I was just at the arreat summit page looking over necromancer skills, and under every single one of my favorites (except iron maiden) it says 'will not work in pvp' This pisses me off so much it's unreal, and I never even made a single attack in an attempt to hurt another player. So Blizzard, I beckon you, NONE OF THAT IN D3!!!
That said, I know some moves would be overpowered in pvp (Horrify, Mass Confusion) so why not just dilute their pvp effect? (horrify only works once, twice per target, Mass Confusion just gives players a higher chance to miss)
I know from my examples that melee- oriented players will despise this right off the bat. But think about it:
1 there are chances that some attacks in this game will use pressure points to achieve things like temporary paralysis that will also be marked W.N.W.I.P.
2 You will never get to brag about beating a caster class in PVP without someone going "yeah, but he can't even use half of his skills, it hardly counts"
3 It will make casters a little more cocky, making them easier to handle in PVP because they will rely on moves that don't function in battle as they do in training with monters. This will serve as additional balance.
4 It encourages people to be casters, so fewer people will have your exact same build.
5 it encourages items like Banner of Courage
Rare Polearm
dmg:16-30 physical
15% chance to resist Horrify
10% to resist Hexes
which means wider variety of weapons and more strategy when deciding what to equip
Some may agree. Knowing this forum, most won't. I'll admit that this isn't an extremely refined idea, but i'm hoping the constructive feedback (not the 'dude...No...Just no...' that's littering the forum) can help enhance it.
I hate to be the bearer of bad news but you won't get much help from me. I looked for myself and counted four, 4 out of an entire tree, that can't be used in PvP, and for obvious reasons.
Dim Vision, useless in pvp
Terror, would be OP (think warlock in wow)
Confuse, what else is he going to attack?
Attract, attract to what? A fallen that will get steamrolled?
In Nox, they do exactly the same thing. There is a spell called "Fear", it doesn't work in PvP. Some spells do have diminished effects, but many are nullified altogether. And "Confuse" makes the person wobble around.
It's just how PvP is, and this was done in DII as well.
Mass Confusion just gives players a higher chance to miss
as far as dim vision, I see a reduced range for ranged/magic attacks, and which one does that leave...Attract. Hmm. I can't think of an effective method to implement it, other than maybe having summons from both characters swarm the target. Glad you disagree sparks, it gives me a chance to pave over the flaws you pointed out
Why wouldn't all the spells work? you don't know the 5 or 6 spells missing from the barbarian, nor the rest of the WD, plus the other classes could be balanced when fighting casters and melee. If they are going to put in a PVP system they have already learned from WoW how important class balance is.
True, but alot of things from D2 are being improved.
Class balance isn't near as hard when everyone is essentially a damage dealer. There are no tanks and no healers.
Good point, but with a barbarian against a witch docter if the barb got up close game over. which isnt hard cause his one spell shoots him in any direction, its not as hard... but not easy by any means.
That said, I know some moves would be overpowered in pvp (Horrify, Mass Confusion) so why not just dilute their pvp effect? (horrify only works once, twice per target, Mass Confusion just gives players a higher chance to miss)
I know from my examples that melee- oriented players will despise this right off the bat. But think about it:
1 there are chances that some attacks in this game will use pressure points to achieve things like temporary paralysis that will also be marked W.N.W.I.P.
2 You will never get to brag about beating a caster class in PVP without someone going "yeah, but he can't even use half of his skills, it hardly counts"
3 It will make casters a little more cocky, making them easier to handle in PVP because they will rely on moves that don't function in battle as they do in training with monters. This will serve as additional balance.
4 It encourages people to be casters, so fewer people will have your exact same build.
5 it encourages items like
Banner of Courage
Rare Polearm
dmg:16-30 physical
15% chance to resist Horrify
10% to resist Hexes
which means wider variety of weapons and more strategy when deciding what to equip
Some may agree. Knowing this forum, most won't. I'll admit that this isn't an extremely refined idea, but i'm hoping the constructive feedback (not the 'dude...No...Just no...' that's littering the forum) can help enhance it.
Dim Vision, useless in pvp
Terror, would be OP (think warlock in wow)
Confuse, what else is he going to attack?
Attract, attract to what? A fallen that will get steamrolled?
It's just how PvP is, and this was done in DII as well.
as far as dim vision, I see a reduced range for ranged/magic attacks, and which one does that leave...Attract. Hmm. I can't think of an effective method to implement it, other than maybe having summons from both characters swarm the target. Glad you disagree sparks, it gives me a chance to pave over the flaws you pointed out
Laxdude.
True, but alot of things from D2 are being improved.
Good point, but with a barbarian against a witch docter if the barb got up close game over. which isnt hard cause his one spell shoots him in any direction, its not as hard... but not easy by any means.
Laxdude.
---n00b to english filter---
what is?