Ramaladni's gift was a great addition to the game and I always smile when I see one drop. But it is currently (as far as I am aware) the only consumable. I have found myself coming up with other types of consumables they could add to the game that would likewise enhance it without breaking or unbalancing it.
I thought of one I've called "The swapper" that allows you to take two items of the same type and swap their stats. I see this working in a similar way to how we currently reroll a stat, ie. it can only happen once. The type of stats that can be swapped have to be of the same class (mainstat to mainstat; secondary to secondary; you can't swap legendary stats and you can't have two sets of dex; vitality etc). The main point of this consumable is it would take away the constant frustration of getting a great and rare item that has rolled in such a way as to make it instant trash or less than optimal. With an item like this you would be inclined to hold onto it if it had at least some redeeming stats so that if you got another similarly flawed item you could combine them to make a usable one. I really don't think this is overpowered and would mean we are not quite so much at the mercy of RNG (one of my main gripes about this game).
Another one I thought of I've called "The amplifier" which simply applies say a 10 to15% upgrade to a nominated stat on an item. Again, an item could only have this applied to it once, and obviously a stat that is already perfect would not be eligible and the upgrade can only level a stat up to its max value range. I think this would solve another common issue of getting an item that has most of the stats you want, but the actual rolls suck. Like the first one, this is about giving the player some amount of control over the fickle nature of RNG.
Maybe others also have some ideas they might like to suggest on this thread?!?
I hope they add consumable that restores item to its original stats and lets you reforge it again. Like its brand new item again and you can change what stat you want to reforge.
"I would like Ramaladni to apply on jewelry as well."
Yeah I've thought about that and while I agree with you it does make me depressed that all the really good jewelry I've got would be made redundant -but that in itself is not a good reason against it. I have to wonder why they didn't do it, maybe they think it would unbalance the game? Personally I can't see how and would for sure improve the current situation where what would otherwise be a great necklace is unusable when the choice is rolling a socket or trifecta. Actually you also reminded me I'd like to see Ramaldini working on armor, ie. a making a 2 socket piece into 3. Surely that would be ok and not op?!?
I hope they add consumable that restores item to its original stats and lets you reforge it again.
Ruined so many items by mistake :(.
Or when a new patch is released that changes what attributes are valuable. I sure would love to reroll my ancient kirdershot which is now useless becase it has no discipline on it
There are only 4 mainstats on an item. Most people don't care about secondaries, they are nice when good, but not needed. You can already reroll 1 of the primaries.
If, as you suggest, you can keep any crap item with the right stats, swap that on your good item, roll 1 stat (as we can now), buff another stat by 10-15%=maxing it out, and add a socket, everyone is going to have max rolls on every item in no time.
I don't like any of those ideas. I don't even like the ramaladni's gift (and yes, I got spares in my stash, that's not the reason). Many people do come up with "solutions" for their "bad RNG", just like this topic. Most of the solutions suggest "a rare item that does x", like this post, or a "make the item ancient, increasing all current stats with 30%". Most of those ideas come from more casual players, that want to compete on the grifts, expecting easy ways to get their gear. What they keep forgetting: T6 is way too easy as it is already (takes 2 days in season to faceroll it), all this consumables would increase the numbers, taking you a few levels up. But, they would have to be so rare, most casual players will probably never see them. While the hardcore players (the one they want to compete with) will find enough to perfect their gear, giving them an even bigger advantage (because they get better gear, better gear to copy the base stats from, more maths to reroll that 1 stat, and more consumables to perfect the others). Exactly the same as ramaladni now: there are people with 20+ stashed, using them for fun on random items, while there are people that are happy to find a weapon they can't use because no gift, and don't want to roll a socket on it as it might destroy it (rolling off cooldown reduction for socket, while you could have rolled the min-max a lot higher).
If they have to fix RNG, it is not done with these consumables, they will have to increase the droprate of rare items. Note: I am not saying there is anything wrong with the droprates, D3 is a farming game in the first place.
The suggested "restores item to its original stats" could be good. It might be a solution for people that made a mistake on rolling (saw someone roll "ignore durability loss" on ancient furnace because he was low on gold, was going to reroll socket to 10% later when he had gold and a gift...), might make that 1 special weapon useful until you get a gift (example before), or might fix an item to general changes (saders often took off AS from weapon for CDR, with the new roland set, they don't need CDR and AS is not bad. This item would undo the CDR roll into AS, give them the option to roll the min-max higher, and save that ancient furnace for example.) Most important, if it does not reset reroll cost, it doesn't give an advantage, as you could have gone with that roll in the first place. It can even be a fairly common item to drop.
I would like to see something that is slightly rarer then Ramaladni, but it would roll between 40-70% chance to enchant the item to ancient.
Also another version could be, Lets you re roll again with a second Affix with Mystic. But is another power creep, but also a more reasonable one.
I do disagree with suggestions about Ramaladni to work on Jewlery. At lease at this point. Because that is just a huge power creep. It has been brought up plenty of times and blizzard has already shot it down.
You should really go post this on the Official forums for more people to see and for BLUES to notice.
RiffShere, interesting thoughts that will take a while to digest, you have obviously been playing a while and are speaking from experience so I certainly would not dismiss your opinion. keep in mind I'm only trying to come up with interesting ideas for new consumables as we only currently have 1 and I think most people actually do like Ramaldini and in fact wish it was a bit more flexible.
I think you do make me realise that in many respects I'm trying to address the symptom rather than the problem with my suggestions. The way RNG is used in this game is a design philosophy so it can be hard to argue the case against it as in many respects it is what makes the game what it is, a giant one armed bandit and if you grind away on it enough sooner or later you will hit a few jackpots. I guess if I took a step back I'd have to say I just wish there was another less RNG oriented way to upgrade gear in an incremental fashion. Given that all gear has a hard limit on how good it can be, getting "perfect gear" isn't really going to solve anything, it is just going to push you a few Greater Rifts higher and then all you will have left is paragon points as motivation for pushing on. So if Greater Rifts have infinate difficulty, maybe either character or gear attributes should also be able to be scaled infinately?!? That would also solve the problem of old sets becoming redundant when each new patch is released. Frankly I'd still play my cold M6 if it was competitive with UE and if there was a way to keep scaling it then in theory it could be.
Ramaladni's gift was a great addition to the game and I always smile when I see one drop. But it is currently (as far as I am aware) the only consumable. I have found myself coming up with other types of consumables they could add to the game that would likewise enhance it without breaking or unbalancing it.
I thought of one I've called "The swapper" that allows you to take two items of the same type and swap their stats. I see this working in a similar way to how we currently reroll a stat, ie. it can only happen once. The type of stats that can be swapped have to be of the same class (mainstat to mainstat; secondary to secondary; you can't swap legendary stats and you can't have two sets of dex; vitality etc). The main point of this consumable is it would take away the constant frustration of getting a great and rare item that has rolled in such a way as to make it instant trash or less than optimal. With an item like this you would be inclined to hold onto it if it had at least some redeeming stats so that if you got another similarly flawed item you could combine them to make a usable one. I really don't think this is overpowered and would mean we are not quite so much at the mercy of RNG (one of my main gripes about this game).
Another one I thought of I've called "The amplifier" which simply applies say a 10 to15% upgrade to a nominated stat on an item. Again, an item could only have this applied to it once, and obviously a stat that is already perfect would not be eligible and the upgrade can only level a stat up to its max value range. I think this would solve another common issue of getting an item that has most of the stats you want, but the actual rolls suck. Like the first one, this is about giving the player some amount of control over the fickle nature of RNG.
Maybe others also have some ideas they might like to suggest on this thread?!?
cheers
I hope they add consumable that restores item to its original stats and lets you reforge it again. Like its brand new item again and you can change what stat you want to reforge.
Ruined so many items by mistake :(.
"I would like Ramaladni to apply on jewelry as well."
Yeah I've thought about that and while I agree with you it does make me depressed that all the really good jewelry I've got would be made redundant -but that in itself is not a good reason against it. I have to wonder why they didn't do it, maybe they think it would unbalance the game? Personally I can't see how and would for sure improve the current situation where what would otherwise be a great necklace is unusable when the choice is rolling a socket or trifecta. Actually you also reminded me I'd like to see Ramaldini working on armor, ie. a making a 2 socket piece into 3. Surely that would be ok and not op?!?
Or when a new patch is released that changes what attributes are valuable. I sure would love to reroll my ancient kirdershot which is now useless becase it has no discipline on it
There are only 4 mainstats on an item. Most people don't care about secondaries, they are nice when good, but not needed. You can already reroll 1 of the primaries.
If, as you suggest, you can keep any crap item with the right stats, swap that on your good item, roll 1 stat (as we can now), buff another stat by 10-15%=maxing it out, and add a socket, everyone is going to have max rolls on every item in no time.
I don't like any of those ideas. I don't even like the ramaladni's gift (and yes, I got spares in my stash, that's not the reason). Many people do come up with "solutions" for their "bad RNG", just like this topic. Most of the solutions suggest "a rare item that does x", like this post, or a "make the item ancient, increasing all current stats with 30%". Most of those ideas come from more casual players, that want to compete on the grifts, expecting easy ways to get their gear. What they keep forgetting: T6 is way too easy as it is already (takes 2 days in season to faceroll it), all this consumables would increase the numbers, taking you a few levels up. But, they would have to be so rare, most casual players will probably never see them. While the hardcore players (the one they want to compete with) will find enough to perfect their gear, giving them an even bigger advantage (because they get better gear, better gear to copy the base stats from, more maths to reroll that 1 stat, and more consumables to perfect the others). Exactly the same as ramaladni now: there are people with 20+ stashed, using them for fun on random items, while there are people that are happy to find a weapon they can't use because no gift, and don't want to roll a socket on it as it might destroy it (rolling off cooldown reduction for socket, while you could have rolled the min-max a lot higher).
If they have to fix RNG, it is not done with these consumables, they will have to increase the droprate of rare items. Note: I am not saying there is anything wrong with the droprates, D3 is a farming game in the first place.
The suggested "restores item to its original stats" could be good. It might be a solution for people that made a mistake on rolling (saw someone roll "ignore durability loss" on ancient furnace because he was low on gold, was going to reroll socket to 10% later when he had gold and a gift...), might make that 1 special weapon useful until you get a gift (example before), or might fix an item to general changes (saders often took off AS from weapon for CDR, with the new roland set, they don't need CDR and AS is not bad. This item would undo the CDR roll into AS, give them the option to roll the min-max higher, and save that ancient furnace for example.) Most important, if it does not reset reroll cost, it doesn't give an advantage, as you could have gone with that roll in the first place. It can even be a fairly common item to drop.
Ideas are interesting. Will help to form "perfect" sets.
I would like to see something that is slightly rarer then Ramaladni, but it would roll between 40-70% chance to enchant the item to ancient.
Also another version could be, Lets you re roll again with a second Affix with Mystic. But is another power creep, but also a more reasonable one.
I do disagree with suggestions about Ramaladni to work on Jewlery. At lease at this point. Because that is just a huge power creep. It has been brought up plenty of times and blizzard has already shot it down.
You should really go post this on the Official forums for more people to see and for BLUES to notice.
http://us.battle.net/d3/en/profile/russell3773-1387/hero/22070364
RiffShere, interesting thoughts that will take a while to digest, you have obviously been playing a while and are speaking from experience so I certainly would not dismiss your opinion. keep in mind I'm only trying to come up with interesting ideas for new consumables as we only currently have 1 and I think most people actually do like Ramaldini and in fact wish it was a bit more flexible.
I think you do make me realise that in many respects I'm trying to address the symptom rather than the problem with my suggestions. The way RNG is used in this game is a design philosophy so it can be hard to argue the case against it as in many respects it is what makes the game what it is, a giant one armed bandit and if you grind away on it enough sooner or later you will hit a few jackpots. I guess if I took a step back I'd have to say I just wish there was another less RNG oriented way to upgrade gear in an incremental fashion. Given that all gear has a hard limit on how good it can be, getting "perfect gear" isn't really going to solve anything, it is just going to push you a few Greater Rifts higher and then all you will have left is paragon points as motivation for pushing on. So if Greater Rifts have infinate difficulty, maybe either character or gear attributes should also be able to be scaled infinately?!? That would also solve the problem of old sets becoming redundant when each new patch is released. Frankly I'd still play my cold M6 if it was competitive with UE and if there was a way to keep scaling it then in theory it could be.
This is what I think Kadala should really look like
a cosumeable which upgrades your legendaries to ancient legendary seems really nice.
and you can make that consumeable rare so that it won't unbalance the game.
most of us trow away good weapons just because they are not ancient.