You'll be able to play your own D3 characters on your friends' consoles thanks to a simple login that gives you access to your save.
Originally Posted by Blue Tracker / Official Forums)
(How guests can play with you on same screen co-op varies between the console systems.
On the PlayStation 3, additional players will have access to any saves that any User on the system has; however, only the primary User can unlock trophies during single-system co-op.
On the Xbox 360, if additional players logs in on other profiles, they are able to load their own heroes from their own save files. They can also bring their profile and Diablo III save on a memory unit or memory stick and load it at their friend’s house, or alternatively, they can bring their save file and recover their profile from Xbox LIVE (both Silver and Gold tier accounts can do this). If the player is an Xbox LIVE Gold Tier member and they choose to use Cloud Saving from Microsoft, they can also recover both their profile and their save at their friend’s house. It's important to note that only Gold Tier members can play online with other players over Xbox LIVE, however, Silver and Gold Tier members can play locally and recover profiles.
If additional Xbox 360 players log in on a guest profiles, they cannot load their own heroes from save files. If they log in on a guest profile, they will need to create a new hero and when they quit out of the game, their hero will not be saved.
On the Xbox 360 version, each profile that is playing together can unlock achievements.
As an additional point of clarification, PS3 players that visit a friend's house for some local co-op action will be able to access their own characters from either a save on a USB stick, or by accessing their characters from cloud saves (if they have PlayStation Plus).
How this works is that at their friend’s house, the visiting player would need to create a new local User on the console, then sign into their Sony Entertainment Network (SEN) account with PS+ and pull down their save from cloud storage. They could alternatively bring over their save on a USB stick, but they will still need to create a new local User on the console in order to partake in local co-op with their character(s) from home.
On the PlayStation 3, additional players will have access to any saves that any User on the system has; however, only the primary User can unlock trophies during single-system co-op.
On the Xbox 360, if additional players logs in on other profiles, they are able to load their own heroes from their own save files. They can also bring their profile and Diablo III save on a memory unit or memory stick and load it at their friend’s house, or alternatively, they can bring their save file and recover their profile from Xbox LIVE (both Silver and Gold tier accounts can do this). If the player is an Xbox LIVE Gold Tier member and they choose to use Cloud Saving from Microsoft, they can also recover both their profile and their save at their friend’s house. It's important to note that only Gold Tier members can play online with other players over Xbox LIVE, however, Silver and Gold Tier members can play locally and recover profiles.
If additional Xbox 360 players log in on a guest profiles, they cannot load their own heroes from save files. If they log in on a guest profile, they will need to create a new hero and when they quit out of the game, their hero will not be saved.
On the Xbox 360 version, each profile that is playing together can unlock achievements.
As an additional point of clarification, PS3 players that visit a friend's house for some local co-op action will be able to access their own characters from either a save on a USB stick, or by accessing their characters from cloud saves (if they have PlayStation Plus).
How this works is that at their friend’s house, the visiting player would need to create a new local User on the console, then sign into their Sony Entertainment Network (SEN) account with PS+ and pull down their save from cloud storage. They could alternatively bring over their save on a USB stick, but they will still need to create a new local User on the console in order to partake in local co-op with their character(s) from home.
Dodging with a Controller
A few console gameplay specifications were already clarified - what happens when multiple people share a console and one of them wants to teleport to town, and how does targeting work with a controller. Now there is an answer for another questionable mechanic - how to successfully dodge attacks.
Originally Posted by Blue Tracker / Official Forums)
(It's the evasion mechanic introduced in the console version.
Yep, it is - and by the way, it will be available to all classes in the console version. The mechanic allows you to dodge incoming attacks with a flick of your thumb. The console game plays quite differently since you control your character directly, and being able to get out of the way quickly helps to balance against what players on the PC can do with mouse and keyboard in terms of tactical movement.
Yep, it is - and by the way, it will be available to all classes in the console version. The mechanic allows you to dodge incoming attacks with a flick of your thumb. The console game plays quite differently since you control your character directly, and being able to get out of the way quickly helps to balance against what players on the PC can do with mouse and keyboard in terms of tactical movement.
E3 Interview with Josh Mosqueira
Josh Mosqueira definitely didn't waste any time during E3. Beside the Q&A he did alongside Jason Bender, he gave an interview to GameStar as well. In the 5-minute video below you can hear a lot of concepts - why console players will be able to play offline while PC fans can't; how some of the gameplay mechanics will work with PS3 and XBox controllers and some of the plans for the next-gen consoles.
Love it!
Yep. Thanks to Blizzard publishing their hashing function, saves can be edited arbitrarily, and with their tacit approval!
Blizzard OBVIOUSLY saves in a easy-to-read format such as
Character.ini
[Stats]
Strength=76
Dexterity=123
Intelligence=2237
Vitality=997
And you would be crazy to think otherwise.
On the other hand, we already knew this was going to happen, that's the main reason they didnt allow offline play on PC. Because they knew if they saved characters in files, there would be trainers on the second week of release. I know that the first think i thought when they announced Offline mode was "Well, console is going to be a hackfest"
Yeah, it's gonna be a hackfest and even though it's probably not gonna be an INI file, there will be a trainer soon after release, no matter how "difficult" it'll be to crack the save game. People just have to decide for themselves if they want to hack or not.
If I was a game developer though, I'd put in some nasty drawback like an old 90s game had (a German soccer manager game called "Bundesliga Manager Professional"): if you cheated, the game would just go on and pretend to be unaware of it... until all of the sudden you would lose all matches. You'd be relegated and your "career" was over. How awesome would that be if "cheated" D3 character would be unable to find any legendaries after a month or so? *evil grin*
1) If your friends you're playing with all have 700k DPS and you come along with your 50k self-found character, what do you do? Do you think it's fun? And what do you do if they force you to "gear up"?
2) (and more importantly) If you're playing alone it's still an issue for many people because after a couple of hundred hours of finding "nothing" (ask those who play self-found D3) you might be tempted to use the trainer, just as you're tempted to use the AH on PC. It was actually one of the reasons why I switched to ladder mode in D2... there was no trainer, and "cheating" could get you banned, so I stayed away from all cheats (didn't even trade). Not everyone has the self-discipline if an upgrade is just around the corner.
Never said it is - yep, it's the same problem.
It's a design decision, and you'll always have people who are happy about it as well as people who don't like it. Both online and offline mode have advantages and disadvantages that have been discussed at length. I'm just pointing out what these are.
Anyways, I'm not even getting the console version, I was just trying to make you aware that your view point ("I don't care what other people do or think") is not the only one.
First of all, let me tell you that I'm with you in most of your arguments (I'd like to have game without an AH, too, and I don't want to be restricted in my way of playing by game decisions not being made in my favor). However, the latter is just not always possible. And I took the quote from what you said in another thread to highlight this issue: you welcome a game without the AH, but getting rid of the AH is a move that restricts many people in the way they play the game. You see? Design decisions always affect different people in different ways. It's one of the things what makes game design so brutally difficult. Saving games on consoles in a different manner (and this is what this topic is about!) is just a different design decision.
Secondly, I apologize for this somewhat troll-like cross-post. But I honestly also feel that we're not really debating anything anymore here. I was simply highlighting other points of view (some of them which are not necessarily mine but just reflect recent community's reactions). Obviously I failed... I blame it on being Friday night. Or maybe we were talking about different things, I don't know. I'll stop here now and call it a weekend, this feels too off-topic for me. Have a good night, Sir!