Okay, so regarding Mantras on Monks, it's said that you can only have 1 Mantra active at a time. My question is what if you're in a party with multiple Monks with mantras? If they use the same mantras, I'm assuming the more powerful one will be active on all party members, but if they use different Mantras, they receive all mantra effects, right?
It gets trickier with runestones now... what if 2 Monks have the same Mantra, but different runestones in them, thus different/altered effects. What happens then?
Same thing with War Cry, which I think is the only one that effects allies as far as I know.
1) Your party has 2 Mantras of Healing active. One is runed for Heavenly Body, the other for Time of Need -- these both add an effect in addition to the base life regeneration. Those 2 perks will be active, but the base effect of life regeneration won't be doubled. The result of these two auras would be 106.4 life per second, resistances, and vitality.
2) Your party has 2 Mantras of Healing active. One is runed for Heavenly Body, the other for Sustenance. The game will take the higher base effect -- that of Sustenance. The result of these 2 auras is 292.7 life per second and vitality.
The above rules apply exactly the same for Barbarian shouts. Shouts and Mantras stack of course.
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The final test of the Serpent's Form takes place in "The Pit of 12 Vipers." The initiates are not told about the 13th.
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It gets trickier with runestones now... what if 2 Monks have the same Mantra, but different runestones in them, thus different/altered effects. What happens then?
Same thing with War Cry, which I think is the only one that effects allies as far as I know.
If 2+ Monks have the exact same mantra, the higher-level Mantra takes effect.
If 2+ Monks have the same base mantra but different runes, the unique effects will stack. Consider the following:
The above rules apply exactly the same for Barbarian shouts. Shouts and Mantras stack of course.