2.6.4 - 120GR+ M6 Multishot - (Cindercoat)
Skills
Items
-
Head
- Marauder's Visage
- Stat Priority: CHC Skill: MS Dex
-
Shoulders
- Marauder's Spines
- Stat Priority: Dex AD CDR Reduced Resource Cost
-
Amulet
- The Traveler's Pledge
- Stat Priority: Fire % CHD CHC
-
Torso
- Cindercoat
- Stat Priority: Dex Vit AR Reduced Elite Dmg
-
Wrists
- Wraps of Clarity
- Stat Priority: Fire % CHD Dex
-
Hands
- Marauder's Gloves
- Stat Priority: CHD CHC AD
-
Waist
- Zoey's Secret
- Stat Priority: Dex Vit AR Life
-
Legs
- Marauder's Encasement
- Stat Priority: Dex Vit AR
-
Feet
- Marauder's Treads
- Stat Priority: Dex Vit AR Skill: MS
-
Rings
- The Compass Rose
- Convention of Elements
- Ring of Royal Grandeur
- Stat Priority: CHD CHC AD Dmg range
-
Weapon
- Yang's Recurve
- Stat Priority: AD AS Elite %
-
Offhand
- Bombardier's Rucksack
- Stat Priority: AD Elite % Skill: MS
-
Legendary Gems
Kanai's Cube
OVERVIEW
This M6 build takes advantage of the new Yang's Recurved Bow and Deadman's Legacy legendary effects to create awesome demon hunter gameplay now possible on the Marauder's set. In patch 2.6.4, this build can do GR120+. One major difference, you'll want to roll Multishot on your Bombadier Rucksack, do not roll Sentry Damage % on your quiver, chest or shoulders. The player now fully becomes the main damage source.
Compared to the other build variants, the Cindercoat is the most balanced because it offers moderate toughness, mobility and a high spender:generator ratio.
BUILD VARIANTS
1. Cindercoat (Fire Only) [Est. GR120+]
2. Focus+Restraint (Fire or Physical) [Est. GR120+]
3. No-Gen (Fire or Physical) [Est. GR120+]
4. Elusive (Fire or Physical) [Est. GR120+]
5. Speed (Fire or Cold) [1:00-2:00 Clear Times]
DEFENSES
- 50% from Vengeance Dark Heart rune.
- 81% from Zoey's secret 9% per companion bonus (Marauder's 2-piece and Cloak of the Garwulf should yield 9 pets total)
- 50% from Wraps of Clarity.
- 50% when moving with Endless Walk Set
STATS GOALS & PRIORITIES
- Cooldown Reduction: 25-33%
- Area Damage: 110-154%
- Critical Hit Chance: 55-65%
- Critical Hit Damage: 480%
- Attack Speed: 1.99 (sheet, use enchantress)
- Resource Cost Reduction: 50%-58%
- Sentry: 0%
- Multishot: 45% (helm + boots + quiver)
GEMS
- Use Diamonds in the helm for additional CDR.
- Use Diamonds in your chest and legs for resistance to all elements.
LEGENDARY GEMS
- Bane of the Trapped
- Bane of the Stricken
- Zei's Stone of Vengeance
HOW TO PLAY
1. Deploy sentries over the first large pack of enemies you find. This will apply Cull of the Weak and Bane of the Trapped damage bonuses. This will also activate your 6-piece damage bonus.
2. Keep your distance from enemies while shooting at them.
3. Activate Vengeance towards the end of CoE's cold cycle.
4. Periodically shoot Evasive Fire to replenish your Hatred, you want to restore about 75% hatred reserved in the middle of the Convention of the Elements cold cycle, so you can blast down elites when it changes to the fire cycle.
5. Try to herd trash around the elite to increase the area damage, if the pack moves, re-apply your sentry to enforce the slow effect.
6. Circle around the crowd to survive and maintain density, use vault, sparingly.
7. Skip Juggs and Illusionists elite affixes unless they can be dragged to the next trash pack.
POTION BLASTING (No Longer Works, Here for Historical Reference)
This build used to take advantage of potion blasts. Executing a potion blast consisted of these steps:
1. Place 5 Sentries around your target(s), preferably along walls and map corners. (all 5 must be aiming at your targets)
2. Stand within 40-50 yards of all 5 Sentries. Make sure that when you shoot a spender, you are close enough to your sentries so they shoot it too.
3. Take enemy damage. You want to be injured so that you can eventually use a potion.
4. At the very end of your CoE Cold cycle, activate your Companion Skill (this will slow your enemies)
5. When CoE turns to the Fire cycle, shoot multishot, while holding down the trigger, wait 1.0 sec, then activate your potion. You want to follow through with multishot, just like hitting a baseball.
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Life |
Resist All |
Life Regeneration |
Armor |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
You may want to spend points in max resources to increase your hatred pool.
With the upgraded damage to Yangs and DML(200%), I am able to clear GR103 in the same manner as seen in the video. The pushing ability is equal to UE6 Multishot -- but the gameplay is easier since this build can fight at close range because of higher DR. With fishing, i am confident I can clear GR105-106 @ ~1650 paragon. I am not sure if I could pull that off with my UE Nades setup. The stricken does accumulate fast and sometimes the rockets take down elites sooner than expected -- weird damage bursts @ around 33% life.
Some other positive mentions, with preparation focused mind and vengeance seethe, the low grift/rift clearing capability is bonkers. When Yangs/DML were at 150% damage i did GR80 in 1:54 and GR85 in 3:38. Today i can probably shave off an additional 10% from my best clear times. M6 damage doesnt degrade from vaulting. Mobility is excellent thanks to Cindercoat/Vault trail of cinders. The other benefit is max discipline rolls are not a requirement for set damage (although these rolls boost your vault reserves, letting you apply rattling roll knockbacks more frequently). And lastly, it is group friendly -- near permanent Companion Wolf / Boar and the option to use Guardian Turrets for 25% extra DR.
I think we'll see this build adopted more once people see it successfully played in the wild, the biggest obstacle is getting used to the hatred replenishment.
how is your toughness? think you'd be able to swap cloak of the garwulf in cube for visage of gunes and use the seethe rune for better hatred management? is reaper's wraps in group overkill?
unrelated, d3planner's ptr version of yangs wont give 40-50% RCR as an option. is that stat still part of yangs bow? i didnt see any change on it in ptr notes, maybe i missed something there or in d3planner.
Toughness is pretty good, the build plays more tanky than UE grenades, but a less durable than S6 Impale.
You never want to substitute Garwulf for Gunes because with 9.0% Zoeys belt Garwulf gives slightly more DR, and it's permanent. With this build, there will be times when Vengeance is down because of traveling, pulling etc. You become vulnerable and susceptible to death if youve already triggered Awareness. That said, running Seethe is a not a great choice in high GR, unless you are skilled at survival and playing from long range -- for me it wasn't worth the drop in toughness.
Reapers Wraps could work okay in group, letting you swap out preparation for another ability.
You're better off using Elusive ring instead of CoE in exchange for Seethe, but it will reduce your clear ceiling by 1-2GR. If you really want high defense go Vengeance Dark Heart and Elusive Ring, it'll be hard to die.
Regarding Yangs Recurve, yes if does still roll with 50% RCR on PTR. Not sure what's wrong with D3 planner.
Hello,
This video was recorded a while ago, on PTR, when i was eager to get the build off the ground. Fast forward to today, I'm trying to clear 109, fully augmented 105+ with some adjustments to certain item rolls. At this stage, survival is huge and herding 2-3 champs with 30+ whites on screen carries much risk -- the trash mobs always die quick and the focus is placed on the enemies with 300T hp. That said, i think Area Damage is a safe choice, if and only if, you aren't having hatred issues.
Perfect shoulders will have:
650 Dex and 8% CDR and some elemental resist in secondary. The other two affixes are open ended. (On my 108 clear I had RCR and Sentry damage.)
Area Damage really shines if you play close range and defensive with Elusive Ring/Strongarms combo. (COE -> Elusive is surprisingly strong because you can just unload in the oculus circles, whereas those moments don't always happen with CoE in high GR)
I would examine your entire gear setup and make optimizations / reroll decisions based on things like:
Attack Speed on any gear -> Equivalent RCR rolls over the base 50%.
Hatred Regen on any Gear -> Allows for AD/Elite Damage on Shoulders or Quiver
I don't think there is a right/wrong as long as the core of the build functions (90%+ uptime on Vengeance, infinite Multishot), personally i know ill have to reroll more RCR if i ever find a good Yangs with CDR and Attack Speed.
Thanks for the build. I have tried this and I am looking to perfect my pieces now to push GRs. I am thinking its best to get CDR on literally every single item possible for playing on the Xbox1 because with monster density being less than on the computer its hard to keep perm veng up. So I realize I will be giving up some damage for CDR but I believe having Veng up all the time is worth it. Thoughts on that?
Couple of questions:
In order to get the bonus from BotT do I need to be close to the enemies all the time or do I simply need to get close to them once to trigger the effect and then can retreat to shoot?
I run out of multishot fast plus there is a lot going on... how do you keep multishot up all the time without seeth rune?
I like the toughness compared to UE, its the main reason I enjoy playing this build more. I don't like glass cannons. Thanks for the build.
Hello, glad to assist:
To apply BotT and Cull of the Weak, place polar station sentries on top of the packs you fight. The range of the BotT gem is short; if you wear Zei's try to keep a Sentry on the elite/rift guardian as it moves around.
Hatred and Multishot -- make sure you aren't wearing attack speed, sheet AS should be like 1.79. Try to get a bow with 50% RCR. With 51% CDR alternating/spamming between Preparation and Companion, you'll get enough hatred to keep multishot going near full time. When you push high GR, you'll be forced to Vault, which makes sustaining Hatred even easier. Think of it this way. Companion is 50 hatred every 15 seconds (3.33 h/s+1 h/s from bat passive), Preparation is 75 hatred every 10 seconds (7.5 h/s). My quiver has 1.5 h/s. I have one RCR roll on my shoulders. When you get comfortable with the build, remove Gogok for Zeis and accept the occasional out of hatred warnings and 5 sec of vengeance downtime.
If you want an ultra tanky version of this build swap CoE for elusive, or, swap OrotZ for Elusive, equip Wraps of Clarity and drop Vengeance for Evasive Fire (you can really take a beating with this setup near 2B toughness). I have some impressive clears with both options.
Regarding CDR, don't roll it on your amulet, 20% element damage is too good to pass up.
Lastly, if i were playing XBox, id use Vault:Tumble and Nemesis Bracers -- this will give you more mobility for when the map is empty.
Thanks for the reply! I stumbled on your n6m4 build and I have been loving it. I just like the play better as it feels more refreshing. I didn’t realize that was you who posted that build as well. Nice work! I posted some questions under that thread as well as I am focusing on that build for a while on xbox1... it just plays better on the console in my opinion and seems more powerful and fun and graphically pleasing which is all 3!
Both builds perform well. Thank you again. I also have a neat cluster bomb build that I'll soon share, which can do 105+ and runs with 3+ billion defense, which can be swapped for offense if desired. I'm sure it'll work real well on Xbox too. Look forward to posting it soon.
Umm, this build looks blank to me. Wish I could see it, sounds good.
hey, you are right -- it looks like when I updated the description on my phone it wiped the gear settings. I will re-input them tomorrow morning. Thanks for pointing this out.
The build is now restored.
dmkt,
I am having fun with the cindercoat rorg / endless walk / coe variant.
My question to you is: what is the significance of the damage done by the multishots fired by sentries?
They get 400% from mara 4 pc / 200% yangs / 200% DML and thats if they even benefit from yangs and DML???
So it doesn't really seem like much but i have noticed at times cleave kills that could have only come from the sentries because i was kiting away from the target.
The significance of the sentry damage will determine if want to roll sentry damage on shoulder / chest / rucksack 100%
OR
find a perfect rucksack and roll the sentry damage to 15% multishot dmg / vit on chest / 8% cdr or 20% ad on shoulder
thanks in advance for any reply!
Hey Liman, I'd keep the sentry damage on the quiver. Embrace the sentries and you will succeed. Also, if you ever decide to play N6M4, your quiver will be optimized.
The same recommendation goes for the Cindercoat and Marauder shoulders. If you inspect my gear, on leaderboards you'll see 130% sentry and heavy area damage rolls.
Since you are running the Cindercoat variant -- you can reach 1.99 sheet APS, which rounds up to the 3APS breakpoint. You need, enchantress + 7% AS bow + 20% AS quiver.
I'm really excited about this build and congrats on 115! I have been reading this guide today and saw your GR numbers change
I wanted to say that one variation I was playing with for "easy mode" was to use vengence in Seethe and rather than preperation, I chose Fan of Knives with bladed armor. This way I get a more steady stream of hatred, keep my defenses up without gunes and can basically button mash sentry, companion, vengence and FoK without much though... just like when I play my Impale build.
I really like simple button work, so I don't get frustrated, trying to look at where I am and where my cooldowns are.
I just did an 80 in under 6min and was about to clear 90, but had to bail for RL. This is with 1100 paragon and no augments. I used Cinder equipped and Garwulf in teh cube. I did RoRG (obviously) and also Elusive ring for the toughness, because I am too clumsy when I play. If I had decent skills, I could easily see 100+ with CoE and augments.
Thank you!
Hey Sirvink,
Overall, this build is resource starved. The most successful variant is currently on the leaderboards in the GR115 slot (NA / Non-Season). Cindercoat + RRoG is ideal for managing hatred and discipline. I previously ran it with F&R, but found myself hatred starved, which negatively affected stricken stack accumulation, making it take longer to finish off lone elites and the RG.
You're welcome to try Seethe, but first consider the next variant:
If you want a more simplistic, quick paced button mash setup, then don't go for RRoG + Cindercoat -- instead try to achieve permanent vengeance with Obsidian Ring of the Zodiac + Gogok (like in the video showing the GR98 clear) -- you need 51-52% sheet CDR to get 100% consistent up time. This runs without Evasive Fire, and instead uses Preparation:Punishment. This was the first iteration of the build, and it did 109 in 12:15 with around 1900 paragon. It is probably 1-2GRs weaker than RRoG + Cindercoat. The best part about running high CDR is the very fast sentry deployment and hatred replenishment -- it nullifies the stigma of M6 being 'slow paced'. If you're getting killed a lot, then just sub out CoE with Elusive -- you'll lower the ceiling further, but it becomes one of the safest builds around. I did GR104 with Elusive early on -- and if i stuck with it, it'd probably top out at GR109-110.
I know this is information overload -- but if you check back over the next few weeks, I plan to break apart the guide into separate pages so it's easier to recognize the possibilities.
I have been using FoK for the extra durability, so I can probably ditch my elusive ring. I also just realized I was using the wraps of clarity with no generator (I hate when I do that) so I swapped it for the reapers wraps. Dropped seeth for dark heart and now I have zero problems with hatred. Plenty of globes and my rodents are nice enough to collect.
I took off the elusive and added obsidian for CDR, which is working great. Did a sloppy GR80 and it was about a minute faster than my prior build, but it did feel a bit less tough. I have RoRG in cube and still using cindercoat and garwulf, but I could drop cinder, since hatred is working pretty well now. I'd also lose 19% fire damage though. If I drop the RoRG and Cinder, I could add in either elusive, unity or CoE. Will play with those and see how it goes.
I haven't been this excited about a build, since the S6 Impale set got the upgrade (with dagger and quiver).
I think my personal goal is to get 90 in under 10, then if so, I'll start augmenting to push for 100. I stalled my Impale build at 97 and I really feel this will go well beyond it.
Hey I was curious what weapon and neck/rings you use for the follower?
I currently use es of johan for the neck and occulus for the ring but I am not sure what to use for the weapon slot and other ring slot
Hello Vayne, I use Enchantress w/ Thunderfury, Ess of Johan, Oculus Ring, Wyrdward -- though sometimes i think it might be better to get rid of all CC affects except for Ess of Johan.
The build guide has been expanded into 3 push variants. I recommend picking the one you have the gear to accommodate.
does it need to be 1.99 for break point? I am currently sitting at 1.97 and only way to hit that would be to reroll on another item sadly since YR only rolled with 6% as