That is what I said. It is purely used as a way to determine your average damage output when you include your speed.
But it could be used with skills too. For example something that increases your DpS by X, instead of your damage by the same value. Damage is more valuable when you attack quickly, DpS when you are balanced, and speed when you attack slowly with high damage.
See this kind of terminology using DPS mucks things up.
What does a increase of DPS mean???
Does it make you do more damage? Increasing the numerator, making you do more damage per hit.
Or does it decrease the denominator, the weapon speed making you hit more often?
Or does it do both?
All three of these increase DPS...
Why can't we have increase damage by 12%
Or increase attack speed by 12%
Whats so hard about that?
his question was rhetorical. He answered the question himself by explaining the difficulties that come with including the dps stat. Adding to damage or attack speed would increase your dps anyway. it just simplifies and avoids balancing issues.
Example: increase dmg +1 and increase attack speed +1. simple yet raises dps.
increase dps +1, does that mean dmg +1 or attack speed plus +1 or dmg and attack speed +.5 each or does it meant dmg +.75 and attack speed +.25 or....
you can see how that little stat can have many variations where dmg and attack speed only have the two. When balancing a game, simpler is better.
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I personally find DpS bonuses more interesting than percentual bonuses, especially because you can use numbers that are too complicated to use with percentages. (for example 15.12% increased damage, way too complicated)
If 15.12% is complicated for you then who the hell wrote this???
(edit: they would probably use stacking additive percentages with integers as percentages instead of multiplicative percentages so you will won't have to calculate 15% increase of 17%(19.55%). It would just be 32%)
Quote from "emilemil1" »
The DpS of both weapons is 100.
A +50 Damage would affect the weapons in the following way:
(50+50)*2=200 (speedy)
(100+50)*1=150 (slow)
A +1 Speed (simplified to equal 1 attack per second) affects them like this:
50*(2+1)=150 (speedy)
100*(1+1)=200 (slow)
A speedy weapon benefits more from damage and the other way around. Now I use the same weapons to calculate the damage (the stat that is increased by DpS bonuses) with a DpS bonus of 100:
200/2=100 (the damage of the speedy weapon is now doubled)
200/1=200 (the damage of the slow weapon is also doubled)
From a math perspective. (using a simple whole percent now since I noticed your edit, which happened to include something I never brought up :P)
How much does your DpS increase with a base of 1732 and a bonus of 20%?
How much does it increase with the same base and a increase of 253?
Easy to calculate for anyone: 1732+253 = 1900+80+5 = 1985
Harder to calculate: 1732*1.2 = 1200+840+36+2.4 = 2078.4
The bottom took me 2-3 times as long and it gave a decimal.
Crossing over 2k:
1732+1895 = 2000+1500+120+7 = 3627 (still not taking me more than 10 seconds to calculate)
Addition is simply simpler than multiplication.
Yes I understand that adding damage is much more simple that percentages, but as I stated before, it favors faster weapons.
Faster weapons will get a higher DPS increase than slow weapons if only damage is added, an increase in percentage of damage.
This can be counteracted by a sliding scale of damage increased, that adds more for slower weapons and less for faster weapons, but it would have the same effect as adding a percentage. The faster weapon gets less damage added, the slower weapon gets more damage added, a percentage keeps things constant.
And now we are getting complicated DpS bonuses does just this. It gives damage based on the speed and damage combined, it doesn't favor any build, thus it can be used successfully with any build.
I'm fine with using DPS for adding weapon damage, instead of percentages, because its pretty much the same.
But I am against skills using DPS as a modifier instead of weapon damage.
See this kind of terminology using DPS mucks things up.
What does a increase of DPS mean???
Does it make you do more damage? Increasing the numerator, making you do more damage per hit.
Or does it decrease the denominator, the weapon speed making you hit more often?
Or does it do both?
All three of these increase DPS...
Why can't we have increase damage by 12%
Or increase attack speed by 12%
Whats so hard about that?
Example: increase dmg +1 and increase attack speed +1. simple yet raises dps.
increase dps +1, does that mean dmg +1 or attack speed plus +1 or dmg and attack speed +.5 each or does it meant dmg +.75 and attack speed +.25 or....
you can see how that little stat can have many variations where dmg and attack speed only have the two. When balancing a game, simpler is better.
Find any Diablo news? Contact me or anyone else on the News team
If 15.12% is complicated for you then who the hell wrote this???
(edit: they would probably use stacking additive percentages with integers as percentages instead of multiplicative percentages so you will won't have to calculate 15% increase of 17%(19.55%). It would just be 32%)
Faster weapons will get a higher DPS increase than slow weapons if only damage is added, an increase in percentage of damage.
This can be counteracted by a sliding scale of damage increased, that adds more for slower weapons and less for faster weapons, but it would have the same effect as adding a percentage. The faster weapon gets less damage added, the slower weapon gets more damage added, a percentage keeps things constant.
But I am against skills using DPS as a modifier instead of weapon damage.
And me is me and you is you.
Dps or no dps... I want my damage displayed in a detailed and clear way.