This is something I thought of and thought it was a really good idea. I posted during the contest for the blizzcon thing but thought I should open it for suggestions/critic's here.
Make everything tradeable. I feel that a complete trade system is vital to a game and one of the greatest parts of a game is researching trade values. That comes around to a gold based economy. I am against a gold based economy because if the system is around gold, then there has to be little gimmicks that have to be added to the game constantly to keep gold at a value and something people want so they can use it. I dont like the idea of buying any items from npc's with gold. So I came up with this idea:
Bartering Floor - You can go into any town and it will be linked to the bartering Floor. Players can put an item up for barter, with absolutly no requests on what they want on the other end. This item leaves the inventory and goes to the bartering floor, it can be taken out at any time. Items remain on the bartering floor for 24 hours.
Players who want to trade for a item simply have to put up the items (as many as they want) they want to trade into the bartering system. This also takes the item into holding. When the first player logs in, they can see which items have been offered for their item and choose the best offer, or most suitable offer and the trade is completed automatically. Since the second player put up his items against the first players items, that is a acknowledgment of their intent. All other offer items are refunded to the players and they get to see what items were traded for that item. This can give other players an idea of how good of an item they are going to have to offer to get that item, or what the supposed worth of an item is.
I believe this system is completely fair and solves the issue of people being in the dark about item values when they can see what items they need are actually going for.
This is like a auction house because of the item bidding, but you cant see what other people are offering, just what has been won. But all a auction house is, is a simplified trading system. This connects people who have the items and might not be online. You put your bid in but its up to the seller to accept your bid.
Basically its like putting your item you want to trade in a trade window with 6 people waiting to offer you a bunch of different items to get it. Instead of you standing there and checking each person one by one and having to haggle, you can check what every person has to offer and deny/accept the one you want.
Don't mind the move either.
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Make everything tradeable. I feel that a complete trade system is vital to a game and one of the greatest parts of a game is researching trade values. That comes around to a gold based economy. I am against a gold based economy because if the system is around gold, then there has to be little gimmicks that have to be added to the game constantly to keep gold at a value and something people want so they can use it. I dont like the idea of buying any items from npc's with gold. So I came up with this idea:
Bartering Floor - You can go into any town and it will be linked to the bartering Floor. Players can put an item up for barter, with absolutly no requests on what they want on the other end. This item leaves the inventory and goes to the bartering floor, it can be taken out at any time. Items remain on the bartering floor for 24 hours.
Players who want to trade for a item simply have to put up the items (as many as they want) they want to trade into the bartering system. This also takes the item into holding. When the first player logs in, they can see which items have been offered for their item and choose the best offer, or most suitable offer and the trade is completed automatically. Since the second player put up his items against the first players items, that is a acknowledgment of their intent. All other offer items are refunded to the players and they get to see what items were traded for that item. This can give other players an idea of how good of an item they are going to have to offer to get that item, or what the supposed worth of an item is.
I believe this system is completely fair and solves the issue of people being in the dark about item values when they can see what items they need are actually going for.
BTW this topic has been brought up hundreds of times :D.
Blizzard
Valve
:thumbsup:
Also, I take it you have no problem if I move this to the suggestions thread?
It's the decisions you make when you have no time to make them that define who you are.
Basically its like putting your item you want to trade in a trade window with 6 people waiting to offer you a bunch of different items to get it. Instead of you standing there and checking each person one by one and having to haggle, you can check what every person has to offer and deny/accept the one you want.
Don't mind the move either.