Let me start out by saying I'm level 56 - Act 2 - Hell
I haven't had a chance to play this build yet because I'm interning until noon EST :-(
On paper this build seems really strong!... Strong cooldowns to pop on champion / elite packs and then amazing mana sustain (Thanks Vision Quest!) for when everything is on cooldown during normal trash so you can spam Firebats with Dire Bats Glyph all day, every day, like a boss
The only thing I'm not sure of (because I have yet to play this build) is if I should swap out Pierce the Veil for Spiritual Attunement because I'm not sure if the 300% mana regen + Spirit Walk with Honored Guest will be enough mana return to constantly keep spamming Firebats through an entire Champion / Elite pull
If anyone has played this build or something close to it and can give me some input it would be great!
Pierce the Veil will most definetly run you oom, unless you switched Slam Dance for the Mana Regen(I think). I found that Spiritual Attunement + Vision Quest + Spirit Walk with zombie bears is sustainable and allows for a rediculous amount of damage.
Pierce the Veil will most definetly run you oom, unless you switched Slam Dance for the Mana Regen(I think). I found that Spiritual Attunement + Vision Quest + Spirit Walk with zombie bears is sustainable and allows for a rediculous amount of damage.
Yea... to spam bears is a 140 mana per cast and to spam bats is 122 mana per cast... so if you weren't able to sustain bear spam without Spiritual Attunement, I wont be able to sustain Bats spam
I do have a question for you though... why the choice of Bears spam over Bats spam... Bats do 16% less damage but travel 40 yards... Bears have much shorter range which requires you to dance dangerously close to elite / champion packs.
I think losing 16% damage to gain a larger range buffer is more than worth it.... that is just me though haha!
Pierce the Veil will most definetly run you oom, unless you switched Slam Dance for the Mana Regen(I think). I found that Spiritual Attunement + Vision Quest + Spirit Walk with zombie bears is sustainable and allows for a rediculous amount of damage.
Yea... to spam bears is a 140 mana per cast and to spam bats is 122 mana per cast... so if you weren't able to sustain bear spam without Spiritual Attunement, I wont be able to sustain Bats spam
I do have a question for you though... why the choice of Bears spam over Bats spam... Bats do 16% less damage but travel 40 yards... Bears have much shorter range which requires you to dance dangerously close to elite / champion packs.
I think losing 16% damage to gain a larger range buffer is more than worth it.... that is just me though haha!
It's more than 16% damage because bears cast 3 bears... and sometimes (oftentimes) more than 1 bear hits the same target.
Pierce the Veil will most definetly run you oom, unless you switched Slam Dance for the Mana Regen(I think). I found that Spiritual Attunement + Vision Quest + Spirit Walk with zombie bears is sustainable and allows for a rediculous amount of damage.
Yea... to spam bears is a 140 mana per cast and to spam bats is 122 mana per cast... so if you weren't able to sustain bear spam without Spiritual Attunement, I wont be able to sustain Bats spam
I do have a question for you though... why the choice of Bears spam over Bats spam... Bats do 16% less damage but travel 40 yards... Bears have much shorter range which requires you to dance dangerously close to elite / champion packs.
I think losing 16% damage to gain a larger range buffer is more than worth it.... that is just me though haha!
It's more than 16% damage because bears cast 3 bears... and sometimes (oftentimes) more than 1 bear hits the same target.
:-O... I never knew that! haha... well that answers that question then!
Pierce the Veil will most definetly run you oom, unless you switched Slam Dance for the Mana Regen(I think). I found that Spiritual Attunement + Vision Quest + Spirit Walk with zombie bears is sustainable and allows for a rediculous amount of damage.
Yea... to spam bears is a 140 mana per cast and to spam bats is 122 mana per cast... so if you weren't able to sustain bear spam without Spiritual Attunement, I wont be able to sustain Bats spam
I do have a question for you though... why the choice of Bears spam over Bats spam... Bats do 16% less damage but travel 40 yards... Bears have much shorter range which requires you to dance dangerously close to elite / champion packs.
I think losing 16% damage to gain a larger range buffer is more than worth it.... that is just me though haha!
It's a trade off. Bats gives you the mobility since they seem to ignore cast time restrictions. I find myself in a mode of "kill it before it kills me" in Inferno, so I need to do as much damage as possible given the amount of time that Voodoo is up. When I ran Dire Bats, I felt "safer" in terms of being able to run from packs and shoot off Dire Bats to burn them down. Ultimately, some champion packs cannot be kited or it seems useless to do so. With Bears, it seems I can kill more variety of champion packs than with Dire Bats.
It comes down to play style in my opinion though. I'd try Dire Bats first, see if it jives with you; then switch to Bears and see if you like it. I go back and forth between skills in different runs to see what feels best for what situation.
Pierce the Veil will most definetly run you oom, unless you switched Slam Dance for the Mana Regen(I think). I found that Spiritual Attunement + Vision Quest + Spirit Walk with zombie bears is sustainable and allows for a rediculous amount of damage.
Yea... to spam bears is a 140 mana per cast and to spam bats is 122 mana per cast... so if you weren't able to sustain bear spam without Spiritual Attunement, I wont be able to sustain Bats spam
I do have a question for you though... why the choice of Bears spam over Bats spam... Bats do 16% less damage but travel 40 yards... Bears have much shorter range which requires you to dance dangerously close to elite / champion packs.
I think losing 16% damage to gain a larger range buffer is more than worth it.... that is just me though haha!
It's a trade off. Bats gives you the mobility since they seem to ignore cast time restrictions. I find myself in a mode of "kill it before it kills me" in Inferno, so I need to do as much damage as possible given the amount of time that Voodoo is up. When I ran Dire Bats, I felt "safer" in terms of being able to run from packs and shoot off Dire Bats to burn them down. Ultimately, some champion packs cannot be kited or it seems useless to do so. With Bears, it seems I can kill more variety of champion packs than with Dire Bats.
It comes down to play style in my opinion though. I'd try Dire Bats first, see if it jives with you; then switch to Bears and see if you like it. I go back and forth between skills in different runs to see what feels best for what situation.
I will definitely try this!... thanks for the helpful input!
I love Peirce the Veil and I'm going to cringe looking at my character sheet seeing my damage so much lower (I'm at around 9.2k with Peirce the Veil) but I have to tell myself that its for the better! haha :-P
I haven't done much experiemting with Pierce the Veil. The only time I tried it was with Splinter Dart and Haunt as my main damage sources. With enough attack speed I was able to proc quite a few of Fetishes from the passive and did some decent single target DPS. The set up worked well for bosses, but champ packs were real rough.
Please try set ups with Pierce, I'm curious to see if there is a sweet spot in damage output with Pierce where we can sustain DPS during Voodoo.
A thought I had was using Spirit Barrage with Phantasm with Rush of Essence, Pierce and Spiritual Attunement. Phantasm lasts for 5 seconds, 45% weapon damage. I wonder how many Phantasm's you'd need in one area to out do the damage from Bear and Bat spam.
I got home and played around with the Veil build... Lohk you were 100% correct... its impossible to sustain the Bats or Bear spam without having Spiritual Attunement.
I was stuck on act 2 Hell... it allowed me to clear all the way through Hell with almost no problems.. a few deaths.. but continued to move forward at a constant pace. Also I ditched my one hander and offhand to pick up a 2 hander... slow attacks but the damage per hit was redonkulous.
I came up with another build I really want to try!
I'm curious to see if Spirit Barrage with mana return on hit will be able to sustain a constant spam with vision quest activated... I really want to make a build where Veil will be viable! haha
I have a feeling to make the build work really well it will require a fast and high damage 1 hander with a solid offhand.
I think this build will end up being incredibly situational if it did work... mostly bosses and those pesky Invulnerable minion elite packs
I remember using Spirit Barrage with Mana Return + Rush of Essence and I was able to sustain a lot of single target DPS with just Spiritual Attunemement. This sucks because you have to dump a passive for it. The big problem I had was my AOE damage was garbage and it made me sad.
I did experiment, in Hell difficulty, Spirit Barrage with Phantasm. So long as the mobs stood still, and was given a few seconds to ramp up, the AOE damage became rediculous. With Rush of Essence, you're getting a lot of mana back as well. I didn't try this with Pierce though, might wanna see?
I play in a group with a Barb and DH for Act 1 Inferno, right now I am trying this build:
Let me start out by saying I'm level 56 - Act 2 - Hell
I haven't had a chance to play this build yet because I'm interning until noon EST :-(
On paper this build seems really strong!... Strong cooldowns to pop on champion / elite packs and then amazing mana sustain (Thanks Vision Quest!) for when everything is on cooldown during normal trash so you can spam Firebats with Dire Bats Glyph all day, every day, like a boss
The only thing I'm not sure of (because I have yet to play this build) is if I should swap out Pierce the Veil for Spiritual Attunement because I'm not sure if the 300% mana regen + Spirit Walk with Honored Guest will be enough mana return to constantly keep spamming Firebats through an entire Champion / Elite pull
If anyone has played this build or something close to it and can give me some input it would be great!
Yea... to spam bears is a 140 mana per cast and to spam bats is 122 mana per cast... so if you weren't able to sustain bear spam without Spiritual Attunement, I wont be able to sustain Bats spam
I do have a question for you though... why the choice of Bears spam over Bats spam... Bats do 16% less damage but travel 40 yards... Bears have much shorter range which requires you to dance dangerously close to elite / champion packs.
I think losing 16% damage to gain a larger range buffer is more than worth it.... that is just me though haha!
It's more than 16% damage because bears cast 3 bears... and sometimes (oftentimes) more than 1 bear hits the same target.
:-O... I never knew that! haha... well that answers that question then!
It's a trade off. Bats gives you the mobility since they seem to ignore cast time restrictions. I find myself in a mode of "kill it before it kills me" in Inferno, so I need to do as much damage as possible given the amount of time that Voodoo is up. When I ran Dire Bats, I felt "safer" in terms of being able to run from packs and shoot off Dire Bats to burn them down. Ultimately, some champion packs cannot be kited or it seems useless to do so. With Bears, it seems I can kill more variety of champion packs than with Dire Bats.
It comes down to play style in my opinion though. I'd try Dire Bats first, see if it jives with you; then switch to Bears and see if you like it. I go back and forth between skills in different runs to see what feels best for what situation.
I will definitely try this!... thanks for the helpful input!
I love Peirce the Veil and I'm going to cringe looking at my character sheet seeing my damage so much lower (I'm at around 9.2k with Peirce the Veil) but I have to tell myself that its for the better! haha :-P
Please try set ups with Pierce, I'm curious to see if there is a sweet spot in damage output with Pierce where we can sustain DPS during Voodoo.
A thought I had was using Spirit Barrage with Phantasm with Rush of Essence, Pierce and Spiritual Attunement. Phantasm lasts for 5 seconds, 45% weapon damage. I wonder how many Phantasm's you'd need in one area to out do the damage from Bear and Bat spam.
I got home and played around with the Veil build... Lohk you were 100% correct... its impossible to sustain the Bats or Bear spam without having Spiritual Attunement.
with this build: http://us.battle.net...UjPQ!ZUb!cZZYbb
I was stuck on act 2 Hell... it allowed me to clear all the way through Hell with almost no problems.. a few deaths.. but continued to move forward at a constant pace. Also I ditched my one hander and offhand to pick up a 2 hander... slow attacks but the damage per hit was redonkulous.
I came up with another build I really want to try!
This build: http://us.battle.net...UjPQ!ZUW!aZZYbb
I'm curious to see if Spirit Barrage with mana return on hit will be able to sustain a constant spam with vision quest activated... I really want to make a build where Veil will be viable! haha
I have a feeling to make the build work really well it will require a fast and high damage 1 hander with a solid offhand.
I think this build will end up being incredibly situational if it did work... mostly bosses and those pesky Invulnerable minion elite packs
I did experiment, in Hell difficulty, Spirit Barrage with Phantasm. So long as the mobs stood still, and was given a few seconds to ramp up, the AOE damage became rediculous. With Rush of Essence, you're getting a lot of mana back as well. I didn't try this with Pierce though, might wanna see?
I play in a group with a Barb and DH for Act 1 Inferno, right now I am trying this build:
http://eu.battle.net/d3/en/calculator/witch-doctor#WSUgQP!cWb!ccZcbb
Like you, i'd like to see if Pierce the Veil can be done.