Diablo at Gamescom, Carnevil Lag Future Fix

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Diablo at Gamescom

Grimiku recently tweeted that Diablo unfortunately won't be present at the upcoming Gamescom. Looks like we'll have to wait for Blizzcon for big Diablo news.


Originally Posted by Blizzard (Twitter)

@theangzt @cm_nevalistis @tyvalir D3 won't have a presence at gamescom, and none of us are going. WoW is gonna rock, though!

Carnevil Lag Future Fix

It seems the lag caused by the Carnevil item will be fixed in a future update, as John Yang explained in a post today. Read below.


Originally Posted by Blizzard (Blue Tracker / Official Forums)

We've made a design change to Carnevil with the goal of reducing lag caused by the build without changing the overall power level. To clarify, the lag is primarily caused by the high number of Poison Darts being fired (20+ piercing projectiles) at a high attack speed (2+ times per second) with the build. The change is as follows:

Instead of "Every one of your up to 23 Fetishes shoot a Poison Dart every time you do", Carnevil is now "The 5 Fetishes closest to you will shoot a powerful Poison Dart when you do."

"Powerful" in this case means those 5 Poison Darts deal 3.8x the damage that a single Fetish Poison Dart used to do. In other words, those 5 Fetishes will deal 19 previous Poison Darts' worth of damage, with the expectation that the remaining 4 piercing Poison Darts' worth of damage will be made up for by the other ~18 Fetishes who are now using basic attacks.

Our internal testing showed performance improvements while maintaining the general feel and playstyle, and we hope you all will feel the same when you see the changes next PTR patch.


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