The second to last picture is, by far, my favorite. I remember reading a preview a few months back that said there would be an "aurora borealis," but I didn't know it would look that good. That whole picture just looks really good.
I assume that this landscape will be present in the northernmost area in Skyrim. The borealis becomes more vibrant the closer you get to the poles, so it only makes sense that this would be more towards the top of the map.
Anyway, great pictures.
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I hate the way you cling to ignorance and pass it off as innocence
I never used the horse in Oblivion. It felt so pointless. It's interesting at this point we really know nothing of the plot other than that there are dragons and this is significant somehow.
Hmm, alright that's fairly interesting. Moreso anyway than Oblivion where the Emperor just had a vague dream about you and that's why you're kind of important. Thanks for the info!
That was a lovely narrative! Yeah definitely one of the most exciting things about Skyrim so far to me is the way they changed dungeons and caves to be more dynamic in this way. If you think about it, the first time you played Oblivion all the way through, you probably had a blast looting caves and Ayleid ruins. I know I did. In retrospect it was all very repetitive and anticlimactic, and you probably would never do it again in another playthrough, but for its time, we all seemed not to notice the ad nauseam feeling of grinding around in those area.
So even if in Skyrim it was similar to Oblivion's, we'd still be having a blast for a long time just cause things would still be new enough to make it all seem fresh. But here, it actually is all improved. I reckon it must be pretty difficult making random locations interesting in such an open world game. But whatever they're doing in Skyrim with that really seems to be on the right track. I hope they really reward you not just for exploring these locations, but taking your sweet time to do it. I hope there are lots of hidden things to discover that you wouldn't notice if you were just plowing your way through these places at full speed. I love when a game rewards you for patience and it's a nice natural form of game padding when you spend more time exploring an area not because you're forced to, but because there really might be a reward for doing so.
In Fallout 3, they came close, really close, to creating this kind of reward system. I seldom got bored exploring randon nonscripted locations in the game, but still there were times going into an abandoned radio station or broadcasting tower that I hoped for something more than just mere loot. After so much of it you felt your character had such a nihilistic role to play in with all your decisions seeming so inconsequential.
It was also hardly enough just to have a terminal with some interesting side information. You wanted to hack a terminal sometimes, gain the location to a secret bunker where a man had fled to, go track him down, and see if he was still alive. And the possibility of that on your way there would've been so tantalizing and made you savor the journey more across the open wasteland because you were gonna solve the mystery of this guy. And like I said, F3 came very close to moments like that but it rarely got that interesting.
One thing I can't get enough of is hidden areas. Every game needs more and Bethesda games (FO3 and Elder Scrolls) are perfect for them. Hidden switches and levers that open places are amazing. Like stumbling upon the vampire countess was it? In oblivion (yes I know it was a quest too but its fun to accidentally see).
I LOVE finding secrets, I want 500% more in every game.
Yes. Also the plunger room? Amazing. I love small things like that, unfortunately most games are too linear for that, that's why its perfect for Bethesda style free roams.
Sort of. It was more like dragging the body into the water though, and current never moved the bodies. It sounds like they've refined it a lot more.
I assume that this landscape will be present in the northernmost area in Skyrim. The borealis becomes more vibrant the closer you get to the poles, so it only makes sense that this would be more towards the top of the map.
Anyway, great pictures.
I hate the way you cling to ignorance and pass it off as innocence
Yeah they were called bound weapons and would disappear after a small amount of time. They looked like Daedric items in Oblivion though.
An awesome list of 63 amazing things.
http://www.gamesradar.com/63-amazing-things-we-saw-and-did-skyrim/
Siaynoq's Playthroughs
Siaynoq's Playthroughs
I know that i'll be definitely playing the Argonian... been my favourite since Morrowind!!! =)
I mean honestly, there are so few other quality games out there that allow character customisation other than human-like races!
http://www.youtube.com/watch?v=1TWRnj60-2U
http://www.youtube.com/watch?v=faj9P7yv0YY
http://www.youtube.com/watch?v=qR_GGsRWJHA
http://www.youtube.com/watch?v=jzv2PuAIqQA
I can't wait! Become Ethereal shout.
Another good review:
http://www.gamesradar.com/skyrim-preview-secret-of-pinewatch-sanctuary/
So even if in Skyrim it was similar to Oblivion's, we'd still be having a blast for a long time just cause things would still be new enough to make it all seem fresh. But here, it actually is all improved. I reckon it must be pretty difficult making random locations interesting in such an open world game. But whatever they're doing in Skyrim with that really seems to be on the right track. I hope they really reward you not just for exploring these locations, but taking your sweet time to do it. I hope there are lots of hidden things to discover that you wouldn't notice if you were just plowing your way through these places at full speed. I love when a game rewards you for patience and it's a nice natural form of game padding when you spend more time exploring an area not because you're forced to, but because there really might be a reward for doing so.
In Fallout 3, they came close, really close, to creating this kind of reward system. I seldom got bored exploring randon nonscripted locations in the game, but still there were times going into an abandoned radio station or broadcasting tower that I hoped for something more than just mere loot. After so much of it you felt your character had such a nihilistic role to play in with all your decisions seeming so inconsequential.
It was also hardly enough just to have a terminal with some interesting side information. You wanted to hack a terminal sometimes, gain the location to a secret bunker where a man had fled to, go track him down, and see if he was still alive. And the possibility of that on your way there would've been so tantalizing and made you savor the journey more across the open wasteland because you were gonna solve the mystery of this guy. And like I said, F3 came very close to moments like that but it rarely got that interesting.
Siaynoq's Playthroughs
I LOVE finding secrets, I want 500% more in every game.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Some more reviews:
OXM 1
OXM 2
OXM 3
UGO
The Mercury News
IGN
Here!
Siaynoq's Playthroughs