"They require fury in amounts of full fury globes. So the most one can cost is 3."Okay. How much fury does each skill cost? As an example.
"Yes, currently abilities that do cost fury cost one or more full fury "globes". Don't get the term 'fury globe' too stuck in your brain though, there's going to be an official name for them and it may not be globe."Does each ability cost a full globe?
"There aren't and probably won't be abilities that cost a portion of a fury ... ball. I'm going to call them fury balls. Wait ... no ... that's a terrible idea."Do abilities cost a portion of each globe?
"Right now they actually are, but that's because it's sort of mid-transition from an old fury system. They'll simply be shown and referred to in ability cost as full globes. At least that's the current thought.Are the globes valued numerically, similar to rage, and the abilities cost a "number" of Fury?
As I said it's still a system and game in development, and any of this can change entirely. This is just a peek into the current workings."
"Yes."Does fury deteriorate over time?
"I don't know of any abilities that do right now but it's always a possibility for balance later."Is fury cost affected by skill growth (adding more points to a skill).
"It does, but of course it's subject to change."When you use a fury skill, does the damage dealt serve to recharge your fury (meaning that you could theoretically have a net zero fury cost when attacking crowds)?
"It doesn't cost any fury, but it does have a cooldown."How many dots of fury (dots, yes) does the ground stomp cost? If three, I can see people holding it for when they need it, and not using any other skills to conserve fury.
"Fury decay doesn't happen that quickly. There's a grace period in there before it starts ticking down."On that note, is 3 the absolute maximum? Or can you go a little over 3, like 3.9 or something, so you'll get a full bubble soon after? If 3 is the hard max, then you'd have to use a 3 dot skill immediately before it decays to 2.999 or something.
"Ground stomp is an exception mainly because of the nature of its use. A cooldown allows it to be used as an "oh crap I'm overwhelmed" ability without also requiring you to have fury built up. Most if not all straight attack abilities like cleave, leap attack, whirlwind, etc. have fury costs, in addition to most 'buff' abilities."Appreciate the info on the system as it stands bash, and if my deductive skills are working properly one could assume that there will be skills that dont use the fury system, such as ground stomp. Could you give us an idea of one that would use fury? how powerful will these skills be?
"Fury is also built from incoming attacks. If you're in a moderate sized scuffle you can unleash abilities pretty regularly. The animation that was shown in BlizzCast was made in a test environment, using a single weapon and attacking stationary (and non-attacking) zombies. So it built up fairly slowly, but nice and consistent for the video, which was the point. In a normal game, and as the barbarian especially, you're quite often surrounded and the balance of normal attacks/fury gen/special ability use feels quite nice."So it looks like each fury ball has 5 ticks to charge up. So cleave, which seems to be the most basic attack will take 5 normal hits to charge up before it can be used assuming it takes one fury ball. And if Whirlwind required 3 fury balls, then there would potentially be 15 normal attacks in between each use? Ouch! Spamming normal attacks and using a special attack about 10% of the time doesn't seem very epic to me. It would also suck for PvP, because it will be hard enough to land a special attack in most situations let alone 15 normal attacks just to get to use a special attack.
Bashiok also chimed in on somebody asking about the amount of gore that we can expect to see in Diablo 3. Here's what he had to say:
This doesn't really come as any surprise to those of us who've been paying attention to Blizzard's updates for a while now, but you'd be amazed at how many people think that what Blizzard has shown them so far is the extent of how far they'll be taking things in Diablo 3."Heh, if people think there isn't enough gore... you ain't seen nothing yet. This is Sanctuary. Demons and evil cults still really like torture and putting bodies on pikes."
So what do you guys think about all this info on Barbarian Fury and the subject of gore in the game? Share your thoughts!
I like the fury system, it makes more sense to me. Also I love the art design of the Fury Orbs. Can't wait to try it out if they keep it til the end.
That'll hopefully shut all the whiners up. That made me not come here as often. "zomgz, in diablo II there were corpses with blood in the catacombzz! Why not in diablo 3!?!?" Noone ever listened to the reason being that it's in alpha state and that we've only seen 1 dungeon. Did the arcane sanctuary have mutilated corpses that had signs of torture? Not as I recall.
And about the gore, clearly anyone who whines that there isn't enough of it is stupid. Game isn't near done and people complain about blood. No doubt Blizzard's gonna add a whole bunch of dead bodies and guts and what not. So far, imo, it looks fine the way it is. Maybe those whiners didn't see the corpses exploding because their tears were making the screen too blurry.
there was cooldowns in d2 also (after LOD came the cast delays == cooldowns)
The biggest problem is pvp.
Yeah, you take damage and get rage, looks good on paper... Except the fact that you have to take your opponent's initial nuke (which they will open up with) before you get any rage.
Also you can't strategize or syncronize with others.
Warriors in PvP in WoW were near useless in high level arena teams because they couldn't time their abilities with others.
The Warrior only has a very select window of time he can execute his abilities, from when he generates the rage, to when it decays.
You can't predict when you will get this rage, and when you do, you either are already behind, missed your opportunity, or shouldn't because it won't be worth it, stubbornly chasing and getting yourself in deeper trouble.
It wasn't a good system then, it won't be a good system now.
EDIT: The only reason people thought it was good, was because it offers a potentially limitless supply of 'mana'.
people fighting warriors thought the rage system was awesome because the warrior wouldn't run out. The reason the warrior wasn't running out was because he was taking massive amounts of damage.
The reason he could take that much damage was because he had 1 or more healers keeping him alive.
they had to balance a warrior getting healed so that he wasn't overpowered. Once they did that, if you didn't have a healer you were dead before you could do anything.
First off, if 3 globes is the max, they already botched the Barb, especially if an ability like WW costs 3 globes on its own. Sure, swarms would probably give you a nearly endless supply of fury, but what about harder individual monsters. And what happens if you get hit a lot harder? Will amount of damage reflect fury gained? What about bosses, and those special monsters that were supposed to make the game more dynamic?
Lets take for example the Berserkers. They hit pretty hard, but avoiding them is the trick. These are something you would want to get rid of quickly, but if you are trying to avoid his hits then you are just going to have to normal melee him to death? That sounds weak. What happens when you come up against certain mob combos, such as Berserkers/Cultists in the gameplay demo? You want to get rid of those cultists before they become much more powerful and get overwhelmed by a ton of heavy hitters, but now you can't just instantly react with a leap attack to smash them? No, now you gotta slap some guys and get slapped around before you can actually retaliate with some powerful attacks another class would be able to use right off the bat.
And what about bosses? Sure as a Barb you could take way more hits than a Wizard or Witch Doctor, but do you really want to be taking its damage on purpose to gain specials faster? If you don't then you have to melee him to death before you can get out a special. If you do get hit, I would surely hope you get a LOT more fury because of the power and nature of the hit so you can retaliate effectively.
I'm sorry, but I just can't see this working very well with Diablo unless we see some major improvements to the system at Blizzcon 09. Fury/Rage systems work pretty well on MMOs for a few reasons. For on, the classes that use them were generally being healed constantly or had abilities that generated a lot of rage easily. Also, MMOs have a tenancy to be much slower paced than a game such as Diablo. I won't lose hope in the Barb till I really get a chance to play it after release, but I truly hope by Blizzcon this system has been truly fixed or just trashed for the classic mana methods.
As for Gore, its rated M for Mature, Bring on the flying body parts baby