Patch 2.6.1 PTR Notes
A new patch has hit the PTR. We'll update as we have more information.
New and Changed Item Passives
DiabloFans Quote:
- ItemPassive_Unique_Ring_528_x1 Reduces the Fury cost of Seismic Slam by {c_magic}[{VALUE1}*100]%{/c_magic} and increases its damage by 125%.
- ItemPassive_Unique_Ring_594_x1 Reduces the Spirit cost of Wave of Light by {c_magic}[{VALUE1} * 100]%{/c_magic}
.and increases its damage by 30%. - ItemPassive_Unique_Ring_607_x1 The damage of Explosive Blast is increased by 100% and 3 additional
Explosive Blastsblasts are triggered after casting Explosive Blast. - ItemPassive_Unique_Ring_586_x1 Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed
,and taking [{VALUE1}*100]% weapon damage every second, and taking 20% increased damage from your attacksfor 10 seconds. - ItemPassive_Unique_Ring_687_x1 Blessed Shield ricochets to {c_magic}{VALUE1}{/c_magic} additional enemies and has its damage increased by 200%.
- ItemPassive_Unique_Ring_703_x1 Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 100%.
- ItemPassive_Unique_Ring_707_x1 Gain two additional rays of Heaven
’'s Fury. - ItemPassive_Unique_Ring_726_x1 Soul Harvest consumes your damage over time effects on enemies, instantly dealing
3001200 seconds worth of remaining damage. - ItemPassive_Unique_Ring_906_x1 Condemn has no cooldown and has its damage increased by 200%, but instead costs 40 Wrath.
- P2_ItemPassive_Unique_Ring_017 Multishot hits enemies below {c_magic}[{VALUE1}*100]% health twice and its damage is increased by 100%.
- P2_ItemPassive_Unique_Ring_041 Gargantuan instead summons three smaller gargantuans
each more powerful than beforethat have their damage increased by 200%. - P2_ItemPassive_Unique_Ring_059 The damage of Hammer of the Ancients is increased by 100% and it returns {c_magic}{VALUE1}{/c_magic} Fury if it hits 3 or fewer enemies.
- P3_ItemPassive_Unique_Ring_012 You also gain {VALUE1} Archon |4stack:stacks; when you hit with an Archon ability.
- P3_ItemPassive_Unique_Ring_018 Your Seven-Sided Strike deals
double[(1 + {VALUE1})*100]% its total damage with each hit. - P4_ItemPassive_Unique_Ring_017 The damage of Arcane Orb
'sis increased by 65% and its explosion triggers an additional time. - P4_ItemPassive_Unique_Ring_018 While Akarat's Champion is active, you deal
600900% increased damage and take1520% less damage. - P4_ItemPassive_Unique_Ring_028 Reduces the Hatred cost of Cluster Arrow by {c_magic}[{VALUE1} * 100]%{/c_magic} and increases its damage by 80%.
- P4_ItemPassive_Unique_Ring_042 Firebats attacks 100% faster
and, costs {c_magic}[{VALUE1}*100]% less Mana, and has its damage increased by 60%. - P4_ItemPassive_Unique_Ring_067
WhenThe damage of Tempest Rush is increased by 200% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance. - P6_ItemPassive_Unique_Ring_006 Your Life-spending abilities deal 3300% increased damage
but cost twice as much Life. Yourand your healing from skills is increased by 100%. - P6_ItemPassive_Unique_Ring_012 Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by [{VALUE1}*100]%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.
- P6_ItemPassive_Unique_Ring_039 You gain {c_magic}[{VALUE1}*100]% increased movement speed for
210 seconds after using Blood Rush. - P6_ItemPassive_Unique_Ring_047 Death Nova deals {c_magic}[{VALUE1}*100]% increased damage for every enemy within
1525 yards. - P6_ItemPassive_Unique_Ring_062
Each corpse consumed in theWhen Land of the Deadgrants a stackexpires, you are granted 50 stacks of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by {c_magic}[{VALUE1}*100]%while outside Land of the Dead. - P6_ItemPassive_Unique_Ring_064 While in the Land of the Dead, Command Skeletons
gains the effect of all runes anddeals {c_magic}[{VALUE1}*100]% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. - P6_ItemPassive_Unique_Ring_069 Simulacrum now drains
{c_magic}[{VALUE1}*100]% of your maximum life every second and lasts twice as long. - P6_ItemPassive_Unique_Ring_071 Increases the maximum stacks of Bone Armor by {
c_magic}{VALUE1}. - P6_ItemPassive_Unique_Ring_072 You gain an additional {c_magic}[{VALUE1}*100]% damage reduction when there is an enemy afflicted by any of your
Decrepifycurses. - P61_ItemPassive_Unique_Ring_001 P61_ItemPassive_Unique_Ring_001
- string1 : Reduces the Spirit cost of Wave of Light by 50% and increases its damage by {c_magic}[{VALUE1} * 100]%{c_magic}.
- P61_ItemPassive_Unique_Ring_002 : The damage of Lashing Tail Kick is increased by {c_magic}{VALUE1}% to the first 7 enemies hit.
- P61_ItemPassive_Unique_Ring_003 : The damage of Tempest Rush is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
- P61_ItemPassive_Unique_Ring_004 : Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P61_ItemPassive_Unique_Ring_005 : Condemn has no cooldown and has its damage increased by {c_magic}[{VALUE1}*100]%{/c_magic}, but instead costs 40 Wrath.
- P61_ItemPassive_Unique_Ring_006 : Heaven's Fury gains two additional rays and has its damage increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P61_ItemPassive_Unique_Ring_007 : The damage of Arcane Orb is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and its explosion triggers an additional time.
- P61_ItemPassive_Unique_Ring_008 : The damage of Explosive Blast is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and 3 additional blasts are triggered after casting Explosive Blast.
- P61_ItemPassive_Unique_Ring_009 : Each time you hit an enemy with Explosive Blast your damage is increased by {c_magic}[{VALUE}*100]%{/c_magic} and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times.
- P61_ItemPassive_Unique_Ring_010 : Reduces the Hatred cost of Cluster Arrow by 50% and increases its damage by {c_magic}[{VALUE1} * 100]%{/c_magic}.
- P61_ItemPassive_Unique_Ring_011 : The damage of Impale is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and it returns 15 Hatred if it hits an enemy already Impaled.
- P61_ItemPassive_Unique_Ring_012 : Multishot attacks 50% faster and its damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P61_ItemPassive_Unique_Ring_013 : Multishot hits enemies below 60% health twice and its damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P61_ItemPassive_Unique_Ring_014 : Firebats attacks 100% faster, costs 75% less Mana, and has its damage increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P61_ItemPassive_Unique_Ring_015 : Gargantuan instead summons three smaller gargantuans that have their damage increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P61_ItemPassive_Unique_Ring_016 : Reduces the Fury cost of Seismic Slam by 50% and increases its damage by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P61_ItemPassive_Unique_Ring_017 : The damage of Hammer of the Ancients is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and it returns 25 Fury if it hits 3 or fewer enemies.
- P61_ItemPassive_Unique_Ring_018 : The damage of Energy Twister is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and it periodically pulls in lesser enemies within 30 yards.
- P61_ItemPassive_Unique_Ring_019 : Army of the Dead deals an additional {c_magic}[{VALUE1}*100]%{/c_magic} damage and gains the effect of the Unconventional Warfare rune.
- P61_ItemPassive_Unique_Ring_020 : The cooldown on Command Golem is reduced by {c_magic}[{VALUE1}] seconds and you take 30% less damage while your golem is alive.
- P61_ItemPassive_Unique_Ring_021 : Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by [{VALUE1}*100]% for each stack of Sweeping Wind you have.
- P61_ItemPassive_Unique_Ring_022 : Removes the resource cost of Blessed Shield and increases its damage by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P61_ItemPassive_Unique_Ring_023 : Blessed Shield ricochets to 6 additional enemies and has its damage increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
Official Patch Notes
Originally Posted by Blizzard (Official Forums)
CLASSES
- Barbarian Skills
- Battle Rage
- Bloodshed
- Has been redesigned.
- Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
- Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
- Crusader Skills
- Blessed Hammer
- Limitless
- Has been redesigned.
- Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
- Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
- Necromancer Skills
- Command Skeletons
- Commanding your Skeletal Warriors will break crowd control effects on them
- Skeletal Warriors will no longer die after taking too many hits
- Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
- Devour
- Voracious
- Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
- Simulacrum
- Added a glow to the skill icon to indicate when Simulacrum is active.
- Skeletal Mage
- This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
- Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
- Bone Armor
- Essence cost removed.
- Can now be cast while moving.
- Army of the Dead
- Frozen Army
- The pulsing damage from this rune has been spread out
- Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
- Necromancer Passives
- Fueled By Death
- The movement speed bonus from this passive can now exceed the 25% cap
- Bug Fixes
- Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
- Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
- Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
- Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
- Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
- Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
ITEMS
General
- Many Legendary and Set items have had their drop chance increased
Legendary Items
- Barbarian
- Bracers of Destruction
- Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
- Bracers of the First Men
- Hammer of the Ancients attacks 50% faster and deals 150–200%300-400% increased damage.
- Fury of the Vanished Peak
- No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
- Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Gavel of Judgement
- No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
- Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
- Girdle of Giants
- Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
- Skull Grasp
- Increase the damage of Whirlwind by 250–300% 400-500%
- Standoff
- Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
- Crusader
- Blade of Prophecy
- Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Bracer of Fury
- Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
- Denial
- Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
- Faithful Memory
- Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
- Fate of the Fell
- Gain two additional rays of Heaven’s Fury.
- Heaven's Fury gains two additional rays and has its damage increased by 150-200%.
- Frydehr’s Wrath
- Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Gyrfalcon’s Foote
- Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%.
- Jekangbord
- No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
- Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Demon Hunter
- Dead Man’s Legacy
- No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
- Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Karlei’s Point
- The damage of Impale is increased by 60-80% and Impale itreturns 10–15 Hatred if it hits an enemy already Impaled.
- Manticore
- No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
- Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Yang’s Recurve
- Multishot attacks 50% faster and its damage is increased by 125-150%.
- Monk
- Binding of the Lost
- Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
- Balance
- No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
- The damage of Tempest Rush is increased by 450-600% andwhen your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- The Fist of Az’Turrasq
- Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. damage reduction for 7 seconds.
- Incense Torch of the Grand Temple
- No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
- Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Scarbringer
- The damage of Lashing Tail Kick is increased by 300% 450-600%to the first 7 enemies hit.
- Necromancer
- Bloodsong Mail
- While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
- Bloodtide Blade
- Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.
- Dayntee’s Binding
- You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
- Defiler Cuisses
- Your Bone Spirit's damage is increased by 75–100% 400-500%for every second it is active.
- Fate’s Vow
- Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
- Golemskin Breeches
- Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
- Leger’s Disdain
- Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
- Lost Time
- Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10%for 5 seconds. Maximum 5 stacks.
- Maltorius’ Petrified Spike
- Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
- Mask of Scarlet Death
- When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
- This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
- Nayr’s Black Death
- Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
- Scythe of the Cycle
- Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
- Steuart’s Greaves
- You gain 40–50% 75-100% increased movement speed for 2 10seconds after using Blood Rush.
- The Johnstone
- Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires.Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
- Witch Doctor
- Bakuli Jungle Wraps
- Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
- Mask of Jeram
- Pets deal 75–100% 150-200% increased damage.
- Staff of Chiroptera
- Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
- The Short Man’s Finger
- Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
- Wizard
- Orb of Infinite Depth
- Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
- Ranslor’s Folly
- Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
- Triumvirate
- Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
- Unstable Scepter
- No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
- The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Wand of Woh
- No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
- The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Set Items
- Barbarian
- Immortal King’s Call
- (6) Set
- While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage.
- Might of the Earth
- (6) Set
- Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%.
- The Legacy of Raekor
- (4) Set
- Furious Charge gains the effect of every rune and deals 300% 500% increased damage.
- (6) Set
- Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
- Crusader
- Armor of Akkhan
- (6) Set
- While Akarat's Champion is active, you deal 600% 900%increased damage and take 15% 20% less damage.
- Thorns of the Invoker
- (2) Set
- Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% for 2 seconds.
- (6) Set
- The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% of your Thorns damage to the first enemy hit.
- Demon Hunter
- Embodiment of the Marauder
- (6) Set
- Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry.
- Natalya’s Vengeance
- (6) Set
- After casting Rain of Vengeance, deal 500% 750%increased damage and take 60% reduced damage for 10 seconds.
- Unhallowed Essence
- (6) Set
- Your generators, Multishot, and Vengeance deal 40%70% increased damage for every point of Discipline you have.
- Monk
- Monkey King’s Garb
- (6) Set
- Has been redesigned.
- Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.
- Uliana’s Stratagem
- (4) Set
- Your Seven-Sided Strike deals double 777% its total damage with each hit.
- (6) Set
- Increase the damage of your Exploding Palm by 250%1800% and your Seven-Sided Strike detonates your Exploding Palm.
- Necromancer
- Pestilence Master’s Shroud
- (6) Set
- Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.
- Trag’Oul’s Avatar
- (6) Set
- Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
- Witch Doctor
- Helltooth Harness
- (2) Set
- Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
- (6) Set
- After casting Wall of Death, gain 1400% 1700%increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
- Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
- Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
- Raiment of the Jade Harvester
- (2) Set
- When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage.
- (6) Set
- Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.
- Wizard
- Firebird’s Finery
- (6) Set
- Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- Vyr’s Amazing Arcana
- (6) Set
- Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2.
Other Items
- Shields acquired by Necromancer players can now properly roll the +Max Essence affix
Bug Fixes
- Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
- Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
- Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
- Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
- Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
- Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.
ADVENTURE MODE
Rifts
- Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset.
- Increased the amount of experience and Rift progress granted by the Hematic Disciple.
- Reduced the fog effect in the Shrouded Moors tilesets in Rifts and Greater Rifts.
- Shield Pylons no longer reflects damage back to attackers.
- Note: Reflecting damage back to attackers caused performance issues when encountering high density.
PTR ONLY
D’jank Miem
- Players can exchange Blood Shards with this vendor for bags containing Legendary items
Item Flavor Text
DiabloFans Quote:
- P61_Unique_CombatStaff_2H_003_x1 : Fills the air with calming fragrances as your opponent feels the weight of your displeasure.
- P61_Unique_Fist_013_x1 : Each scar left in its wake is a sin forgiven.
- P61_Unique_Belt_03 : All that was ever found of Uliana after her disappearance.
- P61_Unique_BarbBelt_EQ : No belt is too big. Except this one.
- P61_Unique_Ring_02 : Unscrupulous merchants have often duplicated this much sought-after ring to sell to the unwary.
- P61_Unique_Polearm_01 : With this, one warrior can hold back an army.
- P61_Unique_Fist_009_x1 : The corrupt magistrate of Az'Turrasq punished petty crime at a whim in the name of order. Innocent and guilty alike were crippled or killed by the hundreds during his terrible reign.
- P61_Unique_Bracer_107 : Against the will of the Patriarchs, Cesar kept a lock of her hair, weaving it into his bracers. They filled him with calm, just as she always had. He never spoke of her again, but neither did he forget.
- P61_Unique_CombatStaff_2H_001 : "We must walk the middle way between chaos and order, and not allow our emotions to sway us." —Tenets of the Veradani
- P61_Unique_Sword_2H_012_x1 : The Boosenian smiths forged swords with a technique centuries beyond their time. Few craftsmen have been able to replicate the quality of their work.
- P61_Unique_Shield_007 : A veritable wall of wood and iron denying those who would seek to do you harm.
- P61_Unique_Orb_003 : The Triumvirate is composed of the three basic elements of creation.
- P61_Unique_Sword_2H_007_x1 : The Blade of Prophecy was lost until a champion worthy to carry it into battle emerged.
- P61_CruShield_norm_unique_01 : Frydehr was near death, his wounds outnumbered only by his foes. It was then that he discovered that the depth of a crusader’s wrath is far greater than anyone had ever suspected.
- P61_Unique_Bracer_104 : Those that cannot see the truth of the Light will suffer its wrath.
- P61_Unique_Shield_106_x1 : Those who deny the Light will be forced to reckon with its power.
- P61_Unique_Flail_2H_103_x1 : "When the unholy creature stalking Harstead was finally slain, the town's clergy commissioned the construction of this massive weapon. Adorned with a weight fashioned in the fiend’s terrible visage, the flail was meant to serve as a warning to any fell invader." —Rennold's Catalogue of Arms
- P61_Wand_norm_unique_02 : “Yet another item allegedly taken from Vyr’s armory after his demise. It uses the inherent instability of Arcane power to enhance its destructive efficiency.” - High Councilor Valthek’s Compendium of Exotic Weaponry
- P61_Unique_Wand_101_x1 : Long before Xiansai's unification, in a time of legend, the mercurial mage Woh and his companions whisked their way across the land in a magical pagoda, righting wrongs and putting an end to strife. Woh has since been reincarnated many times, but in each incarnation, this wand invariably finds its way back to its master's hand.
- P61_Unique_Orb_004 : “There were three - Borax the barbarian, Patel the wizard, and Zatheria the demon hunter. They drew on their unwavering bond to each other to keep from falling to the twisted lord and his minions. Tired, cornered, and near death, they readied themselves for their final assault.” - Chronicles of the North
- P61_Unique_XBow_001 : The flying quills of the manticore's tail are filled with lethal toxin.
- P61_Unique_Dagger_101_x1 : Those who argued with the Demon Hunter Karlei quickly learned that she could make her point with devastating effect.
- P61_Unique_Bow_104_x1 : A terrifying Demon Hunter from Xiansai, Yang was known for his resourcefulness, his prowess at multishot, and his icy contempt for failure.
- P61_Unique_Quiver_007 : "Marteks would not flee before their superior numbers. He knew the time of his death was at hand. He stood his ground, loosing arrow after arrow as he was slowly overwhelmed." —Tales of the Wasteland
- P61_Unique_Belt_007 : "Unbearable creatures of the night plagued the Bakuli Jungle region. They were dangerous and not easily seen. It was a wonder that we all survived." -Account of Tapeks, Krum, Astraelly, Tanooki, Franklin, Kuan, and Tiget, the last known group of adventurers to pass through alive.
- P61_Unique_Staff_001 : Without the correct tools, forming energy into Firebats can be taxing.
- P61_Unique_VoodooMask_102_x1 : Long ago, a powerful witch doctor named Jeram waged a one-man war on the khazra after they slew his family. To pursue his vendetta, Jeram crafted this terrible mask, capable of calling all manner of beasts and the walking dead to his service. Those who came across the ruined khazra villages—with their dead half devoured, swollen with venom, and scorched by fire—knew it could only be Jeram's work.
- P61_Unique_Ring_01 : This finger belonged to an Umbaru priest who had lost his legs and would summon smaller gargantuans to carry him to rituals. Although he has long since gone to Mbwiru Eikura, his finger remains a conduit to his strange practices.
- P61_Unique_Mighty_2H_006 : Korr took all his anger and despair and poured them into the creation of a weapon that would speak to the majesty of Arreat for ages to come.
- P61_Unique_Bracer_100 : “These bracers appear to utilize primal forces channeled from the ground itself. Interesting, to say the least.” -Abd al-hazir
- P61_Unique_Mighty_2H_001 : A mighty symbol of Tyrael, the archangel of Justice, though never actually used by him. Stolen from the Courts of Justice in the High Heavens by renegade angels.
- P61_Unique_Bracer_105 : “I do not care if these were forged in long dead furnaces by the Ancients themselves. They help me crush my enemies; that is all that matters.” -Aletur of Sescheron
- P61_Unique_Bracer_108_x1 P61_Unique_Bracer_108_x1
- string1 : Ranslor, the chief crafter to the High Vizjerei, was concerned that the power contained within these bracers would prove too much for even the most seasoned warrior, so he scoured waterfront taverns for unfortunate souls to test them. After several catastrophic failures, he was so certain he had solved the problem he tried them himself. The bracers were found by his assistant in a pile of ash.
- P61_Unique_Scythe2H_01 : In an unparalleled display of summoning prowess, Master Necromancer Maltorius raised the tallest golem in history--until this spike was cut from it.
- P61_Unique_Phylactery_01 : The hourglass glows with the essence of several lives that ended too soon.
- P61_Unique_Phylactery_03 : The face within the center of the cross is the shrunken visage of an ancient priest of Rathma. He appears to be judging you unfavorably.
- P6_Unique_Phylactery_03 (0) : The face within the center of the cross is the shrunken visage of an ancient priest of Rathma. He appears to be judging you unfavorably.
- P61_Unique_Scythe2H_02 : The favored weapon of Master Necromancer Ordan, renowned teacher of the Priests of Rathma. He was so devoted to this weapon that he would rather part with his life than have it leave his side.
- P61_Unique_Scythe2H_04 : A weapon of mysterious origins that seems to cut more deeply when you're cutting it a little close in battle.
- P61_Necro_Unique_Helm_22 : "This helm belongs to those who are dead. All who have worn it have died, and all who wear it yet shall follow." —Unknown
- P61_Necro_Unique_Pants_21 : Clad in the flesh of a golem, you begin to feel a greater affinity with them.
- P61_Necro_Unique_Pants_22 : Walk as though you are one with the night.
- P61_Necro_Unique_Boots_21 : "Stand your ground firmly enough, and your foes may start to question their own standing." —Steuart the Bold
- P61_Unique_Scythe1H_03 : "The Great Cycle of Being always begins anew... but not for you." —Master Necromancer Jostan
- P61_Unique_Flail_1H_105_x1 : Clearly a weapon of great renown, this flail once belonged to Sir Tomas, the Gyrfalcon. This knight was heralded for his bravery and speed, and he took the gyrfalcon as his coat of arms, soaring to victory many times beneath its wings.
- P61_Unique_CruShield_102_x1 : "Centuries ago, the mysterious and morbid warrior Jekang found staunch allies among the crusaders of Zakarum. He fought alongside that order for many years, and when he left for lands unknown, he made a parting gift of his grim tower shield." —Rennold's Catalogue of Arms
- P61_PTRVendor_Necromancer : The words are illegible from the elements and what appear to be claw marks.
Item Names
DiabloFans Quote:
- P61_Necro_Unique_Pants_21 Golemskin Breeches
- P61_Unique_CombatStaff_2H_003_x1 Incense Torch of the Grand Temple
- P61_Unique_Fist_013_x1 Scarbringer
- P61_Unique_Belt_03 Binding of the Lost
- P61_Unique_BarbBelt_EQ Girdle of Giants
- P61_Unique_Ring_02 Skull Grasp
- P61_Unique_Polearm_01 Standoff
- P61_Unique_Fist_009_x1 The Fist of Az'Turrasq
- P61_Unique_Bracer_107 Cesar's Memento
- P61_Unique_CombatStaff_2H_001 Balance
- P61_Unique_Sword_2H_012_x1 Faithful Memory
- P61_Unique_Shield_007 Denial
- P61_Unique_Orb_003 Triumvirate
- P61_Unique_Sword_2H_007_x1 Blade of Prophecy
- P61_CruShield_norm_unique_01 Frydehr's Wrath
- P61_Unique_Bracer_104 Bracer of Fury
- P61_Unique_Shield_106_x1 Shield of Fury
- P61_Unique_Flail_2H_103_x1 Fate of the Fell
- P61_Wand_norm_unique_02 Unstable Scepter
- P61_Unique_Wand_101_x1 Wand of Woh
- P61_Unique_Orb_004 Orb of Infinite Depth
- P61_Unique_XBow_001 Manticore
- P61_Unique_Dagger_101_x1 Karlei's Point
- P61_Unique_Bow_104_x1 Yang's Recurve
- P61_Unique_Quiver_007 Dead Man's Legacy
- P61_Unique_Belt_007 Bakuli Jungle Wraps
- P61_Unique_Staff_001 Staff of Chiroptera
- P61_Unique_VoodooMask_102_x1 Mask of Jeram
- P61_Unique_Ring_01 The Short Man's Finger
- P61_Unique_Mighty_2H_006 Fury of the Vanished Peak
- P61_Unique_Bracer_100 Bracers of Destruction
- P61_Unique_Mighty_2H_001 The Gavel of Judgment
- P61_Unique_Bracer_105 Bracers of the First Men
- P61_Unique_Bracer_108_x1 Ranslor's Folly
- P61_Unique_Scythe2H_01 Maltorius' Petrified Spike
- P61_Unique_Phylactery_01 Lost Time
- P61_Unique_Phylactery_03 Leger's Disdain
- P61_Unique_Scythe2H_02Bloodtide Blade
- P61_Unique_Scythe2H_04 Nayr's Black Death
- P61_Necro_Unique_Helm_22 Fate's Vow
- P6_Necro_Unique_Pants_21 (0) Golemskin Breeches
- P61_Necro_Unique_Pants_22 Defiler Cuisses
- P61_Necro_Unique_Boots_21 Steuart's Greaves
- P61_Unique_Scythe1H_03 Scythe of the Cycle
- P61_PTRBag_New_NonNecro_Items: 2.6.1 PTR - Updated Items (Non-Necromancer)
- P61_Unique_Flail_1H_105_x1 Gyrfalcon's Foote
- P61_Unique_CruShield_102_x1 Jekangbord
- P61_PTRVendor_Necromancer: Muddied Parchment
This is great! The Necro looks like it's going to get some huge updates that will alter play styles and builds already there. I'm so glad to see buffs to Ahkan's set and the Immortal King's set!
What can I say game changes as usually same tweaks circle goes around and round nothing new but wait there is more new passives? (omg am I blind can't find anything new)
I like what they did with leg drop chance increase it took me so long to get what I need for some builds fully working... (600 paragon until I had everything what I need for one hero and still they were not ancients)
All these small tweaks % makes me sad why?
Overall a lot of changes good to see but still why so much attention to power creep as some of us like to say!
Power creep at maximum levels.
New items.. where are new items? lol
Just normal power creep. AND THEN WE DOUBLED IT (c).
finally we have some dmg buffs for other classes.
But some changes seem bad - like buffing dmg on the Scythe of the Cycle - it is good item just for now, doesn't need buff)
OH BOY, more powercreep, JUST what EVERYONE been asking for the past 5 seasons, finally blizzard have listened to us.
/s
no inna pet fix what a shame
when will this hit ptr...??
Also Missing, very important for WD's
-Soul Harvest
Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
Awesome, there's a lot of good changes.
But Pestilence set for example still have weird and clunky mechanic.
And Natalya is still weak.
the OoID Buff is crazy for the Wiz, from 60% to 80% dmg mitigation. So twice as strong as it already was before. Seems OP.
It's the strongest dmg mitigation tool out of any class if it makes it live like that (even better than 4 Piece Roland). And on top of being the best dmg mitigation tool in the whole game it also has a buffed dmg increase component.
This and a good dmg mitigation set (like DMO) could even make the halo+apd combo obsolete.
But whatever all those numbers are just PTR numbers, even though I know Blizzard won't get the numbers right even when it hits live
if you're getting one shotted on your EQ barb in GR75 you really doing something wrong. no offense, if you use that really strong 4 piece mitigation tool of the EQ set and cube band of might you sit around 300m toughness even before paragon 800 with non ancient gear.
300m toughness and those constant APD procs are just like a piece of cake to survive if you compae it with other classes / sets.
At least for the Barb your statement is not true. With those changes I'm thinking about pushing my EQ barb from 94 to around 105++ and that without getting any survivability buffs.
Is this a bug/typo, or is there really a RING that's a miniature Wand of Woh for Wizards? o.O Jebus.
all those PTR item strings are "rings" as placeholders for any item really.
wonder why you picked that particular one, when there is literally every item currently available marked as a "ring".
The one you linked is like you said the Wand of Woh
What are they doing? Why are they nerfing Blessed Shield (jekangbord + gyrfalcons)? It wasn't even performing THAT well. The entire build is ruined now...
What are you talking about? Both items got a MASSIVE damage buff and nothing else.
But your first question is correct. What are they doing? Why are they buffing Marauder more than Natalya? Why are they removing the only interesting gameplay cycle from the Monkey King Set in favour of pure power creep? Why are all other Wizard sets except for the unplayably terrible Tal Rasha getting a buff?
I'm glad I stopped giving a fuck about this game or I'd be furious. They basically just powercreeped almost everything, so numbers get higher across the board and nobody benefits. The only difference is, those that didn't get these buffs, like the fucking Tal Rasha set that needed a buff like a year ago already, are now not just miles behind. You can't even see them on the horizon anymore.
Oh, I see that our devs noticed after the last 3 seasons that Demon Hunter's shadow set eats all other sets for dessert and You can faceroll T XIII with no ancient items with it vs high paragon + ancients are required to be efficient with other sets ... great job I guess
Is this a bug/typo, or is there really a RING that's a miniature Wand of Woh for Wizards? o.O Jebus.
all legendary power effects are classified as 'ring' items for purposes of testing, you must be new here if you didn't know this.