Firstly, I'm not exactly sure why I'm posting this in the Barbarian forums; I guess I just like you guys better than the rest =P
Has anyone noticed the amount of rares has increase significantly? At the same time, the quality of loot has dropped; most of the guaranteed rares have been -ass- from Act3/4/Ponies.
I had a few questions for people farming these areas.
1) Has swapping in MF gear helped with the loot quality?
2) Are there any real differences between acts 3, 4, and ponies?
3) Am I insane, or was the loot better last patch?
1) I feel like MF switching no longer works. I tested it out a bit and even when i switch to 220% MF + 75% from stacks i end up getting nothing sometimes and terrible loot most of the times.
2) I havnt noticed any difference between the 3
3) Loot was better last patch. Ive been getting an unbelievable amount of ilvl 51-60 loot now. And after 2 hours of farming only 2 ilvl 63 and a few ilvl 62. Pre patch i was getting about 4-5 ilvl 63 a run. Also i doubt i was lucky as friends are facing this same issue and ive done a lot of runs so i doubt we all were so lucky.
1) I feel like MF switching no longer works. I tested it out a bit and even when i switch to 220% MF + 75% from stacks i end up getting nothing sometimes and terrible loot most of the times.
2) I havnt noticed any difference between the 3
3) Loot was better last patch. Ive been getting an unbelievable amount of ilvl 51-60 loot now. And after 2 hours of farming only 2 ilvl 63 and a few ilvl 62. Pre patch i was getting about 4-5 ilvl 63 a run. Also i doubt i was lucky as friends are facing this same issue and ive done a lot of runs so i doubt we all were so lucky.
Maybe act 3 loot is bugged :S?
This assessment is practically identical to my own. I almost feel like I should've farmed last patch harder because ilvl 63's are a lot less common now.
It looks like they gave ilvl 63 in act 1 and 2 but they decreased the chance of it to drop in act 3 and 4, thus increasing the amount of ilvl 51-60 u get aka crap u sell or leave on the ground.
They posted the drop chances for patch 1.0.3 for ilvl 60+ , anyone knows what were the droprates before coz its not just me who noticed we get more under ilvl 60 stuff now.
1) I feel like MF switching no longer works. I tested it out a bit and even when i switch to 220% MF + 75% from stacks i end up getting nothing sometimes and terrible loot most of the times.
2) I havnt noticed any difference between the 3
3) Loot was better last patch. Ive been getting an unbelievable amount of ilvl 51-60 loot now. And after 2 hours of farming only 2 ilvl 63 and a few ilvl 62. Pre patch i was getting about 4-5 ilvl 63 a run. Also i doubt i was lucky as friends are facing this same issue and ive done a lot of runs so i doubt we all were so lucky.
Maybe act 3 loot is bugged :S?
Feels that way in 2 earlier acts too imo.
Last night i played through act 1 and 2 entirely, got no lvl 63 items at all in act1 which i went thru in my mf gear which has around 150mf + nv's. Had 2 rares and 4 magic ones from act 2 of ilvl 63. I went through every cave and dungeon i found. ilvl 62 was about as rare but didn't keep count. most of the ilvl's were 55-60.
Not sure if i should farm Act1 with mf gear on or Act2 without mf gear.
Im not sure how that's possible and very much doubt that is the case. Me and 2 friends did a full Act 1 clear last night. Killing every elite and every boss and keeping 5 stacks the whole time and switching some Magic find for bosses when I remembered. We each ended up looting a legendary and I have a full stash of ilvl 61/62/63 items. Looted a lot of rares that someone in the party was able to use as an upgrade. Also picked up a 1100 dps 2h and made over 250k just from the run not counting any of the items that may sell on the legendary bracers.
Maybe you just got really unlucky but I believe Act 1/2 the drops are fine and have been increased. I ran Act 3 once on patch day and didn't get shit so I do believe (after seeing all the posts about the loot as well) that the loot is bugged in Act 3/4.
One thing I noticed was with 1-4 stacks of nv, there seemed to be horrific drops. As soon as I grabbed the fifth stack, the quality of loot everywhere went through the roof.
Yeah, seems like act 3 either got nerfed or is bugged with regards to ilevel 63 items. Nowhere near what it was in 1.0.2 doing 5-stack Siege runs. Curious though if it's bugged, or if they nerfed it and tried to sneak it past us.
Yeah, seems like act 3 either got nerfed or is bugged with regards to ilevel 63 items. Nowhere near what it was in 1.0.2 doing 5-stack Siege runs. Curious though if it's bugged, or if they nerfed it and tried to sneak it past us.
I am thinking that starting act 3 and running the entire act as a run may turn out to be the best bet. Getting 5 stacks and killing more elites seems to net a ton of ilvl 61+ items. Anything lower than 5 stacks seems to have no drops worth even looking at the stats. Killing bosses with 5 stacks should be lower on the totem pole than killing elites with 5 stacks imo. With zero additional magic find I am getting 2 rares off of every champ pack with 5 nv. It seems like at least 1 of the items is guaranteed to be req lvl 60 at that point too.
Getting the sub 60 itemlvl rares in act3 starts the grind my gears just happens too often, can't even vendor them before they are IDed. Siegebreaker-->azmadon + getting champs in stoneford and the icecave is a pretty nice run, do get a 63 once in a while not that much luck IDing the items but got a decent 1100 dps crossbow.
Hmm, I don't think loot in act 3 is 'bugged', but more like 'nerfed' since last patch.
It's supposed to be 8% ilvl63 rares from acts 3/4, so essentially you should expect 8 ilvl 63's in 100 rares. This seems about accurate.
However, it seemed to be more like 25-30% ilvl63 from last patch but this can't really be confirmed.
High-level items were dropping at too high of a rate previously, and have been nerfed in the content where that was apparent. This was done to alleviate the problem with gold becoming increasingly less valuable per unit, directly resulting in prices skyrocketing and shutting a huge group of players out of being able to progress in a timely fashion.
Why are people still discussing this like it's some big surprise? Did anyone really expect to keep pulling in hundreds of thousands of gold an hour while being a part of an extremely small group able to farm the content providing that (utilizing broken mechanics, glass cannon builds, being incredibly lucky early on, et al)?
Drops are working as intended, and will make the economy in this game better for the long run. Can we move on already?
1. More high level items means lower prices means the value of gold is higher on those items
2. Reducing or increasing the drop rate doesn't change the amount of gold in game
3. Players couldn't progress because the act they're playing doesn't gear them for the next
4. What is wrong with glass canon builds? You die in one hit, I think that's enough downside. Are you saying people shouldn't be allowed to play glass canon?
How will it make the economy better in the long run, please do explain (re: item drops, not gold).
--
When you run the entirety of Act 3 multiple times & just vendor every single drop, you know there is something wrong.
1) Cheaper items means you can accumulate more items/wealth since you have better gear which then increases the pace of gold becoming less valuable (nothing else to spend it on)
2) It doesn't but it affects what you can spend your money on which DOES control the amount of the gold in the game (main purpose of a AH)
3)... Not sure what your going with this, 1.0.3 addressed this point
4) I agree people should be able to play glass cannons but you still need balance, one shotting is fine but if you want to play a risky build there should be punishment.
5) Refer to 1 & 2
6) you never played D2 with the 5000 whites and shitty blues that dropped all the time huh.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
As a side note, I got my first two legendaries (well since I was a low level) today - a Goldskin and a Cindercoat. I was less than amused since most people with around 180-200 hours on their toon have seen better legendaries than this (at least my friends have).
High-level items were dropping at too high of a rate previously, and have been nerfed in the content where that was apparent. This was done to alleviate the problem with gold becoming increasingly less valuable per unit, directly resulting in prices skyrocketing and shutting a huge group of players out of being able to progress in a timely fashion.
Why are people still discussing this like it's some big surprise? Did anyone really expect to keep pulling in hundreds of thousands of gold an hour while being a part of an extremely small group able to farm the content providing that (utilizing broken mechanics, glass cannon builds, being incredibly lucky early on, et al)?
Drops are working as intended, and will make the economy in this game better for the long run. Can we move on already?
1. More high level items means lower prices means the value of gold is higher on those items
2. Reducing or increasing the drop rate doesn't change the amount of gold in game
3. Players couldn't progress because the act they're playing doesn't gear them for the next
4. What is wrong with glass canon builds? You die in one hit, I think that's enough downside. Are you saying people shouldn't be allowed to play glass canon?
How will it make the economy better in the long run, please do explain (re: item drops, not gold).
1: Only the lower end of the item spectrum falls in price. This sounds good at face-value, but when you take a deeper look, it's not. The players without gear farming Act 1 are the ones trying to sell those items, and when they're falling in value, they cannot make enough gold to keep up with the top-end item market (because their gold is now less valuable relative to what they're selling and trying to buy), effectively reducing their progression (obtaining items to play in harder difficulties) to a crawl.
2. It doesn't change the amount of gold in the game, but it does change the amount of gold being traded, which is what really drives the economy.
3. See point 1. If they can't make enough gold to buy later act items, they can't progress. The top percentage of players who were fortunate enough to get into acts 3 and 4 early have a monopoly on the best items, driving lower item prices down, while high-end items stay expensive. Yes, eventually the "weaker" of those high-end items would eventually fall to a reasonable price, allowing people to progress into further acts - but again, it's an incredibly slow pace.
4. People can still play glass cannon. They're just going to pay for it in a big way (see: repair bills). Now it's a choice of risk vs. reward, where the reward doesn't significantly outweigh the risk, as it was pre-patch. Do you deny that those who stacked offensive stats were plowing anything and everything they wanted, risking nearly nothing (a few thousand gold, tops) for millions and millions of drops, simply by graveyard zerging. Does that sound intended? Does that sound fair to those who can't do that, either because of class restrictions, or gear restrictions (see point 1 again). Should we all just play Wizards or Demon Hunters because that's the flavor of the month? Only a small fraction of people would say yes (likely those who can't make a mountain of gold in the snap of a finger now), everyone else is happy with the changes.
I'm already enjoying the game more, and having a better chance of progressing is certainly a better prospect to log into than realizing I'm probably going to have to reroll, get stupid lucky, or simply grind for the next 3-5 weeks to fill in a couple of item slots that will move me forward a single act.
It doesn't matter if extremely rare items (note: overpowered items) become overpriced if you already have enough gear to farm the dungeons easily & in a timely manner. The problem is the items dropping are so bad you couldn't even clear content with them. Anyone who hasn't been farming act 3/4 is going to have a real issue because all drops are garbage. More drops means the items required to actually clear the content becomes cheaper meaning less frustration & more fun.
Since 1.0.3 I have actually found two upgrades (Act 1) and have had a lot less frustration.... not sure what happening on your end. Pre 1.0.3. you could farm act 1 & 2 all day and get nothing better, so people farmed money to buy gear from act 3 and 4 (which then caused the large inflation of gold). I see more of an issue with this concept.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
3. It's not a slow pace at all, we've gone from 1200 DPS weapons costing 1 million to them being barely worth 100k, and that's within a few weeks. Be under no illusion, the mass farming of act 3/4 has made it FAR FAR easier for new players to finish inferno. Back then I had to save for ages to be able to afford a 1200 DPS weapon, now a newly level 60 can afford it straight away.
Just a quick note on this, prices were naturally going to drop anyways that is nature of economics. More items are being found and people realized they couldn't sell items for millions because not as much people were willing to pay that price... hence price drop.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Yes, which is my entire point. That wouldn't of happened as fast if the drops were as bad as they are now.
I agree to some extent, but "my opinion" is it SHOULD take a long time, but we have a sad sad new generation of gamers that control the market now. I still think the drops are better since 1.0.3. You just can't find the godly stuff as easy now which is the way it should be.... I'm actually getting confused on what point were addressing now... blah work day almost done.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
High-level items were dropping at too high of a rate previously, and have been nerfed in the content where that was apparent. This was done to alleviate the problem with gold becoming increasingly less valuable per unit, directly resulting in prices skyrocketing and shutting a huge group of players out of being able to progress in a timely fashion.
Why are people still discussing this like it's some big surprise? Did anyone really expect to keep pulling in hundreds of thousands of gold an hour while being a part of an extremely small group able to farm the content providing that (utilizing broken mechanics, glass cannon builds, being incredibly lucky early on, et al)?
Drops are working as intended, and will make the economy in this game better for the long run. Can we move on already?
If that's true, they shouldn't have passed off the 8% drop rate as an increased rate, and then stated "we'll look into it" but rather just be upfront and say they've lowered the drop rate from what it was previously, to the now 8% rate.
Truthfully if it's a nerf to 8% and they tried to slide it past us, that's probably the last nail in the coffin for me, too many stealth "adjustments" and too many changes, I'll wait until beta's over to play again.
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Has anyone noticed the amount of rares has increase significantly? At the same time, the quality of loot has dropped; most of the guaranteed rares have been -ass- from Act3/4/Ponies.
I had a few questions for people farming these areas.
1) Has swapping in MF gear helped with the loot quality?
2) Are there any real differences between acts 3, 4, and ponies?
3) Am I insane, or was the loot better last patch?
1) I feel like MF switching no longer works. I tested it out a bit and even when i switch to 220% MF + 75% from stacks i end up getting nothing sometimes and terrible loot most of the times.
2) I havnt noticed any difference between the 3
3) Loot was better last patch. Ive been getting an unbelievable amount of ilvl 51-60 loot now. And after 2 hours of farming only 2 ilvl 63 and a few ilvl 62. Pre patch i was getting about 4-5 ilvl 63 a run. Also i doubt i was lucky as friends are facing this same issue and ive done a lot of runs so i doubt we all were so lucky.
Maybe act 3 loot is bugged :S?
This assessment is practically identical to my own. I almost feel like I should've farmed last patch harder because ilvl 63's are a lot less common now.
They posted the drop chances for patch 1.0.3 for ilvl 60+ , anyone knows what were the droprates before coz its not just me who noticed we get more under ilvl 60 stuff now.
Im not sure how that's possible and very much doubt that is the case. Me and 2 friends did a full Act 1 clear last night. Killing every elite and every boss and keeping 5 stacks the whole time and switching some Magic find for bosses when I remembered. We each ended up looting a legendary and I have a full stash of ilvl 61/62/63 items. Looted a lot of rares that someone in the party was able to use as an upgrade. Also picked up a 1100 dps 2h and made over 250k just from the run not counting any of the items that may sell on the legendary bracers.
Maybe you just got really unlucky but I believe Act 1/2 the drops are fine and have been increased. I ran Act 3 once on patch day and didn't get shit so I do believe (after seeing all the posts about the loot as well) that the loot is bugged in Act 3/4.
It's supposed to be 8% ilvl63 rares from acts 3/4, so essentially you should expect 8 ilvl 63's in 100 rares. This seems about accurate.
However, it seemed to be more like 25-30% ilvl63 from last patch but this can't really be confirmed.
Why are people still discussing this like it's some big surprise? Did anyone really expect to keep pulling in hundreds of thousands of gold an hour while being a part of an extremely small group able to farm the content providing that (utilizing broken mechanics, glass cannon builds, being incredibly lucky early on, et al)?
Drops are working as intended, and will make the economy in this game better for the long run. Can we move on already?
1) Cheaper items means you can accumulate more items/wealth since you have better gear which then increases the pace of gold becoming less valuable (nothing else to spend it on)
2) It doesn't but it affects what you can spend your money on which DOES control the amount of the gold in the game (main purpose of a AH)
3)... Not sure what your going with this, 1.0.3 addressed this point
4) I agree people should be able to play glass cannons but you still need balance, one shotting is fine but if you want to play a risky build there should be punishment.
5) Refer to 1 & 2
6) you never played D2 with the 5000 whites and shitty blues that dropped all the time huh.
1: Only the lower end of the item spectrum falls in price. This sounds good at face-value, but when you take a deeper look, it's not. The players without gear farming Act 1 are the ones trying to sell those items, and when they're falling in value, they cannot make enough gold to keep up with the top-end item market (because their gold is now less valuable relative to what they're selling and trying to buy), effectively reducing their progression (obtaining items to play in harder difficulties) to a crawl.
2. It doesn't change the amount of gold in the game, but it does change the amount of gold being traded, which is what really drives the economy.
3. See point 1. If they can't make enough gold to buy later act items, they can't progress. The top percentage of players who were fortunate enough to get into acts 3 and 4 early have a monopoly on the best items, driving lower item prices down, while high-end items stay expensive. Yes, eventually the "weaker" of those high-end items would eventually fall to a reasonable price, allowing people to progress into further acts - but again, it's an incredibly slow pace.
4. People can still play glass cannon. They're just going to pay for it in a big way (see: repair bills). Now it's a choice of risk vs. reward, where the reward doesn't significantly outweigh the risk, as it was pre-patch. Do you deny that those who stacked offensive stats were plowing anything and everything they wanted, risking nearly nothing (a few thousand gold, tops) for millions and millions of drops, simply by graveyard zerging. Does that sound intended? Does that sound fair to those who can't do that, either because of class restrictions, or gear restrictions (see point 1 again). Should we all just play Wizards or Demon Hunters because that's the flavor of the month? Only a small fraction of people would say yes (likely those who can't make a mountain of gold in the snap of a finger now), everyone else is happy with the changes.
I'm already enjoying the game more, and having a better chance of progressing is certainly a better prospect to log into than realizing I'm probably going to have to reroll, get stupid lucky, or simply grind for the next 3-5 weeks to fill in a couple of item slots that will move me forward a single act.
Since 1.0.3 I have actually found two upgrades (Act 1) and have had a lot less frustration.... not sure what happening on your end. Pre 1.0.3. you could farm act 1 & 2 all day and get nothing better, so people farmed money to buy gear from act 3 and 4 (which then caused the large inflation of gold). I see more of an issue with this concept.
Just a quick note on this, prices were naturally going to drop anyways that is nature of economics. More items are being found and people realized they couldn't sell items for millions because not as much people were willing to pay that price... hence price drop.
I agree to some extent, but "my opinion" is it SHOULD take a long time, but we have a sad sad new generation of gamers that control the market now. I still think the drops are better since 1.0.3. You just can't find the godly stuff as easy now which is the way it should be.... I'm actually getting confused on what point were addressing now... blah work day almost done.
Truthfully if it's a nerf to 8% and they tried to slide it past us, that's probably the last nail in the coffin for me, too many stealth "adjustments" and too many changes, I'll wait until beta's over to play again.