2.6.4 - 120GR+ M6 Multishot - (Elusive)
Skills
Items
-
Head
- Marauder's Visage
- Stat Priority: Skill: MS CHC
-
Shoulders
- Marauder's Spines
- Stat Priority: AD CDR Reduced Resource Cost
-
Amulet
- The Traveler's Pledge
- Stat Priority: Fire % CHD CHC
-
Torso
- Marauder's Carapace
- Stat Priority: AR Reduced Elite Dmg
-
Wrists
- Wraps of Clarity
- Stat Priority: Fire % CHC
-
Hands
- Marauder's Gloves
- Stat Priority: CHD CHC AD
-
Waist
- Zoey's Secret
- Stat Priority: Life AR Vit Dex
-
Legs
- Marauder's Encasement
- Stat Priority: AR
-
Feet
- Marauder's Treads
- Stat Priority: Skill: MS AR
-
Rings
- The Compass Rose
- Convention of Elements
- Unity
- Stat Priority: CHD CHC AD Dmg range
-
Weapon
- Yang's Recurve
- Stat Priority: Dmg % AD Elite %
-
Offhand
- Bombardier's Rucksack
- Stat Priority: AD Elite % Skill: MS
-
Legendary Gems
Kanai's Cube
OVERVIEW
This M6 Multishot Elusive build is extremely tanky -- with toughness ranging between 1B-5B+. The Elusive variant is able to herd trash by standing still in the middle of it. By creating giant packs without dying, the player can safely unload multishot against more enemies with maximum Endless Walk damage bonus and more opportunities to STAY in the oculus ring.
This build can be run with Fire or Physical elements, also, Unity Ring can be in place of Elusive ring. Unity might be the best choice due to its 15% Elite Damage affix.
SEASON 16 GRANDEUR BONUS ITEMS
- Cindercoat (Worn w/ Fire Element)
- Leoric's Crown w/ Topaz (Worn with Physical Element)
BUILD VARIANTS
1. Cindercoat (Fire Only) [Est 120+ Clear]
2. Focus+Restraint (Fire or Physical) [Est 120+ Clear]
3. No-Gen (Fire or Physical) [Est 120+ Clear]
4. Elusive (Fire or Physical) [Est 120+ Clear]
5. Speed (Fire or Cold) [1:00-2:00 Clear Times]
DEFENSES
- 50% from Vengeance Dark Heart rune.
- 81% from Zoey's secret 9% per companion bonus (Marauder's 2-piece and Cloak of the Garwulf should yield 9 pets total)
- 50% from Wraps of Clarity.
- 60% from Elusive Ring | 50% from Unity
- 50% when moving with Endless Walk Set
STATS GOALS & PRIORITIES
- Cooldown Reduction: 25-33%
- Area Damage: 134-174%
- Critical Hit Chance: 55-65%
- Critical Hit Damage: 480%
- Attack Speed: 1.86 (sheet, use enchantress)
- Resource Cost Reduction: 50%-61%
- Sentry: 0% (none)
- Multishot: 45% (helm + boots + quiver)
GEMS
- Use Diamonds in the helm for additional CDR, Topaz is also a great option for the helm too.
- Use Diamonds in your chest and legs for resistance to all elements.
LEGENDARY GEMS
- Bane of the Trapped
- Bane of the Stricken
- Zei's Stone of Vengeance
HOW TO PLAY
1. Deploy sentries around the first large pack of enemies you find.
2. Keep your distance from enemies while shooting at them.
3. Activate Vengeance towards the end of CoE's cold cycle.
4. Shoot Evasive Fire to replenish your Hatred, you want to restore about 75% hatred reserved in the middle of the Convention of the Elements cold cycle, so you can blast down elites when it changes to the fire cycle.
5. Try to herd trash around the elite to increase the area damage.
6. Stand still as long as you can in the thick of the trash pile without dying, vault to keep up your Elusive Ring bonus.
7. Skip Juggs and Illusionists elite affixes unless they can be dragged to the next trash pack.
POTION BLASTING (No Longer Works, Here for Historical Reference)
This build used to take advantage of potion blasts. Executing a potion blast consisted of these steps:
1. Place 5 Sentries around your target(s), preferably along walls and map corners. (all 5 must be aiming at your targets)
2. Stand within 40-50 yards of all 5 Sentries. Make sure that when you shoot a spender, you are close enough to your sentries so they shoot it too.
3. Stand still to build up your Endless Walk damage bonus.
4. Take enemy damage. You want to be injured so that you can eventually use a potion.
5. At the very end of your CoE Cold cycle, activate your Companion Skill (this will slow your enemies)
6. When CoE turns to the Fire cycle, shoot multishot, while holding down the trigger, wait 1.0 sec, then activate your potion. You want to follow through with multishot, just like hitting a baseball.
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Your build write ups and thought process is much appreciated. I take bit and peaces from them and go and test them out myself and come up with a slight variant that is always less powerful but more fun for me to play with with an Xbox controller.
Question - for this potion blasting stuff, is there a certain potion that I need equipped for this to work the best?
Thanks
hey keyser, any potion works, although i probably wouldn't use the teleport potion.