Just a fun question of what monster ability has given you the most grief. For me personally, it's fire-chains. God I hate those, especially in combination with fast and or vortex.B)
Edit by Angzt: You're either a spammer or someone hijacked your account to post gold spam with it. I removed the spam from this post and will leave the thread up for now, but I'm not convinved.
"This game used to be hard :| and the progres was all about going further into the actual game, not just adding one number to dungeon you did minute before...
Damn those inferno nerfs and kids who demanded them."
You really preferred the crappy Jay Wilson version? He resigned in disgrace for a reason. This game can certainly use some new types of difficulty instead of just damage scaling but Diablo 3 at launch had the exact same problem. The monsters in inferno did a ton of damage, they didn't act differently or give players opportunities to differentiate themselves with skill, it was raw numbers there too. And of course back then you played through inferno, dealt with those strong monsters to grind for mediocre stat stick rares. legendaries barely dropped and when they did they were just stat sticks too, often no better than rares.
Back to the OP, I would vote for jailer for range and electrify for melee.
i die the most from disconnects... just last night i lost my hardcore condemn crusader because for some reason blizz made this game online only... i teleported to fields of misery from town, and after like 2.5 minutes of loading, my screen changes to a disconnect, and for once the key warden was right next to the waypoint... i go back to menus to find all my hard work gone...
Usually its the Mammoth Hydra animation that gets me killed the most because I can't see shit on the ground. Blizz please make these pets "invisible" like you did with Demon Hunter and Witch Doctor pets!
Jailer almost always instantly kills me at 35+ grifts if I forget to respec, and I really hate Vortex + Arcane because they always seem to suck you right into the center of the arcane orb while 3 other beams are converging on it...
But typically the thing that kills me the most is not paying attention to the stuff on the ground because I'm too busy trying to find my CURSOR!
Frozen has been getting me lately. I have kulle aid and smoke screen to deal with wallers and jailers. But can't use Ice Climbers with M6. When you're frozen and see frozen orbs stacking next to your character. It's time to just wait for your death.
Anything that hits you instantly on high grifts. (Thunderstorm, jailer, frozen orb).
I understand that they added that mechanic awhile ago to make those affixes non-trivial, but GRifts make all affixes non-trivial now. Being jailed and getting one-shot with an arrow is more acceptable than dying from just being jailed. When the first tick of thunderstorm and frozen orb can kill me before I have the chance to even hit my escape key, then that is not a "fun" game mechanic. It doesn't encourage skillful play, it just makes me pay for repairs.
i think it depends on class and combination of other affixes. for example a dh should NEVER die to fire chains (the most popular vote at this time) unless the monsters also had teleportation or something.
"This game used to be hard :| and the progres was all about going further into the actual game, not just adding one number to dungeon you did minute before...
Damn those inferno nerfs and kids who demanded them."
You really preferred the crappy Jay Wilson version? He resigned in disgrace for a reason.
I still think he resigned because of PvP, he wanted to bring it to us, but the rest of the team didn't or something, the game has improved a ton since jay left, but i'm not sure it would not improve anyway if he had stayed...
OT: Frozen past grift 40. xD
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Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
i die the most from disconnects... just last night i lost my hardcore condemn crusader because for some reason blizz made this game online only... i teleported to fields of misery from town, and after like 2.5 minutes of loading, my screen changes to a disconnect, and for once the key warden was right next to the waypoint... i go back to menus to find all my hard work gone...
It baffles me as to why anyone would play hardcore when lag and disconnects are a known issue.
because there is no challenge to playing softcore... you just keep grinding until you hit a point where you're bashing your head into a wall... the fresh start is nice. the intensity of some battles is glorious when you survive and otherwise it's just down right fun. softcore bores me to the point where if i'm not playing hardcore, i'm not playing D3... that's just my view on it. i guess what i'm trying to say is it's more captivating and fun
On T6 if I'm not paying attention it's those blood pools on that A5 map, maybe grotesques if I vault into the explosions on DH. On high grifts it's mainly ranged mobs.
Well the scaling did not change, but tell Kripp (who trained tactics for days to beat diablo on hardcore old inferno) that game did not require skills back then. Back then the damage was scaling but also you had those epic fights with bosses where skill and strategy was involved. Right now you got a mere imitation of boss at the end of dungeon that does not require anything but good gear.
Back then you had progress you went deeper into the actual game. Acts, quests, bosses. Right now it's just another dungeon.
You mean grinding the same story/bosses over and over? That was terrible and more memorization than skill. Of course it still required some skill, but GRs require some skill too. The people who get over GR50 are clearly better than most players, it isn't just better luck with gear. The problem back then and now is the scaling, and no matter how much you try to romanticize the awful state of Diablo 3 back then it wasn't better and it did not take more skill. Some of those inferno boss fights were tough, playing at super high greater rifts are also tough and you can't memorize them like Kripp did.
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Just a fun question of what monster ability has given you the most grief. For me personally, it's fire-chains. God I hate those, especially in combination with fast and or vortex.B)
Edit by Angzt: You're either a spammer or someone hijacked your account to post gold spam with it. I removed the spam from this post and will leave the thread up for now, but I'm not convinved.
My D3 armory
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Damn those inferno nerfs and kids who demanded them."
You really preferred the crappy Jay Wilson version? He resigned in disgrace for a reason. This game can certainly use some new types of difficulty instead of just damage scaling but Diablo 3 at launch had the exact same problem. The monsters in inferno did a ton of damage, they didn't act differently or give players opportunities to differentiate themselves with skill, it was raw numbers there too. And of course back then you played through inferno, dealt with those strong monsters to grind for mediocre stat stick rares. legendaries barely dropped and when they did they were just stat sticks too, often no better than rares.
Back to the OP, I would vote for jailer for range and electrify for melee.
* Archers and other ranged mobs
* The lava falls on the crater map (Horrify sometimes breaks)
* Bugged Anarchs that can't charge, so you get the invisible fire dot
I'm a zDPS WD, I don't die to elite affixes... and if I do, it's one of the aforementioned reasons that led to me being killed by an elite affix ;-)
Battle.net Profile / Diablo Progress Profile
Jailer will still trap me, though.
I also use Kulle Aide on one of my other toons.
http://us.battle.net/d3/en/profile/pantherdane-1591/hero/39933784
Jailer almost always instantly kills me at 35+ grifts if I forget to respec, and I really hate Vortex + Arcane because they always seem to suck you right into the center of the arcane orb while 3 other beams are converging on it...
But typically the thing that kills me the most is not paying attention to the stuff on the ground because I'm too busy trying to find my CURSOR!
Frozen has been getting me lately. I have kulle aid and smoke screen to deal with wallers and jailers. But can't use Ice Climbers with M6. When you're frozen and see frozen orbs stacking next to your character. It's time to just wait for your death.
I understand that they added that mechanic awhile ago to make those affixes non-trivial, but GRifts make all affixes non-trivial now. Being jailed and getting one-shot with an arrow is more acceptable than dying from just being jailed. When the first tick of thunderstorm and frozen orb can kill me before I have the chance to even hit my escape key, then that is not a "fun" game mechanic. It doesn't encourage skillful play, it just makes me pay for repairs.
i think it depends on class and combination of other affixes. for example a dh should NEVER die to fire chains (the most popular vote at this time) unless the monsters also had teleportation or something.
I still think he resigned because of PvP, he wanted to bring it to us, but the rest of the team didn't or something, the game has improved a ton since jay left, but i'm not sure it would not improve anyway if he had stayed...
OT: Frozen past grift 40. xD
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Arcane for sure
It baffles me as to why anyone would play hardcore when lag and disconnects are a known issue.
Lag, Disconnects, Fire Chains, Molten Bomb
because there is no challenge to playing softcore... you just keep grinding until you hit a point where you're bashing your head into a wall... the fresh start is nice. the intensity of some battles is glorious when you survive and otherwise it's just down right fun. softcore bores me to the point where if i'm not playing hardcore, i'm not playing D3... that's just my view on it. i guess what i'm trying to say is it's more captivating and fun
On T6 if I'm not paying attention it's those blood pools on that A5 map, maybe grotesques if I vault into the explosions on DH. On high grifts it's mainly ranged mobs.
You mean grinding the same story/bosses over and over? That was terrible and more memorization than skill. Of course it still required some skill, but GRs require some skill too. The people who get over GR50 are clearly better than most players, it isn't just better luck with gear. The problem back then and now is the scaling, and no matter how much you try to romanticize the awful state of Diablo 3 back then it wasn't better and it did not take more skill. Some of those inferno boss fights were tough, playing at super high greater rifts are also tough and you can't memorize them like Kripp did.