I think the small, single item slots are both unrealistic and don't allow you to really see the items you pick up. I mean, a set of Ancient Armor shouldn't take up the same space as a ring. Just makes sense.
Very much agreed.
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I think its way cooler to have the items show their acutal sizes and take up different amounts of room based on this. I said before how.. icons do not provide the same feel for an item. A lance with a picture of a lance, where most of it is cut off? Not as cool. It distances the player from their items, instead of having to face them! And in Diablo, items play a big role - constantly swapping and upgrading, the joy of finding something and ID'ing it..
The different sizes give personality to the items. Each has its own "feel" to it, which I personally just don't get with the icon style of mmorpg's. Let us remember that this is not an mmorpg, nor is it a console game.
edit: somebody here created a Diablo Tetris game http://www.newgrounds.com/portal/view/447372 I thought i'd post it maybe you guys can see kind of what I mean about the "tangibility" and "feel" of the items. In case some one here has never played diablo 1 or 2, items in d1 and d2 do not fall down when you put them in your inventory.. they stay there
Icon inventory does not mean more room vs. grid inventory. The screen-shot edits posted before show how you get plenty of room for everything, so the "more space" argument is really invalid to begin with.
Stupid arguing, it will be 1 slot the end. And it will rock!
We don't know that yet. Was 1-slot what they were going for, or if they just have not implemented everything yet. I'm hoping it was just unfinished, like they said they are still working on much of the content of the game. This could include the inventory!.. I hope!!
We don't know that yet. Was 1-slot what they were going for, or if they just have not implemented everything yet. I'm hoping it was just unfinished, like they said they are still working on much of the content of the game. This could include the inventory!.. I hope!!
I doubt it, the inventory looked pretty finished to me, they even had slots for bags for extra space.
They may change it but I highly doubt it at this point, they'd have to redesign how all items take up spaces etc etc.
Shouldn't be too hard. If the release date is within the next 9 or so months then yeah probably not. But I have a feeling there is going to be a lot of work still put into many many aspects of this gamae before we see it out. Its in the Alpha stages now? or pre-alpha? Blizzard won't rush it out the door until they deem it worthy, and thank goodness for that.
A little late, but as I mentioned previously, should they implement a model display in the hover itself, it could serve in alleviating at least part of the issue many find with the current status of the game. This particular solution would not require the creation of separate image assets, which would not be an ideal solution in most cases. With only so many objects visible through the hover simultaneously, 3 objects as far as we can tell, it should not impact the performance of the game dramatically as one would expect in a full tetris-style system.
To better visualize this, here is a possible screenshot of this adjustment. The hover would function in much the same way as the character model, complete with graphical effects, but with the exception of mobility.
Considering such a basic and common-sense approach to item-visibility, one would probably expect the developers to construct said solution in the final game.
One of the arguments was that people can't see their cool new looking weapon. As you can see in rakinishu's images that is one thing you won't have to worry about.
I do like the comparison between items your looking at and what you're wearing, that's a sweet feature. Rather than having to keep hovering over each one you can directly compare stats.
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"If we're actually making the game worse with no other reason than to be different from WoW, then it's a bad choice." - Jay Wilson (D3 lead designer)
that they first implemented in WoW after modders made something called "Equip Compare" and every player used it
It will make it easier to decide which weapon is better and which not.
back to the point, it looks pretty final to me too and according to the people in Blizzard they mostly have the "fun part" to do now. The content. Other than that they're pretty ready.
that they first implemented in WoW after modders made something called "Equip Compare" and every player used it
It will make it easier to decide which weapon is better and which not.
back to the point, it looks pretty final to me too and according to the people in Blizzard they mostly have the "fun part" to do now. The content. Other than that they're pretty ready.
Yes, the fun part: making the assets - as well as, don't forget, watching us rip it up on the forums.
If the S-S inventory system had a huge view of the item while selected with the mouse, as Rakanishu depicted, then I can live with it. If not, I'm going to be pissed. Oh well, after flop that was Smash Bros Brawl I'm learning to accept games not living up to my expectations.
Yes, the fun part: making the assets - as well as, don't forget, watching us rip it up on the forums.
If the S-S inventory system had a huge view of the item while selected with the mouse, as Rakanishu depicted, then I can live with it. If not, I'm going to be pissed. Oh well, after flop that was Smash Bros Brawl I'm learning to accept games not living up to my expectations.
That would be an odd expectation really, but whatever floats your boat...
I also hate when people pull the "realism" card on a game like Diablo. I can take any other argument except that one as my philosophy is "Keep realism in the real world, because gaming is for fun". I think that in Diablo our character needs to sleep for at least 8 hours because its more realistic to fight after you have rested. BLAH! BLAH TO IT ALL I SAY!!!!
i like it but i think it would have been cool to have the old inventory with more slots in the grid, and actually let you turn an item around to fit
And then they slowly fall to the bottom of the screen from the top as you pick them up, and the only way to make more space is to clear a line forcing part of the item into your stash. If you fail than you are locked out of your inventory until you go to town and have it reset.
I like it!
(Also that would make the grid game almost that much more annoying, in my opinion)
i think most of the people here would hate a weight limit. considering plate armor and weapons would be the heaviest, being encumbered would make things harder on characters that mostly use plate (barbarian for what we know). On the other hand casters (that mainly use cloth/leather) would have an easier time.
I've seen it work (Morrowind, Oblivion) and i can say its one of the things that annoyed me most about the game. Having a set amount of space is whats mostly needed.
If i had to chose from a weight system and the tetris one, i'd take the tetris. And i'm with the S-S system if it means anything to you (or if you read the last 3-4 pages you'll get my point).
That would be an odd expectation really, but whatever floats your boat...!
I play Diablo for items. That's what the game is about. Have you even played a Diablo game? You actually think it's an odd expectation to see items better than a 16x16 pixel chibi icon in a game that revolves heavily around item collection? I don't care if you can see items equipped, it is equally as important to see non-equipped items so don't even throw that rehashed &*%$ at me. If you bothered to read the thread you'd see that not being able to see your collected items is a complaint shared by many. Please, please spend more time thinking about your posts.
Its more hands on and realistic
It lets you organize your inventory and see a nice piece of armor up close along with a small ring taking up one square
I'd like to see tetris and a inventory weight stat where the more you carry, the slower you run
-not too painstaking, just a minor penalty
I like how you can see the entire weapon when you hover, but don't you find it odd seeing a stack of TP's in a square next to a miniature partial graphic of an axe in another identical square when you open your inventory?
Why dont they cut off part of the town portal graphic, too, just to keep things consistent
Quote from "Rakanishu" »
With only so many objects visible through the hover simultaneously, 3 objects as far as we can tell, it should not impact the performance of the game dramatically as one would expect in a full tetris-style system.
The items in the inventory are not animated.. how would a full tetris-style system impact performance?
Very much agreed.
USEast D2 Ladder/1.13 Beta: Accnt = ChezPizmo
USEast WCIII Ladder: Accnt = TeeheeSprinkles
A cool, unrelated video; "Dude Bids 420 on Price is Right" ("420, Bob")
"I'm nasty, I'm old and a little bit ornery; I look like Patrick Stewart and sound like Sean Connery."
Patch 1.13 = (click here)
The different sizes give personality to the items. Each has its own "feel" to it, which I personally just don't get with the icon style of mmorpg's. Let us remember that this is not an mmorpg, nor is it a console game.
edit: somebody here created a Diablo Tetris game http://www.newgrounds.com/portal/view/447372 I thought i'd post it maybe you guys can see kind of what I mean about the "tangibility" and "feel" of the items. In case some one here has never played diablo 1 or 2, items in d1 and d2 do not fall down when you put them in your inventory.. they stay there
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We don't know that yet. Was 1-slot what they were going for, or if they just have not implemented everything yet. I'm hoping it was just unfinished, like they said they are still working on much of the content of the game. This could include the inventory!.. I hope!!
I doubt it, the inventory looked pretty finished to me, they even had slots for bags for extra space.
They may change it but I highly doubt it at this point, they'd have to redesign how all items take up spaces etc etc.
To better visualize this, here is a possible screenshot of this adjustment. The hover would function in much the same way as the character model, complete with graphical effects, but with the exception of mobility.
Considering such a basic and common-sense approach to item-visibility, one would probably expect the developers to construct said solution in the final game.
I do like the comparison between items your looking at and what you're wearing, that's a sweet feature. Rather than having to keep hovering over each one you can directly compare stats.
It will make it easier to decide which weapon is better and which not.
back to the point, it looks pretty final to me too and according to the people in Blizzard they mostly have the "fun part" to do now. The content. Other than that they're pretty ready.
Yes, the fun part: making the assets - as well as, don't forget, watching us rip it up on the forums.
If the S-S inventory system had a huge view of the item while selected with the mouse, as Rakanishu depicted, then I can live with it. If not, I'm going to be pissed. Oh well, after flop that was Smash Bros Brawl I'm learning to accept games not living up to my expectations.
That would be an odd expectation really, but whatever floats your boat...
I also hate when people pull the "realism" card on a game like Diablo. I can take any other argument except that one as my philosophy is "Keep realism in the real world, because gaming is for fun". I think that in Diablo our character needs to sleep for at least 8 hours because its more realistic to fight after you have rested. BLAH! BLAH TO IT ALL I SAY!!!!
And then they slowly fall to the bottom of the screen from the top as you pick them up, and the only way to make more space is to clear a line forcing part of the item into your stash. If you fail than you are locked out of your inventory until you go to town and have it reset.
I like it!
(Also that would make the grid game almost that much more annoying, in my opinion)
I've seen it work (Morrowind, Oblivion) and i can say its one of the things that annoyed me most about the game. Having a set amount of space is whats mostly needed.
If i had to chose from a weight system and the tetris one, i'd take the tetris. And i'm with the S-S system if it means anything to you (or if you read the last 3-4 pages you'll get my point).
I play Diablo for items. That's what the game is about. Have you even played a Diablo game? You actually think it's an odd expectation to see items better than a 16x16 pixel chibi icon in a game that revolves heavily around item collection? I don't care if you can see items equipped, it is equally as important to see non-equipped items so don't even throw that rehashed &*%$ at me. If you bothered to read the thread you'd see that not being able to see your collected items is a complaint shared by many. Please, please spend more time thinking about your posts.
Its more hands on and realistic
It lets you organize your inventory and see a nice piece of armor up close along with a small ring taking up one square
I'd like to see tetris and a inventory weight stat where the more you carry, the slower you run
-not too painstaking, just a minor penalty
Why dont they cut off part of the town portal graphic, too, just to keep things consistent
The items in the inventory are not animated.. how would a full tetris-style system impact performance?