Was wondering the same thing, Enkeria!Quote from Enkeria
Since the new design went online to public, Dfans news have had "surprise" poll results, but where do you find these?
Wave of force is still listed as an offensive spell, not utility, eventhough I would agree that it is a really useful spell for other purposes than dealing damage. Depending on how the time of stun effects translate into PvP (be it 1:1, 1:2, etc), I really think the WoF with 5 sec stun will have its uses.Quote from Bubbletrance
Wave of Force isn't meant to be an impressive, kill it all spammable spell. It's utility.
The last rune that adds further knockback and smaller damaging waves seems like the best.
The stun may come in handy as well, but if it's highly reduced in higher difficulties, it won't be very good.
If you want the damage-kill version, just put in that gem. Looking here, it's almost 300% bonus damage. But honestly, I think the Wizard will have other options for kill spells.
Yeah.. and curse that curse girl....
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EDIT: Of course I forgot to mention that the drop chances are purely fictional... made up from thin air.. voila!
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Bojer#2281
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1. In my opinion it is not necessary to use that 'Category indicator' at the top of every section. When you navigate to Classes, Items, Artisans etc. there's a big sign at the top stating which section you are in.. just below the navigation bar, which also shows you your current section. The reason I find it unnecessary is that in Classes, the Wizard is always "left out" because of that and you'll have to scroll down for it.
2. When navigating inside the Items or World section, there is a lot of subsections to navigate through, but everytime you click to the next subsection the entire screen scrolls back up to the start. In items, if I choose to navigate down to Legendary Quivers the first thing I see is a screen of category bars on it: Items (which was unnecessary come 1st point) > Armor > Off-Hand > Quivers > Legendary. Same issue when going backwards in the menu. would be nice if the menu did not scroll when clicking. Found it really annoying to read Cain's Journal in the World > Lore section, because I forgot which chapter I had just read, and I had to start from the top scrolling down everytime I was finished with a chapter.
3. Add a search option in the Items section. That way you can browse for a specific name (on a legendary item perhaps) or if you add affix search as well, for items suiting your specific needs - you might want to search for every strength item available.
That's it for now! Hope it will be useful
Cheers
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I am colorblind, so I will probably mix n' match the colors to my liking.. often that results in comments on my, in their perspective, strange combinations of colors.
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I believe that you can explain your opinion on several levels:
1. I think demon hunter's the best looking character.. just because...
2. I think demon hunter's the best looking character.. look at them boots!
3. I think demon hunter's the best looking character.. because I like the setting around the demon hunter, being crazed by the hunt of demons turning it into some mad split personality. The look presented is very close what I've emagined could go for a DH. She seems battle ready, always, just by the looks of her.
4. ..
5. ... even more detailed. You get the point.
I think I just argued why the demon hunter in the picture looks cool to me. And if someone, who didn't think the DH was the better looking at first, is convinved by those arguments, they might change their opinion on who they like better in that picture. Or not. The next to reply to this thread might present some arguments that change my opinion to one of the other characters.
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If you are of a different opinion, you can argue why, hence get an argument going. That is not silly. Although the argument might become never ending. Still worth it, if you want a new perspective on things - and if you are convinced to another perspective you might even change your original opinion, who knows?
The D2 barbarian 'Immortal King' set was somewhat like this too, nothing new in terms of style. Barbarians in Sanctuary are not necessarily wild savages, as they are considered elsewhere, but they are regarded sacred warriors, protectors of Mount Arreat and the world stone - although it didn't end so well last time we got to play the series. With this in mind, the armor set could just as well fit for the barbarian. Then again, in respect to my other comment, that's my opinion
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Let's say a boss has a value of a 100 for dropping better loot the first time you kill it, and the next time that has dropped to 1. Champion mobs might have a value of 100 every time you face them, since they are essentially always "new bosses", because they are randomly spawned when you create a new game. When killing a said number of champion mobs, the value of the boss tied to the area, meaning the champion mobs only ties to once boss at a time, is again increased to a 100, giving him the same value as any other champion mob, but not making him superior, when it comes to farming, thus not a must kill. Then those who like the challenge of a boss fight can attack and it'd still be worthwhile in the end, while those who don't can skip it.
That's how I think it could work out.
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