Patch 1.0.5 notes revealed many interesting things, but especially 2 things I noticed.
1) Monster power
2) Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
Now, Monster Power by itself is quite interesting, but not the "Affixes blablabla". That is because it seems like "What, even with monster power I can't go back to Act I?"
But, what if the system works like this.
Base level: 60
Each act adds 1 level
Each monster power adds 1 level, starting at monster power 2.
This would mean monster power 3 in act I = monster power 1 in act III = Monster level 63.
There would be no actual level increase (or maybe there would?) so armor etc wouldn't be needed in much higher lvls to survive, but a theoretical lvl (which would cause monsters to drop improved loot at higher lvls). Or even better: There would be a lvl increase with a cap of 63, so act I wouldn't always be preferred with 2 higher monster powers than act III.
I don't really have the math clear, but the concept is how I imagine blizzard putting it.
What are your thoughts on this?
Personally, this is what I hope for because people could now farm other acts again (as long as monster power 10 would be an insane difficult even in act I) so we can have a bit different scenery
Is there anything with this idea you like / don't like? Anything you would like to see different?
You will be able to set Monster Powers from 0 to 10 before the game starts,
It looks like we will need to set Monster Powers to level 2 or 3 to be at the same level that Inferno is at now,
Monsters in Inferno will have base lvl 60, and each Monster Power level simply increase monster lvl up to 70. Setting it to 2 or 3 correspond with current monster lvl in act II and III, and we know Monster Power serves both for increase and decrease (0-1 setting) of current difficulty, so I think my assumption is valid. In fact, there is no easier solution to scale monster dmg and life, other than with monster lvl, and simplest explanations are usually right (due to Occam's Razor theory).
Also, such solution enable possibility to farm any Act with any difficulty player like.
That would be good, as long as its theoretical lvls like I mentioned. If not, our armor and resistances will be diminished far too much I feel =/
All right i get the idea behind this: Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
But when they say "rather than the item's lvl" it still doesn't make any sence. If a monster is killad and it drops a rare iLvl 63, it means that the monster lvl is 63 right?.. no stop it.
They're not saying the iLvl of the item will change, but that its affixes will roll in a different range, that is the range of the monster killed, not the ILvl as it is now.
So an iLvl63 item can roll it's affixes like it was iLvl61, and a iLvl58 like it was a iLvl63 ... The only differences remaining being the base stats of the items.
So yeah, i get the idea. But what is the point of the ilvl then? if only it's use is to determine lets say base dmg on a wep? The first thing i, and i think most of you too, check, is the ilvl of an item when it pops up in your inv. My point is, if the affixes, which is kinda THE most important things of a wep is bases on something different than iLvl. There is a reason for ilvl 63 being expensive if not ID'ed. but that will all change ine 1.05 when an item Ilvl 58 could easily be just as good.
Then. what is the point of showing iLvl on an item?
This is probably the reason they are doing it. Everyone just ignores items that aren't iLevel 63. They want all loot to feel like it could be good, and to not have the players leave 90% of the loot on the ground.
On a slightly different note: people have been speculating that since Act 1 has only level 61 mobs, and Act 2 only level 62, it wouldn't be possible to get top items there anymore - unless, as you theorize, the monster power setting increases monster level.
However, in D2, elites had higher level - iirc, it was +2 levels for blue elites, and +3 levels for named.
Do we know if D3 works the same way? If so, this change would just mean that only elites in Acts 1-2 could drop top items, not trash mobs.
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1) Monster power
2) Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
Now, Monster Power by itself is quite interesting, but not the "Affixes blablabla". That is because it seems like "What, even with monster power I can't go back to Act I?"
But, what if the system works like this.
Base level: 60
Each act adds 1 level
Each monster power adds 1 level, starting at monster power 2.
This would mean monster power 3 in act I = monster power 1 in act III = Monster level 63.
There would be no actual level increase (or maybe there would?) so armor etc wouldn't be needed in much higher lvls to survive, but a theoretical lvl (which would cause monsters to drop improved loot at higher lvls). Or even better: There would be a lvl increase with a cap of 63, so act I wouldn't always be preferred with 2 higher monster powers than act III.
I don't really have the math clear, but the concept is how I imagine blizzard putting it.
What are your thoughts on this?
Personally, this is what I hope for because people could now farm other acts again (as long as monster power 10 would be an insane difficult even in act I) so we can have a bit different scenery
Is there anything with this idea you like / don't like? Anything you would like to see different?
That would be good, as long as its theoretical lvls like I mentioned. If not, our armor and resistances will be diminished far too much I feel =/
So an iLvl63 item can roll it's affixes like it was iLvl61, and a iLvl58 like it was a iLvl63 ... The only differences remaining being the base stats of the items.
However, in D2, elites had higher level - iirc, it was +2 levels for blue elites, and +3 levels for named.
Do we know if D3 works the same way? If so, this change would just mean that only elites in Acts 1-2 could drop top items, not trash mobs.