[Datamined] Patch 2.0.6 Class Changes & Strings, Josh: 'Ladders at E3... Confirmed', Blizzard Aiming For More Item-Based Builds

UPDATE: The PS E3 conference ended and there weren't any Ladders mentioned.

[Datamined] Patch 2.0.6 Minor Class Changes and Strings


Patch 2.0.6 was deployed to the live servers tonight. The patch is pretty small, but contains one or two curious strings. Due to the small size it won't be separated in several sections.


  • Momentum : Moving 25 yards (down from 30) increases your damage by 20% (up from 15%) for 6 seconds (up from 4)


  • ItemPassive_Unique_Ring_724_x1_name : Sunwuko's Clone
  • ItemPassive_Unique_Ring_725_x1_name : Lightning Storm


  • DamageTypeBonusPhysical: Physical Damage Increase
  • DamageTypeBonusFire: Fire Damage Increase
  • DamageTypeBonusLightning: Lightning Damage Increase
  • DamageTypeBonusCold: Cold Damage Increase
  • DamageTypeBonusPoison: Poison Damage Increase
  • DamageTypeBonusArcane: Arcane Damage Increase
  • DamageTypeBonusHoly: Holy Damage Increase
  • TipDamageTypeBonus:
    • {s1} Damage Increase: {s2}
    • *Increases Damage dealt by skills using this element.
    • *{s3} Damage: {s4}.
  • SkillBonus: {s1} Damage Increase
  • TipSkillBonus:
    • {s1} Damage Increase: {s2}
    • *Increases Damage dealt by this skill.

Josh Mosqueira: 'Ladders at E3... Confirmed'

Yet another one of Josh's teasing tweets appeared today: 'Ladders at E3... Confirmed' with this image attached:

[E3] PS4 Ultimate Evil Edition Exclusive In-Game Content

A special 'Last of Us' themed dungeon will be available in the PS4 Ultimate Evil Edition.

Originally Posted by Blizzard (Original Source)

Get ready to endure and survive, nephalem! #ComingSoon #UltimateEvilEdition @PlayStation @Naughty_Dog

Ultimate Evil Edition Q&A at E3

And while we're on the topic of E3, a Q&A is coming soon!

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Hello, everyone!

As some of you may or may not know, we'll be showcasing Ultimate Evil Edition on the PS4™ all this week at E3. If you're attending the convention, definitely swing by Booth #4522 in the West Hall and say "Hi!". We'd love to mercilessly slaughter a few thousands demons with you, and of course answer any questions you might have about the game.

This Wednesday, a few of us community managers will also be taking some time to sit down and chat with our console developers at the show. What will we talk about? Well, that's entirely up to you! We'll be treating our interview time as a community Q&A, where all the questions we ask will be submitted by you, our players. We'll follow up with the answers later this week, once the convention has concluded. 

So! What do you want to know about the Ultimate Evil Edition? Submit your question below, or feel free to tweet it to @Diablo using the #D3E3 hashtag. While there's no limit on the number of questions you can ask, we can't guarantee that all questions will be answered. We’ll certainly do our best to answer as many as possible, though.

Blizzard Aiming For More Item-Based Builds

An official forum user made a thread asking for other class sets to be buffed, and for the Witch Doctor not to be nerfed. Nevalistis replied to reassure the player base that they're constantly analysing end-game class balance and feedback, and will be making changes and adding items to make sure other classes are as compelling.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

We've seen a ton of feedback lately about the relative power levels between classes, and it seems a good time to explain a bit behind our philosophy of where we'd like to see each class go from here.

The Witch Doctor is currently very strong. That is awesome, and we're happy to hear Witch Doctor players are having a blast with their characters and that players who have never considered playing the Witch Doctor before are giving it a whirl. 

The Witch Doctor's current level of power comes largely from the powerful items they have available. Ideally, we'd like all classes to have fun and powerful item builds and that means taking a look at what equipment is available. This is something we’re actively pursuing, and while some of the other classes are almost there, others have some additional room for growth. We've already mentioned some of the upcoming Monk set changes we have on the way, but they aren't the only class we’re keeping a watchful eye on. Ultimately, we'd like to strive for a place where each class has an equal crack at end game success, especially with Seasons and Tiered Rifts on the near horizon. It’s likely each class will accomplish that in different ways, because they are inherently so different from one another, and that’s okay!

Allow me to caveat the above with the fact we won't get there overnight. This is an overarching development goal, and a continuing journey rather than a destination. Our work is never truly done, especially because we have every intention of continuing to make awesome items. On our way through this ongoing process, we appreciate your feedback.


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