So I noticed that the Barbarian is the only class that has 2 rune effects that increase MF. I worked on this build to make him the ultimate farm machine. He needs the fury generation to spam his two MF abilities, and he gets most of his defense from his passives other than the heal from Frenzy (Runed alabaster). This build requires a lot of crit in order to be effective with the obsidian rune of Battle Rage.
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My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.
Cleave + Hammer of the Ancients are both AoE skills.
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My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.
So I noticed that the Barbarian is the only class that has 2 rune effects that increase MF. I worked on this build to make him the ultimate farm machine. He needs the fury generation to spam his two MF abilities, and he gets most of his defense from his passives other than the heal from Frenzy (Runed alabaster). This build requires a lot of crit in order to be effective with the obsidian rune of Battle Rage.
actually after thinking a lot about this, those skills don't improve the chances on the QUALITY of the items. just slightly better chances to drop treasure at all. and all those combined isn't even 100% extra, so say if you have a build that can kill monsters 3x faster then your build (which that wouldn't be hard to make) then technically thats a 300% better chance of finding items then your build because I'm killing 3x as many monsters. so since those skills don't increase the quality of the item its pretty useless... sorry to say. they should change it to the quality of items dropped THEN this build would be amazing.
actually after thinking a lot about this, those skills don't improve the chances on the QUALITY of the items. just slightly better chances to drop treasure at all. and all those combined isn't even 100% extra, so say if you have a build that can kill monsters 3x faster then your build (which that wouldn't be hard to make) then technically thats a 300% better chance of finding items then your build because I'm killing 3x as many monsters. so since those skills don't increase the quality of the item its pretty useless... sorry to say. they should change it to the quality of items dropped THEN this build would be amazing.
Your math may be exaggerated but you are right. Killing things faster is optimal. You kinda shoot your self in the foot at the end, higher MF isn't much better than increased chance of dropping items.
Higher MF will allow for a better chance of finding quality items and other items by a ridiculously small chance. Example 0.000012321453% * 22% = crap all. Remember any specific magical item in D2 was way less than a 1% chance to drop.
Higher chance of finding an item applies the same rates finding an item but probably of lesser quality but since the numbers are so low it doesn't really matter.
In the end killing things quicker is your best option.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
actually after thinking a lot about this, those skills don't improve the chances on the QUALITY of the items. just slightly better chances to drop treasure at all. and all those combined isn't even 100% extra, so say if you have a build that can kill monsters 3x faster then your build (which that wouldn't be hard to make) then technically thats a 300% better chance of finding items then your build because I'm killing 3x as many monsters. so since those skills don't increase the quality of the item its pretty useless... sorry to say. they should change it to the quality of items dropped THEN this build would be amazing.
Your math may be exaggerated but you are right. Killing things faster is optimal. You kinda shoot your self in the foot at the end, higher MF isn't much better than increased chance of dropping items.
Higher MF will allow for a better chance of finding quality items and other items by a ridiculously small chance. Example 0.000012321453% * 22% = crap all. Remember any specific magical item in D2 was way less than a 1% chance to drop.
Higher chance of finding an item applies the same rates finding an item but probably of lesser quality but since the numbers are so low it doesn't really matter.
In the end killing things quicker is your best option.
well yea i know i exaggerated, but you get what i meant. 100% agree
It was merely an interesting build idea. I probably wouldn't run it because it forces me to take certain skills that I normally wouldn't use and gimps them even further.
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My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.
It was merely an interesting build idea. I probably wouldn't run it because it forces me to take certain skills that I normally wouldn't use and gimps them even further.
yes, while your heart was in the right place, the math behind the build just isn't viable or practical at all. now the fact that the build you made is interesting and SHOULD do what you want it to do means that blizzard definitely should change the "20% better chance to drop treasure" to "20% chance of getting better items". honestly its a great idea and it should do exactly what you want it to do. but since the other skills have crazy AOE 700% dmg and stuff like that makes it so a damage build's will trump a MF build to find items when it really SHOULDNT.
I would say something like this would be better for farming.
You have Frenzy with Weapon master (Hopefully a Mighty Axe in mainhand)
I don't see how people say this is bad fury gen: you attack mighty fast and it synergizes well with Frenzy due to +1 fury per HIT. Flat bonus is superior with high attack speed...it might be a little less than say Bash with the +fury rune giving it 13 per attack with a fast set of weapons is nice; however, Battle Rage with Obsidian gives you % item on each crit! Again, favoring masses of attacks.
My question would be: how does animosity work with sub 10fury gains? Does it round up? If so, it's amazing as you always get 1 MORE fury per attack, but likely blizzard will have it track fractions behind the scenes and we gain, say 4.4 per hit, so every 3 hits will be 13 instead of 12.
The main thing with this build is the ridiculously high crit that synergizes with Birthright and Swords to Ploughshares. You'll have:
5% from Ruthless
5% (Idealy) from Weapon Master
4% from Battle Rage
22% from Overpower (once you get a crit, this should be up almost indefinitely from that point on with your number of attacks)
27% from Revenge. This should proc enough to keep it up being in the thick of it.
That's a flat +63% crit that you should be able to keep up nearly always! I think another 20 or 30 something crit from Precision shouldn't be hard by the time you have all these skills and runes setup, so you're looking at critting with almost every single hit: perma Overpower (free AoE damage) and lots of chances to proc Swords to Ploughshares (should help healing due to globes OR treasure).
Also; Hammer of the Ancients will have 100% crit if you can scrounge up a mere 22% crit on gear. This will be your fury dump, and give you a massive amount of extra drops! Globes and stuff both, limiting the need for, say Bloodthirst of Pound of Flesh (though PoF might be nice in higher difficulties with all the orbs you'll coax out of them with these drop procs).
As for concerns with killing speed in the OPs build: The rest is damage! Frenzy with Crimson rune for 120% damage boost. Battle Rage for the perma 30% damage, plus you have 3 AoE skills and likely at least 75% crit with +50% crit damage. This ammounts to a massive damage boost even for simple Frenzy attacks. Also, with such a high crit, you can probably just spam Overpower in AoE situations as needed, pushing Frenzies through to keep your stack up. Hammer is your fury dump, and will almost always crit, and does respectable damage as it's doing:
180% weapons damage x 2.5 ~ 450% weapon damage aoe hit in front of you!
Leap is there for utility and you can take Threatening Shout for survivablilty...but there is no point using an Obsidian rune since Hammer is also 20 Fury and will almost always crit and has 55% drop rather than 22%.
My thought was, taking this exact build for treasure hunting, and swapping out Hammer for Wrath of the Berserker with Crimson on a boss fight. Swapping Battle Rage to crimson as well...not set on my Leap Rune overall...all of em are kinda nice.
Basically, I'm loving the 6 skill + runes system a freakin TON.
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So I noticed that the Barbarian is the only class that has 2 rune effects that increase MF. I worked on this build to make him the ultimate farm machine. He needs the fury generation to spam his two MF abilities, and he gets most of his defense from his passives other than the heal from Frenzy (Runed alabaster). This build requires a lot of crit in order to be effective with the obsidian rune of Battle Rage.
I think you shouyld also look for a efficient AoE. Kill enemies one by one looks ineficient even with 60% imp drop rates.. i dunno kno..
actually after thinking a lot about this, those skills don't improve the chances on the QUALITY of the items. just slightly better chances to drop treasure at all. and all those combined isn't even 100% extra, so say if you have a build that can kill monsters 3x faster then your build (which that wouldn't be hard to make) then technically thats a 300% better chance of finding items then your build because I'm killing 3x as many monsters. so since those skills don't increase the quality of the item its pretty useless... sorry to say. they should change it to the quality of items dropped THEN this build would be amazing.
Your math may be exaggerated but you are right. Killing things faster is optimal. You kinda shoot your self in the foot at the end, higher MF isn't much better than increased chance of dropping items.
Higher MF will allow for a better chance of finding quality items and other items by a ridiculously small chance. Example 0.000012321453% * 22% = crap all. Remember any specific magical item in D2 was way less than a 1% chance to drop.
Higher chance of finding an item applies the same rates finding an item but probably of lesser quality but since the numbers are so low it doesn't really matter.
In the end killing things quicker is your best option.
well yea i know i exaggerated, but you get what i meant. 100% agree
yes, while your heart was in the right place, the math behind the build just isn't viable or practical at all. now the fact that the build you made is interesting and SHOULD do what you want it to do means that blizzard definitely should change the "20% better chance to drop treasure" to "20% chance of getting better items". honestly its a great idea and it should do exactly what you want it to do. but since the other skills have crazy AOE 700% dmg and stuff like that makes it so a damage build's will trump a MF build to find items when it really SHOULDNT.
I would say something like this would be better for farming.
You have Frenzy with Weapon master (Hopefully a Mighty Axe in mainhand)
I don't see how people say this is bad fury gen: you attack mighty fast and it synergizes well with Frenzy due to +1 fury per HIT. Flat bonus is superior with high attack speed...it might be a little less than say Bash with the +fury rune giving it 13 per attack with a fast set of weapons is nice; however, Battle Rage with Obsidian gives you % item on each crit! Again, favoring masses of attacks.
My question would be: how does animosity work with sub 10fury gains? Does it round up? If so, it's amazing as you always get 1 MORE fury per attack, but likely blizzard will have it track fractions behind the scenes and we gain, say 4.4 per hit, so every 3 hits will be 13 instead of 12.
The main thing with this build is the ridiculously high crit that synergizes with Birthright and Swords to Ploughshares. You'll have:
5% from Ruthless
5% (Idealy) from Weapon Master
4% from Battle Rage
22% from Overpower (once you get a crit, this should be up almost indefinitely from that point on with your number of attacks)
27% from Revenge. This should proc enough to keep it up being in the thick of it.
That's a flat +63% crit that you should be able to keep up nearly always! I think another 20 or 30 something crit from Precision shouldn't be hard by the time you have all these skills and runes setup, so you're looking at critting with almost every single hit: perma Overpower (free AoE damage) and lots of chances to proc Swords to Ploughshares (should help healing due to globes OR treasure).
Also; Hammer of the Ancients will have 100% crit if you can scrounge up a mere 22% crit on gear. This will be your fury dump, and give you a massive amount of extra drops! Globes and stuff both, limiting the need for, say Bloodthirst of Pound of Flesh (though PoF might be nice in higher difficulties with all the orbs you'll coax out of them with these drop procs).
As for concerns with killing speed in the OPs build: The rest is damage! Frenzy with Crimson rune for 120% damage boost. Battle Rage for the perma 30% damage, plus you have 3 AoE skills and likely at least 75% crit with +50% crit damage. This ammounts to a massive damage boost even for simple Frenzy attacks. Also, with such a high crit, you can probably just spam Overpower in AoE situations as needed, pushing Frenzies through to keep your stack up. Hammer is your fury dump, and will almost always crit, and does respectable damage as it's doing:
180% weapons damage x 2.5 ~ 450% weapon damage aoe hit in front of you!
Leap is there for utility and you can take Threatening Shout for survivablilty...but there is no point using an Obsidian rune since Hammer is also 20 Fury and will almost always crit and has 55% drop rather than 22%.
My thought was, taking this exact build for treasure hunting, and swapping out Hammer for Wrath of the Berserker with Crimson on a boss fight. Swapping Battle Rage to crimson as well...not set on my Leap Rune overall...all of em are kinda nice.
Basically, I'm loving the 6 skill + runes system a freakin TON.