I'm not sure if it has been covered before so i wanted to share a monk build i'm playing with and i find very fun!
If you want to try something different than usual monk, try others passives than the usual ones, this build is probably for you : the ranged monk
Let's get started! This build works around the use of the secondary skill "Lashing tail Kick" and its rune variant "Hand of Ytar".
Lashing Tail Kick Cost 30 spirits so the main concern was to reduce the cost and/or raise spirit regeneration to be able to use it freely.
- You can reduce the cost of Lashing Tail Kick on rings (-4 an -5), on monk weapon (-5) and amulet (-5)
- You can raise spirit regen on various pieces too.
i've heard of another player doing this a long long time ago.
it's an interesting concept but hand of ytar's range just isn't good enough.
and I think it's a single target spell instead of AoE =\.
spinning tail kick makes a bit more sense because of its AoE.
might as well pair it with tempest rush since you'll want to be using a slow attack speed setup.
Hand of Ytar is a small AoE attack, works wonder on packed monsters.
With my actual gear i can crit up to 200K+ from range. I lack a bit on attack speed, but the ligthning is already fast enough.
Good thing about Hand of Ytar is that it procs sweeping wind too, so a storm of lightning and tornados might come with better gear!
I'll try to put a video later, its better to see it in action.
Kiraan, have you tried bringing in WofHF runed with Windforce Flurry? The range on the 3rd strike looks decent and might allow you to mix it in with Hand of Ytar, allowing some spirit generation from attacks, freeing up a rune slot on Sweeping Winds or a mantra slot (MoH).
Possibilities would be replacing DR with Quickening for spirit, Inner Sanctuary for Blind or Tailwind for escapability. I just have it in there because otherwise nobody would ever use it.
I tried to made a small clip, my very fist one actually, a really 30 sec long one!!
I'll add another one when i'll get the hang on fraps and co!
Its on youtube /watch?v=U3euqOPE4PA&feature=youtu.be
thank you for the video; I was confused about it before but this build looks really cool. I am glad to see people getting creative and the build looks very cool.
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Dreaming of Beta...and turtles
mmmm....turtles.
Answered on the 12th with 275,000 other happy campers.
Kiraan, have you tried bringing in WofHF runed with Windforce Flurry? The range on the 3rd strike looks decent and might allow you to mix it in with Hand of Ytar, allowing some spirit generation from attacks, freeing up a rune slot on Sweeping Winds or a mantra slot (MoH).
Well, i tried to not use any melee skills at all, so i could blast things from long range, thus needed the high spirit regeneration. As for sweeping wind, i'm trying other rune variant at the moment. Spirit is a bit harder to manage, but the cyclone rune or the firestorm one are a pretty nice addition to the build. And It will be even better with 4 pieces inna.
There is only one thing that might need some tweaks on blizzard side: Hand of Ytar is really dependant on obstacles (sp?) . If there is a small polygon in the way, your HoY will stop there, so it can be tricky sometimes to get at the good spot or you will lose too much range.
I did some tests along with "medium range" spells like Deadly Reach - Foresight, Sweeping Wind - Firestorm due to my lack of -spell cost or +spirit regen gear and i was pleased with that for the time trying in earlier acts. But spamable 235% weapon damage on range doesn't sound to good honestly to clear trough tougher trash, it's attack animation is rather long and compared to a 565% cowbell on aoe, well... If you don't have the damage to oneshot everything it's a rather unsatisfying experience.
Absolutely true. The goal is to kill in one shot or to get a high attack speed (animation seems faster with the frenzy shrine).
I'll try to test with 'Flying Dragon', when i can get my hands on it, and a really heavy attack speed setup.
Still lots of testing to do
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I'm not sure if it has been covered before so i wanted to share a monk build i'm playing with and i find very fun!
If you want to try something different than usual monk, try others passives than the usual ones, this build is probably for you : the ranged monk
Let's get started! This build works around the use of the secondary skill "Lashing tail Kick" and its rune variant "Hand of Ytar".
Lashing Tail Kick Cost 30 spirits so the main concern was to reduce the cost and/or raise spirit regeneration to be able to use it freely.
- You can reduce the cost of Lashing Tail Kick on rings (-4 an -5), on monk weapon (-5) and amulet (-5)
- You can raise spirit regen on various pieces too.
The idea is to make a good mix of the two.
The spec i'm using at the moment is:
http://eu.battle.net...YXgQ!dcb!cYcbZZ
My character profile:
http://eu.battle.net...05/hero/6044522 ( on Europe)
There is room for improvement, but its a fun build, let's make it better together!
Have a nice day.
PS : video added
http://www.youtube.com/watch?v=U3euqOPE4PA&feature=youtu.be
it's an interesting concept but hand of ytar's range just isn't good enough.
and I think it's a single target spell instead of AoE =\.
spinning tail kick makes a bit more sense because of its AoE.
might as well pair it with tempest rush since you'll want to be using a slow attack speed setup.
With my actual gear i can crit up to 200K+ from range. I lack a bit on attack speed, but the ligthning is already fast enough.
Good thing about Hand of Ytar is that it procs sweeping wind too, so a storm of lightning and tornados might come with better gear!
I'll try to put a video later, its better to see it in action.
If/when it gets a range buff, I would use this instead: http://eu.battle.net/d3/en/calculator/monk#bZRXgQ!dUb!cccbYZ
Possibilities would be replacing DR with Quickening for spirit, Inner Sanctuary for Blind or Tailwind for escapability. I just have it in there because otherwise nobody would ever use it.
I'll add another one when i'll get the hang on fraps and co!
Its on youtube /watch?v=U3euqOPE4PA&feature=youtu.be
thank you for the video; I was confused about it before but this build looks really cool. I am glad to see people getting creative and the build looks very cool.
mmmm....turtles.
Answered on the 12th with 275,000 other happy campers.
Well, i tried to not use any melee skills at all, so i could blast things from long range, thus needed the high spirit regeneration. As for sweeping wind, i'm trying other rune variant at the moment. Spirit is a bit harder to manage, but the cyclone rune or the firestorm one are a pretty nice addition to the build. And It will be even better with 4 pieces inna.
Absolutely true. The goal is to kill in one shot or to get a high attack speed (animation seems faster with the frenzy shrine).
I'll try to test with 'Flying Dragon', when i can get my hands on it, and a really heavy attack speed setup.
Still lots of testing to do