Diablo 3 Patch 2.3 PTR Datamined - Class changes, Set items, Kanai's Cube, and MUCH more
The PTR patch has just been spotted on the CDN. As always please remember the following is datamined and may contain errors.
Update 15:40 EDT June 26th - Added Nevalistis' tweet about the PTR not going live today.
Update 11:30 EDT - Added Benchmark Messages - may be what Trials will be turned into.
Update 11:00 EDT - Added Conversation and Lore strings at the bottom. Moved Achievements to a thread.
Update 10:30 EDT - Added Patch 2.3 Preview, Store Item strings after Class Changes. And Gizmos suggesting new shrines.
BIG UPDATE - Update 8:57 EDT - Added crafting costs for each cube function
Update 8:40 EDT - Added some graphics. More cube info soon!
Update 7:56 EDT - Added Achievements and Flavor text
Update 7:20 EDT - all sets added. Going on to more datamining
Update 7:10 EDT - Started adding set bonus changes. More to come
Update 6:46 EDT - Added Crafting options for the cube
Update 6:39 EDT - Added Crafting Ingredients for the cube
PTR Not Coming Today
Nevalistis replied to a tweet confirming the PTR is not going live today.
Originally Posted by Blizzard (Twitter)
That seems fair. The PTR is not going live today.
PTR Patch 2.3 Round-Up
Quick round-up of the most awesome changes coming with Patch 2.3! Keep in mind some of these are subject to change.
- New Area - Ruins of Sescheron: with unique new quests, bounties, NPCs, enemies and lore!
- New Feature - Kanai's Cube: unique way of storing and equipping Legendary Affixes!
- Kanai's Cube recipes: convert Gems, Materials, transform items, open Portals to other realms, and more.
- Trial Rifts removed; Greater and Nephalem Rifts no longer require keys; Bounties great source of gold, materials and recipes!
- New Torment Levels - goes up to Torment 10 now.
- Revamped Old Sets: Helltooth, Vyr's, Manajuma's, Shenlong's, Chantodo's,
- Revamped Old Skills: including a complete rework of Wall of Zombies, and tweaks to Toad of Hugeness, Mass Confusion, Spike Trap, among others.
- New Achievements and Seasonal Jouney system - with exclusive rewards!
- New Legendaries: which boost skills like Archon, Strafe, Seven-Sided Strike, Seismic Slam, etc.
- New Sets:
- Monk's based on Exploding Palm and Seven-Sided Strike; Witch Doctor's based on Spider Queen and Toad of Hugeness; Crusader's based on Blessed Hammer and Falling Sword.
A Note from Blizzard on this Datamined Patch
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I've said this already on Twitter, but it bears reiteration:
Take external information and datamining with a grain of salt. When we experiment with things internally, we often leave behind remnants of those experiments even after a feature or tweak is pulled. Said details may show up in a later patch... or not at all.
It can be a lot of fun to speculate, and I encourage that discussion! But, it's also part of our duty as community managers to help manage (see what I did thar?) expectations. There's already a couple of strings I've seen that I can confirm are not making it into this patch for various reasons. Cursed Realms continue to be an internal experiment and will not be appearing in Patch 2.3.0. The ability to level a Legendary up to your level using the Kanai's Cube was pulled because it created a lot of unforeseen interactions and nasty bugs that will take too long for us to implement for this particular patch (though we may revisit it at a later date).
It's early yet, though. The PTR isn't live yet, after all! I encourage you to temper your excitement over third-party info and hang tight for the official patch notes. They are on their way.
New Torment Levels
We have not datamiend the new bonus gold and exp yet. However it does look like "double blood shards" has been removed as a reward from all torment levels.
Kanai's Cube Information
Please check the 3 sections below for craftable options, information, and ingredients
it looks like you can craft some pretty neat things if these strings are indeed what are enabled.
- Extract Legendary Power - Archive of Tal Rasha
- 1x Legendary Item with Special Power
- 1x Khanduran Rune
- 1x Caldeum Nightshade
- 1x Arreat War Tapestry
- 1x Corrupted Angel Flesh
- 1x Westmarch Holy Water
- 5x Death's Breath
- Reforge Legendary - Law of Kulle
- 1x Legendary Item
- 5x Khanduran Rune
- 5x Caldeum Nightshade
- 5x Arreat War Tapestry
- 5x Corrupted Angel Flesh
- 5x Westmarch Holy Water
- 50x Forgotten Soul
- Upgrade Rare Item - Hope of Cain
- 1x Rare Equippable Level 70 Item
- 25x Death's Breath
- 50x Reusable Parts
- 50x Arcane Dust
- 50x Veiled Crystal
- Convert Set Item - Skill of Nilfur
- 1x Set Item
- 10x Death's Breath
- 10x Forgotten Soul
- Remove Level Requirement - Work of Cathan
- 1x Equippable Item
- 1x Rank 25+ Gem of Ease
- Convert Crafting Materials - Anger of Iben Fahd
- 100x [PH] White, Blue, or Yellow Crafting Material
- 1x Non Legendary Equippable Item
- 1x Death's Breath
- Upgrade Item to Player's Level - The Time of Radament
- Removed from game
- Convert Gems - Darkness of Radament
- 9x Any Gem
- 1x Any of the five act bounty reagents
- Open Portal to Greed Realm
- 1x Puzzle Ring
- 1x Any Item
- Open Portal to Not A Cow Level
- 1x Bovine Bardiche
- 1x Any Item
- Open Portal to Whimseyshire - Recipe of Impossibility
- No data
General Information
- p3_KCube_NewVendor-There is a new Vendor in Town Look for the spirit of Zoltun Kulle...
- p3_KCube_NewVendor_title-New Vendor Available
- p3_KCube_Sescheron-Kanai's Cube was last seen in the Ruins of Sescheron Proceed to the ruins and attempt to locate the long lost Cube.
- p3_KCube_Sescheron_title-Locate the Cube
- p3_KCube_CubeCollected -You have found the powerful Kanai's Cube! Only Zoltun Kulle can unlock its mysterious powers. Return to town when you are able.
- p3_KCube_CubeCollected_title -Kanai's Cube Located!
- p3_KCube_CubeInteract -Kanai's Cube can now be used! Talk to Zoltun Kulle to discover its mysterious powers.
- p3_KCube_CubeInteract_title -Using Kanai's Cube
- p3_KCube_AddItems -Kanai's Cube can be used to make excting new things
Place recipe items within the cube itself to begin.
Either drag items to the Cube or Right-click ({icon:rmb}) on them in your inventory. - p3_KCube_AddItems_title -Adding Items
- p3_KCube_RecipesPrompt -There are many ancient recipes to discover
Click here to view the ancient recipes Zoltun Kulle successfully documented. - p3_KCube_RecipesPrompt_title -Recipes
- p3_KCube_IngredientsPrompt - Each recipe is constructed from a number of ingredients
Those ingredients are listed here, including the number of each component required. - p3_KCube_IngredientsPrompt_title -Recipe Ingredients
- p3_KCube_RecipePagePrompt -The Kanai's Cube recipe book contains many entries
Use these buttons to page between the recipes you have available. - p3_KCube_RecipePagePrompt_title -Recipe Pages
- p3_KCube_RecipeLastPage -Tal Rasha's experiments were many and varied
He was known for his free experimentation but also his terrible note taking! Can you uncover further lost recipes...? - p3_KCube_RecipeLastPage_title - Other Recipes
- p3_KCube_TransmogPrompt - You have added sufficient ingredients to complete an experiment
Press this button to engage the Cube and follow in the footsteps of Nilfur. - p3_KCube_TransmogPrompt_title -Kanai's Cube - Transmogrify
- p3_KCube_PowerExtracted -You have just extracted a Legendary Power
The new power can be viewed within the Horadric Collection, accessed via a Left-Click ({icon:lmb}) here or on the accompanying power locations. - p3_KCube_PowerExtracted_title - Extraction
- p3_KCube_NewPower -Newly extracted powers are indicated like this
Once extracted, each power can be equipped at will.
Only one power from each category can be equipped at a time.
Left click ({icon:lmb}) to equip a power. - p3_KCube_NewPower_title - New Power
- p3_KCube_CollectionPagePrompt -Kanai's Cube can be used to extract Legendary Powers and add them to your Horadric Collection
Use these buttons to page between the available potential powers. - p3_KCube_CollectionPagePrompt_title - Collection pages
- p3_KCube_EquipFirstPower -Your first extracted power is now active
You can view the power here.
You can freely switch powers in town with Kanai's Cube.
While in the field, you can see the powers you have active listed in the Details pane. - p3_KCube_EquipFirstPower_title - First Power
- p3_KCube_FirstPowerOthers - You can equip up to 3 powers, one in each category
As you extract new powers, remember to check your Horadric Collection while in town to see these new powers and equip them. - p3_KCube_FirstPowerOthers_title -Equip Powers
- p3_KCube_DuplicatePower -You have already extracted this power
Remember to check your Horadric Collection to see the powers you already have.
The collection can be accessed via Left-Click ({icon:lmb}) on any power slot. - p3_KCube_DuplicatePower_title -Duplicate
- p3_KCube_UnequippedPower -You do not currently have a power equipped in this slot
Remember to check your Horadric Collection to see the powers you have already extracted. - p3_KCube_UnequippedPower_title -Unequipped Power
- p3_KCube_CubePaperDoll - You can view the Legendary Powers you have extracted and equipped here
Left Click ({icon:lmb}) to view your currently equipped powers.
You can adjust your equipped powers using Kanai's Cube in town. - p3_KCube_CubePaperDoll_title - View your Powers
- p3_KCube_TransmutePrompt -You have added sufficient ingredients to complete an experiment
Press this button to engage the Cube and follow in the footsteps of Nilfur. - p3_KCube_TransmutePrompt_title - Transmute
- p3_KCube_FirstCursedRealm - You have discovered your first portal to a Cursed Realm
Legend has it that Tal Rasha used these realms to fuel his experiments.
Entering one is sure to lead to great reward, if you can survive... - p3_KCube_FirstCursedRealm_title - Cursed Realms
- p3_KCube_SuperReagentGet - You have just discovered a Super Reagent
Your journey through the Cursed Realm has granted you the mysterious Super Reagent.
It was revered by the Horadrim.
Try using it in the Cube! - p3_KCube_SuperReagentGet_title - Super Reagent
- p3_KCube_SuperReagentUse - This Super Reagent can be used in place of any other reagent
Simply use 1 of this reagent to substitue for any amount of another reagent. - p3_KCube_SuperReagentUse_title - Super Reagent
- p3_KCube_FirstCursedRealmEnter -You have discovered your first portal to a Cursed Realm
Legend has it that Tal Rasha used these realms to fuel his experiments.
Entering one is sure to lead to great reward, if you can survive...
Heroes of the Storm Promotion
New Portrait Frames
Sets
We have information on new and changed sets!
- Chantodo's Resolve [Reworked]
- 2 pieces: [Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.]
- Shenlong's Spirit [Reworked]
- 2 pieces: [When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.]
- Manajuma's Way [ Reworked]
- 2 pieces: [Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.]
- Zunimassa's Haunt
- 2 Pieces: Now the cooldown of your Fetish Army is reduced by 80% also
- Vyr's Amazing Arcana [Reworked]
- 2 pieces: [Archon gains the effect of every rune.]
- 4 pieces: [You automatically start with 50 Archon stacks when entering Archon form.]
- 6 pieces: [You also gain Archon stacks when you hit with an Archon ability.]
- Embodiment of Marauder
- 4 pieces: instead of saying "hatred spenders" now lists "Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow"
- Helltooth Harness [Reworked]
- 2 pieces: [Enemies hit by Wall of Death are afflicted by Necrosis, becoming Slowed and taking 2500% weapon damage every second for 10 seconds.]
- 4 pieces: [After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.]
- 6 pieces: [Enemies afflicted by Necrosis take an 800% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.]
- Wrath of the Wastes
- 2 pieces: tooltip added "per second"
- Uliana's Stratagem [New]
- 2 pieces: [Every third hit of your Spirit Generators applies Exploding Palm.]
- 4 pieces: [Your Seven-Sided Strike deals its total damage with each hit.]
- 6 pieces: [Your Seven-Sided Strike detonates your Exploding Palm.]
- Spirit of Arachyr [New]
- 2 pieces: [Summon a permanent Spider Queen who leaves behind webs that deal [1500]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.]
- 4 pieces: [Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.]
- 6 pieces: [The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.]
- Seeker of the Light [New]
- 2 pieces: [Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.]
- 4 pieces: [You take 50% less damage for 8 seconds after landing with Falling Sword.]
- 6 pieces: [Increase the damage of Blessed Hammer by 750% and Falling Sword by 250%.]
Item passives
NOTE: The term Unique_ring is used for internal data. it does not mean they are attached to a ring
Note2: Some passives have changed. We have not included the ones that have changed (yet)
DiabloFans Quote:
- ItemPassive_Unique_Ring_743_x1 Increase the effect of any gem socketed into your helmet by {c_magic}[{VALUE1}*100]%{/c_magic}. (reworded from "this item")
- P2_ItemPassive_Unique_Ring_008 Whenever a gem drops, a gem of the type socketed into your helmet also drops. (reworded from "this item")
- P2_ItemPassive_Unique_Ring_016 Energy Twister periodically pulls in lesser enemies within {c_magic}{VALUE1}{/c_magic} yards.
- ItemPassive_Unique_Gem_018_x1 Each attack you make against an enemy increases the damage it takes from your attacks by [VALUE]%.
- ItemPassive_Unique_Gem_018U_x1 Gain [VALUE]% increased damage against Rift Guardians and bosses.
- ItemPassive_Unique_Ring_915_x1 Seven-Sided Strike performs an additional [VALUE] strikes. (changed from "seven")
- P3_ItemPassive_Unique_Ring_001 - You take [{VALUE1}*100]% less damage for 8 seconds after landing with Falling Sword.
- P3_ItemPassive_Unique_Ring_002 -Increase the damage of Blessed Hammer by [{VALUE1}*100]% and Falling Sword by 250%.
- P3_ItemPassive_Unique_Ring_003 -Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by {VALUE1} second.
- P3_ItemPassive_Unique_Ring_004 -Increase the attack speed of Blessed Hammer by {c_magic}[{VALUE1}*100]%{/c_magic}.
- P3_ItemPassive_Unique_Ring_005 -Multishot attacks [{VALUE1}*100]% faster.
- P3_ItemPassive_Unique_Ring_007 -Blessed Hammer damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for the first 3 enemies it hits.
- P3_ItemPassive_Unique_Ring_008 -When your Blessed Hammer hits 3 or fewer enemies, {c_magic}[{VALUE1}*100]%{/c_magic} of its Wrath Cost is refunded.
- P3_ItemPassive_Unique_Ring_006 -Strafe projectiles pierce.
- P3_ItemPassive_Unique_Ring_009 -After applying Necrosis to an enemy, you take [{VALUE1}*100]% reduced damage for 10 seconds.
- P3_ItemPassive_Unique_Ring_010 -Enemies afflicted by Necrosis take an [{VALUE1}*100]% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.
- P3_ItemPassive_Unique_Ring_011 -Archon stacks also increase your Attack Speed, Armor and Resistances by [{VALUE1}*100]%.
- P3_ItemPassive_Unique_Ring_012 -You also gain Archon stacks when you hit with an Archon ability.
- P3_ItemPassive_Unique_Ring_013 -Every second while in Archon form you expel a Wave of Destruction, dealing [{VALUE1}*100]% weapon damage to enemies within 30 yards.
- P3_ItemPassive_Unique_Ring_014 -You automatically start with {VALUE1} Archon stacks when entering Archon form.
- Lewis_ItemPassive_Test -{c_magic}[{VALUE1} * 2]%{/c_magic} chance on hit to summon a Fetish Sycophant.
- P3_ItemPassive_Unique_Ring_015 -Summon a permanent Spider Queen who leaves behind webs that deal [{VALUE1}*100*5]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
- P3_ItemPassive_Unique_Ring_016 - Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
- P3_ItemPassive_Unique_Ring_017 -The damage of your creature skills is increased by [{VALUE1}*100]%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.
- P3_ItemPassive_Unique_Ring_018 -Your Seven-Sided Strike deals its total damage with each hit.
- P3_ItemPassive_Unique_Ring_019 -Every third hit of your Spirit Generators applies Exploding Palm.
- P3_ItemPassive_Unique_Ring_020 -Your Seven-Sided Strike detonates your Exploding Palm.
- ItemPassive_Unique_Ring_879_x1 -Gain the Leech passive.
- P3_ItemPassive_Unique_Ring_021 -Every time you hit with an attack while not in Archon form, [{VALUE1} * 100]% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
- P3_ItemPassive_Unique_Ring_022 -The bonuses from Archon stacks now last for {c_magic}{VALUE1}{/c_magic} seconds after Archon expires.
- P3_ItemPassive_Unique_Ring_023 -Judgment is cast at your landing location when casting Falling Sword.
- P3_ItemPassive_Unique_Ring_024 -The first time an enemy deals damage to you, reduce that damage by {c_magic}[{value1}*100]% and Charm the enemy for 3 seconds.
- P3_ItemPassive_Unique_Ring_025 -The damage of your Spirit Generators is increased by [{VALUE1}*100]% for each point of Spirit you have.
- P3_ItemPassive_Unique_Ring_026 -When reaching maximum Spirit, all damage is increased by [{VALUE1}*100]%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
- P3_ItemPassive_Unique_Ring_027 -Each hit with Seven-Sided Strike grants {c_magic}[{VALUE1}*100|1|]%{/c_magic} damage reduction for 7 seconds.
- P3_ItemPassive_Unique_Ring_028 -Your Hatred generators attack 30% faster and deal {c_magic}[{VALUE1}*100]% increased damage.
- P3_ItemPassive_Unique_Ring_029 -While channeling Firebats, gain {c_magic}{VALUE1} Life per Hit.
ItemPassive_Unique_Mojo_010_x1_tooltipDummy_1 -Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%. - p1_ItemPassive_Unique_Ring_945 -Spike Trap - Sticky Trap spreads to nearby enemies when it explodes.
- P3_ItemPassive_Unique_Ring_030 -Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). [NOTE: This is not the same ID as RoRG]
- P3_ItemPassive_Unique_Ring_031 -Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins.
- P3_ItemPassive_Unique_Ring_032 -When Hammer of the Ancients hits an enemy, gain {c_magic}[{VALUE1}*100]% increased Attack Speed for 3 |4second:seconds;.
- P3_ItemPassive_Unique_Ring_033 -Call of the Ancients gains the effect of the Ancients' Fury rune.
- P3_ItemPassive_Unique_Ring_034 -Cleave deals up to {c_magic}[{VALUE1}*100]% increased damage based on percentage on missing Fury.
- P3_ItemPassive_Unique_Ring_035 -Seismic Slam deals {c_magic}[{VALUE1}*100]% increased damage to the first two enemies it hits.
- P3_ItemPassive_Unique_Ring_036 -Demon Hunter defensive item.
- P3_ItemPassive_Unique_Ring_037 -Weapon Throw generates up to {c_magic}{VALUE1} additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
- P3_ItemPassive_Unique_Ring_038 -Your Hatred Generators reduce your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds.
- ItemPassive_Unique_Ring_612_p3 -Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Lightning every second to nearby enemies for 6 seconds.
- ItemPassive_Unique_Sword_1H_012_p3 -Undead and Demon enemies within 25 yards take {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Holy every second and are sometimes knocked into the air.
- ItemPassive_Unique_Mighty_1H_006_p3-You are surrounded by a Chilling Aura when attacking.
Class Changes
Please note the following is datamined and may contain errors.
DiabloFans Quote:
Barbarian
- No Escape Bonus damage to Weapon Throw and Ancient Spear increased by 30% (up from 25%) and minimum range reduced to 15 yards (down from 20).
- Cleave
- Scattering Blast : On Critical Hits, knock enemies up into the air (reworked from knockback) and deal 80% weapon damage to enemies where they land.
- Battle Rage
- Ferocity : Increase movement speed by 10%. (reworked from increased duration)
- Swords to Ploughshares : Critical Hits heal you for up to 21457 Life. (reworked from increased chance at dropping health globes)
- Frenzy
- Vanguard : Gain 5% movement speed for each stack of Frenzy. (reworked from flat 25% movespeed)
- Seismic Slam Deals 620% weapon damage to enemies up to
50 yards in front of you. (up from 45 yards) - War Cry
- Veteran's Warning : Increase Dodge Chance by 30% while affected by War Cry. (up from 15%)
Demonhunter
- Hot Pursuit Increase movement speed by 20% for 4 seconds (up from 2) when you hit an enemy.
- Numbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds (up from 3).
- Spike Trap Trap arms after 1.5 (down from 2) seconds. The trap has a 0.5 second (down from 2) re-arming time.
- Long Fuse : Increases arming (changed from arming and re-arming) time to 3 seconds but increases damage to 930% weapon damage (up from 520%) in a single blast (changed from Fire). Enemies are now stunned for 2 seconds.
- Echoing Blast : Damage increased to 575% weapon damage (up from 420%). Now explodes in a single blast that freezes targets for 3 seconds - while frozen damage taken is amplified by 20%.
- Sticky Trap : After 1 second (down from 2) the bomb explodes dealing 915% weapon damage (up from 800% - changed from Fire) to all enemies within 12 (down from 16) yards.
- Lightning Rod : Reworked to chain hit enemies with Lightning within 10 yards. Now will also arc from any triggered trap to any armed traps within 75 yards. Damage increased to 800% (up from 500%) over 10 hits.
- Leech (NEW)
- Stat: Gain 18507 Life per Hit. / Heal amount is increased by 75% of your Life per Kill.
- Description: "For a Demon Hunter, killing is life. Kill, grow strong, and survive." - Mynton, Demon Hunter
WitchDoctor
- Spiritual Attunement Now regenerates 3% of your maximum Mana per second (up from 1%).
- Blood Ritual
20% of Mana costs are paid with Life (up from 10%). - Bad Medicine When you deal Poison damage to an enemy, its damage is reduced by 25% (up from 20%) for 5 seconds (up from 3).
- Physical Attunement Swampland Attunement (reworded from Physical Attunement)
- You and your pets gain 120 (up from 70) Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards. (reworked to affect pets as well and added elemental resistances)
- Corpse Spiders
- Blazing Spiders : Throw a jar with fire spiders that that return 3 Mana to you per hit. (reworked from deal 700% Fire damage)
- Widowmakers : Throw a jar with widowmaker spiders deal a total of 700% weapon damage as Physical. (reworked from return 3 Mana per hit)
- Hex Hexed enemies take 15% additional damage (up from 10%).
- Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows them whole then spits them back out with a layer of goo that deals 750% weapon damage as Poison over 5 seconds and increases all damage taken by 25%. (reworked from swallowing one enemy and dealing 580% damage per second).
- Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for 1350% weapon damage as Poison (changed from Physical) to all enemies within 12 yards.
- Unstable Form : Hexed enemies explode when killed, dealing 500% weapon damage (up from 135%) as Fire to all enemies within 8 yards.
- Jinx : Increases the magnitude of the hex to 30% additional damage (up from 20%).
- Soul Harvest
- Soul to Waste : Gain 5% increased movement speed for each enemy harvested. (NEW)
- Firebomb
- Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% weapon damage as Cold (changed from Fire) to all other enemies within 28 yards.
- Acid Cloud
- Corpse Bomb : Raise a corpse from the ground that explodes for 620% weapon damage (up from 525%) as Fire to enemies in the area.
- Kiss of Death : Spit a cloud of acid that deals 333% weapon damage (up from 330%) as Poison, followed by 400% weapon damage (up from 396%) as Poison over 3 seconds.
- Mass Confusion Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds. (added Charm effect)
- Mass Hysteria : Up to 10 enemies (up from 6) who are not Confused become Stunned for 3 seconds.
- Mass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing 400% weapon damage (up from 195%) per second as Physical to enemies it passes through.
- Unstable Realm : Reduce the cooldown of Mass Confusion to 30 seconds (down from 45).
- Devolution : Enemies killed while Confused have a 100% chance to spawn a Zombie Dog (up from 30%).
- Zombie Charger
- Zombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals 400% weapon damage (up from 392%) as Poison to enemies in the area.
- Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing 200% weapon damage (up from 196%) as Cold to nearby enemies.
- Explosive Beast : Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing 580% weapon damage (up from 532%) as Fire to all enemies within 12 yards (up from 9).
- Firebats
- Hungry Bats : Rapidly summon two bats that each seek out a nearbyenemy for 635% weapon damage as Fire. (reworked to summon two bats at once rather than one)
- Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 660% weapon damage (up from 638%) as Poison.
- Vampire Bats : Firebats' damage type now turns into Physical.
- Plague of Toads
- Piercing Toads : Mutate to frogs that pierce through enemies for 130% weapon damage as Physical. (changed from Poison)
- Toad Affinity : Now deals Cold damage
- Wall of Zombies Wall of Death (renamed from Wall of Zombies)
- Description: Raise a wall (reworked from line) of zombies 28 yards wide from the ground that blocks enemies and attacks them (reworked from only attacking enemies) for 800% weapon damage (up from 200%) as Physical over 6 seconds (up from 4).
- Surrounded by Death : Raise a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage (up from 25%) as Physical over 4 seconds (down from each attack) - reworked from zombies uprotting and attacking enemies.
- Ring of Poison: Summon a deadly ring for 5 seconds that poisons nearby enemies for 1200% weapon damage as Poison over 8 seconds. (NEW)
- Communing with Spirits : Summon a circle of spirits for 6 seconds that deals 1400% weapon damage as Cold, Chills nearby enemies by 60%, and reduces their damage dealt by 25% for 3 seconds. (NEW)
- Offensive Line: Increase the width of the wall to 50 yards. All enemies in front of you are knocked back behind the wall. (NEW)
- Fire Wall : Raise a wall of flame 40 yards wide for 8 seconds that burns enemieswho walk through, causing them to take 1000% weapon damage as Fire over 4 seconds. (NEW)
Wizard
- Unstable Anomaly When you receive fatal damage, you instead gain a shield equal to 300% of your maximum Life for 5 seconds (reworked from heal for 45% max life) and release a shockwave that knocks enemies back and Stuns them for 3 seconds. (reworked from slows by 60%)
- Archon
- Slow Time : Arcane Blast and Arcane Strike abilities now Freeze enemies for 1 second. (added effect)
X1_Crusader
- Blessed Hammer
- Icebound Hammer : The hammer is made of ice, chilling enemies it passes through and has a 35% chance (up from 10% to explode on impact, dealing 460% weapon damage (up from 380%) as Cold and Freezing enemies within 6 yards for 1 seconds (down from 2).
- Judgment
- Mass Verdict : All enemies are drawn toward the center of the judged area.
- Debilitate : Enemies in the judged area deal 40% reduced damage for 6 seconds. (NEW)
Patch 2.3 and Season 4 Preview
Preview description of the Season 4 and new Patch 2.3 content!
- SeasonRewardSubTitle5: Season Journey
- SeasonRewardDesc6: Complete the Season Journey to show your Colors with a Unique Portrait Frame and Pennant.
- SeasonRewardDesc7: Complete the Season Journey to show your Colors with a Unique Portrait Frame and Pet.
- SeasonRewardDesc8: Complete the Season Journey to show your Colors with a Unique Portrait Frame and Wings.
- p2_3_BodyAdventureMode: Reality has shifted - Greater Rifts no longer require trials, Nephalem Rifts no longer need keys, and Bounties are now a great source of gold, crafting recipes and materials. Has the world gone mad?
- p2_3_BodyKanaiCube: An ancient and unspeakably powerful Horadric artifact was entrusted to the barbarians of Sescheron before their fall. If the rumors are to be believed, a dark mage seeks it even now.
- p2_3_BodyRuins: Once the heart of all of barbarian civilization, Sescheron is now haunted by carnivorous rodents, towering yetis, and the elusive Unclean. Every stone exudes memories of its violent end.
Store Item Descriptions
Descriptions for BNet Store items - likely for CN servers only.
- cosmetic_wings_bat_02: "Why do the just crave the trappings of the wicked? I think we all know the answer to that." -Lorath Nahr "The Purity Wars" Volume II.
- cosmetic_wings_bat_03: "The winds of Hell shall blow upon the face of Sanctuary as if a rising tide of sulfuric vitriol. And it shall be glorious." -Gorthalt the Mad
- Cosmetic_Pet_teddyBear_02: He once ruled an army of Reapers. Now he's trapped in the cutest little Teddy Bear form.
- Cosmetic_Pet_teddyBear_03: You are intimidating, and a tattered little Teddy Bear can soften your image. Perhaps villagers will stop running from you in fear.
- Cosmetic_Pet_teddyBear_04: "You cannot keep me in this teddy bear forever. This isn't even my final form!" -Overseer Lord Vallik
- Cosmetic_Pet_crawlingHand_01: The Necromancer Zayl lost his right hand, and you gained a new friend. Coincidence?
- Cosmetic_Pet_crawlingHand_02: Somewhere a knight is missing his hand.
- Cosmetic_Pet_crawlingHand_03: The tic-tic-tic of little metal fingers accompanies you on your journeys.
- Cosmetic_Wings_bat_07: "Bone is the structure of life. Flesh without bone is nothing, while bone without flesh… is beautiful." -Deathspeaker Daros
- Cosmetic_Pet_fallenHound_03: An unholy melding of various animals and demons into a little ball of cuteness.
- Cosmetic_Pet_fallenHound_05: It must have been something he ate. And really, he eats everything.
- Cosmetic_Pet_fallenHound_02: She can keep cool, even in the Burning Hells.
- cos_wings_angel_twoTone_blue_01: Only those possessed of the most profound hope are worthy of Auriel's favor.
- Cosmetic_Pet_goatman_melee_01: "Goatmen are mad, odiferous, and ill-tempered. The perfect pet for an adventurer!" -Barker Chan
Gizmos
Strings on possible new Shrines!
- x1_Global_Chest_BossBounty: Diabolic Hoard
- px_AwesomeShrine: Awesome Shrine
- AwesomeShrine: You get all the shrine buffs. So awesome.
- px_AwesomeShrine_Cursed: Cursed Shrine
- ActivateCursedShrine: The curse calls forth a monster horde.
Item Flavor Text
- P1_Unique_SpiritStone_008 - The monk Vhalit is said to have been driven mad with the power of this stone. Can you withstand the corruption that lies within?
- P1_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.
- P1_Unique_Boots_010 - You've got to mind those feets.
- P2_Unique_Shield_002 - This shield hums with the Song of the Arch.
- P3_Unique_HandXBow_005_Old - What fevered mind conceived of this vicious device that sends spikes hurling towards one's enemies at incredible speeds?
- Lewis_Test_Dagger - "Blizard QA is the best except for me" -Lewis
- P1_flail1H_norm_unique_01 - One of the more mysterious tales in the annals of the Crusaders is that of Johanna. A powerful warrior, she disappeared suddenly. The fact that she did not take this, her favorite flail, seems to indicate that her journey was unplanned. She has not been seen since.
- P3_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.
- P2_mojo_norm_unique_02 - The enchanter Yanashima hired the famous craftsman Paul of Westmarch to help her create a mojo of great power. At a critical moment, Paul’s cat Henri leapt into the mix, deep in pursuit of a mouse. Now an inseparable part of the mojo, Henri is said to be eternally searching for that mouse, which has never been seen since.
- P3_Unique_HandXBow_005 - Valla was one of the most lethal Demon Hunters ever known, until her abrupt disappearance. Some claim that she still lives, fighting in another land. Her body was never found, but she did leave behind her prized possession
- Unique_Helm_Set_01_p3 - “Uliana was the first to venture out amongst the laymen while retaining her status-for in those days, monks were forbidden to leave the monasteries, with their forms being used solely to commune with the gods.” -Poldamyr's Histories of the Veradani
- Unique_Shoulder_Set_01_p3 - “Uliana questioned the orthodoxy that the gods were actual beings, asking if they might not instead be metaphors to guide the monk’s spiritual development. For her temerity, she was ordered to wander the world and seek repentance.”-Poldamyr's Histories of the Veradani
- Unique_Chest_Set_01_p3 - “Ultimately, she was unable to view her exile as punishment, as she firmly believed the monks’ true calling was to inspire the masses, not lock themselves away.” -Poldamyr's Histories of the Veradani
- Unique_Pants_Set_01_p3 - “Uliana’s beliefs were forever altered when she was attacked on the road by beings she believed to be agents of the gods of chaos-if not the gods themselves. She had never imagined beings of such horror could actually exist.” -Poldamyr's Histories of the Veradani
- Unique_Gloves_Set_01_p3 - “After her encounter with the demonic creatures in the Aranoch, Uliana became obsessed with defeating the gods of chaos, and, to this end, began adapting the forms of the Veradani towards the martial style every monk is familiar with today.” -Poldamyr's Histories of the Veradani
- Unique_Boots_Set_01_p3 - “Uliana’s passion to defeat the gods of chaos drew the ire of the Patriarchs, for a monk was to seek balance in all things. She disappeared shortly after her excommunication, never to be seen again, swearing to eradicate all agents of chaos for the good of all mankind.” -Poldamyr's Histories of the Veradani
- Unique_Helm_Set_02_p3 - “Some creatures are born of chaos. They can be summoned, but never tamed.” -The Tomes of Creation
- Unique_Shoulder_Set_02_p3 - “Arachyr was the first of the beasts created for this world. As such, he is father to all others.” -The Tomes of Creation
- Unique_Chest_Set_02_p3 - “Arachyr is often portrayed as a spider, but there is much debate as to how many legs he actually had.” -The Tomes of Creation
- Unique_Pants_Set_02_p3 - “Much like his uncontrollable children, it is said he can be charmed to do ones bidding-but often turns on his supplicants with no warning.” -The Tomes of Creation
- Unique_Gloves_Set_02_p3 - “The unpredictability of the children of Arachyr is also their strength.” -The Tomes of Creation
- Unique_Helm_Set_03_p3 - Some Crusaders fought the Darkness. Crusader Anajinn sought the Light.
- Unique_Shoulder_Set_03_p3 - The Crusader Anajinn believed that the Light could be found in everyone. But it was dimmed, and in need of succor from some external source.
- Unique_Chest_Set_03_p3 - The Crusader Anajinn knew that the search for the Light would be the greatest test of her life. She embraced it eagerly.
- Unique_Pants_Set_03_p3 - Anajinn took an apprentice who would seek the Light as she had, and her master before her.
- Unique_Boots_Set_03_p3 - Anajinn’s apprentice became Anajinn in her time, and the search for the Light continued.
- Unique_Gloves_Set_03_p3 - Anajinn knew the Darkness would take her before the Light was found. But it did not matter, it had always been the search that mattered.
- P3_Unique_Ring_107 - "Contemporary accounts say the Mad King's ring was a wonder to behold, its many jewels glinting like stars in the firmament." —Abd al-Hazir
- P3_Unique_Bracer_101 - “Always seeking to improve the Crusaders’ efficiency, Akkhan’s Master Blacksmith Gabriel crafted these bracers to ease the strain of summoning the Blessed Hammer.” -Rennold's Catalogue of Arms
- P3_Unique_Belt_01 - “Fall upon your enemies like divine retribution from above.” -Elder Crusader Drakon
- P3_Unique_Belt_02 - “Fazula, like many wizards, was obsessed with power. She claimed this belt was crafted by Vyr himself, but I doubt that. Like many, she wanted to benefit from another’s notoriety. What cannot be denied, however, was its effectiveness.” -Abd al-Hazir
- P3_Unique_Belt_03 - All that was ever found of Uliana after her disappearance.
- P1_fistWeapon_norm_unique_01 - The ferocity of Uliana’s unrelenting attacks was often compared to that of a lion.
- P2_handXbow_norm_unique_03 - “Whispers abound of Kovan's insatiable lust for slaughtering the denizens of the Burning Hells. May the gods save the world if the day comes when he no longer has demons to fight” -Tales of the Wasteland
- P3_Unique_Bracer_102 - For those who may not be sufficiently holy to find refuge in Inna’s arms.
- P3_Unique_Bracer_103 - Steadies the arm and brings calm certainty in the face of death.
- P3_Unique_Bracer_104 - “These bracers appear to utilize primal forces channeled from the ground itself. Interesting, to say the least.” -Abd al-hazir
- P3_Unique_Bracer_105 - “I do not care if these were forged in long dead furnaces by the Ancients themselves. They help me crush my enemies; that is all that matters.” -Aletur of Sescheron
- P3_Unique_Bracer_106 - You can still see traces of the blood left by the demonic multitudes Jeram slew on his quest for revenge.
- P3_Unique_Bracer_107 - It is claimed that Arachyr was able to restore the vital life essence of his followers by using creatures spawned from the realm that lies between our world and the Unformed Land.
- P3_Unique_Spear_001 - A relic from the time before the fall of Arreat.
- P3_Unique_Belt_005 - Your hatred knows no bounds.
- P3_Unique_Shoulder_102 - This mantle was crafted by one banished from the sacred mountain, in order to commune with the ancients.
- P3_Unique_Sword_1H_104 - The Quinblades are the only surviving weapons forged by master swordsmith Morad Peerse, each a unique expression of his craft. Made during Peerse's Early Period, Fulminator expresses, through blinding speed and arcing lightning strikes, its maker's youthful exuberance and the joy he found in his craft.
- P3_Unique_Sword_1H_012 - Before he fell, Izual was the bearer of the runeblade Azurewrath, an ancient sword blessed by the Song of the Arch as an instrument of the righteous.
- P3_Unique_Mighty_1H_006 - It takes a sturdy weapon to survive on the shores of the Frozen Sea.
Benchmark Messages
New message strings that suggest there may be a "Benchmark mode" (similar to trials?) to determine which difficulty is the best for the player.
- Benchmark_Level_Normal: Test yourself at Normal Difficulty
- Benchmark_Level_Hard: Test yourself at Hard Difficulty
- Benchmark_Level_Master: Test yourself at Master Difficulty
- Benchmark_Level_Expert: Test yourself at Expert Difficulty
- Benchmark_Level_Torment: Test yourself at Torment Difficulty
- Benchmark_Level_TormentII: Test yourself at Torment II Difficulty
- Benchmark_Level_TormentIII: Test yourself at Torment III Difficulty
- Benchmark_Level_TormentIV: Test yourself at Torment IV Difficulty
- Benchmark_Level_TormentV: Test yourself at Torment V Difficulty
- Benchmark_Level_TormentVI: Test yourself at Torment VI Difficulty
- Benchmark_Finish_Easy_Normal: Normal is trivial for you !!
- Benchmark_Finish_Close_Hard: You are capable but Hard could take time !!
- Benchmark_Finish_Close_Normal: You are capable but Normal could take time !!
- Benchmark_Finish_Close_Expert: You are capable but Expert could take time !!
- Benchmark_Finish_Close_Master: You are capable but Master could take time !!
- Benchmark_Finish_Close_Torment: You are capable but Torment could take time !!
- Benchmark_Finish_Close_TormentII: You are capable but Torment II could take time !!
- Benchmark_Finish_Close_TormentIII: You are capable but Torment III could take time !!
- Benchmark_Finish_Close_TormentIV: You are capable but Torment IV could take time !!
- Benchmark_Finish_Close_TormentVI: You are capable but Torment VI could take time !!
- Benchmark_Finish_Easy_Hard: Hard is trivial for you !!
- Benchmark_Finish_Easy_Expert: Expert is trivial for you !!
- Benchmark_Finish_Easy_Master: Master is trivial for you !!
- Benchmark_Finish_Easy_Torment: Torment is trivial for you !!
- Benchmark_Finish_Easy_TormentII: Torment II is trivial for you !!
- Benchmark_Finish_Easy_TormentIII: Torment III is trivial for you !!
- Benchmark_Finish_Easy_TormentIV: Torment IV is trivial for you !!
- Benchmark_Finish_Easy_TormentV: Torment V is trivial for you !!
- Benchmark_Finish_Easy_TormentVI: Torment VI is trivial for you !!
- Benchmark_Finish_Right_Normal: Normal is just right for you !!
- Benchmark_Finish_Right_Hard: Hard is just right for you !!
- Benchmark_Finish_Right_Expert: Expert is just right for you !!
- Benchmark_Finish_Right_Master: Master is just right for you !!
- Benchmark_Finish_Right_Torment: Torment is just right for you !!
- Benchmark_Finish_Right_TormentII: Torment II is just right for you !!
- Benchmark_Finish_Right_TormentIII: Torment III is just right for you !!
- Benchmark_Finish_Right_TormentIV: Torment IV is just right for you !!
- Benchmark_Finish_Right_TormentV: Torment V is just right for you !!
- Benchmark_Finish_Right_TormentVI: Torment VI is just right for you !!
- Benchmark_Finish_TooHard_Normal: You are almost strong enough for Normal Difficulty, but not quite...
- Benchmark_Finish_TooHard_Hard: You are almost strong enough for Hard Difficulty, but not quite...
- Benchmark_Finish_TooHard_Expert: You are almost strong enough for Expert Difficulty, but not quite...
- Benchmark_Finish_TooHard_Master: You are almost strong enough for Master Difficulty, but not quite...
- Benchmark_Finish_TooHard_Torment: You are almost strong enough for Torment Difficulty, but not quite...
- Benchmark_Finish_TooHard_TormentII: You are almost strong enough for Torment II Difficulty, but not quite...
- Benchmark_Finish_TooHard_TormentIII: You are almost strong enough for Torment III Difficulty, but not quite...
- Benchmark_Finish_TooHard_TormentIV: You are almost strong enough for Torment IV Difficulty, but not quite...
- Benchmark_Finish_TooHard_TormentV: You are almost strong enough for Torment V Difficulty, but not quite...
- Benchmark_Finish_TooHard_TormentVI: You are almost strong enough for Torment VI Difficulty, but not quite...
- Benchmark_Level Benchmark_Level
- Benchmark_Failed: You have failed this Benchmark Test
- Benchmark_Finish_Close_TormentVII: You are capable but Torment VII could take time !!
- Benchmark_Finish_Close_TormentVIII: You are capable but Torment VIII could take time !!
- Benchmark_Finish_Close_TormentIX: You are capable but Torment IX could take time !!
- Benchmark_Finish_Close_TormentX: You are capable but Torment X could take time !!
- Benchmark_Finish_Close_TormentV: You are capable but Torment V could take time !!
- Benchmark_Finish_Easy_TormentVII: Torment VII is trivial for you !!
- Benchmark_Finish_Easy_TormentVIII: Torment VIII is trivial for you !!
- Benchmark_Finish_Easy_TormentIX: Torment IX is trivial for you !!
- Benchmark_Finish_Easy_TormentX: Torment X is trivial for you !!
- Benchmark_Finish_Right_TormentVII: Torment VII is just right for you !!
- Benchmark_Finish_Right_TormentVIII: Torment VIII is just right for you !!
- Benchmark_Finish_Right_TormentIX: Torment IX is just right for you !!
- Benchmark_Finish_Right_TormentX: Torment X is just right for you !!
- Benchmark_Finish_TooHard_TormentVII: You are almost strong enough for Torment VII Difficulty, but not quite...
- Benchmark_Finish_TooHard_TormentVIII: You are almost strong enough for Torment VIII Difficulty, but not quite...
- Benchmark_Finish_TooHard_TormentIX: You are almost strong enough for Torment IX Difficulty, but not quite...
- Benchmark_Finish_TooHard_TormentX: You are almost strong enough for Torment X Difficulty, but not quite...
- Benchmark_Level_TormentVII: Test yourself at Torment VII Difficulty
- Benchmark_Level_TormentVIII: Test yourself at Torment VIII Difficulty
- Benchmark_Level_TormentIX: Test yourself at Torment IX Difficulty
- Benchmark_Level_TormentX: Test yourself at Torment X Difficulty
- Benchmark_Finished: You are worthy of the highest level !!
Achievements
List of all the new achievements added this season.
Conversation Strings
Quite a few new conversation strings related to the new content, new side-quests and features.
Lore Related Strings
Lore related strings decribing new enemies, the Ruins of Sescheron, Kanai's Cube and side-quest related stuff.
nice nice! Spike Trap changes.. this might be good!
Buffed Hex - Jinx.. again? o:O
Unstable anomally why don't you knockup enemies.
Hammerdin is back!
I can't squee hard enough right now...
The new Crusader set looks... Pretty good... Hammer and Jump spec, I can see it working pretty well.
But the Monk gear! My crazy "Mostly dealing damage with Way of the Hundred Fists" Monk just became BROKEN AS FUCK. It's going to be awesome.
So WD are getting vertical Fire Wall.(it's an old joke)
Hammerdin! YESSSS!
First of all ALL sets should be on par and equal (damage/survival) because i hate when i have to choose between the only viable set and no damage at all.
Or you get the 2 shenlong items (with the bonus of flying dragon + eng jan do) + 2 thousand storms (gloves +shoulders with the effect of death watch mantle) + 3 inna's (inna's torso + inna's boots(with the crudest boots effect+ inna's pants(with the effect of depth diggers) + helm andariels visage (with the effect of leoric crown)+ band of rue chambers + lacuni prowlers (with the effect of spirit guards) + rorg + witching hour (with the sash of knives effect) + hellfire amu with determination
http://us.battle.net/d3/en/calculator/monk#UajdPk!TUXS!ZYZYaa
gems : mirinae, simplicity str, gogok of swiftness (or bane of the trapped)
2.7 attack / sec (with as on every item) an around 80 spirit regen thru generators, 730% dmg (300 + 300 +100 + 30) to spirit generators
I dont think thats how the cube will work. You will be able to have 1 passive from weapon, 1 from armor and 1 from jewelry. Not like change it on all items
This patch almost feel like a new expansion. So much new stuff. And i guess we gonna see something about a expansion on blizzcon. This might be a good time to be a diablo player
Lol
PLEASE FOR THE LOVE OF TYRAEL ADD AN EXCEPTION TO EXTRACT THE MURLOCKET!! THANK YOU!!!
Kulle is back! YES!
you can only apply 3 total item passives (wep, jewelry, armor) for each character, not 1 passive per slot...
Best patch ever.
You have to aquire a new set, the set you already own doesnt get "reworked"
It's usually the opposite; set changes are retroactive, while stand alone legs have to be found again.
i understand the need for removal of trials, but the removal of keystones for nephalem trials is too much conceding to convenience imo...
Why bother datamining,why not just wait for the real patch notes....so annoying!
Cursed Shrine + Nemesis Bracer should be fun >:)