Looks good i haven't loged on in a week because i got bored Para farming but I will def get back to it now that it will be basically two to three times faster to hit 100.
Sorry dude, the quote is from the comment section on the official US blog. No way to link to it, so I decided to take a screenshot. If you type in google "nv stacks will persist across acts with 1.0.7" you'll see it's there, but you'll still have to go manually through their comment section as there are no internal links to it. :/
Are my the only one that doesnt think these changes are what the game needs?
Added dueling.....OK, finally.
Gave a reason to craft, but further promotes 1 main character farming. No incentive for more than 1 charcter, and once you find the recipes the reason to farm bosses ends, and its back to farming act 3. Plus once you farm more ingredients for another crafted item, you will want to craft it for your main until you get perfect stats, again no incentive to play alts, and more resons to farm A3.
The new gem will require 20 million gold and 3 of your RS gems, plus a craft mat that shares use with craft gear. So again this completely discourages any more than 1 ultra-farm character, and adds more reasons to farm A3.
I don't think these changes are good at all, and other than giving a reason to farm bosses for recipes, only perpetuates the problem.
Everyone will still be farming A3 at max efficiency and dumping everything they have into 1 character with no other point than to increase that 1 charcters DPS.
Things this patch did nothing to change:
99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)
way too many rares meaning only legendaries and recipes are worth picking up for high-tier players
AH is still the best way to gear alts and even your main until you get lucky with a recipe.
No incentive whatsoever for more than 1 charcter.
No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)
Still favors MP0-2 farming meaning less diversity in gear choices, we will continue to just increase DPS stats.
No end-game content, End-game = A3.
No items are leaving the economy.
Major issues with the game left completely ignored again, and the developers still don't seem to get what makes a good ARPG, which is really disheartening to see.
At the end of the day, the only change they made (outside of duels) is along your perpetual A3 runs, you will get some mats you can use to forge a new item. If it's anything like the Hellfire ring, most of these will end up in your bank rotting.
So far, I see no reason for me to come back at this time.
Are my the only one that doesnt think these changes are what the game needs?
Added dueling.....OK, finally.
Gave a reason to craft, but further promotes 1 main character farming. No incentive for more than 1 charcter, and once you find the recipes the reason to farm bosses ends, and its back to farming act 3. Plus once you farm more ingredients for another crafted item, you will want to craft it for your main until you get perfect stats, again no incentive to play alts, and more resons to farm A3.
The new gem will require 20 million gold and 3 of your RS gems, plus a craft mat that shares use with craft gear. So again this completely discourages any more than 1 ultra-farm character, and adds more reasons to farm A3.
I don't think these changes are good at all, and other than giving a reason to farm bosses for recipes, only perpetuates the problem.
Everyone will still be farming A3 at max efficiency and dumping everything they have into 1 character with no other point than to increase that 1 charcters DPS.
Things this patch did nothing to change:
99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)
way too many rares meaning only legendaries and recipes are worth picking up for high-tier players
AH is still the best way to gear alts and even your main until you get lucky with a recipe.
No incentive whatsoever for more than 1 charcter.
No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)
Still favors MP0-2 farming meaning less diversity in gear choices, we will continue to just increase DPS stats.
No end-game content, End-game = A3.
No items are leaving the economy.
Major issues with the game left completely ignored again, and the developers still don't seem to get what makes a good ARPG, which is really disheartening to see.
At the end of the day, the only change they made (outside of duels) is along your perpetual A3 runs, you will get some mats you can use to forge a new item. If it's anything like the Hellfire ring, most of these will end up in your bank rotting.
So far, I see no reason for me to come back at this time.
While I do see the points you are making, this is prob the 3rd game on their list that they work on. Until some of the major content is done in MoP and SC2 expansion. Don't expect anything amazing from them or game breaking that will be new content or whatever.
Not being rude, its just Blizzard.
While I do see the points you are making, this is prob the 3rd game on their list that they work on. Until some of the major content is done in MoP and SC2 expansion. Don't expect anything amazing from them or game breaking that will be new content or whatever.
Not being rude, its just Blizzard.
That's completely irrelevant. Different games have different teams. They don't move departments unless big shifts are coming. Like when Battle.net 2.0 needed finishing (Titan team helped). And before that when Burning Crusade was finished Blizzard hired new people for WoW and moved some old to Titan. Those are major events and none such have been happening or are incoming soon. The team that made Pandaria is still the exact same team that is working on the patches. In fact Patch 5.1 and 5.2 have been in development since before the game released.
All the games have different engines and different art and moving people instead of hiring new ones or keeping the same devs on one project is just a really bad idea.
Overall: Im happy to see Blizzard is not so afraid of adding Bind on pickup stuff to the game. Unfortuantely that is the only real way to fight the AH dominance.
The biggest downside is that some players find it more rewarding to collect items from slain monsters or crafting.
Really Blizzard.
Some players find it more rewarding to collect items from monsters in a game that is centered around finding items from monters?!
Until 100% of players find it more rewarding to find items from monsters, you ought to onsider that particular part of the game a failure. Seriously.
Sure, AH exists and has its benefits and stuff, but finding items in-game is god-damn central to what the game is.
"different stats for different builds" is a high-level design goal and introducing a very strong Ruby is a step in the right direction.
--> VERY good. That is how it should be. A very long way to go however.
constantly changing class skills can often do more harm than good.
Maybe... but so early in the game, where skills are insanely unbalanced, there has to be MORE skill changes not less.
Also, many skills need a lot more changes than just increasing their damage.
New Crafting Recipes:
Well, rafting needs a lot more changes than this, but like many other changes this patch, it is some sort of a start.
In addition to new items, we're also adding a new tier of gems for those who really want to push their character farther.
The new tier Ruby is a significant bump up that should make it the preferred choice for those who favor attack speed over Critical Hit chance
Wont really affect most casual players I guess, conidering how expensive those gems are to make, so if they mean they only improve the very last tier of Ruby, then that is a bit stupid.
MP in public games:
I never ever play public games, but yeah... that one was obviously needed.
People often ask what the intention of Monster Power is. Am I supposed to just turn the Monster Power up as high as I can until I die? No, not really. Just because you’re able to beat something doesn’t mean that it’s optimal. In fact, we think there’s a real risk that if the most efficient path for XP or item farming involves playing on the highest Monster Power setting available regardless of the gameplay experience, then the game might actually become a lot less fun for a lot of people.
That is good reasoning. Which on its own makes me happy, since Blizzard has been using a loot of bad reasoning when explaining changes in Diablo 3
High MP should be rewarding, but not the required way to play, if it was, it would simply be 10 new difficulty levels (like normal, NM etc).
We've adjusted the Reflects Damage mechanic. Monsters with this affix will now pulse a damage reflection shield on and off. While the shield is down, the monster does not reflect damage. When the reflect shield is on, the monster will Reflect Damage the way it does now on live.
Meh, I dont get these kind of changes. Reflect was pretty much the only elite affix that harm people who got too much DPS and forgot their defense. Seems to me like it was an affix that worked just as intended.
We've made changes to Molten and Plagued, too. Molten often feels like one of the more threatening ground-based damage effects, and Plagued feels a bit low.
Agreeing that Plagued is harmless right now, BUT shouldnt they both feel threathening? Even according to Blizzards very own philosphy a few sencentes back: "We believe that Diablo shines when you can spend the majority of your time slaughtering hordes of enemies and then having that punctuated by the occasional difficulty spike either in the form of a particularly challenging set of normal monsters (like an elite pack) or a boss." Not sure Molten really needed another nerf. Unless its a bery small one. Rather, other affixes might need to be balanced at the same level
We're removing the incrementing resurrection timer on consecutives deaths.
I dont really mind the removal of ressurection timer in itself, but the penalty for death in SC should be substantially higher! It simply makes the game more fun if there is a sense of danger.
We're also increasing the base pickup radius by a small amount.
Good! It is prety annoying to pretty much stand on top of a gold stack, which the game just refuses to pick up. Sure you can go for it on gear, but you wont always have it, especially not while levelling.
lol I'm sorry Blizz, patch looks great, but I had this pointed out to me on another fansite and it's too good to not share:
The biggest downside is that some players find it more rewarding to collect items from slain monsters or crafting.
Some!? Some! LOL C'mon, Blizz, finding your OWN loot in D2 is just about the only reason people ever farmed Baal for days on end. I mean, it's kind of a big part of the game! Anyway, really weird to see that.
Carry on.
They could do wathever tuning they want, if they do not remove / nurf this passif CM/WW will always win. I mean...
They won't solve the "spec issue" with those change (except for low lv / low geared)
So much this. You could make Arcane Orb do 2000% damage, it doesn't matter because it's not STUN LOCKING monsters. STUN LOCKING. CC IMMUNE. There is no way to get around this stuff through simple buffs.
I don't understand why it takes weeks or months to finish such a small patch.
Most of the team is working on an expansion. You know, something that will actually earn them money.
Let's also not forget all that manpower wasted on deathmatch before they canned it.
Because getting more people to play now doesn't earn them a dime on the RMAH? Also the expansion won't make them that much money if the state of D3 is only at this level. They lost the trust of millions and need to earn it before they push out any new software. D3 sold crazy on the back of D2's solid rep. D3:The Second Failure will sell like trash on the trash rep of D3 unless Blizzard can repair it before they release the xpac.
Very pleased with the duelling system, was expecting Borderlands style open world small scale 1v1, 4 player will keep me occupied, although no word on allegiance yet, would like the option to make the 1v1v1v1 into 2v2 or even 1v3.. Time will tell. I will be farming the new crafted account bound gear pieces but hypocrisy aside, I'm disappointed that they're in there, or rather that they're going to roll above stat-cap. Legendaries were crap originally because the design ethic was to keep players from gearing exactly alike with fixed BiS lists. The legendary changes narrowed the field hugely as they expected, 2H that isn't Skorn = Worthless, for example. Seems this design principle may have been completely discarded now.
LOL, you serious? A lots of changes and new content for free. Diablo 3 patches beats every patch in any game if you ask me.
From the release, this game has improved a lot, and I have no doupts it will improve even more in the future. Thanks Bliz!
Its not perfect yet, sure. But what game is perfect from the start? Especially a game like D3, which requires a lot of balancing, you cant know for sure is some feature gonna work as intented.
Anyway, looking forward to the patch!
You must not play a lot of other CP games.......
Your statement is true, for the 80-90s. But today, there are a ton of CP games that constant improvements and patches. Even when there is no real-money involved. Blizzard is making revenue every month from this game with the RMAH, and as such, should be putting in the time and effort that is expected with any game made in todays market with a real-money feature.
You're right though, their content pacthes are a lot better than.....Mario Brothers ever had!
Very pleased with the duelling system, was expecting Borderlands style open world small scale 1v1, 4 player will keep me occupied, although no word on allegiance yet, would like the option to make the 1v1v1v1 into 2v2 or even 1v3.. Time will tell. I will be farming the new crafted account bound gear pieces but hypocrisy aside, I'm disappointed that they're in there, or rather that they're going to roll above stat-cap. Legendaries were crap originally because the design ethic was to keep players from gearing exactly alike with fixed BiS lists. The legendary changes narrowed the field hugely as they expected, 2H that isn't Skorn = Worthless, for example. Seems this design principle may have been completely discarded now.
BiS lists are already fixed.
Considering that many specs gear differently so that's still a lot of lists but there is no such thing as an RPG (that has gearing) that doesn't have BiS lists.
New crafting recipes doesn't change a damn thing. It will take time, and as usual, disenchanting a bunch of items, in order to be able to craft the new gear. Guess what? That "new" gear, will be nothing more than a typical rare, with random properties that will still be worthless 999 out of 1000 times. Except, instead of walking outside and killing something for it to drop, you have to kill a TON of things to get these new mats, and then spend more money likely to craft it.
Vending your useless rares will still be the most effective way to make money with them. Also, it doesn't even say whether or not the primary stat is a guaranteed high roll, just that, like all other gear, it only CAN roll that high.
Nothing has changed. All your gear will still roll shit, you just now have to farm for a while to be able to craft said shit.
And really? TWENTY MILLION GOLD to craft a gem? Are you out of your mind?
Is it weird, that I was most excited reading about a little extra pickup radius? Guess because it's the first I have read on it. In my downtime I decided to try Torchlight 2 and some aspects of the game just feel right. The pickup radius was a big difference from stock D3. Only level 20 on elite slowly trugging along, so no clue how end game works. The boss fights I have done are excellent and change it up a bit. Still would rather have D3's feel, look, playability, movement and stats. Already have to reroll because I dumped to many points into health/armor. Just hope in next Diablo expansion they will add a lot more randomness to dungeons, and be able to turn off the story and just clear as I please with all bosses still up (with no azmo popups >.< or his concubine).
Most of the team is working on an expansion. You know, something that will actually earn them money.
Let's also not forget all that manpower wasted on deathmatch before they canned it.
That will give me a nice reason to restart my grinding session !
The season is underway. Don't know if I'll make it through.
Akarat save me !
Sorry dude, the quote is from the comment section on the official US blog. No way to link to it, so I decided to take a screenshot. If you type in google "nv stacks will persist across acts with 1.0.7" you'll see it's there, but you'll still have to go manually through their comment section as there are no internal links to it. :/
Ha. Bagstone.
Added dueling.....OK, finally.
Gave a reason to craft, but further promotes 1 main character farming. No incentive for more than 1 charcter, and once you find the recipes the reason to farm bosses ends, and its back to farming act 3. Plus once you farm more ingredients for another crafted item, you will want to craft it for your main until you get perfect stats, again no incentive to play alts, and more resons to farm A3.
The new gem will require 20 million gold and 3 of your RS gems, plus a craft mat that shares use with craft gear. So again this completely discourages any more than 1 ultra-farm character, and adds more reasons to farm A3.
I don't think these changes are good at all, and other than giving a reason to farm bosses for recipes, only perpetuates the problem.
Everyone will still be farming A3 at max efficiency and dumping everything they have into 1 character with no other point than to increase that 1 charcters DPS.
Things this patch did nothing to change:
99% of rare drops are vendor trash (actually made this worse w/ the crafted recipes in the few slots rares still had potential)
way too many rares meaning only legendaries and recipes are worth picking up for high-tier players
AH is still the best way to gear alts and even your main until you get lucky with a recipe.
No incentive whatsoever for more than 1 charcter.
No reason to farm anything but A3. (Other than to get your recipes, once you get it, no reason to do it again)
Still favors MP0-2 farming meaning less diversity in gear choices, we will continue to just increase DPS stats.
No end-game content, End-game = A3.
No items are leaving the economy.
Major issues with the game left completely ignored again, and the developers still don't seem to get what makes a good ARPG, which is really disheartening to see.
At the end of the day, the only change they made (outside of duels) is along your perpetual A3 runs, you will get some mats you can use to forge a new item. If it's anything like the Hellfire ring, most of these will end up in your bank rotting.
So far, I see no reason for me to come back at this time.
While I do see the points you are making, this is prob the 3rd game on their list that they work on. Until some of the major content is done in MoP and SC2 expansion. Don't expect anything amazing from them or game breaking that will be new content or whatever.
Not being rude, its just Blizzard.
Oh well
That's completely irrelevant. Different games have different teams. They don't move departments unless big shifts are coming. Like when Battle.net 2.0 needed finishing (Titan team helped). And before that when Burning Crusade was finished Blizzard hired new people for WoW and moved some old to Titan. Those are major events and none such have been happening or are incoming soon. The team that made Pandaria is still the exact same team that is working on the patches. In fact Patch 5.1 and 5.2 have been in development since before the game released.
All the games have different engines and different art and moving people instead of hiring new ones or keeping the same devs on one project is just a really bad idea.
Ha. Bagstone.
Really Blizzard.
Some players find it more rewarding to collect items from monsters in a game that is centered around finding items from monters?!
Until 100% of players find it more rewarding to find items from monsters, you ought to onsider that particular part of the game a failure. Seriously.
Sure, AH exists and has its benefits and stuff, but finding items in-game is god-damn central to what the game is.
--> VERY good. That is how it should be. A very long way to go however.
Maybe... but so early in the game, where skills are insanely unbalanced, there has to be MORE skill changes not less.
Also, many skills need a lot more changes than just increasing their damage.
New Crafting Recipes:
Well, rafting needs a lot more changes than this, but like many other changes this patch, it is some sort of a start.
Wont really affect most casual players I guess, conidering how expensive those gems are to make, so if they mean they only improve the very last tier of Ruby, then that is a bit stupid.
MP in public games:
I never ever play public games, but yeah... that one was obviously needed.
That is good reasoning. Which on its own makes me happy, since Blizzard has been using a loot of bad reasoning when explaining changes in Diablo 3
High MP should be rewarding, but not the required way to play, if it was, it would simply be 10 new difficulty levels (like normal, NM etc).
Meh, I dont get these kind of changes. Reflect was pretty much the only elite affix that harm people who got too much DPS and forgot their defense. Seems to me like it was an affix that worked just as intended.
Agreeing that Plagued is harmless right now, BUT shouldnt they both feel threathening? Even according to Blizzards very own philosphy a few sencentes back: "We believe that Diablo shines when you can spend the majority of your time slaughtering hordes of enemies and then having that punctuated by the occasional difficulty spike either in the form of a particularly challenging set of normal monsters (like an elite pack) or a boss." Not sure Molten really needed another nerf. Unless its a bery small one. Rather, other affixes might need to be balanced at the same level
I dont really mind the removal of ressurection timer in itself, but the penalty for death in SC should be substantially higher! It simply makes the game more fun if there is a sense of danger.
Good! It is prety annoying to pretty much stand on top of a gold stack, which the game just refuses to pick up. Sure you can go for it on gear, but you wont always have it, especially not while levelling.
Some!? Some! LOL C'mon, Blizz, finding your OWN loot in D2 is just about the only reason people ever farmed Baal for days on end. I mean, it's kind of a big part of the game! Anyway, really weird to see that.
Carry on.
So much this. You could make Arcane Orb do 2000% damage, it doesn't matter because it's not STUN LOCKING monsters. STUN LOCKING. CC IMMUNE. There is no way to get around this stuff through simple buffs.
Because getting more people to play now doesn't earn them a dime on the RMAH? Also the expansion won't make them that much money if the state of D3 is only at this level. They lost the trust of millions and need to earn it before they push out any new software. D3 sold crazy on the back of D2's solid rep. D3:The Second Failure will sell like trash on the trash rep of D3 unless Blizzard can repair it before they release the xpac.
You must not play a lot of other CP games.......
Your statement is true, for the 80-90s. But today, there are a ton of CP games that constant improvements and patches. Even when there is no real-money involved. Blizzard is making revenue every month from this game with the RMAH, and as such, should be putting in the time and effort that is expected with any game made in todays market with a real-money feature.
You're right though, their content pacthes are a lot better than.....Mario Brothers ever had!
BiS lists are already fixed.
Considering that many specs gear differently so that's still a lot of lists but there is no such thing as an RPG (that has gearing) that doesn't have BiS lists.
CP is illegal bro
New crafting recipes doesn't change a damn thing. It will take time, and as usual, disenchanting a bunch of items, in order to be able to craft the new gear. Guess what? That "new" gear, will be nothing more than a typical rare, with random properties that will still be worthless 999 out of 1000 times. Except, instead of walking outside and killing something for it to drop, you have to kill a TON of things to get these new mats, and then spend more money likely to craft it.
Vending your useless rares will still be the most effective way to make money with them. Also, it doesn't even say whether or not the primary stat is a guaranteed high roll, just that, like all other gear, it only CAN roll that high.
Nothing has changed. All your gear will still roll shit, you just now have to farm for a while to be able to craft said shit.
And really? TWENTY MILLION GOLD to craft a gem? Are you out of your mind?
You don't have to do that. That game is completely moddable and it's extremely easy to re-allocate your stat points.