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Name Class Effects
Cyclone StrikeMonkGenerate a vortex of wind which pulls in enemies and deals 1097 damage. Charging longer increases range, and damage up to 1399.
Deadly ReachMonkProject lines of piercing force that deal 651 to 912 damage to the target and 306 to 429 damage to enemies behind the target.
Exploding PalmMonkAttack enemies in a direction for 518 damage and inflict Bleed on them for 5 seconds. Enemies that die while Bleeding will explode for 957 damage to all nearby enemies. Maximum 2 charges. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage.
Fists of ThunderMonkTeleport to a nearby enemy and unleash a rapid succession of punches that each deal 1239 to 1980 damage. You can teleport again after every third hit. Each enemy player can be a teleport target only once every 3 seconds.
Flying DragonMonkSoar into the sky, pulling along all nearby enemies, dealing 584 damage to and stunning all nearby enemies for 2 seconds at your landing destination.
Flying KickMonkKick forward dealing 1567 damage to enemies in your path and knocking them away. Flying Kick can rebound off walls for an additional 1567 damage to all nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by Flying Kick.
Imprisoned FistMonkAttack enemies in a direction for 681 damage and Immobilize them for 5 seconds.
Inner SanctuaryMonkPlace a runic circle of protection for 8.8 seconds that reduces all damage taken by you and your allies within the circle by 50%.
Mystic AlliesMonkSummon two spirit allies to fight by your side for 10 seconds. They deal 304 damage with each attack and have Life equal to yours.
Mystic StrikeMonkDash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing 993 damage. A player can only be pulled once every 3 seconds. Maximum 3 charges.
Seven-Sided StrikeMonkDash rapidly between nearby enemies, striking 7 times for 1567 damage per hit. Additional hits on the same target deal 50% as much damage.
Shield of ZenMonkProtect yourself or an ally with a shield that absorbs 1668 damage for 5 seconds. This shield also prevents all effects which cause loss of control of a character. Protecting an ally will cause you to charge to their location and grant you both this shield.
Wave Of LightMonkCrush enemies in an area with a focused wave of light for 944 damage. Maximum 2 charges.
Wave StrikeMonkUnleash a wave of energy, carrying enemies hit within it and exploding for 1393 damage to all nearby enemies at its maximum range. Charging longer increases range, and damage up to 1672. When fully charged, the wave will also knock enemies away.