You could mention minions on the unique and super unique hub pages. I don't think there's any proper information about minions yet, like lightning enchanted minions getting a +lit damage boost in NM/Hell.
It is on the respective pages for each preset (Specral Hit etc.) and that's global for all minions, so I don't think we need to include anything about that on the specific monster pages.
As far as Reziarfg goes, is it safe to assume that "Stygian Beast" is a Stygian Fury? ... In which case we can setup a redirect from the Beast page to the Fury page.
It's just a joke man, it doesn't have anything to do with lore or game world coherence
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The image of Reziarfg was probably pulled off the Arreat Summit - if it's in the data files it's well hidden. I highly doubt they bothered to model it since it was a joke after all. So it's a hack job, but I removed the black.
The "Stygian Beast" was mentioned in the lore about Reziarfg; I think this is different than "Stygian Fury". I don't know if that is enough to merit it's own page, but all we know about the "Stygian Beast" is what's mentioned in that joke.
And looking at that list, do we want to label the Cow King as "Quest-related"? It's for the most part, a hidden quest.
No, quest-related means you have to kill it to complete a quest. So things like act bosses, Blood Raven, Radament, etc. Things that are kind of close (Coldworm, Frozenstein, etc.) aren't considered quest-related. And there isn't any quest for the cow king ("hidden" quests don't count).
No, quest-related means you have to kill it to complete a quest. So things like act bosses, Blood Raven, Radament, etc. Things that are kind of close (Coldworm, Frozenstein, etc.) aren't considered quest-related. And there isn't any quest for the cow king ("hidden" quests don't count).
True... But in order to complete the Cow Level "quest" you need to kill the King. I suppose it isn't an actual quest or anything, but it may still be worth noting? He is directly related to the "quest," whereas Coldworm isn't needed to kill during the quest, he's just kinda hanging out there.
I think for all intents and purposes it is a quest, no? The only thing it's missing is an icon in our quest log really. There is no speech or anything, but killing this monster affects gameplay for our character permanently, just as the other quests do.
Yeah, but it's not really a quest. Or a "quest". It's just a gimmick. People go out of their way to avoid him and if you accidentally kill him, you're like "shit..." I've always hoped Blizz would remove that restriction. It seems completely pointless. No one wants to complete a "quest" that prevents them from doing something. Quests provide a reward or move the storyline forward. Killing the Cow King punishes you.
Yeah, but it's not really a quest. Or a "quest". It's just a gimmick. People go out of their way to avoid him and if you accidentally kill him, you're like "shit..." I've always hoped Blizz would remove that restriction. It seems completely pointless. No one wants to complete a "quest" that prevents them from doing something. Quests provide a reward or move the storyline forward. Killing the Cow King punishes you.
Well, think about it. Blizzard didn't intend for people to be constantly farming the Cow Level, it's meant to be a one-time-per-difficulty type thing, similar to normal quests. Once the Cow King is killed, you have "completed" the "quest."
Well, think about it. Blizzard didn't intend for people to be constantly farming the Cow Level, it's meant to be a one-time-per-difficulty type thing, similar to normal quests. Once the Cow King is killed, you have "completed" the "quest."
True, but I agree with Kickin. They way it works and is structured, compared to all the other quests in the game, makes it something else. We'll not label him as a quest monster. The point of having the quest label to begin with is to show what Super Uniques are related to the main storyline. The Cow King is outside of that.
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PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
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I really like this table, except for one thing. Beneath the minion it says 'Super Unique: Corpsefire'. That's probably a bit redundant, but I don't know if it can be deleted since it's in the standard monster template.
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I feel like the Rune Drop information should be rolled up into the table.
(Btw regarding minions, it looks like it's just taking the range as a base number (MinGrp/MaxGrp in SuperUniques.txt) and adding +1 for NM and +2 for Hell)
I feel like the Rune Drop information should be rolled up into the table.
I'm gonna say no on that. The Monster template is horrible to modify, and adding extra columns that do not show up in all versions doesn't work very well. We could display the runes in a separate table instead of as bullets though.
(Btw regarding minions, it looks like it's just taking the range as a base number (MinGrp/MaxGrp in SuperUniques.txt) and adding +1 for NM and +2 for Hell)
For a total of +3 for Hell? Otherwise Treehead doesn't follow that formula.
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Actually, when it comes to categories there's no set standard for how content pages are categorized. We just haven't really gotten to that yet.
In any case, you don't have to add any categories manually. Whatever categories we do add will be included in the navbox templates and automatically show up on any page where they're used.
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I'm gonna say no on that. The Monster template is horrible to modify, and adding extra columns that do not show up in all versions doesn't work very well. We could display the runes in a separate table instead of as bullets though.
I added another table with minions/rune drop to Corpsefire on my Sandbox, and it looks just like an extension of the monster template, though I'm sure you could do some cleaning up of it.
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It's just a joke man, it doesn't have anything to do with lore or game world coherence
Yeah, it's GFrazier backwards. He's just a guy on the Webteam (Nebu).
Reziarfg is srsbznz. So is the Chat Gem. There are no jokes.
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No, quest-related means you have to kill it to complete a quest. So things like act bosses, Blood Raven, Radament, etc. Things that are kind of close (Coldworm, Frozenstein, etc.) aren't considered quest-related. And there isn't any quest for the cow king ("hidden" quests don't count).
I think for all intents and purposes it is a quest, no? The only thing it's missing is an icon in our quest log really. There is no speech or anything, but killing this monster affects gameplay for our character permanently, just as the other quests do.
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(Btw regarding minions, it looks like it's just taking the range as a base number (MinGrp/MaxGrp in SuperUniques.txt) and adding +1 for NM and +2 for Hell)
For a total of +3 for Hell? Otherwise Treehead doesn't follow that formula.
Tested it a few times, it's not cumulative. He will have 3 minions in NM, and 4 in Hell.
In any case, you don't have to add any categories manually. Whatever categories we do add will be included in the navbox templates and automatically show up on any page where they're used.
I added another table with minions/rune drop to Corpsefire on my Sandbox, and it looks just like an extension of the monster template, though I'm sure you could do some cleaning up of it.