PvP Demon Hunter, Massive damage + mobility, enough snares to make a punji trap look like it's made of play-doh. Did I mention the fact...that nothing...will ever stop melting or blowing up? You backflip and sprint away from battle while leaving atrail of cluster bombs and grenades, that spawnmore cluster bombs...and grendaes while launching missiles at your opponent and somehow ifthey do manage to kill you...their greatest fear will be realized too late as the ticking time bomb that is your corpse...laughs its way into oblivion.
Its a just for fun build that i made. I was kinda torn as to what class to make, but after seeing the demon hunter can get 2 ferret pets to help me i was sold.
I've made it thinking most on a solo pve environment, it has a lot of dodge and healing abilites allied to a lot of AoE damage, which makes soloing something possible even on harder difficulties.
The Monk class also has a good synergy on these dodge/healing/damage factors.. it will be my main class. =)
Hi i like this monk build because it has a good balance between damage, defeanse and heal. it can be useful in all difficulties and for cleaning monster and bosses
I picked it because it's a pew-pew laser build! It has disintegrate as the main damage spell and electrocute for regenerating arcane power. Wave of force is to knock back/damage and teleport to get away/travel. Energy armor helps defensively and to have more arcane power cap (runed). Familiar helps damage. The passives help my energy armor and damage.
I made this a summoner build all about getting your pets out and keeping them out as long as possible. I had a huge thing for the necro in diablo 2 so i figured this was fitting.
Link to my heavy aoe damage barb build http://us.battle.net/d3/en/calculator/barbarian#bQXdUg!gSZ!YYZZaZ
I picked skills that revolve around pulling enemies in towards you and heavy AOE damage abilities such as cleave, whirlwind, earthquake etc. Using runes that either pull enemies in or do more damage based on AOE.
The barbarian is who i used to play the most in Diablo 2, nothing was more rewarding than plowing through a hoard of monsters only to come out on the other side as the last man standing.
because of this, i'm going with barbarian again in Diablo 3, and this is the build i'll most likely use:
Primary and secondary abilities use penetration mechanics I think you can imagine, how many mobs are usually running aroud, so I'm going to utilize some AoE to get them killed asap.
Cluster Arrow and Fan of Knives (buttons 1 and 2) are primaly live-saving mechanics. That's why stun runes are inside. Should not rely too much on them, since stun is proc-based, but Arrow + Knives combo can deal with a group of mobs, who has got too close to your body.
Grenades - additional Hatred generator ( may be it will change, depends of how often Impale is gonna be used), plus some more AoE
Vault - one and only escape mechanics in this build, with a stun and knockback rune for additional safety
Passives - focused on increasing DPS and Hatred generation, so just to speedup killing enemies and XP gain.
The cyclone Strike (with inplosion rune) makes an awsome synergy with the Lashing tail kick Skill.
This together with the high mobility of the Dashing strike and the high survivability of the Near death experience and Transcendence makes it an awsome build even for soloing and crawling dungeons;
I name this build Act Boss Killing Machine. It focused in singgle target(mostly) focused damage maxed out with Axe/hammer wielders for bigger crits.
So just spam frenzy to get bonus for atk speed and damage, pop a WotB and Rage and spam Hammer of the Ancients till rage is depleted, so refill with generators and repeat the process.
And well see some records on time attack bosses
This is a summoning Witch Doctor build. I fully expect Witch Doctor to be the first class I play and use to play him primarily in PvE. Essentially this build focuses on summons and Witch Doctor Sustainability. Without really knowing how inferno works I can't say that this will be my inferno build, but I am at least going to try it!
With the cooldown reduced to 90 seconds and runed with the Thrive on chaos, wrath of the berserker should be able to stay active for some 20-40 seconds, giving the barb a fairly boost in speed (both attack and movement) as well as dodge and crit. The crit a being taken advantage of with the runed version of battle rage - giving you a chance to generate 15 fury for a crit landed - and with hammer of the ancient, the crit chance is even higher (and you get to spend all the fury generated). Overpower benefits from having a high crit chance as well. Leap is always useful, and I intend to play a barb with my friends, so being able to boast in and help the squichier classes out of harms way is a must have.
Here is a Link to a Monk AoE survivability spec, where AoE does more dmg, with several aoe skills. Primary skill - Exploding Palm with Creeping demise rune will allow Multiple targets to bleed. Secondary skill - Dashing strike selecting the furthest of the mobs in the group, for my rune (Soaring Skull) to proc on maximum number. Defensive skill - Serenity will come in handy if overwhelmed by multiple mobs, and with the rune instant karma I can still be doing dmg while absorbing dmg. Conviction skill - Mantra of conviction will allow more % of dmg output, and again with the rune (Submission) more dmg. Techniques - Crippling wave, Another skill that deals reasonable dmg while allowing me to kite around, while the rune (breaking Wave) allows more % dmg output again. Focus - Cyclone strike will allow my to grip all enemys in a 24 yard radius to me and allowing my previous skill to take full advantage of it. The rune for this cyclone strike I chose Wall of Wind, with a possible chance of large number of mobs this will help me survive and maybe give me the edge to survive while reaping the rewards. All my Passive skills Gaurdians Path, One with everything, and Near death experience are all survivability skills, any little bit will help.
I cannot wait for release and any chance to get in early on Beta would be most amazing!!!
My friends and I are mostly HC players (we like the extra thrill of death). I have elected to play the Witch Doctor class once Diablo 3 has been released. I thought of a nice class build that will help mitigate and soak damage while providing some support. You will notice that the theme of this build is to primarily help my party control the fight while helping soak damage with minions and Mass Confusion:
Chose this to help maximize my single target DPS output on boss fights or champion mobs.
Secondary:
Corpse Spiders with Widowmakers rune:
Chose this to help soak damage and provide damage mitigation with the rune to help me maintain my mana.
Defensive:
Zombie Dogs with Leaching Beasts rune:
Zombie Dogs seem like the backbone to a summoning Witch Doctor class and I took it again to help mitigate damage output to my party with the rune choice of Leaching Beasts to provide me with health regeneration.
Terror:
Mass Confusion with Devolution:
Mass Confusion is nice because it provides my friends and I with some CC and damage mitigation. The rune choices are difficult ones because of so many good ones, but I chose Devolution to help my Zombie Dog army keep their numbers up and it will also tie in with the health regen from the Leaching Beasts rune.
Decay:
Wall of Zombies with Creepers rune:
Took Wall of Zombies to help control fights. Creating a wall between explosive mobs and my party seems beneficial to me in hardcore games. Taking the Creepers rune would reinforce my build with more soak and a few more creatures in my undead army.
Voodoo:
Gargantuan with Resless Giant rune:
Gives the summoning Witch Doctor the ability to summon a beefier tankier target. The rune provides the Gargantuan with more movement speed, attack speed, and damage, which will also help in single target fights or boss kills.
The Passives:
Jungle Fortitude - makes my undead army beefier and (again:)) provides more soak.
Zombie Handler - helps my Zombie Dogs and provides the Garguntuan with more HP to help mitigate more damage.
Fierce Loyalty - gives my pets 100% life regen and thorns from my items, which is huge, in my opinion.
Well there's the build and I think it will be great for hardcore with the mana and health regeneration, the CC, and damage output. I think it's well rounded and will help prevent my bloodlusted friends from being dumb and getting themselves killed
Here is my Demon Hunter Build, softcore & PVP focused. It's an attempt to make a build that has CC utility, while at the same time providing decent damage output. My core damage abilities are runed to increase their effectiveness at dealing damage, while my secondary damage abilities and abilities focused more on CC are leaning a bit more towards the CC side of things with runes!
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http://us.battle.net/d3/en/calculator/monk#bXYShg!fYa
http://us.battle.net/d3/en/calculator/demon-hunter#bWSXTP!ach!YcaZZZ
http://us.battle.net/d3/en/calculator/wizard#ecYPfh!WUf!YcccbY
Its a just for fun build that i made. I was kinda torn as to what class to make, but after seeing the demon hunter can get 2 ferret pets to help me i was sold.
I've made it thinking most on a solo pve environment, it has a lot of dodge and healing abilites allied to a lot of AoE damage, which makes soloing something possible even on harder difficulties.
The Monk class also has a good synergy on these dodge/healing/damage factors.. it will be my main class. =)
Hi i like this monk build because it has a good balance between damage, defeanse and heal. it can be useful in all difficulties and for cleaning monster and bosses
http://us.battle.net/d3/en/calculator/wizard#eSWlOj!ZXf!YcaabZ
I picked it because it's a pew-pew laser build! It has disintegrate as the main damage spell and electrocute for regenerating arcane power. Wave of force is to knock back/damage and teleport to get away/travel. Energy armor helps defensively and to have more arcane power cap (runed). Familiar helps damage. The passives help my energy armor and damage.
I made this a summoner build all about getting your pets out and keeping them out as long as possible. I had a huge thing for the necro in diablo 2 so i figured this was fitting.
http://us.battle.net/d3/en/calculator/barbarian#bQXdUg!gSZ!YYZZaZ
I picked skills that revolve around pulling enemies in towards you and heavy AOE damage abilities such as cleave, whirlwind, earthquake etc. Using runes that either pull enemies in or do more damage based on AOE.
This is my PvE build. Good aoe with some traps to take a step back and still pew pew.
because of this, i'm going with barbarian again in Diablo 3, and this is the build i'll most likely use:
http://us.battle.net...ihUj!dUh!YYbbZZ
http://us.battle.net/d3/en/calculator/demon-hunter#aZPgfV!bce!aYaYZZ
A bit about the build:
Primary and secondary abilities use penetration mechanics I think you can imagine, how many mobs are usually running aroud, so I'm going to utilize some AoE to get them killed asap.
Cluster Arrow and Fan of Knives (buttons 1 and 2) are primaly live-saving mechanics. That's why stun runes are inside. Should not rely too much on them, since stun is proc-based, but Arrow + Knives combo can deal with a group of mobs, who has got too close to your body.
Grenades - additional Hatred generator ( may be it will change, depends of how often Impale is gonna be used), plus some more AoE
Vault - one and only escape mechanics in this build, with a stun and knockback rune for additional safety
Passives - focused on increasing DPS and Hatred generation, so just to speedup killing enemies and XP gain.
I hope someone will find this build usefull GL HF
Its mainly a build for PVE on Hell and Inferno.
The cyclone Strike (with inplosion rune) makes an awsome synergy with the Lashing tail kick Skill.
This together with the high mobility of the Dashing strike and the high survivability of the Near death experience and Transcendence makes it an awsome build even for soloing and crawling dungeons;
I name this build Act Boss Killing Machine. It focused in singgle target(mostly) focused damage maxed out with Axe/hammer wielders for bigger crits.
So just spam frenzy to get bonus for atk speed and damage, pop a WotB and Rage and spam Hammer of the Ancients till rage is depleted, so refill with generators and repeat the process.
And well see some records on time attack bosses
http://us.battle.net/d3/en/calculator/witch-doctor#YdbXRT!WTS!caZaaZ
The main skill is Wrath of the berserker, and keeping it active by generating tons of fury.
http://us.battle.net/d3/en/calculator/barbarian#bZedUP!XWS!ZYbcYc
With the cooldown reduced to 90 seconds and runed with the Thrive on chaos, wrath of the berserker should be able to stay active for some 20-40 seconds, giving the barb a fairly boost in speed (both attack and movement) as well as dodge and crit. The crit a being taken advantage of with the runed version of battle rage - giving you a chance to generate 15 fury for a crit landed - and with hammer of the ancient, the crit chance is even higher (and you get to spend all the fury generated). Overpower benefits from having a high crit chance as well. Leap is always useful, and I intend to play a barb with my friends, so being able to boast in and help the squichier classes out of harms way is a must have.
My build
Here is a Link to a Monk AoE survivability spec, where AoE does more dmg, with several aoe skills. Primary skill - Exploding Palm with Creeping demise rune will allow Multiple targets to bleed. Secondary skill - Dashing strike selecting the furthest of the mobs in the group, for my rune (Soaring Skull) to proc on maximum number. Defensive skill - Serenity will come in handy if overwhelmed by multiple mobs, and with the rune instant karma I can still be doing dmg while absorbing dmg. Conviction skill - Mantra of conviction will allow more % of dmg output, and again with the rune (Submission) more dmg. Techniques - Crippling wave, Another skill that deals reasonable dmg while allowing me to kite around, while the rune (breaking Wave) allows more % dmg output again. Focus - Cyclone strike will allow my to grip all enemys in a 24 yard radius to me and allowing my previous skill to take full advantage of it. The rune for this cyclone strike I chose Wall of Wind, with a possible chance of large number of mobs this will help me survive and maybe give me the edge to survive while reaping the rewards. All my Passive skills Gaurdians Path, One with everything, and Near death experience are all survivability skills, any little bit will help.
I cannot wait for release and any chance to get in early on Beta would be most amazing!!!
Sincerely Diablo Fan!!!
When I first start playing im just going pure DPS with a few speed boosts and escapes.
http://us.battle.net...YQkT!aWT!abcZbZ
Primary:
Poison Dart with Splinters rune:
Chose this to help maximize my single target DPS output on boss fights or champion mobs.
Secondary:
Corpse Spiders with Widowmakers rune:
Chose this to help soak damage and provide damage mitigation with the rune to help me maintain my mana.
Defensive:
Zombie Dogs with Leaching Beasts rune:
Zombie Dogs seem like the backbone to a summoning Witch Doctor class and I took it again to help mitigate damage output to my party with the rune choice of Leaching Beasts to provide me with health regeneration.
Terror:
Mass Confusion with Devolution:
Mass Confusion is nice because it provides my friends and I with some CC and damage mitigation. The rune choices are difficult ones because of so many good ones, but I chose Devolution to help my Zombie Dog army keep their numbers up and it will also tie in with the health regen from the Leaching Beasts rune.
Decay:
Wall of Zombies with Creepers rune:
Took Wall of Zombies to help control fights. Creating a wall between explosive mobs and my party seems beneficial to me in hardcore games. Taking the Creepers rune would reinforce my build with more soak and a few more creatures in my undead army.
Voodoo:
Gargantuan with Resless Giant rune:
Gives the summoning Witch Doctor the ability to summon a beefier tankier target. The rune provides the Gargantuan with more movement speed, attack speed, and damage, which will also help in single target fights or boss kills.
The Passives:
Jungle Fortitude - makes my undead army beefier and (again:)) provides more soak.
Zombie Handler - helps my Zombie Dogs and provides the Garguntuan with more HP to help mitigate more damage.
Fierce Loyalty - gives my pets 100% life regen and thorns from my items, which is huge, in my opinion.
Well there's the build and I think it will be great for hardcore with the mana and health regeneration, the CC, and damage output. I think it's well rounded and will help prevent my bloodlusted friends from being dumb and getting themselves killed
Here is my Demon Hunter Build, softcore & PVP focused. It's an attempt to make a build that has CC utility, while at the same time providing decent damage output. My core damage abilities are runed to increase their effectiveness at dealing damage, while my secondary damage abilities and abilities focused more on CC are leaning a bit more towards the CC side of things with runes!