finished it in 5 hours without rushing, doing side exploration & looting barrels ect
Impossible...
I've been playing casual for few hours since launch and I've come to the middle of act 2 (maybe some 4-5 hours of play) and it seems pretty good to me so far. Not my problem some people are rushing through and neither is Blizzards.
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"The first three were dead before they hit the ground. The others weren't so lucky."
I feel like a noob xD I died several times on normal. My wizard getting roflstomped if I didn't pay attention =P
It actually got better towards the end, so guess I learned from my mistakes
Nah you just picked the weakest character. She will get better later.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
too short? you gotta be kidding me... this guy is obviously trolling...
I played 5 or 6 hours and i haven't even finished act 1.
em i too slow? or i just like to take my time and enjoy all that the game has to offer? i don't rush cuz where is the fun on that?
And btw i created 2 characters when the america server went down so now i have 1 character on europe server and other in americas server... I have 1 demon hunter and 1 monk both almost finishing act 1.
As some who has played 12 hours and is probably about half way through Act 2, I aggree with everyone who is calling this 5 hour claim complete BS. I've taken my time, listened to everything, and explored every nook and cranny. If I find an exit, then look over my map and see dark areas, I'll run back and clear everything, no matter how much back tracking is required. I could see a less thorough playthrough, with less time crafting, listening to lore and conversations, and enjoying the art in the areas, being twice as fast or more. 5 hours through ACT 2, I would believe.
5 Hours through the entire normal difficulty would have to involve getting in groups with higher level players and just running through. Which, if that's the way you want to play, that's your business. But doing that then complaining about the game being short is laughable.
There's no comparison between this and Diablo 2. Diablo 2 locations may have been larger on average, but there was no variety. They wanted every tile to be possible to connect randomly, so there was very little variety, and most locations made very little sense. You just waded through rooms and rooms of the same stuff. Even different dungeons in the same act reused a lot of the same tiles.
In this game, it feels a lot less repetitive because most indoor locations have their own art style, and the level of detail is amazing.
Act ILocation Examples: (possible minor spoilers)_
Look at Act 1 of Diablo 2, then compare it to Act 1 of Diablo 3. All the outdoor areas look pretty much teh same in Diablo 2. In Diablo 3, the Fields of Misery, the Highlands, and the early level fields around town all have completely distinct feels. Look at the dungeons in Diablo 2 Act 1. Things were all very similar. In Diablo 3, The Manor, the caves with the spiders, the caves with the khazra, and teh cathedral all have completely dinstive styles, and mostly use thier own art assets. Instead of feeling like someone made a few tyles and then recycled them to stretch the game out to the length they needed, they actually offer a solid sense of progresssion, and lots of visual diversity.
It's a hack and slash game. It can be beaten fast, or you can take your time and enjoy the acting, the art, and the story. Either way, once you are done, whether it takes 5 hours or 24, you have tons or replayability at higher difficulty levels. I am sure right now that 4 years from now, I will get in moods where I want to break out the crazy gear I've collected over the years and go blow up legions of enemies by myself or with my friends.
I played for 8 hours with friends and haven't even beat Act 2 yet. How can one rush through a game and then complain about it being short? I remember remarking to my friends while playing act 1, " Man this Act is a lot longer then I expected." This game is not close to being short in my opinion.
I went through at a brisk pace. It took me 3 hours to get to the middle of Act 2. Another 4.5 hours to get through the first 1/3 of act 3. Then it took another 7 hours to finish normal. So it's a total of 14.5 hours. I did however clear the majority of each area. I can see cutting that time in half i you simply followed the path and always went north when in an outdoors area (all the exits seem to be north). I played as a wizard, and the pace quickened a lot when I hit level 30 and got Archon (killed the act 3 boss in about 20 seconds with it, estimated based on the duration of Archon).
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Impossible...
I've been playing casual for few hours since launch and I've come to the middle of act 2 (maybe some 4-5 hours of play) and it seems pretty good to me so far. Not my problem some people are rushing through and neither is Blizzards.
Blatant lie. Took me about 2ce longer following only story line and barely bothering with barrels.
I wish they'd ban you already. You do nothing but troll.
Battle.net Profile / Diablo Progress Profile
/locked
Nah you just picked the weakest character. She will get better later.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I played 5 or 6 hours and i haven't even finished act 1.
em i too slow? or i just like to take my time and enjoy all that the game has to offer? i don't rush cuz where is the fun on that?
And btw i created 2 characters when the america server went down so now i have 1 character on europe server and other in americas server... I have 1 demon hunter and 1 monk both almost finishing act 1.
5 Hours through the entire normal difficulty would have to involve getting in groups with higher level players and just running through. Which, if that's the way you want to play, that's your business. But doing that then complaining about the game being short is laughable.
There's no comparison between this and Diablo 2. Diablo 2 locations may have been larger on average, but there was no variety. They wanted every tile to be possible to connect randomly, so there was very little variety, and most locations made very little sense. You just waded through rooms and rooms of the same stuff. Even different dungeons in the same act reused a lot of the same tiles.
In this game, it feels a lot less repetitive because most indoor locations have their own art style, and the level of detail is amazing.
Act ILocation Examples: (possible minor spoilers)_
It's a hack and slash game. It can be beaten fast, or you can take your time and enjoy the acting, the art, and the story. Either way, once you are done, whether it takes 5 hours or 24, you have tons or replayability at higher difficulty levels. I am sure right now that 4 years from now, I will get in moods where I want to break out the crazy gear I've collected over the years and go blow up legions of enemies by myself or with my friends.