Reaper of Souls Highlights: Nephalem Rift Pylons
The next installment of our Reaper of Souls Highlights features the new Shrines in Nephalem Rifts, called Pylons. The Pylons are incredibly powerful and useful, especially when combined with each other.
Types of Pylons:
- Shield - Impervious to damage for 30 seconds.
- Conduit - Lightning zaps your surroundings for 30 seconds.
- Power - All attacks do +400% damage for 30 seconds.
- Speed - Maximum run speed for 30 seconds.
- Channeling - All resource costs and cooldowns removed fro 30 seconds.
Here's a list of our previous Reaper of Souls Highlights:
New Visual Sets and Monster Affixes
New Class Skills and Visuals
Full List of Crusader Skills and Runes
Enchanting, Transmogrification, Crusader Thorns Build
All Class Changes
Difficulties, Paragon 2.0
Adventure Mode, Bounties, Nephalem Rifts, Blood Shards and Gambling
Blizzard Wants Feedback on Endgame
Originally Posted by Blue Tracker / Official Forums)
(We'd love to hear more ideas for what you'd like to see and do end-game in Diablo III. No promises, of course, but what type of challenges do you enjoy, and what about them makes you want to come back for more?
Sorry to be mean and I don't really mean it personally to Vaeflare. But In general, why would anyone from Blizzard need to ask what has been discussed back and forth for months now?There have been many, many posts and threads over the last few months regarding end-game, and really, it's a topic that comes up time and time again because we're striving to keep on improving. Since Diablo III's launch, we've added various features to offer you more things to do in Sanctuary, such as Paragon Levels, the Infernal Machine, Legendary Item changes, Brawling, Monster Density Changes, Multiplayer Improvements, and the addition of Monster Power, but we're not done yet!
With the launch of the Friends and Family Beta, some players have gotten a firsthand experience at some of the additional features we're adding with Reaper of Souls, such as Adventure Mode, Nephalem Rifts, Bounties, Loot 2.0, Paragon 2.0, the Mystic Artisan, the Crusader class, and more.
So why ask about end-game? Because it's always important for us to learn more about out what other ideas the community is talking about, and what sounds appealing and enjoyable to them players (we're all individuals, after all). It's also especially helpful for us (and for the developers that read these forums) to have focused feedback in one place.
I'm sorry you feel that way. I can tell you honestly, and truthfully that all of us here at Blizzard love what we do, and strive as much as we can to make the best games possible. I'm not posting here to give you lip-service, or to fulfill some sort of bare-bones criteria of how many posts I think I should write, rather: my fellow Community Managers and I are posting here so that we can pass along real and current information and feedback directly to and from the developers. That doesn't mean that every idea players come up with will make it into Diablo III, certainly, but I can assure you that your feedback is absolutely heard and read on a daily basis, and that it's taken into account during the development process.
Curse Weekly Roundup
In this week's Curse Roundup Jess talks about Final Fantasy VIII, Battlefield 4, The Elder Scrolls Online and more! Check out the video below.
they don't have to add an entire new act, just something new. imagine if WoW never had content updates. d3 doesn't need subs for small content updates. if they had done this from the start more people would be playing and getting their friends to buy copies. they'd make plenty of money.
Getting to be the most powerful character in D3 should be a goal you can never reach but a goal that is in sight. I mean an entire expansion 1.5 years after release is a great release schedule and I see no reason that Blizzard won't try to make that A Thing with D3.
I don't know, I feel like people have really written off Bounties and Rifts and Patch 2.0.1 way before they actually get their hands on the full release, or even the PTR. The main thrust of most "Diablo" endgame has been to strengthen or tune your strong characters in different ways. Hell, for a lot of people, D2 endgame had little to nothing to do with "new content," it involved starting brand new toons from level 1, grinding them up to high level and using muled uniques and sets and runes farmed with other high level characters. If people really wanted a "level 1" challenge, they entered a new Ladder, and for people like me, who were pretty terrible at it, we just kept working on getting at least one character of each class just to the point of being "really strong."
One thing I love about D3 over D2, though, is that I don't have to start a brand new character just to experiment with skill builds and such. In fact, with Loot 2.0, most legendaries that drop will be tempting to try making a build with, or at least strong enough to be worthy to keep in my stash so they're available to play with in case any other complementary pieces pop up. With the amount of awesome legendary effects being introduced, build diversity is seriously going to skyrocket, and without the AH to magic-bullet people to the next flavor-of-the-week OP build, people will have a lot more to work on for the long-haul. Paragon 2.0, great long-term goal for giving characters a boost in areas they might need it, if particular gear leaves holes. And provided the Uber Bosses stay in the game, we'll have them to slay, Bounties to claim, Rifts to clean out, as well as events and farming spots in the rest of the game.
I really think people should see for themselves how the game feels when the updates come before thinking endgame is still totally barren.
really blizzard? pylons?