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Mythic Blackhand Kill Videos, Blue Tweets, Setup of the Month, Fan Art, DLC #480
Health Potions Rework
Ever wondered why the developers decided to remove normal Health Potions as a consumable and make them unlimited for Patch 2.2? You, the player, had an impact on it! The playerbase requested in unison with great reasoning and they listened, so keep up the great work!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Removing health potions from the game is a response to the overwhelming requests for potion auto-pickup, like gold, or the option to select to pick them up or not, or automatically ignoring them if you have a legendary potion equipped.That's essentially correct.
A while back, we implemented auto-pickup for potions, which resulted in players hitting the stack cap for them quickly. A similar issue also popped up when we introduced Legendary potions. Rather than solving the problem with yet another UI check box, we went for a more elegant solution by simply giving you a permanent normal potion.
As with many quality of life changes in the game, this was the direct result of feedback from the community. In other words: "This quality of life change was brought to you by: the Diablo III design team, and players like you."
HC Starter Pet WD
Tseug has put together a Pet build for WD players wanting to venture on hardcore, but which haven't gotten all their Set pieces just yet. Check it out!
IK Barbarian vs GR 51
Amorphis uploaded footage of him solo clearing a Greater Rift level 51 on the PTR with a Whilrwind-focused Barbarian and the revamped Immortal King's set, and reaching a high rank with it. Also see his thread on the official forums and Twitch channel for related content. Great preview of what Patch 2.2 (and Season 3) might look like for Barbarians - watch it below!
Holy mother of all that is demonic! What a change!
Pots were never the original issue! The underline issue was and still is that they were taking space. Space that we have less and less, as the game grows and grows!
Give the players more stash and/or inventory space!
Would've still preferred being able to trade the ability to auto-loot potions to auto-looting crafting mats. The new change is nice, where if you pick up 1 stack, it picks up all stacks of that crafting mat or gem on screen, but not having to click each and every little thing would've been SOOOO much nicer.
Also, I am LOVING the new Immortal King's! I'm running a similar build on my barb, with similar items, although of lesser quality, since my damage/toughness is nowhere near as high. I can't wait until this goes live. Barb may once again become my favorite class!
On the live server I can comfortably run T4, with T5+ being painful. On the PTR with the new IK, Focus/Restraint, and WotB pants, I FLY through T6! I just pray they don't nerf the IK set before it goes live. THIS is the Barb I've been wanting to play...not the gimpy Barb I currently play.
Classic
Hilarious
Unexpected
Defines this response!
It's a decent change. The potion slot wasn't really that big a deal. You don't need that much inventory space to begin with once you get to the point where you're only picking up legos anyway. But, it's something.
What I'd really like to see is auto-pick up crafting materials (including death's breaths), the ability to disenchant Legendary Potions (I just hoard them in a tab for lulz with my Nutcracker collection), and a Gift for Jewelry (please god Blizzard, make this happen!). I think everyone could appreciate those quality of life changes to the game. A complete removal of white materials and items would be nice too. That, or drastically lower the required number of white materials needed for crafting and re-rolling. I'll run out of both death's breaths and white materials before I've even dented my stacks on stacks of the blue and yellow materials.
And lastly, which I hope to you guys are looking into, is changing the damn Helltooth set. Just change it. Make it something viable and fun for Witch Doctors. The Zunis set change is decent, but I'm not sure if Zunis needed all that much help. An improvement is an improvement, but I think there better things to improve for the Witch Doctor. The Jade set, I feel, should have additional skill based (2) and (4) slot bonuses. The intellect and mana regeneration are fine, but most 6 piece sets have direct impacts on gameplay as early as (2) piece. And considering Jade's damage is 100% solely based on Soul Harvesting, it'd be nice if we could see some cool effects to Haunt / Locust Swarm / Piranhas to further enhance Jade's gameplay. I wouldn't be against letting Jade be a (5) piece set too, but that's neither here nor there. Although I believe you're already doing so, it'd be great to see set pieces not be so confined to certain slots. By adding more pieces of each set (bracers, rings, belts, ammys, possibly even weapons), we could get a bit more build diversity going if and when you increase the number of unique skill based attributes to meh legos.
wow thats so crazy i want the patch to hit live now so i can farm for those new items and ww like crazy.. so sick of raekors by now.
From what I've heard, you have a similar mechanic to auto-looting crafting materials in the PTR. You click to pick one veiled crystal, and all of them in a big area are picked up - that is also likely something that was implemented due to player requests.
Any builds that don't use full Sets can be indirectly classified as "starter" builds, as those make your damage and survivability skyrocket and there's no reason not to use them once you find all pieces (even if they're bad). You don't necessarily "need" all those rare items to get started with the build, and theyre not even that rare anymore. The creator isn't talking about anything really there, and a build isn't it's items, but rather the general "theme" around which the choices are made.
of all the things they could have worked on they decided on potions.....k
They didn't "Work on it" they looked at it for about 5mins, made a small change and then went on with their days.
Love the change, potions were never a finite resource anyway, you ALWAYS had more than you needed so changing it to an infinite pot seems the obvious choice.
Best change in 2.2 and this is coming from a shield bash crusader
if all it took was 5 minutes it would have been done ages ago. Don't kid yourself, that's not how programming works.
They basically looked at all their issues and decided to work on the one with the least impact and folded it up nicely and presented it to the community as "Hey guys we listen, hooray for blizzard and the d3 community!!!@!"
Patch 2.2 notes (3-5 months of work):
- Potions infinite now.
/notes over
Right? Nothing else whatsoever was addressed like Sets, class balance, new content, new goblins....
WW - barb reminds me of the good old days in d2 when all you needed to do was spin to win.
That WD pet build is not a starter build by any means. Don't let the lack of class sets fool you. SMK makes the current Zuni set completely irrelevant.
Why does he get stun locked at the 2 minute mark?
I was under the impression that any pet build was considered inferior to Jade builds, and as such always considered "starter" builds in comparison to those. Also, even in the realm of "pet builds", from my (definitely limited) knowledge this is the best current pet build instead, so any build that works towards that would be a "starter" build in my perspective.
As for the rarity of the items, with the recent improvements to the drop ratios of some items in 2.1.2, I'd argue it's incredibly more difficult to get a full set (I have yet to get a full Inna's and a Sunwuko Crown after 10-15k shards gambled and quite a few group rifts - 60+ hours played) than it is to get a TnT or SMK (both of which I've gotten already - TnT both STR and Dex, and SMK on my Monk which I traded for a Gift). I guess that's debatable, and a debate that could last forever since it depends so much on RNG.
All in all, it comes down to how you define starter or end-game builds. For truly end-game players, who fight for leaderboard ranks, this is probably not even worth considering as a "starter" build. For people who play 2 hours/day, this is the absolute end-game that will take over a month to put together. However we put it, one side is gonna disagree with the definition. Take it for what it is - a cohesive and functional build featured mostly because of its HC focus.