Patch 2.4.2 PC & Console UEE Hotfixes, Crowd Control PTR Bug, Ring of Emptiness Change

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Camera Zoom Distance Limit Increase, August 4 Hotfixes

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Patch 2.4.2 Recap Reminder

A quick reminder for those who are just coming back and missed the news in the last couple days - check out our Patch 2.4.2 recap with all information from the patch in one place!

 


Patch 2.4.2 PC Hotfixes

A minor hotfix was already deployed to Patch 2.4.2 to fix the interaction between Ring of Emptiness and Witch Doctor pets and followers. See below/

 

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated August 4. Hotfixes are denoted by the date they were applied to live servers.

Previous Hotfixes: [2.3.0] [2.4.0] [2.4.1]

[LIVE HOTFIXES]
Items
  • The damage bonus from Ring of Emptiness now only applies to damage dealt directly by the Witch Doctor, and not pets or followers (8/4)
    • For more information on this change, see this post.

Patch 2.4.2 Console UEE Hotfixes

Consoles also had their own share of hotfixes deployed recently to fix some issues with Patch 2.4.2. Check the list below.

 

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Several hotfixes have been deployed to the Ultimate Evil Edition on PlayStation 4 and Xbox One. As we know some of you have been eagerly awaiting this news, we've consolidated this news in one place for your convenience.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Patch notes are denoted by the date on which they were applied.

Last updated August 4, 2016

  • Fixed an issue where Energy Twisters cast for free by Etched Sigil would not despawn properly when produced by Arcane Torrent. (8/4)
  • Fixed an issue where Mythic Rhythm would be consumed by Exploding Palms cast by the Uliana's 2-piece bonus. (8/2)
  • Note: Mythic Rhythm should only apply to Spirit Spenders that are cast manually, not by items or set bonuses.
  • The internal cooldown for gaining stacks for Chantodo’s Resolve now dynamically updates with your Attack Speed. (8/2)
  • Dungeon of Firebird’s Finery
  • Fixed an issue where players would not always get credit for igniting 20 enemies within 3 seconds. (8/2)

The following hotfix is now live for both XB1 and PS4:

  • Fixed an issue where Energy Twisters cast for free by Etched Sigil would not despawn properly when produced by Arcane Torrent. (8/4)

Crowd Control PTR Bug

Nevalistis replied to a post clarifying a PTR bug with the recently tweaked monster's crowd control resistance. She explained that in the PTR some skills could push that resistance to higher numbers, but that in the live 2.4.2 version that has been fixed. Read below.

 

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Vox already made a post several days ago in the bug forum about this subject-
This is in regards to 2.4.2 PTR, It has not been addressed or fixed.
Continuous knockbacks, the ones that are supposed to only at 20% instead of the new 40% actually can ramp up a monsters Crowd Control Resistance past 100% up to such numbers even as high as 300% reportedly*
THIS MEANS -- If you use a spell like Blackhole, Piranahado, Draw and Quarter.. (dependent on which one of course) I assume he was talking about Blackhole, but using Pirahanas on WD seems to have the same affect..
It will take 30 seconds before a mob is able to be crowd controlled at all after one use of blackhole.. because each single pull within the pull is adding 20% instead of just 20% 1 time.
Please Fix this Blizzard. WD solo might be greatly shifted if this isnt changed.. Sader may not be in group just because of this bug if it is fixed. I dont know for sure, all I know is according to your description of the change, and uh logic, (it doesnt make sense to have CC resist go over 100%) that this probably isnt intended.
Thank you for your time.
Good work on 2.4.2!
Continuous knockbacks, the ones that are supposed to only at 20% instead of the new 40% actually can ramp up a monsters Crowd Control Resistance past 100% up to such numbers even as high as 300% reportedly*
There was indeed a known issue during the PTR where ongoing crowd control effects like Steed Charge or Black Hole would apply too much Crowd Control resistance. However, a fix for this was included in 2.4.2 when it was released earlier this week. While it's still possible to ramp up monsters beyond 100% CC Resistance, you shouldn't be seeing anywhere near 300%.

This is the reason it's not tracked in the patch notes; only changes that are/were visible on the live servers are included in the patch notes, which was a decision made for the purpose of clarity. Hope that clears up any confusion. :)

Why Change Ring of Emptiness

Nevalistis also explained why the devs changed the Ring of Emptiness interaction with WD pets, and the reason for it not being deployed with the patch and instead being applied as a hotfix afterwards. Long story short, it's about keeping builds competitive with one another. See below for more info.

 

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Now, I think blizz intended to make jade and maybe arachyr more competitive with gargs by boosting roe.
This was certainly the intention.
I forgot to add a suggestion to this ring. The ring should apply the 300% dmg only to you and not your pets.
And this is a great suggestion - one we've seen from a lot of great Witch Doctors who gave feedback, and it lines up with the change we have in store. The Helltooth/Gargantuan build surfaced during a time on PTR in which we were already submitting our final builds to the production line. This means changes we could make were limited for the actual deployment build, so an adjustment didn't make the patch launch.

The good news is we've been working on a hotfix instead. Ring of Emptiness now only works on damage dealt directly by your Witch Doctor and not your pets. This hotfix should hit servers momentarily, well before the launch of Season 7.

I do want to thank the community for your discussions and testing. Your passion, dedication, and pursuit of fair play are a valuable contributor in making Diablo III the best it can be!
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