New PTR Patch datamined! - Patch 2.4 December 11th

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New PTR Patch 2.4 datamined!

We will continuously update this post as we find more info. Check back often!

Update I - Added Set Changes

Update II - Added Item Changes

Update III - Added Skill Changes

Update IV - Added Set Dungeon Changes

Update V - Added New Textures

Update VI - Added Achievement Changes


Reminder! The following information is datamined and may contain errors! None of this is official yet.

Achievement Changes

There are quite a few achievement string changes in the datamined patch, most of them making challenges a little bit harder than they currently are. They either require a higher difficulty to be completed or have an added time limit for their completion. See them below.


New Textures

We've datamined textures for two new items, 5 new Gems, a whole set of Portrait Frames, and an Overwatch cross-promotion Frame.


Set Dungeon Changes


Barbarian - Wrath of the Wastes
  • Rend 10 different enemies at once 5 times (up from 3 times).

Crusader - Armor of Akkhan

  • Kill 150 (up from 100) enemies while imbued with Akarat's Champion.
  • Kill 175 (up from 114) monsters without taking fatal damage.

Crusader - Roland's Legacy

  • Hit 12 different enemies with a single Sweep Attack 7 times (up from 5 times).

Crusader - Thorns of the Invoker

  • Get hit by 75 (down from 100) spears thrown by Blood and Moon Clan enemies.

Demon Hunter - Unhallowed Essence

  • Never drop below 50% Discipline (up from to 0%).

Demon Hunter - Embodiment of the Marauder

  • Kill 125 (up from 116) monsters without taking fatal damage.

Demon Hunter - Natalya's Vengeance

  • Do not exhaust your Hatred (changed from "Do not take any damage").
  • Maintain a Rain of Vengeance for 90 seconds (up from 60 seconds).

Demon Hunter - The Shadow's Mantle

  • Chain consecutive bonus damage Impale hits on 20 different enemies (up from 15 consecutive enemies) 5 times.
  • Slow 45 different enemies with your Shadow Power (changed from "Avoid all Arcane Damage").

Monk - Monkey King's Garb

  • Kill 375 (down from 380) monsters without taking fatal damage.

Witch Doctor - Raiment of the Jade Harvester

  • Harvest 15 (down from 25) different enemies simultaneously 10 times (up from 6 times).
  • Kill 435 (up from 365) monsters without taking fatal damage.

Wizard - Firebird's Finery

  • Set 20 (down from 45) enemies on fire within 3 seconds 6 times (up from 3 times).
  • Hit 50 (changed from "Kill 20") different enemies with the Meteor that revives you.

Wizard - Tal Rasha's Elements

  • Do not get bitten by a Rockworm. (changed from "Do not get hit by a single Exorcist").


Skill Changes



  • Earthquake Cost: 25 Fury / Cooldown: 60 seconds / Shake the ground violently, dealing 4800% (up from 4200%) weapon damage as Fire over 8 seconds to all enemies within 18 yards.
    • Molten Fury : Increase Earthquake's damage to 6000% (up from 5100%) weapon damage as Fire.
    • Giant's Stride : 20 secondary tremors follow your movement and deal 300% (up from 200%) weapon damage as Fire each.
    • The Mountain's Call : Remove the Fury cost and reduce the cooldown to 30 seconds (down from 50) seconds). / Earthquake's damage turns into Lightning.
  • Avalanche Cooldown: 30 seconds / Cause a massive avalanche of rocks to fall on an area dealing 2400% (up from 1600%) weapon damage to all enemies caught in its path. / Cooldown is reduced by 1 second for every 25 Fury you spend.
    • Glacier : Giant blocks of ice hit enemies for 2400% (up from 1600%) weapon damage as Cold and Freeze them.
    • Snow-Capped Mountain : Cave-in from both sides pushes enemies together, dealing 2800% (up from 1800%) weapon damage as Cold and Slowing them by 60% for 3 seconds.
    • Volcano : Chunks of molten lava are randomly launched at nearby enemies, dealing 6600% (up from 4400%) weapon damage as Fire over 5 seconds.


  • Multishot
    • Full Broadside : Increase the damage of Multishot to 500% (up from 460%) weapon damage.
    • Wind Chill : Enemies hit are Chilled and have 15% (up from 10%) increased chance to be Critically Hit for 3 seconds.
  • Bolas Generate: 4 (up from 3) Hatred / Shoot out an explosive bola that wraps itself around the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards.
    • Thunder Ball : Increase Hatred generated to 7 (up from 6).
  • Entangling Shot Generate: 4 (up from 3) Hatred / Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. / When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed.
    • Justice is Served : Increase Hatred generated to 7 (up from 6). / Entangling Shot's damage turns into Fire.
  • Grenade Generate: 4 (up from 3) Hatred / Throw a grenade that bounces and explodes for 160% weapon damage as Fire.
    • Tinkerer : Increase Hatred generated to 7 (up from 6).
  • Cluster Arrow Cost: 40 Hatred / Fire a cluster arrow that explodes for 650% (up from 550%) weapon damage as Fire into a series of 4 additional grenades that each explode for 250% (up from 220%) weapon damage as Fire.
    • Loaded for Bear : Increase the damage of the explosion at the impact location to 850% (up from 770%) weapon damage as Fire.
    • Shooting Stars : Instead of releasing grenades, release up to 2 (down from 3) rockets at nearby enemies that each deal 600% weapon damage as Physical.
    • Cluster Bombs : Launch a cluster through the air, dropping grenades in a straight line that each explode for 650% (up from 525%) weapon damage as Fire.
    • Maelstrom : Instead of releasing grenades, release up to 3 (down from 5) rockets at nearby enemies that each deal 450% weapon damage as Cold. You gain 2% (up from 1%) Life per enemy hit.
  • Hungering Arrow Generate: 4 (up from 3) Hatred / Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them.
    • Serrated Arrow : Increase Hatred generated to 7 (up from 6). / Hungering Arrow's damage turns into Fire.
  • Preparation
    • Invigoration : Passive: Permanently increase maximum Discipline by 20 (up from 15).
  • Vengeance Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 20 seconds (up from 15 seconds). / *Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. / *Homing Rockets: Shoot 2 (down from 4) rockets at nearby enemies for 80% (up from 40%) weapon damage each on every attack. / *Vengeance: Gain 40% increased damage.


  • Fists of Thunder
    • Static Charge : Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit by you, there is a chance that every other enemy with Static Charge within 40 yards takes 40% (down from 180%)% weapon damage as Lightning.
  • Epiphany
    • Soothing Mist : Imbue yourself with water, causing your abilities to heal yourself and allies within 30 yards for 40232 Life. / Heal amount is increased by 10% (down from 25%) of your Health Globe Healing Bonus.


  • Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 120% (up from 30%) of your weapon damage as Physical per hit.
    • Burning Dogs : Your Zombie Dogs burst into flames, burning nearby enemies for 80% (up from 20%) of your weapon damage as Fire every second.
    • Rabid Dogs : Your Zombie Dogs gain an infectious bite that deals 120% (up from 30%) of your weapon damage as Poison over 3 seconds.
  • Gargantuan Cooldown: 60 seconds / Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 450% (up from 100%) of your weapon damage as Physical.
    • Restless Giant : When the Gargantuan encounters an elite enemy or is near 5 enemies, it enrages for 15 seconds gaining: / *20% movement speed / *35% attack speed / *200% Physical damage / This effect cannot occur more than once every 45 seconds (down from 120 seconds). Elite enemies include champions, rares, bosses, and other players.
    • Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple enemies for 585% (up from 130%) of your weapon damage as Cold.
    • Big Stinker : The Gargantuan is surrounded by a poison cloud that deals 135% (up from 45%) weapon damage as Poison per second to nearby enemies.


  • Galvanizing Ward As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% (down from 70%) % of your Life in damage.
  • Spectral Blade
    • Flame Blades : Each enemy hit increases the damage of your Fire spells by 1%, up to a maximum of 30% (no maximum before), for 5 (down from 10) seconds.


  • Iron Maiden Your Thorns is increased by 50% (down from 100%).

Set Bonuses

We have information on new and reworked set bonuses. Read them below.


Tal Rasha's Elements

  • 4 pieces: elemental attacks increase resistance to damage types by 25% (down from 100%) for 8 seconds.
  • 6 pieces: Attacks increase your damage by 500% (up from 300%) for 8 seconds. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds (reworked to extend duration after max stacks).

Zunimassa's Haunt

  • 6 pieces: Enemies hit by your Mana spenders take 800% (up from 275%) more damage from your pets for 4 seconds.

Shadow's Mantle

  • 2 pieces: While equipped with a melee weapon, all damage is increased by 600% (down from 1000%).

Might of the Earth

  • 2 pieces: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury (down from 40) you spend with an attack.
  • 6 pieces: Increase the damage of Seismic Slam (addedby 800%.

Thorns of the Invoker

  • 2 pieces: Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 25% (down from 50%) for 2 seconds.
  • 4 pieces: You take 50% less damage for 20 seconds (up from 8) after casting Bombardment.

Legacy of Raekor

  • 4 pieces: Furious Charge gains the effect of every rune and deals 300% (down from 400%) increased damage.

Monkey King's Garb

  • 2 pieces: Your damage taken is reduced by 50% while Sweeping Wind is active (reworked from 50% for every stack of Sweeping Wing).
  • 6 pieces: Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% (up from 1000%) increased damage.

Raiment of the Jade Harvester

  • 2 pieces: When Haunt lands on an enemy already affected by Haunt, it instantly deals 60 (down from 120) seconds worth of Haunt damage.

Embodiment of the Marauder

  • 4 pieces: Sentries deal 300% (up from 200%) increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
  • 6 pieces: Skills deal 600% (up from 400%) increased damage for every active Sentry.

Firebird's Finery

  • 6 pieces: Your damage is increased by 25% (down from 100%) for each enemy that is burning. Elites that are burning increase your damage by 250% (down from 1000%).

Raiment of a Thousand Storms

  • 2 pieces: Spirit Generators have 100% (down from 300%) increased damage.

Roland's Legacy

  • 4 pieces: Increase the damage of Shield Bash and Sweep Attack by 600% (up from 500%).
  • 6 pieces: Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 10% damage reduction (added) for 5 |econds (up from 3 seconds).

Delsere Magnum Opus

  • 4 pieces: You take 50% reduced damage while inside your Slow Time. Allies gain half benefit. (added)

Cain's Destiny

  • 3 pieces: 5% (down from 50%) bonus experience at level 70.

Unhallowed Essence

  • 4 pieces: Gain 60% (up from 50%) damage reduction and deal 60% (up from 50%) increased damage for 5 seconds if no enemy is within 10 yards of you.
  • 6 pieces: Your generators, Multishot, and Vengeance deal 20% (up from 15%) increased damage for every point of Discipline you have.

Spirit of Arachyr

  • 4 pieces: While Toad of Hugeness is active, you take 50% (up from 40%) reduced damage.
  • 6 pieces: The damage of your creature skills is increased by 1200% (up from 800%)

Seeker of the Light

  • 6 pieces: Increase the damage of Blessed Hammer by 1250% (up from 750%).

Item Powers

Some Legendary passives had their numbers changed as well. See them below.


  • Three Hundreth Spear: Increase the damage of Weapon Throw and Ancient Spear by 45 - 60%. (down from 75-100%)
  • Dawn: Reduce the cooldown of Vengeance by 50 - 65%. (up from 45-60%)
  • Blade of the Warlord: Bash consumes up to 40 Fury to deal up to 400 - 500% increased damage. (down from 500-600%)
  • Fragment of Destiny: Spectral Blade attacks 50% faster and deals 150 - 200% increased damage. (added)
  • Ashnagarr’s Blood Bracer: Increases the potency of your shields by 75 - 100%. (changed to a Bracer)
  • Aquila Cuirass: While above 90 - 95% (up from 75-85%) primary resource, all damage taken is reduced by 50%.
  • Heart of Iron: Gain Thorns equal to 250 - 300% of your Vitality. (down from 400-500%)
  • Justice Lantern: Gain damage reduction equal to 45 - 55% (down from 50-65%) of your Block Chance.
  • Oculus Ring: Damage is increased by 70 - 85% (up from 35-40%) while standing in the area.
  • Lord Greenstone's Fan: Every second, gain 80 - 100% (down from 250-300%) increased damage for your next Fan of Knives.
  • The Twisted Sword: Energy Twister damage is increased by 125 - 150% (up from 75-100%) for each Energy Twister you have out.
  • Deathwish: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30 - 35% (down from 75-100%).
  • Fazula’s Improbable Chain: You automatically start with 40 - 50 (up from 15-20) Archon stacks when entering Archon form.
  • Zoey's Secret: You take 8-9% (up from 6-7%) less damage for every Companion you have active.
  • Skular's Salvation: When your Boulder Toss hits 5 or fewer enemies, the damage is increased by 120 - 150%. (down from 150-200%)
  • Lakumba’s Ornament: Reduce all damage taken by 6% (up from 5%) for each stack of Soul Harvest you have.
  • Bracer of Fury: Heaven's Fury deals 150 - 200% (down from 300-400%) increased damage to enemies that are Blinded, Immobilized, or Stunned.
  • Akkhan’s Leniency: Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 15 - 20% (down from 25-30%) for 3 seconds.
  • Fortress Ballista: Attacks grant you an absorb shield for 2-3% (down from 4-5%) of your maximum Life.
  • Etched Sigil: Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your (reworded) other damaging Arcane Power Spenders every second.
  • Orb of Infinite Depth: Each time you hit an enemy with Explosive Blast your damage is increased by 4 - 5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times. (new!)
  • Boyarsky's Chip: Adds 16000 (down from 30000) Thorns.


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