The thing I am not sure about is, it seems I might be generating too much hatred/discipline without having a major spender for either.
I do plan on using Vault often to get close to mobs, then Spike Trap & Fan of Knives and Vault out of there. While I can Smoke Screen often for hatred and defence. It looks like a really nice cycle of abilities but my worry is I have to much resources not getting used. If thats not the case then I really like my build.
My second build is very similar apart from it has an extra spender of hatred and 1 less ability runed to give discipline. For these two losses it gains a hatred generator that slows and has a single target damage ability.
Now, Rapid Fire isn't an option as it doesn't suit the playstyle.
I was tempted by Impale however it costs an extra 15 hatred and casting Elemental Arrow twice costs 5 hatred less and deals more overall damage, but does require an extra global cooldown.
However does this build now not generate enough resources to continue the "Parkour" playstyle I want to play?
3: Passives
I really want to keep Tactical Advantage & Archery, however Brooding is up for debate.
The reason for going with it, is because I figured when I am kiting an elite/boss/pack of mobs the health regen might end up being priceless.
Other passives I considered for these builds: Vengeance - Seems like a cookie cutter passive for the Demon Hunter, adds something to most builds. Numbing Traps - Could be pretty decent with my first build. Perfectionist - Kind of self explanatory, cheaper discipline abilties. Sharpshooter - I think one of the underated passives, you are running around and gaining 3% chance to crit every second. Might lose its effect when your sitting on 40% crit but until then I think its a nice skill, also allows you stack other stats instead of crit chance.
Helpful comments please, as I am really stuck between the two builds and my third passive choice.
Cheers.
The thing I am not sure about is, it seems I might be generating too much hatred/discipline without having a major spender for either.
I do plan on using Vault often to get close to mobs, then Spike Trap & Fan of Knives and Vault out of there. While I can Smoke Screen often for hatred and defence. It looks like a really nice cycle of abilities but my worry is I have to much resources not getting used. If thats not the case then I really like my build.
My second build is very similar apart from it has an extra spender of hatred and 1 less ability runed to give discipline. For these two losses it gains a hatred generator that slows and has a single target damage ability.
Now, Rapid Fire isn't an option as it doesn't suit the playstyle.
I was tempted by Impale however it costs an extra 15 hatred and casting Elemental Arrow twice costs 5 hatred less and deals more overall damage, but does require an extra global cooldown.
However does this build now not generate enough resources to continue the "Parkour" playstyle I want to play?
3: Passives
I really want to keep Tactical Advantage & Archery, however Brooding is up for debate.
The reason for going with it, is because I figured when I am kiting an elite/boss/pack of mobs the health regen might end up being priceless.
Other passives I considered for these builds: Vengeance - Seems like a cookie cutter passive for the Demon Hunter, adds something to most builds. Numbing Traps - Could be pretty decent with my first build. Perfectionist - Kind of self explanatory, cheaper discipline abilties. Sharpshooter - I think one of the underated passives, you are running around and gaining 3% chance to crit every second. Might lose its effect when your sitting on 40% crit but until then I think its a nice skill, also allows you stack other stats instead of crit chance.
Helpful comments please, as I am really stuck between the two builds and my third passive choice.
Cheers.
Ok, lemme first start by saying my biased part Personally I like the first build you linked better. With that out of the way I'll dive into why
1. Idk. I think the combination of Bola Shot and Multishot coupled with Smoke Screen should theoretically make your resource generating and spending pretty even. I think we're honestly going to be seeing A LOT of people using Bitter Pill and Surpression Fire in their builds come release, I'd say they're probably the two most versatile rune effects DH has. As far as everything else, my only gripe is Fan of Knives, and its nothing factual...I just don't like the skill lol.
2. The main reason (and I guess the biggest difference) I liked the other build better was Bitter Pill. Anyways, I think if you're going to use Chain Gang (not to mention continuing to use Fan of Knives) you should probably replace Brooding with Cull the Weak. Passive (whether they come from the passive group, or from rune effects) increases to damage are oh so good, since you don't have to worry about human error and maintaining upkeep etc.
3. Yeah, I agree I think Brooding is probably the weakest passive in both builds because a big part of your desired playstyle is vaulting INTO enemy groups which will most likely result in Brooding not activating. Based on that, I'm a bit hesitant to suggest Steady Aim even though I think overall its one of the best passives DHs have. I think probably your best bet (at least for the first build) would be Numbing Traps since you have 2/3 skills effected in the build.
Ok, lemme first start by saying my biased part Personally I like the first build you linked better. With that out of the way I'll dive into why
1. Idk. I think the combination of Bola Shot and Multishot coupled with Smoke Screen should theoretically make your resource generating and spending pretty even. I think we're honestly going to be seeing A LOT of people using Bitter Pill and Surpression Fire in their builds come release, I'd say they're probably the two most versatile rune effects DH has. As far as everything else, my only gripe is Fan of Knives, and its nothing factual...I just don't like the skill lol.
2. The main reason (and I guess the biggest difference) I liked the other build better was Bitter Pill. Anyways, I think if you're going to use Chain Gang (not to mention continuing to use Fan of Knives) you should probably replace Brooding with Cull the Weak. Passive (whether they come from the passive group, or from rune effects) increases to damage are oh so good, since you don't have to worry about human error and maintaining upkeep etc.
3. Yeah, I agree I think Brooding is probably the weakest passive in both builds because a big part of your desired playstyle is vaulting INTO enemy groups which will most likely result in Brooding not activating. Based on that, I'm a bit hesitant to suggest Steady Aim even though I think overall its one of the best passives DHs have. I think probably your best bet (at least for the first build) would be Numbing Traps since you have 2/3 skills effected in the build.
Thanks for the feedback.
2: I could still take Bola Shot with Bitter Pill. However without having the traps, I fealt that my back would be against the wall if mobs started closing the gap on me. This might not be a problem when I think about it though, as with my speed boost passive and discipline abilities it might make my fear null and void. Cull the Weak might be a shout though for the build in its current form.
3: Steady Aim has the exact same problem as Brooding just in reverse. If I took either there will be times when they won't be active.
2: I could still take Bola Shot with Bitter Pill. However without having the traps, I fealt that my back would be against the wall if mobs started closing the gap on me. This might not be a problem when I think about it though, as with my speed boost passive and discipline abilities it might make my fear null and void. Cull the Weak might be a shout though for the build in its current form.
3: Steady Aim has the exact same problem as Brooding just in reverse. If I took either there will be times when they won't be active.
np!
2: Sorry I didn't mean to insinuate that with the 2nd build you should be using Bola Shot over anything else. I don't think it fits as well either, compared to Entangling Shot.
3: Yeah, I agree Steady Aim isn't a very good fit for either build you've linked. What do you think about Numbing Traps?
edit: ^ sorry, didn't realize the wiki wasn't updated with what Numbing Traps passive does, heres a link
I already mentioned that passive in my first post and will consider it for the first build as it will be very nice I think. However the problem with Brooding is also another reason to take it.
Its true there is a good chance I will take damage if my Vault lands me in the shit which means the passive goes on a five second cooldown. However that also means I have health thats been depleted and it would be a good idea to heal up which is another reason to take the passive. Swings and Roundabouts.
I already mentioned that passive in my first post and will consider it for the first build as it will be very nice I think. However the problem with Brooding is also another reason to take it.
Its true there is a good chance I will take damage if my Vault lands me in the shit which means the passive goes on a five second cooldown. However that also means I have health thats been depleted and it would be a good idea to heal up which is another reason to take the passive. Swings and Roundabouts.
Ah whoops, why yes you did already mention it lol. I'll go with the sinus infection and not thinking clearly b/c I feel like shit excuse for being absent minded XD
You make a good point about Brooding too. Sometimes just talking it out like this helps you decide on what you want in the end, because it sounds like you actually do like it a lot and have a pretty good justification FOR using it
You make a good point about Brooding too. Sometimes just talking it out like this helps you decide on what you want in the end, because it sounds like you actually do like it a lot and have a pretty good justification FOR using it
I just don't see a passive that stands out from the crowd for the third slot. I think its a matter of preference.
You make a good point about Brooding too. Sometimes just talking it out like this helps you decide on what you want in the end, because it sounds like you actually do like it a lot and have a pretty good justification FOR using it
Still not sure on which build though.
Well, atm you only have 2 skills that differ between builds. I think you probably have 2 options:
Plan to alternate between builds depending on situation, its not too far fetched I don't think, with the cooldown lowered to 15 seconds.
Experiement as you level with the 4 skills you're having a hard time deciding on. None of them are very close in level requirement skillwise or runewise so you should have enough time to decide
Experiement as you level with the 4 skills you're having a hard time deciding on. None of them are very close in level requirement skillwise or runewise so you should have enough time to decide
You make a good point, although the first build says level 55 its only because of the Scatter rune. So really I can try out both builds at level 48 as thats when you get the Tumble rune effect. I guess level 48 would be somewhere in Nightmare? So gives me plenty of time to test.
Oh sure! And I love the idea of vaulting in and dropping traps then vaulting out. The build actually has a "playstyle" that seems logical and strategic
Oh sure! And I love the idea of vaulting in and dropping traps then vaulting out. The build actually has a "playstyle" that seems logical and strategic
Thanks! I think that I will drop Brooding for Cull the Weak in the second build as it seems like a no brainer, the build has 3 abilities that have some kind of slow effect.
I am a little confused as to what scenarios would make brooding useful. You have to have been damaged to get the effect, but the effect goes on a cooldown if you take damage. I suppose it's nice if you clear some mobs and have taken some hits, you'll regen your health nicely...but don't the health globes basically make this irrelevant? Imo the only real usefulness is if you get hit, and keep from taking any more damage for 5 (?!) seconds while still fighting, then and only then you start the heal? Am I missing something about this passive?
I am a little confused as to what scenarios would make brooding useful. You have to have been damaged to get the effect, but the effect goes on a cooldown if you take damage. I suppose it's nice if you clear some mobs and have taken some hits, you'll regen your health nicely...but don't the health globes basically make this irrelevant? Imo the only real usefulness is if you get hit, and keep from taking any more damage for 5 (?!) seconds while still fighting, then and only then you start the heal? Am I missing something about this passive?
Myself I don't think its a top knotch passive, hense why I mentioned it in this thread. For my third passive I am undecided, I just think that in some circumstances it could be a life saver.
Situations I fealt where it would perhaps be usful:
I have gotten close to a group of mobs, done my whole traps and FoK combo and vaulted out. I've taken damage and some mobs are left, I am picking them off with with ranged attacks while recuperating the lost health.
Mobs have me pinned, I use my Smoke Screen it lasts two seconds and I have 60% run speed. I have hopefully escaped and can start laying traps & use ranged attacks while I am healing some of my health again.
I just fealt in combintion with the invisability the cooldown is more three seconds rather than five.
I might just be better off taking Numbing Traps for a chance to reduce the damage I take in the first place.
If you can think of a better passive that would suit the build more, please post it here and the reason for your suggestion so I can take it onboard.
I am a little confused as to what scenarios would make brooding useful. You have to have been damaged to get the effect, but the effect goes on a cooldown if you take damage. I suppose it's nice if you clear some mobs and have taken some hits, you'll regen your health nicely...but don't the health globes basically make this irrelevant? Imo the only real usefulness is if you get hit, and keep from taking any more damage for 5 (?!) seconds while still fighting, then and only then you start the heal? Am I missing something about this passive?
Myself I don't think its a top knotch passive, hense why I mentioned it in this thread. For my third passive I am undecided, I just think that in some circumstances it could be a life saver.
Situations I fealt where it would perhaps be usful:
I have gotten close to a group of mobs, done my whole traps and FoK combo and vaulted out. I've taken damage and some mobs are left, I am picking them off with with ranged attacks while recuperating the lost health.
Mobs have me pinned, I use my Smoke Screen it lasts two seconds and I have 60% run speed. I have hopefully escaped and can start laying traps & use ranged attacks while I am healing some of my health again.
I just fealt in combintion with the invisability the cooldown is more three seconds rather than five.
I might just be better of taking Numbing Traps for a chance to reduce the damage I take in the first place.
If you can think of a better passive that would suit the build more, please post it here and the reason for your suggestion so I can take it onboard.
Ooo..I do like that combo with smoke screen, that could work.
Could you quickly list the runes you put into the build? For some reason they aren't loading in when I click the link. I'd like to check it out and maybe get an idea for a 3rd passive.
Just to start, this is going to be a really fun build.
I would take off tumble and replace it with rattling roll if you're going to launch into enemies. Then, as you said, definitely go with cull of the weak over brooding...this would be a killer cycle:
1. Vault into a crowd, knock back and stun.
2. Drop a spike traps right there (edit: maybe do this before you vault, since you can drop it from distance)
3. Hit them with fan of knives.
4. If you have time start spamming bole and multishot...when they get close, smoke screen or vault away and run away with the tactical advantage.
5. From safe distance multi shot and bola your disc back up. (edit: also lets you wait out the fok cooldown.)
6. Repeat.
Just to start, this is going to be a really fun build.
I would take off tumble and replace it with rattling roll if you're going to launch into enemies. Then, as you said, definitely go with cull of the weak over brooding...this would be a killer cycle:
1. Vault into a crowd, knock back and stun.
2. Drop a spike traps right there
3. Hit them with fan of knives.
4. If you have time start spamming bole and multishot...when they get close, smoke screen or vault away and run away with the tactical advantage.
5. From safe distance multi shot and bola your disc back up.
6. Repeat.
Yeah I think it will be a blast to play aswell!
Definitely right about Ratting Roll, slightly baffled how I never seen it myself. I mainly thought Cull the Weak would be better for my second build I had in my first post because it has three skills that slow.
Although it would work really well in that situation you have made, as by the time I have my discipline back up the cooldown of FoK should be gone.
I know for a fact one of my friends is playing Wizard so maybe ill just "suggest" he takes a slow so I can make more use of the passive other than in one situation.
Just to start, this is going to be a really fun build.
I would take off tumble and replace it with rattling roll if you're going to launch into enemies. Then, as you said, definitely go with cull of the weak over brooding...this would be a killer cycle:
1. Vault into a crowd, knock back and stun.
2. Drop a spike traps right there
3. Hit them with fan of knives.
4. If you have time start spamming bole and multishot...when they get close, smoke screen or vault away and run away with the tactical advantage.
5. From safe distance multi shot and bola your disc back up.
6. Repeat.
Yeah I think it will be a blast to play aswell!
Definitely right about Ratting Roll, slightly baffled how I never seen it myself. I mainly thought Cull the Weak would be better for my second build I had in my first post because it has three skills that slow.
Although it would work really well in that situation you have made, as by the time I have my discipline back up the cooldown of FoK should be gone.
I know for a fact one of my friends is playing Wizard so maybe ill just "suggest" he takes a slow so I can make more use of the passive other than in one situation.
Yeah good point...I was thinking cull of the weak would work with rattling roll, but it doesn't look like it will since it's specifies "slowed enemies" not stun.
Yeah good point...I was thinking cull of the weak would work with rattling roll, but it doesn't look like it will since it's specifies "slowed enemies" not stun.
By taking Rattling Roll, I think Perfectionist might be an idea. Vault will always cost me 10 discipline now, so it would cost me 8 per use and Smoke Screen would cost me 12.
Yeah good point...I was thinking cull of the weak would work with rattling roll, but it doesn't look like it will since it's specifies "slowed enemies" not stun.
By taking Rattling Roll, I think Perfectionist might be an idea. Vault will always cost me 10 discipline now, so it would cost me 8 per use and Smoke Screen would cost me 12.
Yes, I agree. You're going to want to be able to use those two skills as often as possible so perfectionist is probably the answer.
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1: http://eu.battle.net...RgVj!ade!YcbbYb
The thing I am not sure about is, it seems I might be generating too much hatred/discipline without having a major spender for either.
I do plan on using Vault often to get close to mobs, then Spike Trap & Fan of Knives and Vault out of there. While I can Smoke Screen often for hatred and defence. It looks like a really nice cycle of abilities but my worry is I have to much resources not getting used. If thats not the case then I really like my build.
2: http://eu.battle.net...RgVj!ade!aZbbYb
My second build is very similar apart from it has an extra spender of hatred and 1 less ability runed to give discipline. For these two losses it gains a hatred generator that slows and has a single target damage ability.
Now, Rapid Fire isn't an option as it doesn't suit the playstyle.
I was tempted by Impale however it costs an extra 15 hatred and casting Elemental Arrow twice costs 5 hatred less and deals more overall damage, but does require an extra global cooldown.
However does this build now not generate enough resources to continue the "Parkour" playstyle I want to play?
3: Passives
I really want to keep Tactical Advantage & Archery, however Brooding is up for debate.
The reason for going with it, is because I figured when I am kiting an elite/boss/pack of mobs the health regen might end up being priceless.
Other passives I considered for these builds:
Vengeance - Seems like a cookie cutter passive for the Demon Hunter, adds something to most builds.
Numbing Traps - Could be pretty decent with my first build.
Perfectionist - Kind of self explanatory, cheaper discipline abilties.
Sharpshooter - I think one of the underated passives, you are running around and gaining 3% chance to crit every second. Might lose its effect when your sitting on 40% crit but until then I think its a nice skill, also allows you stack other stats instead of crit chance.
Helpful comments please, as I am really stuck between the two builds and my third passive choice.
Cheers.
TLDR: After the feedback from the replys in the thread, the build looks like this:
http://eu.battle.net/d3/en/calculator/demon-hunter#bTRgVj!aef!YcbbZb
Ok, lemme first start by saying my biased part Personally I like the first build you linked better. With that out of the way I'll dive into why
1. Idk. I think the combination of Bola Shot and Multishot coupled with Smoke Screen should theoretically make your resource generating and spending pretty even. I think we're honestly going to be seeing A LOT of people using Bitter Pill and Surpression Fire in their builds come release, I'd say they're probably the two most versatile rune effects DH has. As far as everything else, my only gripe is Fan of Knives, and its nothing factual...I just don't like the skill lol.
2. The main reason (and I guess the biggest difference) I liked the other build better was Bitter Pill. Anyways, I think if you're going to use Chain Gang (not to mention continuing to use Fan of Knives) you should probably replace Brooding with Cull the Weak. Passive (whether they come from the passive group, or from rune effects) increases to damage are oh so good, since you don't have to worry about human error and maintaining upkeep etc.
3. Yeah, I agree I think Brooding is probably the weakest passive in both builds because a big part of your desired playstyle is vaulting INTO enemy groups which will most likely result in Brooding not activating. Based on that, I'm a bit hesitant to suggest Steady Aim even though I think overall its one of the best passives DHs have. I think probably your best bet (at least for the first build) would be Numbing Traps since you have 2/3 skills effected in the build.
Thanks for the feedback.
2: I could still take Bola Shot with Bitter Pill. However without having the traps, I fealt that my back would be against the wall if mobs started closing the gap on me. This might not be a problem when I think about it though, as with my speed boost passive and discipline abilities it might make my fear null and void. Cull the Weak might be a shout though for the build in its current form.
3: Steady Aim has the exact same problem as Brooding just in reverse. If I took either there will be times when they won't be active.
np!
2: Sorry I didn't mean to insinuate that with the 2nd build you should be using Bola Shot over anything else. I don't think it fits as well either, compared to Entangling Shot.
3: Yeah, I agree Steady Aim isn't a very good fit for either build you've linked. What do you think about Numbing Traps?
http://us.battle.net...demon-hunter#!V
edit: ^ sorry, didn't realize the wiki wasn't updated with what Numbing Traps passive does, heres a link
I already mentioned that passive in my first post and will consider it for the first build as it will be very nice I think. However the problem with Brooding is also another reason to take it.
Its true there is a good chance I will take damage if my Vault lands me in the shit which means the passive goes on a five second cooldown. However that also means I have health thats been depleted and it would be a good idea to heal up which is another reason to take the passive. Swings and Roundabouts.
Ah whoops, why yes you did already mention it lol. I'll go with the sinus infection and not thinking clearly b/c I feel like shit excuse for being absent minded XD
You make a good point about Brooding too. Sometimes just talking it out like this helps you decide on what you want in the end, because it sounds like you actually do like it a lot and have a pretty good justification FOR using it
I just don't see a passive that stands out from the crowd for the third slot. I think its a matter of preference.
Still not sure on which build though.
Well, atm you only have 2 skills that differ between builds. I think you probably have 2 options:
You make a good point, although the first build says level 55 its only because of the Scatter rune. So really I can try out both builds at level 48 as thats when you get the Tumble rune effect. I guess level 48 would be somewhere in Nightmare? So gives me plenty of time to test.
Overall you find them viable?
Thanks! I think that I will drop Brooding for Cull the Weak in the second build as it seems like a no brainer, the build has 3 abilities that have some kind of slow effect.
Myself I don't think its a top knotch passive, hense why I mentioned it in this thread. For my third passive I am undecided, I just think that in some circumstances it could be a life saver.
Situations I fealt where it would perhaps be usful:
I might just be better off taking Numbing Traps for a chance to reduce the damage I take in the first place.
If you can think of a better passive that would suit the build more, please post it here and the reason for your suggestion so I can take it onboard.
Ooo..I do like that combo with smoke screen, that could work.
Could you quickly list the runes you put into the build? For some reason they aren't loading in when I click the link. I'd like to check it out and maybe get an idea for a 3rd passive.
Thank you.
Just to start, this is going to be a really fun build.
I would take off tumble and replace it with rattling roll if you're going to launch into enemies. Then, as you said, definitely go with cull of the weak over brooding...this would be a killer cycle:
1. Vault into a crowd, knock back and stun.
2. Drop a spike traps right there (edit: maybe do this before you vault, since you can drop it from distance)
3. Hit them with fan of knives.
4. If you have time start spamming bole and multishot...when they get close, smoke screen or vault away and run away with the tactical advantage.
5. From safe distance multi shot and bola your disc back up. (edit: also lets you wait out the fok cooldown.)
6. Repeat.
Yeah I think it will be a blast to play aswell!
Definitely right about Ratting Roll, slightly baffled how I never seen it myself. I mainly thought Cull the Weak would be better for my second build I had in my first post because it has three skills that slow.
Although it would work really well in that situation you have made, as by the time I have my discipline back up the cooldown of FoK should be gone.
I know for a fact one of my friends is playing Wizard so maybe ill just "suggest" he takes a slow so I can make more use of the passive other than in one situation.
Yeah good point...I was thinking cull of the weak would work with rattling roll, but it doesn't look like it will since it's specifies "slowed enemies" not stun.
By taking Rattling Roll, I think Perfectionist might be an idea. Vault will always cost me 10 discipline now, so it would cost me 8 per use and Smoke Screen would cost me 12.
Yes, I agree. You're going to want to be able to use those two skills as often as possible so perfectionist is probably the answer.