As I was typing up traits for DiabloWiki, I noticed that PvE trait effect for the Witch Doctor is different from PvPs’.
If you look closely at the first screen image for PvE, Toughness at rank 5 would increase Vitality at 100% while the last screen shot for PvP, Toughness is only increased at rank 5 to 50%.
We've heard that PvE and PvP traits and skills were different but we didn't know by how much. This evidence shows us exactly how much PvE and PvP traits are from one another. I should have noticed this before!
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"Ahem. There's SAND on my boots." Kefka, Final Fantasy VI
Well, this might be what it is, or it could be a mistake in the texts.
To be blunt, it makes no god damn sense.
So, the moment you jump in PvP your vitality is 50% lower than what you have in PvE? Also, what you are reading in PvE is changed right when you are in PvP? I can't see the difference in advance, which would be stupid.
Well, this might be what it is, or it could be a mistake in the texts.
To be blunt, it makes no god damn sense.
So, the moment you jump in PvP your vitality is 50% lower than what you have in PvE? Also, what you are reading in PvE is changed right when you are in PvP? I can't see the difference in advance, which would be stupid.
Every RPG that tries PvP has had problems balancing PvE while keeping balance in PvP and vise versa. This is a pretty obvious solution to that problem.
I only approve of this, if similar traits scale down similarly. Imagine that, for example, an 'increase defense' trait is not decreased in PvP, that would just be fucked up because there's no way you can compare choices when picking traits in a PvE environment.
On a side note, do you guys think we will/should get some amount of XP for PvP victories?
I'm sure that would be the case. If the damage is the same, then they'd probably at least have cooldowns (which seemed to be the case in the PvP demo). Like I'm sure you can't just chain Leap Attack with your barb like it shows in the original gameplay video, but in PvE it wouldn't be ridiculous for that to be the case.
If you look closely at the first screen image for PvE, Toughness at rank 5 would increase Vitality at 100% while the last screen shot for PvP, Toughness is only increased at rank 5 to 50%.
We've heard that PvE and PvP traits and skills were different but we didn't know by how much. This evidence shows us exactly how much PvE and PvP traits are from one another. I should have noticed this before!
Kefka, Final Fantasy VI
100/50% vitality (max HP) increase for only 1/6th your trait points is pretty much ensured.....
To be blunt, it makes no god damn sense.
So, the moment you jump in PvP your vitality is 50% lower than what you have in PvE? Also, what you are reading in PvE is changed right when you are in PvP? I can't see the difference in advance, which would be stupid.
Every RPG that tries PvP has had problems balancing PvE while keeping balance in PvP and vise versa. This is a pretty obvious solution to that problem.
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On a side note, do you guys think we will/should get some amount of XP for PvP victories?
Find any Diablo news? Contact me or anyone else on the news team.
DiabloFans: Facebook, Twitter, YouTube, Live Chat