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PTR 2.4.1 Now Available & Patch Notes
The Public Test Realm for Patch 2.4.1 is now online for players who would like to help them test the changes and find bugs, and the official Patch Notes have been released - read them below.
Also, if you missed our previous news post with all datamined info including some possible new pets and other interesting strings, definitely check it out!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Last updated March 8 @ 12:16 p.m. PT. Below you'll find the preliminary PTR patch notes for patch 2.4.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
To provide feedback on patch 2.4.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.
GENERAL
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- Several changes have been made to improve server performance
- Bug Fixes
- Fixed an issue that prevented Massacre bonus experience from being calculated correctly
CLASSES
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- Barbarian
- Active Skills
- Hammer of the Ancients
- Skill Rune - Birthright
- Now heals for 3% of your maximum Life on Critical Hits
- No longer has a chance to drop a Health Globe
- Ignore Pain
- Skill Rune - Mob Rule
- Damage reduction granted to allies has been reduced from 50% to 25%
- Passive Skills
- Tough as Nails
- Thorns damage bonus increased from 50% to 100%
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- Demon Hunter
- Active Skills
- Companion
- Skill Rune - Boar Companion
- The Life per second and resistance bonuses are also granted to your allies
- Skill Rune - Wolf Companion
- The damage bonus granted is now multiplicative with other sources of bonus damage
- Passive Skills
- Steady Aim
- The damage bonus granted is now multiplicative with other sources of bonus damage
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- Witch Doctor
- Active Skills
- Grasp of the Dead
- Skill Rune - Death is Life
- Chance to summon a Zombie Dog increased to 70%
- No longer has a chance to drop a Health Globe
- Wizard
- The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
- Active Skills
- Archon
- Damage bonus increased from 20% to 300%
- Armor and resistance bonuses increased from 20% to 150%
- Damage bonus for each enemy killed is now multiplicative
- Skill Rune - Improved Archon
- Damage bonus increased from 22% to 50%
- Note: This bonus is now multiplicative
- Skill Rune - Teleport
- Cooldown reduced from 3 to 2 seconds
ITEMS
- Legendary potions can now be salvaged and will yield a Forgotten Soul
- Legendary Gems
- Bane of the Powerful
- Rank 25 now also reduces damage taken from Elites by 15%
- The damage bonus granted is now multiplicative with other sources of bonus damage
- Enforcer
- Pet damage reduction increased from 25% to 90%
- The damage bonus granted to pets is now multiplicative with other sources of bonus damage
- Gem of Efficacious Toxin
- Poisoned enemies now also deal 10% reduced damage
- Gogok of Swiftness
- Has been redesigned
- Now applies swiftness with every attack
- Now also grants 0.50% chance to dodge per stack
- Dodge chance increases by 0.01% per rank
- Mirinae, Teardrop of the Starweaver
- Smite damage increased from 2000% to 3000% weapon damage
- Additional damage per rank increased from 40% to 60% weapon damage
- Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
- Smite now also heals you for 3% of your maximum Life each time it hits an enemy
- Moratorium
- Chance to clear staggered damage increased from 10% to 20% per kill
- Pain Enhancer
- Bleed increased from 1200% to 2500% weapon damage
- Additional damage per rank increased from 30% to 50% weapon damage
- Simplicity's Strength
- The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
- Heal amount increased from 2% to 4% of maximum Life
- Taeguk
- Has been redesigned
- Now only gains stacks when you spend resource on a channeled skill
- Now stacks up to 10 times
- Stacks now expire after 1.5 seconds
- Grants 2.0% damage per stack
- Damage increases by 0.04% per rank
- Grants 2% Armor per stack at rank 25
- Note: There is currently an issue causing this gem to only grant 1% Armor per stack
- Wreath of Lightning
- Lightning damage increased from 600% to 1250% weapon damage
- Additional damage per rank increased from 10% to 25% weapon damage
- Zei's Stone of Vengeance
- Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
- Depth Diggers
- The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
- Oculus Ring
- Will now also be activated by your kills if equipped on your follower
- Sanguinary Vambraces
- Now benefit from all sources of bonus damage
- Solanium
- Can now only drop a Health Globe once every 8 seconds
- Several existing Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Frostburn
- Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
- Magefist
- Now has Fire skills deal +15-20% increased damage as a Legendary Power
- Class-Specific Items
- Barbarian
- Immortal King's Call
- (6) Set Bonus
- Damage bonus increased from 250% to 400%
- The Legacy of Raekor
- (6) Set Bonus
- Damage bonus per stack increased from 300% to 750%
- Might of the Earth
- (6) Set Bonus
- Damage bonus increased from 800% to 1200%
- Skull Grasp
- Has been redesigned
- Your Whirlwind deals 250-300% additional damage
- Note: This bonus is multiplicative with other sources of Whirlwind damage
- Wrath of the Wastes
- (4) Set Bonus
- Damage reduction gained during Whirlwind increased from 40% to 50%
- Your applied Rends deal triple damage
- Crusader
- Flail of the Ascended
- New Legendary Two-Handed Flail
- Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
- Johanna's Argument
- Now also increases the damage of Blessed Hammer by 100%
- Thorns of the Invoker
- (2) Set Bonus
- Damage per stack increased from 25% to 35%
- (6) Set Bonus
- Bonus Thorns damage dealt increased from 600% to 800%
- Roland's Legacy
- (4) Set Bonus
- Damage bonus increased from 600% to 750%
- (6) Set Bonus
- Duration increased from 5 to 8 seconds
- Demon Hunter
- Embodiment of the Marauder
- (4) Set Bonus
- Sentry damage bonus increased from 300% to 400%
- (6) Set Bonus
- Damage bonus for each active Sentry increased from 600% to 800%
- Lord Greenstone's Fan
- Damage bonus increased from 80-100% to 160-200% per stack
- Meticulous Bolts
- No longer drops
- Replaced with:
- Elemental Quiver
- New Legendary Quiver
- Ball Lightning travels at 30% speed
- Frost Arrow damage and chill duration increased by 200-250%
- Immolation Arrow damage over time increased by 200-250%
- Nether Tentacles damage and healing increased by 200-250%
- Natalya's Vengeance
- (6) Set Bonus
- Damage bonus increased from 400% to 500%
- The Shadow's Mantle
- (2) Set Bonus
- Damage bonus increased from 600% to 1200%
- Unhallowed Essence
- (6) Set Bonus
- Damage bonus per point of Discipline increased from 20% to 40%
- Wojahnni Assaulter
- Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
- Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
- Now gains the first stack immediately
- Monk
- The Flow of Eternity
- Now also increases your Seven-Sided Strike damage by 100%
- Monkey King's Garb
- (4) Set Bonus
- Decoy damage increased from 500% to 1000% weapon damage per stack
- (6) Set Bonus
- Damage bonus increased from 1500% to 3000%
- Raiment of a Thousand Storms
- (6) Set Bonus
- Dashing Strike now also increases your Spirit Generators by 300% for 6 seconds
- Shenlong's Spirit
- (2) Set Bonus
- Damage bonus after reaching maximum Spirit increased from 100% to 150%
- Uliana's Stratagem
- (4) Set Bonus
- Your Seven-Sided Strike deals double its total damage with each hit
- (6) Set Bonus
- Now also increases your Exploding Palm damage by 250%
- Witch Doctor
- Bakuli Jungle Wraps
- New Legendary Belt
- Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
- Helltooth Harness
- (6) Set Bonus
- Damage bonus increased from 900% to 1400%
- Raiment of the Jade Harvester
- (2) Set Bonus
- Instant Haunt damage dealt increased from 60 to 120 seconds worth
- (6) Set Bonus
- Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
- Spirit of Arachyr
- (6) Set Bonus
- Damage bonus increased from 1200% to 1500%
- Zunimassa's Haunt
- (4) Set Bonus
- Damage reduction per Fetish increased from 2% to 3%
- (6) Set Bonus
- Damage bonus increased from 800% to 1500%
- Wizard
- Delsere's Magnum Opus
- (4) Set Bonus
- Has been redesigned
- You take 50% reduced damage while you have a Slow Time active
- Your allies gain half this benefit
- Halo of Karini
- New Legendary Ring
- You take 45-60% less damage for 2 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
- Firebird's Finery
- (6) Set Bonus
- Damage bonus for each enemy burning increased from 25% to 40%
- Damage bonus when an Elite is burning increased from 600% to 2000%
- Nilfur's Boast
- Meteor damage bonus increased from 100% to 200%
- Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
- Tal Rasha's Elements
- (6) Set Bonus
- Damage bonus increased from 500% to 750% per stack
- The Twisted Sword
- Can now only benefit from a maximum of 5 Energy Twisters
- Vyr's Amazing Arcana
- (4) Set Bonus
- Damage bonus increased from 1% to 1.5% per stack
- Several existing class-specific Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Monk
- Crystal Fist
- Legendary power added
- Dashing Strike reduces your damage taken by 40-50% for 6 seconds
- Level requirement has been reduced
- Flesh Rake
- Legendary power added
- Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
- Level requirement has been reduced
- Witch Doctor
- Swamp Land Waders
- Legendary power added
- Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
- Bug Fixes
- Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monsters minions were ignited
ADVENTURE MODE
- Bounties
- In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
- A Plague of Burrowers
- Significantly reduced Burrowers' health
- Nephalem Rifts
- Greater Rifts
- The amount of incoming damage in Greater Rift 70 and above has been reduced
- The amount of Experience granted in Greater Rift 70 and above has been reduced
- The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
- Set Dungeons
- Barbarian
- Immortal King's Call
- Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
- The Legacy of Raekor
- Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
- Might of the Earth
- Elites now appear in fixed locations
- Wrath of the Wastes
- Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
- Crusader
- Armor of Akkhan
- The total number of monsters has been increased
- Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
- Demon Hunter
- Embodiment of the Marauder
- Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
- The total number of monsters has been increased
- Rockworms now appear in fixed locations
- Rockworms will now take longer to spring from the ground after appearing
- The Shadow's Mantle
- You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
- Unhallowed Essence
- Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
- Witch Doctor
- Raiment of the Jade Harvester
- Deceivers will no longer use their Invisibility
- Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
- Wizard
- Delsere's Magnum Opus
- Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
- Firebird's Finery
- Objective 2 now requires you to Ignite or kill 20 enemies
- Bug Fixes
- Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon
CRAFTING
- Bug Fixes
- Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
- Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically
MONSTERS
- Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
- The amount of gold dropped by Gilded Barons has been reduced
- The Merciless Witch
- Removed her shields in both the Realm of Discord and Realm of Fright
- Significantly increased her health in the Realm of Discord
USER INTERFACE
- Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
- When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
- The Inventory button no longer flashes for level 70 characters when a new item is picked up
- Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
- A shadow has been added to stack and charge counts on the hotbar, and buff icons
- Bug fixes
- Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem
PTR PATCH 2.4.1 - v2.4.1.35989
I really wished I saved all of my legendary potions instead of trashing them...
wow for magefist, they didn't bother a lot ...
So urm. Is this the only patch we gonna get between this season and next ? Meaning next season will be more or less the exact same as last season ? Rip diablo in that case.
Great changes, but LoN needs some love, it's already behind except for I think 2 builds.
Appreciate the work done here however!
Holy shit that new Crusader weapon. That + pound + Roland + the Final Witness. Continents will blow up at a press of a button. Might make me go back to Roland again, I really hated that Sweep playstyle.
Meh
Diablo team: what do we do for the next patch?
Diablo team member: let's double the damage of set items!
Diablo team: *claps*
Here you go! That's all the effort I see here.
what all that means is that players were never meant to reach such high grift level this season....
get all the xp while you can... cause next season, we are going back to 80 tops
Its good to know that this time they simply buffed what wasn't being used and what needed to be changed from additive to multiplied damage for it to be worth a damn. LoN Now is pointless unless they got 150% per item for 2100 damage which would have it compete with sets and still akkahns set needs a good buff and NO LOVE FOR BLACKTHRONES?! AGAIN? haha
Can someone explain (in stupidpeople language) what all the shifts to multiplicative means in practical usage next patch?
Does it mean enforcer for example was only giving say 1030% if you had 1000% last patch, and now it'll give an actual 30% boost?
Buffs BUffs buffs. IN patch 2.4.1 max GR will be 120-130.
In patch 2.5 another series of buffs.We will be able to beat a 150 Gr. Each patch buffs and for what?
Akhan?! blizz?! wtf!
The best update? The Merciless Witch:
Removed her shields in both the Realm of Discord and Realm of Fright! Amen!
WoL + Epiphany still not fixxed Babyrage
Patch 2.4.1 tl;dr: BUFF DAMAGE OUTPUTS !!!!
seriously though...
Those gem changes are nice especially for those hardly used. But damn we're just moving up the GR boards every patch. Looks like GR 70 will be the next GR 60. I like the way they buff WDs, they add more synergy. I wish that was the case for all classes and their straight forward sets lol.
Wow they really dumbed down those set dungeons with all these "...are no longer prevented from counting toward the objective on future casts" Anyway I'm glad I've already gotten the wings, heck I can say I did it when it was harder!
Nice QOL change to A3/A4 bonus bounty shenanigans and oculus ring for followers!
i retried invoker with coe (i don''t have the bounty thorns bracers), the change is barely noticeable, could not beat gr 78. (i don''t have empowered items).
I tried archon, did gr 70 in 5 min, very nice.
(gr 90 solo for the first wiz in the leaderboards but he's nearly para 3000 and with empowered gems.)
i retried tempest rush (holy) , the problem is the toughness, too low.
i retried waste set, now the problem is the resource management
where are the new pet???
however, 10 mystic allies give you +500% dmg, so all you dmg is multiplied by 6. 5 MA give you +250%, so you dmg is multiplied by 3.5. So with the new Depth diggers, it's more effective to put them in cube to have 3.5*2=7 dmg multiplier) Shenlongs buff, simplicity buff, depth diggers buff, so sweet)
Kinda sad no talk of fixing the inna set bug unless they have already fixes it... where u pick up stuff and u lose health....
It's weird that Akkhan's got left out when every other sucky set got at least something (even if it was a dumb change or a boring change none of the other bad sets got ignored the same way Akkhan's did right?) I wonder if they are planning a more substantial change that isn't ready yet or if it is really so bad that they forgot it existed.
What classes?