This is good news. I can also see people care less about magic find with this and more about good gear.
I do not believe that the point of this is to remove the requirement for people to wear appropriate MF gear. You will still have to have a balance between DPS and MF if you want to get drops, but this improves your chance at drops.
The real thing they are trying to accomplish here is to give a disincentive to skill swapping. It's not to make it so that you don't have to have the MF stat on your gear.
I am in total agreement with this idea. 2 things that pop into my mind are first, how much of an increase and for how long, and second, will there be a visual on screen we can click to see what bonus we're currently getting ?
I think it should most definitely stack .. I mean chances are your going to come across at least 1 champ/rare on your way to a boss (if your spamming boss runs), so getting the bonus that way certainly doesnt feel special. But if you get a small %, say 3% for each kill and it can stack, then we are talking something sweet.
I think this idea is wonderful and I can't wait to see how the stacking of the buff is implemented. I, too, am in favor of diminishing returns as another poster mentioned above, otherwise you'd be able to build up waaaaay too much MF if you wanted to start in Act I Inferno and work your way to the end of the game, sweeping for champs along the way. I know that would take a long, long time, but I think the members of this community would agree that people would still do it.
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
The thing I like the most is that it doesn't actually hinder players from skill-swapping or actually force them into any sort of permanence, which was the thing I was dreading the most; people trying to force their preferred means of play on others. I imagine Blizzard is smart enough to realize that the buff duration should only last as long as the smallest bite segment they want the buff to apply to. In other words, from the beginning of an area up to that area's boss, with the final reward from the boss consuming the buff. Once you roll into a new area with a new boss, you begin incrementing your buff again as you kill champions in that area.
The real thing they are trying to accomplish here is to give a disincentive to skill swapping. It's not to make it so that you don't have to have the MF stat on your gear.
They're totally trying to disincentivize skill swapping, true, but that's not the only thing. Motivating people to sweep through the game and kill champions/bosses alike is huge. It completely changes the endgame.
I like the idea of the valor buff stacking with infinite duration, but the problems are pretty easy to see. Resetting the buff at the start of each new act seems like a cool solution, you would pick which act to run partially based on length, and try to make it through the whole thing in a sitting. It's fine if you don't, but if you do you get better drops/makes the end boss of the act that much more epic (because you'll have high valor stacks).
It also makes runs a 2 - 3 hour endeavor if you want to go through the whole act, which fits pretty well with your typical Diablo player's play session I think. For those who would play longer there's a nice breakpoint for devouring food, and if you play in hour chunks you could still farm pretty effectively (though unfortunately not quite as well).
This certainly seems like an interesting and viable idea. I'll have to keep an eye on what type of changes and tweaks they actually make since it seems like their not even 100% sure on what direction they wish to take with it just yet. I wonder if it will stack with the actual MF shrines that are littered across the zones. Im not sure if I like the fact that switching runes, skills, etc causes the buff to fall off, as that kind of enforces you to keep the same build the entire time you're in the game but I can see why they did it.
Overall I like the idea, I just hope they implement it in the best way possible.
Great concept. Happy to see Blizzard try to handle a couple of issues with the game. Especially the respec issue which I personally care a lot about.
Now I just hope they implement it in the right way, so it will actually solve the issues they want it to solve.
They'll probably make the buff drop off in less than an entire act, maybe the equivalent of where the skeleton king is at in Act 1. Minibosses would be great breakpoints to break sessions into bite-sized pieces.
Not really crazy for it if it stacks, I can see people finding say 5 elite packs before a boss, leaving them, and coming back to kill them once the way to the boss is clear.
Agreed. This sounds like an awful, annoying way to play Diablo. I hope this doesn't stick around in this form. Bosses should drop good loot on their own. In fact, they should be giving the Nephalem Valour buff, in my opinion.
Having to run around and find one champion pack right before going to a boss sounds annoying too, though.
If they work it out so when you fight your way to a boss and you kill champions on the way that the buff lasts long enough to make it there, then I won't mind. But anything more than that seems like a chore.
Not really crazy for it if it stacks, I can see people finding say 5 elite packs before a boss, leaving them, and coming back to kill them once the way to the boss is clear.
Agreed. This sounds like an awful, annoying way to play Diablo. I hope this doesn't stick around in this form. Bosses should drop good loot on their own. In fact, they should be giving the Nephalem Valour buff, in my opinion.
Having to run around and find one champion pack right before going to a boss sounds annoying too, though.
If they work it out so when you fight your way to a boss and you kill champions on the way that the buff lasts long enough to make it there, then I won't mind. But anything more than that seems like a chore.
The way I understand it is that it doesn't look like it's going to have a timer at all, seems more like actions such as leaving the game and whatnot is what will remove it rather than a specific amount of time.
It wouldn't make sense to put a timer on it, as it forces people to constantly rush through content, and that doesn't really seem like something they want to foster. Also, I disagree that bosses should drop good loot on their own because it just opens up paths of least resistance, which is something that Blizzard is very much against because it leads to things like joining a game for three minutes, killing a boss, then leaving the game. With champion packs granting the buff and dropping excellent loot, it encourages exploration and working through the entire act, rather than pounding through only a couple minutes of content in each game.
EDIT: I guess I'll clarify and say that I agree with them that bosses shouldn't drop the best loot on their own. I do believe they should drop good loot though.
The thing is, you dont really want to make boss runs in D3 at all.
So having elites up toward the boss isn't a "problem" or invalidating this buff in any way.
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I do not believe that the point of this is to remove the requirement for people to wear appropriate MF gear. You will still have to have a balance between DPS and MF if you want to get drops, but this improves your chance at drops.
The real thing they are trying to accomplish here is to give a disincentive to skill swapping. It's not to make it so that you don't have to have the MF stat on your gear.
I think it should most definitely stack .. I mean chances are your going to come across at least 1 champ/rare on your way to a boss (if your spamming boss runs), so getting the bonus that way certainly doesnt feel special. But if you get a small %, say 3% for each kill and it can stack, then we are talking something sweet.
They're totally trying to disincentivize skill swapping, true, but that's not the only thing. Motivating people to sweep through the game and kill champions/bosses alike is huge. It completely changes the endgame.
I like the idea of the valor buff stacking with infinite duration, but the problems are pretty easy to see. Resetting the buff at the start of each new act seems like a cool solution, you would pick which act to run partially based on length, and try to make it through the whole thing in a sitting. It's fine if you don't, but if you do you get better drops/makes the end boss of the act that much more epic (because you'll have high valor stacks).
It also makes runs a 2 - 3 hour endeavor if you want to go through the whole act, which fits pretty well with your typical Diablo player's play session I think. For those who would play longer there's a nice breakpoint for devouring food, and if you play in hour chunks you could still farm pretty effectively (though unfortunately not quite as well).
Supa exicted!
Overall I like the idea, I just hope they implement it in the best way possible.
Now I just hope they implement it in the right way, so it will actually solve the issues they want it to solve.
Agreed. This sounds like an awful, annoying way to play Diablo. I hope this doesn't stick around in this form. Bosses should drop good loot on their own. In fact, they should be giving the Nephalem Valour buff, in my opinion.
Having to run around and find one champion pack right before going to a boss sounds annoying too, though.
If they work it out so when you fight your way to a boss and you kill champions on the way that the buff lasts long enough to make it there, then I won't mind. But anything more than that seems like a chore.
The way I understand it is that it doesn't look like it's going to have a timer at all, seems more like actions such as leaving the game and whatnot is what will remove it rather than a specific amount of time.
It wouldn't make sense to put a timer on it, as it forces people to constantly rush through content, and that doesn't really seem like something they want to foster. Also, I disagree that bosses should drop good loot on their own because it just opens up paths of least resistance, which is something that Blizzard is very much against because it leads to things like joining a game for three minutes, killing a boss, then leaving the game. With champion packs granting the buff and dropping excellent loot, it encourages exploration and working through the entire act, rather than pounding through only a couple minutes of content in each game.
EDIT: I guess I'll clarify and say that I agree with them that bosses shouldn't drop the best loot on their own. I do believe they should drop good loot though.
So having elites up toward the boss isn't a "problem" or invalidating this buff in any way.