zoltun Kulle?)
I'm inclined to think Butcher on that 2nd one... damn though, I was kinda hoping they'd make something work with bosses like Azmodan, Belial, or Diablo. Hmmmm.
Don't worry i'm thinking we get to fight baal / meph / andy / lilith / duriel in the exp pack, because It's my guess we are going to the void where Leah and Cain's souls are.
Anyone know if the ring will be binded to account?
Isn't the "secret" ring the one they said would be bound to account? It doesn't take much to craft, you just have to keep redoing the Infernal Machine and killing the bosses to grab the materials.
Sounds like a decent end-game project to me. Keep on hunting and killing and crafting until you get the right stats (trifecta!).
However, how do you think the fights will work? Is there maybe one for each act?
I hope that they will take the last boss with the one that feels most natural to place with him.
Ideas to how this could work!
Diablo + Rakanoth:
Diablo will keep all his abilities as well as Rakanoth, no new abilities are added but Rakanoth will enter the Shadow realm in the same way as Diablo when you get sent there. Neither he nor Diablo will hide while you fight your own clones. Rakanoth maintain all his abilities in that world.
The Terror Realm will be activated when Diablo reaches 60% HP or Rakanoth reaches 5% HP.
Rakanoth's HP will be increased, but not higher than Diablo's HP (Which might be increased too)
Both will see huge increases in damage.
Azmodan + Cydea:
Cydea will still summon spiderlings, slow (but in bigger areas) you etc, like she already does. Upon reaching a certain % of HP she will summon massive amounts of spiderlings.In addition Azmodan will still use his laser, fireballs, summon minions etc, and he won't stop doing this during the magma floor phase. He is more likely to target players slowed by Cydea for his fireballs (can be a bad and good thing).
Upon reaching 0.1% HP Cydea will escape and summon much larger amounts of spiderlings and succubus, but no longer slow making sure it wont get harder but not a lot easier either (should still be a bit easier though), until Azmodan is dead, his death will drain her last bit of HP finishing the encounter. If Azomdan dies first then Cydea won't ever escape and simply die, however she will drink Azmodan's blood or something like that, empowering her so it will be easier, but not a lot easier (like if you killed Cydea first). Like in the last fight, Cydea will get more HP, not as much as Azmodan, but he will probably get more HP himself. Both will see huge increases in damage.
Belial + Maghda:
Maghda will still be Belial's tool.
The fight starts with an upper platform (like in the belial fight) where Belial and Maghda is hiding while summoning berserkers and serpents. After killing enough of these Belial will come down, Maghda will still be hiding on the platform but is now shooting her insects at the players. Upon reaching 10% HP Belial will go back to the platform (which is at the center of the room) and will force Maghda down.
During this phase, anytime either Belial or Maghda reaches 75% , 50% 25% or 0.1% HP, he/she will be shielded. When both are at one of those values, adds will be summoned and by the deaths of theese adds (both berserkers and serpents) the shield will be removed, adds will not be summoned during the 0.1% HP shield. Belial and Maghda attacks just like they do in their original fights during this phase, maybe with a few added spells (meteors for Belial).
Both will have their HP and damage dramatically increased and will be about equal in HP.
The Butcher + The Warden
I know what you are thinking: Warden isn't a "boss". Well, as I saw it there is more reason for Warden to be here than Leoric, but it could even be that butcher must be replaced with Leoric because he don't have any relation to other bosses than Mahgda.
Both will keep their abilities, butcher won't be stunned after he have done a charge. Dangerous floor will still be there. Warden will cast Jailer twice as often. Nothing stops you from instant nuking down one like at the other bosses ^^
Drastic increases to HP and damage of course.
This is act I, so the fight will be easier than the other acts. However, Warden's jailer together with a boss like Butcher where you need to dodge a lot of attacks and dont stand on burning floor can be quite interesting I think (hope).
This is mainly how I imagine things to work out (bosses abilities working to make each other stronger - teamplay from their side). However, who said we are limited to just Diablo 3 bosses?
Cool, I'm guessing you have played the new patch and have finished building the infernal machine, can you share some more details with us?
To the OP: good post, will be interesting to see how this turns out.
Please explain what isn't fun. It might be that I just explained it poorly ^^
Thanks
Also, I think what he meant was that "the design in the OP isn't fun" or "the wall of text isn't fun"
Personally, if they are calling something an uber boss, I wouldn't want it to be something any1 (I'm not talking about players, but about certain geared characters) can access. However, making it so no one can access it would be boring too.
So while most of the damage and HP is increased in this, its not the point that 1 mistake = 1 death. It's much more like you can make a mistake or two when you are geared to be fighting uber bosses, but if you just entered inferno 2 days ago, this might not be doable for you.
At the same time I wanted it to feel epic, and like the bosses teamed together to fight you (like we often team together to fight them! :D) providing each other perks and teamwork in order to down the final boss: "Nephalem boss"
That's also why Warden and Butcher isn't doing as much team work as the other bosses, this is entry lvl. Or the "Noob bosses" (Not saying in any way that people only in act I are noobs)
Siege Breaker + Hulking Phase Beast "Minions" (vortex, jailer, desecrator, frozen), hahaha.... --> Plays Monk
Most other bosses had some kind of introduction before you fought it. Exceptions being Iskatu (can you consider that a boss) and Rakanoth. Siegebreaker especially just appeared, then died, and that was all. Very much the same for Ghom, mentioned that a demon (never more specific than that) was in the keep, you find it and kill it as if it were just a normal mob.
Also maybe with someone next to him Azmodan's encounter will be more fun to do I always found that encounter boring.
I'm inclined to think Butcher on that 2nd one... damn though, I was kinda hoping they'd make something work with bosses like Azmodan, Belial, or Diablo. Hmmmm.
But damn I'm excited =D Keys and organs whoooo!
Isn't the "secret" ring the one they said would be bound to account? It doesn't take much to craft, you just have to keep redoing the Infernal Machine and killing the bosses to grab the materials.
Sounds like a decent end-game project to me. Keep on hunting and killing and crafting until you get the right stats (trifecta!).
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