Reaper of Souls Highlights: Nephalem Rift Pylons
The next installment of our Reaper of Souls Highlights features the new Shrines in Nephalem Rifts, called Pylons. The Pylons are incredibly powerful and useful, especially when combined with each other.
Types of Pylons:
- Shield - Impervious to damage for 30 seconds.
- Conduit - Lightning zaps your surroundings for 30 seconds.
- Power - All attacks do +400% damage for 30 seconds.
- Speed - Maximum run speed for 30 seconds.
- Channeling - All resource costs and cooldowns removed fro 30 seconds.
Here's a list of our previous Reaper of Souls Highlights:
New Visual Sets and Monster Affixes
New Class Skills and Visuals
Full List of Crusader Skills and Runes
Enchanting, Transmogrification, Crusader Thorns Build
All Class Changes
Difficulties, Paragon 2.0
Adventure Mode, Bounties, Nephalem Rifts, Blood Shards and Gambling
Blizzard Wants Feedback on Endgame
Originally Posted by Blue Tracker / Official Forums)(
We'd love to hear more ideas for what you'd like to see and do end-game in Diablo III. No promises, of course, but what type of challenges do you enjoy, and what about them makes you want to come back for more?Sorry to be mean and I don't really mean it personally to Vaeflare. But In general, why would anyone from Blizzard need to ask what has been discussed back and forth for months now?
There have been many, many posts and threads over the last few months regarding end-game, and really, it's a topic that comes up time and time again because we're striving to keep on improving. Since Diablo III's launch, we've added various features to offer you more things to do in Sanctuary, such as Paragon Levels, the Infernal Machine, Legendary Item changes, Brawling, Monster Density Changes, Multiplayer Improvements, and the addition of Monster Power, but we're not done yet!
With the launch of the Friends and Family Beta, some players have gotten a firsthand experience at some of the additional features we're adding with Reaper of Souls, such as Adventure Mode, Nephalem Rifts, Bounties, Loot 2.0, Paragon 2.0, the Mystic Artisan, the Crusader class, and more.
So why ask about end-game? Because it's always important for us to learn more about out what other ideas the community is talking about, and what sounds appealing and enjoyable to them players (we're all individuals, after all). It's also especially helpful for us (and for the developers that read these forums) to have focused feedback in one place.
I'm sorry you feel that way. I can tell you honestly, and truthfully that all of us here at Blizzard love what we do, and strive as much as we can to make the best games possible. I'm not posting here to give you lip-service, or to fulfill some sort of bare-bones criteria of how many posts I think I should write, rather: my fellow Community Managers and I are posting here so that we can pass along real and current information and feedback directly to and from the developers. That doesn't mean that every idea players come up with will make it into Diablo III, certainly, but I can assure you that your feedback is absolutely heard and read on a daily basis, and that it's taken into account during the development process.
Curse Weekly Roundup
In this week's Curse Roundup Jess talks about Final Fantasy VIII, Battlefield 4, The Elder Scrolls Online and more! Check out the video below.