hi typho, thanks for making the guide, i was struggle with my barbarian til now, i havent try the build it, but it looks very promising. currently i have tank sword shield barb and it is very boring, i cant kill shit fast but like you say i die often sometimes. anyways. im ready for a change.
here is my questions, i cannot afford skorn yet but im using vigilance as a replacement. what do you think? if it is not good what weapons do you recommend for a 3m price range that i can afford?
the vigilance im currently bidding has
1077-1584-> this is important like you seay
40% damage
IAS
CRIT damag 100%
what do you think? please help me!!! what stats i should look into my 2h weapons. thank you!!
I haven't tried Act III yet as I think I need more hp. It depends on what you can afford, but I'd say the minimum you should look for in a 2h weapon is 950+ dps, 5.8%+ Lifesteal, ~100% Critical Damage, and a Socket.
hi typho, thanks for making the guide, i was struggle with my barbarian til now, i havent try the build it, but it looks very promising. currently i have tank sword shield barb and it is very boring, i cant kill shit fast but like you say i die often sometimes. anyways. im ready for a change.
here is my questions, i cannot afford skorn yet but im using vigilance as a replacement. what do you think? if it is not good what weapons do you recommend for a 3m price range that i can afford?
the vigilance im currently bidding has
1077-1584-> this is important like you seay
40% damage
IAS
CRIT damag 100%
what do you think? please help me!!! what stats i should look into my 2h weapons. thank you!!
Skorn is nice, but I'm personally trying to avoid skorn because, well, it's ridiculously expensive. Besides, skorn being axe has fast attack speed making the min-max damage not really that high.
I'd suggest searching for 2h mace only, as it has 0.9 speed.. The priority for stats are Critdmg > Strength > Lifesteal. If you have money, get all of them, if you don't try to get critdmg and either lifesteal or strength. The choice depends on your playstyle. I would recommend avoiding ias as it will actually decrease your min-max given same dps on weapon.
2h are pretty cheap nowadays. You should be able to find 1.2k+ dps weapon very easily.
I used this build, with different passives, to kill Diablo in Inferno today. I did spend about 5 million gold buying gear for my character, most of which went into the Immortal King's mace.
Basically I used the rend heal to keep myself alive. My character has very low crit and crit damage, base plus that given by the passive. It wasn't fast going but I didn't die often.
This build is far more my style than running about in circles farting tornadoes.
You can get the Immortal King's mace cheap since everyone wants 1h with loh or 2h with crit dmg and sockets and it's a mighty fine weapon as far as I'm concerned (mine's not particularly good).
With more crit and crit damage I expect to rip up act 3. 1.05 will be interesting as far as reducing the necessity of Impunity.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
I used this build, with different passives, to kill Diablo in Inferno today. I did spend about 5 million gold buying gear for my character, most of which went into the Immortal King's mace.
Basically I used the rend heal to keep myself alive. My character has very low crit and crit damage, base plus that given by the passive. It wasn't fast going but I didn't die often.
This build is far more my style than running about in circles farting tornadoes.
You can get the Immortal King's mace cheap since everyone wants 1h with loh or 2h with crit dmg and sockets and it's a mighty fine weapon as far as I'm concerned (mine's not particularly good).
With more crit and crit damage I expect to rip up act 3. 1.05 will be interesting as far as reducing the necessity of Impunity.
I'd usually avoid mighty weapon for this build due to weapon mastery passive for mighty weapon is pretty useless for this build.
On the other hand, however, that would mean you're free to swap out the weapon mastery to some other passive, maybe bloodthirst or armore ones.
I'm guessing this build is only for single player... as I'm getting killed at least once every elite pack in public games :/
Maybe my gear is shit *shrug*
I'm guessing this build is only for single player... as I'm getting killed at least once every elite pack in public games :/
Maybe my gear is shit *shrug*
It's definitely NOT for single player only. I've played mostly with my friends with this build and it is a blast.
But yes, you definitely need gear, as with any other builds. Against elite what's most important is keeping rend up, and try not to take unnecessary damage. If your gear is really weak then it's fine to just rend and charge/leap away for 5 seconds until you're a bit more comfortable with the build.
The idea is that you replace your bash with HoA, because, well because it hits freakin' hard. With my gear HoA can crit for over a million. That's more than enough to send anything flying in matter of seconds. However, the build now requires that you manage your fury a bit, but it can still be played mostly like the original.
Into the Fray rune helps with sustaining the HoA spam a bit, just enough so that your charge/leap comes off cd again. However, it might be possible to not rely on Into the Fray rune. With the Berserker rage no longer be of any use, it allows one free passive. For me I choose bloodthirst because I lost too much LL from replacing a new weapon. Overall this build can be more entertaining in terms of big number crits. HoA also offers limited AoE.
After reading this I bought a 15 mil 2 h Hammer wit 1700 max dmg/200str/150 critdmg/socket and got from stuck in lvl 2 to Diablo in 1 day, worked perfect.
What I would suggest would be : Isn t Brawler better than Berserker Rage? Just jump in their middle (sure there are more than 3 enemies, rend them and begin to charge).Also with Brawler you dont have to worry about Fury that much and the HOTA build (above) would be imba to melt through all acts.
If you are geared enough WOTB is worse than Battle Rage on anything except bosses where with WOTB (insanity)+ HOTA (smash) on your right click ( no need to charge here) you can go toe to toe and melt every boss (except diablo) in seconds , no need to kite, run etc.
DST
Brawler would not be very effective. With this build, you're suppose to keep dashing from one edge of the pack to the other, so you won't really get brawler bonus (unless brawler updates mid-charge, which I really doubt). Jump in the middle, rend, and charge out might sound nice, but then you might as well just charge->charge->charge. You don't really get hit by melees during charge, and with trash mob they die so quickly to charge using rend is not really worth it. This way you never really have to worry about fury either, because you rarely spend them unless it's elites anyway.
I find WotB to be kind of weak for this build just because I kill so fast and I only get to use WotB 1 out of 3 enemy packs. Rend also kills so fast getting that beefy buff so I can kill elite 2 seconds faster just seem like an overkill.
Also if you really want a burst button, EQ fares much better for 2h build anyway: Higher burst, shorter cd, and not spending any fury.
HotA is really hard to use. If you replace fury generator skill with HotA then it becomes pretty unsustainable esp against bosses. If you keep bash and try to add HotA as another fury spender, problem is rend does the job for single dps almost as well and you'll start having to save fury for rend, which you might as well just use only rend.
Problem isn't that WotB, HotA, or EQ are bad, it's just that rend are just too good to justify any additional burst/fury spender.
And what about this build: eu.battle.net/d3/en/calculator/barbarian#bSPcRk!ZXY!aZcZYc ?
With Bash-Rupture having a proc coefficent of 66%
Rend-Bloodlust 33%
Furious Charge-MA 33%
It should be pretty easy to get that 25 Rage/sec needed for WOTB-TOC to get it running forevere even more so with the 20% speed buff/CC imunity of WOTB, at least for farming act 3 where enemies are abundant (Alkaizer style).
Any thoughts?
DST
First of all if you're going for WotB-ToC, then there is no point leaving berserker rage passive in there. You cannot gain fury when your fury is already full, so to keep WotB going you will need to dump your fury the entire time, making the passive rather useless.
I might try this later to see how long you actually could keep WotB going. However, I don't have much hopes in it. The fury regeneration from this build is rather bursty and you will waste most of the fury overflowing from the cap. Moreover, I'm not sure WotB is really needed. In WW build WotB is important because getting jailed/frozen can mean death because you can no longer regen. However, with both charge and leap there really isn't any cc you need to worry about besides perhaps nightmarish.
Besides than the 10% crit and 20% dodge chance (which can be huge, I admit), WotB isn't really offering anything new to the build. Attack Speed is basically moot when you're charging. If you want movement speed you might as well be better off sticking in sprint-Marathon for speeding up the whole run.
Yes, But WOTB has 10% crit, 20 % dodge and the 20 % speed all in one skill, and with the 1.05 changes to war cry and monster dmg you could just simply drop this, rely on the dodge/CC imunity and speed of WOTB, and replace war cry with something offensive like overpower/Revenge with the crit rune/Sprint with any rune you like (run like the wind maybe) also to dump that fury ( are you sure that the gains in fury dont count when at full fury???). Might be worth a try, with all the speed bonuses and bonuses to crit% it might be faster than your initial build if you have good gear.
As for passives I dunno, maybe bloodthirst animosity, superstition, brawler (the idea of this builds is to rush through as fast as possible, so enemy numbers should be high at least in act 3)
Heres the build I would suggest:
So I tried the build with WotB. While you definitely generate enough fury with Charge and cleave with Into the Fray, the problem is that you can't spend the fury fast enough -.-
The only fury spender you have that is spammable is berserker rage, which only costs 20 fury with about 1 second cooldown. This mean it doesn't matter how fast you generate fury, you cann't gain more than 20 fury/sec.
Therefore it is impossible to sustain WotB no matter how many mobs you are able to hit.
Well, i just recently restarted to play diablo3 again cuz i got pissed of at the 1 hand shield barb and fury barb stuff. I wanted to play 2hand but it was hardly possible... Well I level up my barb, bought me a nice Skorn and some other mediocre stuff and there you go. 18k life 125 DPS 600 resis .. Act3 a piece of cake with this build. I swapped Jump fpr WotB though cuz i think nasty elites and bosses are just .. well You kind of smile when you hit their face with 1kk crits
Good guide good built.
Just need to get a little bit more life and resis. Im thinkin to replace Berserker rage with something else though
Your survival stats is way too low. For starters, replace your gems with vit gems. Your damage seems already good enough (thanks for the sick skorn you've got there) you probably could lose a bit of it for survival (You do more damage being alive afterall).
I'm not a big fan with WotB. I feel that rend crit does enough burst to kill the elites without the need of extra cooldown ability. Tips on rend is to rend once and wait to see if it crits on the first tick. If it doesn't then keep refreshing until it does. Once crit just whack away and everything should die in no time. I feel that the survival and armor granted by leap worth a lot more than a burst ability that you can perhaps use every 3 elite packs.
However, if you really want burst potentials, maybe give EQ a try. It has higher burst damage and shorter cooldown.
Sprint maybe??? marathon rune/dodge run run like the wind??
With Sprint-rltw, marauder's rage-into the fray, WotB-ToC, you might as well throw in whirlwind and be done with it, lmao
WW doesnt work that well with 2-H, and why use WW/Run like the Wind when Charge/Marathon would be even faster, its not about whats similar but whats better/faster.WOTB+Marathon is 70% move speed permanently, rushing from one pack to another is a piece of cake.
DST
WW actually works equally well for 2h. The real problem with ww build and 2h is actually the attack speed means run like the wind won't proc quite as often, so you can't abuse LoH as much as you would on fast weapon.
WotB and Sprint speed bonus do not stack. And you will not be having WotB up permanently. You can give this a try yourself.
I was using a similar build to the OP's for awhile, but I wasn't using rend. Now that I've put that in, I haven't looked back. I have about 1.5 mil worth of gear and "handling" act 3. Thanks!
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
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here is my questions, i cannot afford skorn yet but im using vigilance as a replacement. what do you think? if it is not good what weapons do you recommend for a 3m price range that i can afford?
the vigilance im currently bidding has
1077-1584-> this is important like you seay
40% damage
IAS
CRIT damag 100%
what do you think? please help me!!! what stats i should look into my 2h weapons. thank you!!
Imo most important stat for 2h weapon: Dps, Lifesteal, Critical Damage, Socket.
thanks, i suppose you put a crit gem into the socket? is 950 dps enough? are you able to clear act 3 no problem?
Skorn is nice, but I'm personally trying to avoid skorn because, well, it's ridiculously expensive. Besides, skorn being axe has fast attack speed making the min-max damage not really that high.
I'd suggest searching for 2h mace only, as it has 0.9 speed.. The priority for stats are Critdmg > Strength > Lifesteal. If you have money, get all of them, if you don't try to get critdmg and either lifesteal or strength. The choice depends on your playstyle. I would recommend avoiding ias as it will actually decrease your min-max given same dps on weapon.
2h are pretty cheap nowadays. You should be able to find 1.2k+ dps weapon very easily.
Basically I used the rend heal to keep myself alive. My character has very low crit and crit damage, base plus that given by the passive. It wasn't fast going but I didn't die often.
This build is far more my style than running about in circles farting tornadoes.
You can get the Immortal King's mace cheap since everyone wants 1h with loh or 2h with crit dmg and sockets and it's a mighty fine weapon as far as I'm concerned (mine's not particularly good).
With more crit and crit damage I expect to rip up act 3. 1.05 will be interesting as far as reducing the necessity of Impunity.
I'd usually avoid mighty weapon for this build due to weapon mastery passive for mighty weapon is pretty useless for this build.
On the other hand, however, that would mean you're free to swap out the weapon mastery to some other passive, maybe bloodthirst or armore ones.
Maybe my gear is shit *shrug*
It's definitely NOT for single player only. I've played mostly with my friends with this build and it is a blast.
But yes, you definitely need gear, as with any other builds. Against elite what's most important is keeping rend up, and try not to take unnecessary damage. If your gear is really weak then it's fine to just rend and charge/leap away for 5 seconds until you're a bit more comfortable with the build.
The idea is that you replace your bash with HoA, because, well because it hits freakin' hard. With my gear HoA can crit for over a million. That's more than enough to send anything flying in matter of seconds. However, the build now requires that you manage your fury a bit, but it can still be played mostly like the original.
Into the Fray rune helps with sustaining the HoA spam a bit, just enough so that your charge/leap comes off cd again. However, it might be possible to not rely on Into the Fray rune. With the Berserker rage no longer be of any use, it allows one free passive. For me I choose bloodthirst because I lost too much LL from replacing a new weapon. Overall this build can be more entertaining in terms of big number crits. HoA also offers limited AoE.
Let me know what you think!
Brawler would not be very effective. With this build, you're suppose to keep dashing from one edge of the pack to the other, so you won't really get brawler bonus (unless brawler updates mid-charge, which I really doubt). Jump in the middle, rend, and charge out might sound nice, but then you might as well just charge->charge->charge. You don't really get hit by melees during charge, and with trash mob they die so quickly to charge using rend is not really worth it. This way you never really have to worry about fury either, because you rarely spend them unless it's elites anyway.
I find WotB to be kind of weak for this build just because I kill so fast and I only get to use WotB 1 out of 3 enemy packs. Rend also kills so fast getting that beefy buff so I can kill elite 2 seconds faster just seem like an overkill.
Also if you really want a burst button, EQ fares much better for 2h build anyway: Higher burst, shorter cd, and not spending any fury.
HotA is really hard to use. If you replace fury generator skill with HotA then it becomes pretty unsustainable esp against bosses. If you keep bash and try to add HotA as another fury spender, problem is rend does the job for single dps almost as well and you'll start having to save fury for rend, which you might as well just use only rend.
Problem isn't that WotB, HotA, or EQ are bad, it's just that rend are just too good to justify any additional burst/fury spender.
First of all if you're going for WotB-ToC, then there is no point leaving berserker rage passive in there. You cannot gain fury when your fury is already full, so to keep WotB going you will need to dump your fury the entire time, making the passive rather useless.
I might try this later to see how long you actually could keep WotB going. However, I don't have much hopes in it. The fury regeneration from this build is rather bursty and you will waste most of the fury overflowing from the cap. Moreover, I'm not sure WotB is really needed. In WW build WotB is important because getting jailed/frozen can mean death because you can no longer regen. However, with both charge and leap there really isn't any cc you need to worry about besides perhaps nightmarish.
Besides than the 10% crit and 20% dodge chance (which can be huge, I admit), WotB isn't really offering anything new to the build. Attack Speed is basically moot when you're charging. If you want movement speed you might as well be better off sticking in sprint-Marathon for speeding up the whole run.
So I tried the build with WotB. While you definitely generate enough fury with Charge and cleave with Into the Fray, the problem is that you can't spend the fury fast enough -.-
The only fury spender you have that is spammable is berserker rage, which only costs 20 fury with about 1 second cooldown. This mean it doesn't matter how fast you generate fury, you cann't gain more than 20 fury/sec.
Therefore it is impossible to sustain WotB no matter how many mobs you are able to hit.
With Sprint-rltw, marauder's rage-into the fray, WotB-ToC, you might as well throw in whirlwind and be done with it, lmao
Good guide good built.
Just need to get a little bit more life and resis. Im thinkin to replace Berserker rage with something else though
What would you fix ASAp itemwise?
http://eu.battle.net/d3/de/profile/TexlorD-2227/hero/14482958
Sorry, I can't read German - -
fixed it for ya
Your survival stats is way too low. For starters, replace your gems with vit gems. Your damage seems already good enough (thanks for the sick skorn you've got there) you probably could lose a bit of it for survival (You do more damage being alive afterall).
I'm not a big fan with WotB. I feel that rend crit does enough burst to kill the elites without the need of extra cooldown ability. Tips on rend is to rend once and wait to see if it crits on the first tick. If it doesn't then keep refreshing until it does. Once crit just whack away and everything should die in no time. I feel that the survival and armor granted by leap worth a lot more than a burst ability that you can perhaps use every 3 elite packs.
However, if you really want burst potentials, maybe give EQ a try. It has higher burst damage and shorter cooldown.
WW actually works equally well for 2h. The real problem with ww build and 2h is actually the attack speed means run like the wind won't proc quite as often, so you can't abuse LoH as much as you would on fast weapon.
WotB and Sprint speed bonus do not stack. And you will not be having WotB up permanently. You can give this a try yourself.