Are these runes like items are like those runes in WarCraft III TFT? I dont remember seeing them. I'll have to watch it again.
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If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Should one observe the Barbarian in action, one finds one of the runes to have been picked up. This can be determined by timing the duration of the names of general items with that of the duration of the name of the rune which appears on screen. One finds this to not match, the latter is of a much shorter duration. Coupled with the highlighting of the name, the general direction of the characters movement, as well as the lack of any gleaming effect on the ground, one may conclude that the rune has indeed been picked up.
Should one then proceed with the video towards the inventory scene, one finds a lack of said rune within the confines of the Barbarians bag. Coupled with the coincidental naming scheme to that of usable attributes, one may thusly conclude with an adequate degree of certainty that such runes may in fact be consumables, similarly as what one would expect of health-potions. As to what effect such consumables such items induce upon characters, one finds that to be up to discussion at this point. Energy runes may replenish ones energy reserves, perhaps in much the same way as lethargy runes replenishes ones stamina reserves. Power runes, as one may speculate, may serve a different benefit, perhaps that of a temporary strength buff.
We are accomplices.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Fuck you, I'm a dragon.
Should one then proceed with the video towards the inventory scene, one finds a lack of said rune within the confines of the Barbarians bag. Coupled with the coincidental naming scheme to that of usable attributes, one may thusly conclude with an adequate degree of certainty that such runes may in fact be consumables, similarly as what one would expect of health-potions. As to what effect such consumables such items induce upon characters, one finds that to be up to discussion at this point. Energy runes may replenish ones energy reserves, perhaps in much the same way as lethargy runes replenishes ones stamina reserves. Power runes, as one may speculate, may serve a different benefit, perhaps that of a temporary strength buff.
i agree though, the runes seem to act like the ones in wc3 tft