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- FEIF
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Member for 11 years, 2 months, and 14 days
Last active Sun, Aug, 30 2020 16:05:22
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Aneij posted a message on new bannwavePosted in: Diablo III General Discussion -
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Enkeria posted a message on Enkeria's Ideas (both old and new)Posted in: Diablo III General DiscussionAnd there we have it.
Swap gear and build in town.
A Necromancer.
And, a step closer to Inarius and Lilith. Glad to see some of my ideas finally made it into the game.
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Cobearz posted a message on [Theory about Anniversary Dungeon] Also don't give up hope for D3 Xpac.Posted in: Diablo III General DiscussionI realize many people are upset about the fact that there was no D2 HD, or D4, and like me another xpac announcement.
Still, I think we have some hope. With Diablo 3 being what it was in 2012 till now, its really come quite far. We must remember that they have only recently acquired new developers and have only began on this "new" Diablo project. With nothing to hardly show besides this character pack I understand the frustration, but we are getting what a lot of people wanted a new class, one that would always be welcomed from older games. This at least shows they are listening.
With Rise of the Necromancer pack coming, there was some details about re-doing the old D1 Tristam Dungeon (16 Levels btw) I believe we will get more info regarding the next xpac on the final level. Something down there that may possibly hint at the story were we left off. We must remember that Diablo was and all the other lords of hell was released from the black soulstone. Also that this is were Diablos soulstone was put in the first heros forehead who slayed Diablo (Then begins D2.)
To put it short, I believe we will start getting some new details towards what is to come when they do announce a new xpac. Remember the story isn't over yet and that we have some new content to see sometime soon. Let us hope they have some exciting new details come tomorrow about what they plan on doing in the future.
Blizzcon isn't over yet. We still have some things to unravel.
-Cobearz
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OptimusPrime posted a message on The "new" content is not enough to get me to return.Posted in: Diablo III General DiscussionI hear you - but the show just started. I bet the developer panels talk about 2.5 and changes they are making to address the fans.
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HanSolo1884 posted a message on Diablo III: Realms of EvilPosted in: Diablo III General DiscussionSo in "The Book of Cain" "Burning Hells: The Realms of Evil" section and the subsequent sections on the 7 evils of hell, three prime and 4 lesser, there is easily enough for an expansion. So if the book is true Mephisto, Baal and Diablo make up Tathamet's head (the book does not confirm this but speculates this to be true). Each of the 7 evils has its own realm in Hell. They are constantly moving and boarders changing. It is believed each Realm is at war with one another (books theory). In the following sections it gives a brief description of each of the seven evils. In each is a description of the realm that evil possesses. One act alone could be hell and all its realms (Azmodan's realm we played through). Really each Realm could be an act if done properly. We could easily start off in Aranoch and make our way through various places Cain visited (find each realm of evil in a different part of Sanctuary easily 5+ acts in DIII [already cleared Azmodan's and we defeated Belial but Belial or both could be easily reincorporated for a total of 7]) to unlock the secrets of Tathamet (this could also be used as a lead in to another game through content patches).
There is definitely a lot left to explore in Diablo III, story wise, and if they truly want to close out the game that would be the way to do it. Another expansion could end with a showdown against a reanimated Tathamet as the three primes found a way bring him back. We could be distracted by the remaining two Lesser Evils, Duriel and Andariel. We could be tasked to bring down each realm, like we did to Azmodan's realm. After completion we would get and ultimate battle in the realm of Terror against Diablo/Tathamet (I am expecting Diablo to become Tathamet and realm of Terror is mostly empty [Book of Cain] so perfect final battleground).
I came up with this baseline in less than an hour. Easily a lot of content that could be added to the game or made into an entirely new game itself. It would be great to get a massive expansion especially considering all the time we have waited or large content patches over the course of the next few years with the promise of another game!
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Bagstone posted a message on "HELP, I can't post anymore!" - issues with adblockerPosted in: Diablo III General DiscussionWe see a lot of reports over the past few days from people who can't post. It looks like this:
This is an issue with ad blocker (or other browser extensions that tinker with scripts), such as Adblock Plus or uBlock Origin. See Molster's response here; he even provided an exception for AdBlock so you can continue using it on Dfans and still post:
As he said, there's nothing we can do about it, but it's an overaggressive filter by the public "ad" lists. The developers have reported those issues but apparently those lists have not been updated yet.
(I might bump this thread on a semi-regular basis because this issue is affecting people's ability to join conversations on DFans, which of course at the time of season restart is particularly bad timing.)
Feel free to give support in the open ticket as well so no filters are needed:
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Bleu42 posted a message on Blizzcon 2016 Schedule + Map revealedPosted in: Diablo III General DiscussionOh I'm definitely excited in some fashion, and I don't think anyone is arguing that there won't be some sort of 'content' reveal.
But it's WHAT content that has some of us worried. There's absolute flaws in D3 from the base up that I know at least some of us really want to see addressed; Paragon needs a near complete overhaul. Gear acquisition is just ridiculous, between gambling and being able to almost target specific legendaries with rare upgrading, as well as an almost free complete set at the start of a season, the only time during a season that it's fun to see gear drop is right at the very start - because anything could be an upgrade. Difficulties as well - what are we, up to 17 separate difficulties now? And even at the highest, there's maybe a handful of monsters that you have to change your playstyle for, the rest just being AOE fodder. Sets being completely dominant and bottlenecking builds, numbers are already in the trillions, ect ect.
Hell, we might even see a brand new system for the next patch, maybe even something like runes and runewords! MAYBE even a new class! And I'd honestly be very excited for that. But solving just any of those problems that I mentioned will be a big undertaking (except maybe just a stat squish for the numbers). So while the news we'll get is probably for the next major patch, if it isn't addressing those issues than at least for me it'l be another *play a ton for the first two weeks of a season, then have all the gear and be done*.
So yea, I'm trying to have one of my feet on the hype train, while grounding the other. I HOPE it's at least an X2 announcement, because that'l give a lot of room to fix the core issues. But my gut says it's just a new patch with nothing else big on the horizon. Hopefully I'm wrong.
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Bagstone posted a message on Blizzcon 2016 Schedule + Map revealedPosted in: Diablo III General Discussionhttps://blizzcon.com/en-us/schedule#fri-nov-4
Friday schedule in one large image:
http://i.imgur.com/z9AI9zh.png (the large gap at the end of the "panel stage" on Friday has always been there, and the panel stage is rather small so you wouldn't announce/discuss a major game release there)
Saturday:
http://i.imgur.com/PhPzlUx.png
As you can see, there's no large gap (similar to the Overwatch reveal in 2014) that hints at a big release
On the bright side, Diablo's booth isn't as small as last year and not tucked in a corner, but in the middle of the action; however, still by far the smallest of all of Blizzard's game booths.
https://blizzcon.com/en-us/event-info/attendees/floor-map
What I take from that is that D4 and D3X2 are off the table for this year's Blizzcon. To be fair, not too surprising: as the content in patches with _x2 strings already hinted and the Forbes article highlighted a while ago, D3X2 was probably scrapped a long time ago. And D4 hired very basic jobs this year - concept artists, interface designers, game director - so those people probably just started forming the team, and it'll be another year (or two) before Blizzard has stuff that is actually "worthwhile to be displayed to public".
However, I still stand by my prediction that the shortened season S7 hints at an interesting patch 2.5 with a PTR for Diablo just after Blizzcon. If they wouldn't have anything for us, there would be no need for a developer Q&A panel (in addition to the "Diablo history" event on the main stage), because in times of no content the developer panel oftentimes just turns into a Diablo history session. I also wouldn't rule out D2HD entirely, though it's less likely in my book than some interesting 2.5 features.
Besides our main Diablo CM, Kauza was added to the team recently and Tyvalir came back as well. A game that has zero development and is in long-term maintenance doesn't really need 3 full-time CMs in Irvine. I think. I hope. Let's all hope! ;-)
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Bagstone posted a message on Paragon 10000!Posted in: Diablo III General DiscussionUPDATE2: Apparently, paragon starts scaling exponentially again - after level 2250. Updated chart at the bottom of this post. However, paragon 750 to 2250 are still unchanged and relatively easy to get, and provide a ridiculous benefit; and even beyond it's not super crazy scaling, though much more difficult than on PTR and pre-2.3. Despite this small bandaid fix to insanely high paragon levels, all the issues (and potential solutions) of this thread are still valid.
UPDATE: Some of the issues in this thread have been addressed as paragon continues to scale linearly after 2000. Nevertheless, paragon is still an issue and, depending on how long season 4 will last, will be an even larger issue as it was in season 3 due to the fact that XP gain will even be more inflated. The core issues are still relevant, and the solutions proposed should still work. Note that CAPPING paragon is not really a solution - better would be to either 1) let it continue to scale exponentially after 750 (best solution), or 2) remove XP gear (it's the same as MF gear in D3V), or 3) lower the benefits paragon gives after level 800 (probably the best overall and feasible solution as it also works retroactively on non-season).
Yay, catchy title! Sorry for the buzzfeed style, but at least I got your attention now. I previously made a thread about my concerns regarding paragon. There was also a nice thread on Reddit by Xabster highlighting an issue with paragon scaling. However, since yesterday we have new data as Kalmah raced to paragon 10000 on PTR using the GR glitch (live on Empyrian's stream). As it turned out, that changed the game once again - because the paragon XP charts we used so far (including Xabster in his post) were off. After reaching paragon 2000, every level requires exactly the same amount of XP - approx. 170 billion. Yep - paragon level 2000 to 2001 takes exactly as much XP as 9999 to 10000.
Edit: If you don't like to read text but prefer videos, watch Empyrian's great summary of the paragon issue: https://www.youtube.com/watch?v=llPluMsxE7M
Now, in all those paragon threads many people said "I don't care". If that's the case, and you don't like numbers or charts then just stop reading and don't bother replying, there will be nothing in here for you. Otherwise, hear me out and read on.
This is a chart displaying the race from paragon 1 to 750, how much XP you need for the next level. This is what most people are probably experiencing, or have experienced - in all Diablo games ever: as you acquire more power, acquiring *even more* power becomes more difficult. In one word, power creep is exponential. As it has always been, and as it should be. Now... after 750 this is not the case anymore. This is what it looks like once you reach paragon 750:
The amount of XP needed to reach the next level increases only linearly - by exactly 122.4 million per level. On this level you acquire several billions of XP per hour though - in 2.3 there might be scenarios of 200-250 billion per hour in a fast group - which makes this a minuscule increase. It's not like in D2 where the next level *feels* like it's going to take longer; instead of an hour it will only take an hour and a few seconds more (not even a few minutes), so not noticeable at all. That's the reason why paragon leveling at this point has become so rewarding: after 750 you make steady progress without a noticeable slowing down effect. However, after paragon 800 every level gives you 5 more main stat - which is a noticeable increase in power and something that you can't get easily through gear upgrades on that level. That's why people are hunting paragon like crazy. And the first few have reached 2000 already. That number will increase in season 4 when paragon farming becomes even easier (shared XP, power creep will let us farm 10-15 level higher). In non-season, where half the playerbase (including me) has found its home, it's going to be even worse: from the start we will have several 2000+ paragon players, and many many more just after a few weeks. Now, why is paragon 2000 such an interesting number? The answer can be found in this chart:
After level 2000, the paragon needed does not increase - as aforementioned. It will always be 170 billion. Now, why is this an issue? Simply because you will *increase your power* - more paragon, maybe occasionally even more gear, more DPS/toughness which allows for even more XP, higher GR clears which result in higher gem ranks. Paragon leveling will be faster and faster - but the paragon XP required will be the same. When you're paragon 2000, you need probably a bit more than one hour to get one level. When you're paragon 3000, you will have 5000 more main stat (!!!), which means 5000% more damage - granted, it's additive damage; but it will still make you much much stronger and let you farm faster. What that means: the higher paragon you are, the more powerful you are, and the more paragon you will acquire. "Paragon per time" (or "power per time) will not be an exponential curve anymore in Diablo - as it has always been - but it will be a bell curve. Once you're at paragon 2000, you are definitely on the lowering right slope of the bell curve, and you will acquire more power as you go on, and you will not slow down but actually get faster in acquiring this increased power.
I hope some more people start to understand now why there's something wrong with paragon. There are several issues - and relatively "easy fixes", though they might hurt. Note, I am not crying for nerfs or anything - I am almost 1000 myself, so I can see the "benefits of the bell curve" for me as well soon. But I just don't think that running low-level Greater Rifts non-stop every day is the best that this game can offer. Here are my main issues with the paragon system and how I believe it can be fixed:
Problem 1: Paragon leveling becomes slower and slower until 750, stays at approximately a steady pace from 750 to 2000, and becomes even faster after that.
Solution: It should continue to be exponential after 750, and especially after 2000. It cannot be that the power creep is even exacerbated by a bell curve - that simply has to be a design flaw. It doesn't necessarily need to be as crazy exponential as before 750, but as players gain more power it should be harder to get *even more* power.
Problem 2: Paragon levels after 800 are more rewarding than any before.
Solution: After paragon 800, each additional level should only grant 2 main stat (instead of 5). After paragon 1000 - up until 10000 - each additional level should only grant 1 main stat. That would still mean a paragon 1000 player has 400 more main stat than a paragon 800 player, and a paragon 2000 player has 800 more. On this level, those differences matter - especially in season 4/era 4, where top-level players will all have very similar gear thanks to the cube. But at least with a bit of skillful play and luck in GR RNG you can make up for it, and aren't straight out of the competition.
Alternative solution by Skelos_bg: "Cap the bonus from stats at P800. Turn the points after P800 in a currency: With this currency the dedicated players who reach P1k, P1.5k, P2k etc can buy special cosmetic rewards, more stash space etc..."
I love this idea - I would kill for stash space. The option to have one more stash tab every 200 or 500 or 1000 levels or whatever would just sound amazing and, although I dislike paragon leveling, would have me leveling like a mad man. Plus, it wouldn't break the game for anyone else if I'm paragon 5000, but at least I don't have to re-farm all gear when I want to experiment new builds. Thanks!
Problem 3: Greater Rifts, especially low GRs for speed runs in 2-4 minutes, are too rewarding and pigeonhole competitive players into a very specific, tedious, time-consuming, and (in many people's opinion) boring gameplay.
Solution: Make XP gained similar in all aspects of the game. This low GR speed madness only started after the XP was changed to be multiplicative in GRs. I guess this was done because T6 was more effective for XP than GRs (I don't really remember, but I think that was the case), and it gave people a gearing choice (Hellfire Ring or Stone of Jordan? Diamond or Ruby?). However, this means that you want to run GRs only (as it currently yields about 10 times more XP!), and you want to run approximately 20-25 levels below your "real power level", as you can afford to give up DPS for XP gear on at least some characters in the group and run this at an insane speed which yields the best XP/hour. Basically, if this game's rules would apply to football, it would mean that Champions League players would have to practice 10-16 hours a day against mediocre low-league teams to become the best players. I'm not sure that would be fun for either side. The concrete solutions here would be to reverse the multiplicative bonus XP change - or even better, get rid of XP bonuses on gear (just like you did the absolutely right decision by basically removing magic find).
Thanks for reading everyone. If you want to see the complete 1-10000 XP plot, here it is:
https://docs.google.com/spreadsheets/d/1MIVWYG18yayYU52xFPIH2iT-N_Yap3_UoQh_ZSHndlY/
(Last change in 2.3, accurate as of October 2016 (2.4.2/S8), thanks to <ZE> Vajet for data and Diablo3Ladder.com for publishing them)
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Bagstone posted a message on I see dead peoplePosted in: Diablo III General DiscussionYou see dead people. I see a very non-constructive thread.
I've been lenient with your recent threads because we're at a relatively low activity level anyways, so it's not doing any harm. However, I don't see how this thread is supposed to add anything rather than provoke those who still play the game into lashing out at you for offending them or get people into a miserable, negative mood towards Diablo.
You already made a thread about other games here, feel free to advertise PoE over there (though I'd like to point out that PoE vs D3 debates often lead to bad blood and I personally agree with the Blizzard developers who just consider PoE a different game, and both games can't be compared). You also made a thread just today which already has a VERY negative tone, but I left it open. Please obey our forum rules: you're free to express any opinion - even if it is very hostile towards our community - but do so within the guidelines, in particular: keep your criticism at a constructive level.
That is not given in this thread and therefore I am locking this thread. Thank you for your understanding.
Hint: You should choose your words wisely if you condemn the Diablo franchise, because you might look like a fool in one month in case Blizzard surprises as all with new content. The Internet never forgets and stuff you say today might be used against you tomorrow.
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https://www.youtube.com/watch?v=kvb0v7ZRS7Y&fbclid=IwAR06thJkZWbyxm8wj_GjIG5iHQsfBcd6heswD0SpCAQsQEjmIXqokhR_BFM
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And many ppl are glad that the site is up and running.