~
"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan
Actually, it was about as candid as he can be without losing his public-speaking privileges. Saying something close to an outright "no" on consoles is pretty bold compared to just passing on the question.
http://diabloiii.wordpress.com/2008/06/29/a-diablo-iii-interview-overlooked/
"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan
Actually, it was about as candid as he can be without losing his public-speaking privileges. Saying something close to an outright "no" on consoles is pretty bold compared to just passing on the question.
They won't do that.
CyberPunk RP Nexus